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Okay, so there's a lot of talk on the boards about previous edition nostalgia... Let's celebrate it. I'm making a fast-and-loose game of 1e AD&D, nothing serious, but enough for everyone to get their game on.
Rulebook: Original 1e AD&D. No Unearthed Arcana. Just simple and straightforward. For simplicity's sake, no weapon speeds or weapon type modifiers against armor.
Rolling for stats: Because it'll be fun not to get control over which stat has what high score, let's use Method III. That's roll 3d6 for each ability, in order, and choose the highest score. The order for abilities is: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma. Use Invisible Castle and make a note for each set of six rolls which ability is being rolled.
Characters are first level. Full HP at first level. Roll for starting gold.
If you don't know 1e but want to give it a try, roll up some stats and I'll make you a character from them.
The campaign world:
The Old School was founded by the Wizard Telveno. Telveno originally chose a spot far from civilization, nestled in the Dragonspike Mountains, in a small valley. He eventually opened a small wizard's school, and was willing to teach his craft to those brave enough to seek him out in the wilderness. One of his enterprising students found gold in the Dragonspikes nearby, and a boomtown rose around the tower. Nowadays, people from all over come to search their fortune, protect the tower of knowledge, or profit from dealing with the others.
There is no magic shop; magic items are still closely guarded enough to prevent the creation of a market.
I am likewise very interested. It'd be great for all of my old AD&D books to do something besides just gather dust. But, alas, I, too, am already woefully overcommitted. Via Con Dios, Senor InVinoVeritas!
STR - 12
INT - 12
WIS - 17
DEX - 18
CON - 15
CHA - 13
I'm thinking cleric or thief. Or multi-class or dual-class cleric/thief. Any advice? How about race? I started with 2e (which I haven't looked at seriously since 3e came out), so 1e is a new experience for me.
I don't have a 1e PHB, but I believe OSRIC replicates those rules. Would it be acceptable to build my PC using OSRIC?
EDIT: I just realized that I do have a 1E PHB. Picked it up at a used book store a few years back. It was just misfiled in my bookshelves. Awesome.
Upon further review, the only race that looks like it allows cleric/thief multi-classing is the half-orc, which has a Dex limit of 17 and a Wis limit of 14. Dang it! Those rolls were meant to be a cleric/thief!
__________________ Gary Hoggatt - www.garyh.net "Such heroic nonsense..."
Last edited by garyh; 9th November 2008 at 07:53 AM..
Cash: 25 gp 22 sp 7 cp weight allowence Base:150 Str:+10 total 140 lb
equipemnt
armour
scale mail 45 gp
shield, small 10 gp
great helm 15 gp
weapons
mace, footman's 8 gp 100 gpw 2-7/1-6
Hammer, Lucern 7 gp 150 gpw dam 2-8/1-6
Hammer 1 gp 50 gpw (non-weapon)
Misc Eqpt
leather backpack 2 gp
case, bone, map/scroll 5 gp
Lanturn, hooded, 7 gp
Oil, flask of X 10 10 gp
Large belt pouch X 2 2 gp
rope X 100' 8sp
waterskin 15 sp
-mead-pint 5 sp
iron spikes X 10 1 sp
tinderbox, flint/steel 1 gp
torch X3 3 cp
rations, iron, 1 week 5gp
holy symbo, iron 2 gp
clothing
belt 3 sp
boots, hi, hard 2 gp
cloak 5 sp
history/background
Austin was an orphan, the son of traders in the local area. His parents were busy on a usual trade run to one of the mines when they were attacked and killed in a bandit raid. he was one of two survivors, the other being another trader. the kindly gentleman turned the lad over to the temple of Solinar to give him direction, other then revenge.
It was a gambit that paid off. Austin has been working in the temple, studieing the ways of the light bringer, while giving back by working itn the stors and purchases department. However, this young lad has the typical wanderlust of one his age, not to mention the traveling desirews of his parents bred into him.
Today, he finishes his work a bit early and wanders down to the tavern where the celebratory fests are occuring succeeding the graduation cerimony, and enters the tavern...
By the way, there is a web document floating out there you might find handy. It is talked about here: mortality.net
Interested but I haven't done a play by post before, so I'm a little unsure of the particulars . . . including using Invisible Castle
Thondor:
Invisible Castle is an online dice roller and roll database that lets you post the results of rolls into a forum post like this one. Take a look around; you'll figure it out quickly. You're welcome to join--the best way to handle it is to jump right in.
There's a whole lot of Wisdom in this group, isn't there? If you want a Cleric, feel free to make up a deity. In 1e, it doesn't really affect anything. Heck, if we get a bunch of Clerics... would you all want the same deity or different ones?
Also, OSRIC is fine... I'll be reviewing the characters anyway, so if something turns out to be different, then I'll just modify it to whatever's closest and in the ruleset.
Question - "Character Race Table II: Class Level Limitations" on page 14 shows that Gnomes can be clerics up to 7th level, although that isn't mentioned in the gnome write-up. The gnome write up then says on page 16 that gnomes can combine two classes.
Soooooooo... could I be a gnome cleric/thief? Garl Glittergold would be proud!
__________________ Gary Hoggatt - www.garyh.net "Such heroic nonsense..."
Question - "Character Race Table II: Class Level Limitations" on page 14 shows that Gnomes can be clerics up to 7th level, although that isn't mentioned in the gnome write-up. The gnome write up then says on page 16 that gnomes can combine two classes.
Soooooooo... could I be a gnome cleric/thief? Garl Glittergold would be proud!
(Boo-yeah, let the rulemongering begin!)
No, I'm afraid not. Only NPC gnome clerics are allowed in 1e, so any gnome cleric/thief would also be an NPC.
Yeah, if you want to be a half-orc Cleric/Thief, you need to have suboptimal prime abilities. Sad, huh?
You'd still make an awesome elf or halfling thief, though.
You could be a Cleric, Fighter, Magic-User, Thief, or Assassin with these scores, and you could be an Elf, Gnome, Half-Elf, Halfling, or Human with these scores. Here's my recommendations:
Human Fighter - Maximum simplicity.
Elf Fighter/Thief - Gives you a bit more to do, but nothing you haven't seen before. Thieves are much simpler than rogues in 1e. A pure Elf Thief would work, too.
Half-Elf Cleric/Fighter - Spells and uses the high Wisdom, but a little more complicated.