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Old 24th November 2008, 11:27 PM   #121 (permalink)
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Or you could reskin it as a bit of magic/power. Your connection to the past giving you some elemental power.

Since you're leaning Insplord, I think I'll head reslord. I've been picturing a connection to the wilderness, and thus I'm leaning reskinned half-elf with a touch of feylock from Dilettante and possibly multi-classing.

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Old 25th November 2008, 05:00 AM   #122 (permalink)
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Here is a link to the RG. Go ahead and post away.

I have posted the IC thread. Also, the recruitment thread will become our OC thread once we get going on the game. There is a tone of stuff here that will be useful for us as we play, and it will allow me to not have to repost it.

Good work everyone. Almost there.
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"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.

4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.

If you spend more time running a game than world building, this is a net gain." - Hong

3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
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Old 25th November 2008, 05:37 AM   #123 (permalink)
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Should we keep our initiative rolls if we already sent them to you?
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Old 25th November 2008, 06:02 AM   #124 (permalink)
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Yeah, might as well. Any that need to be adjusted after character creation should probably be adjusted and posted. Might as well be here.
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I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!

"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.

4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.

If you spend more time running a game than world building, this is a net gain." - Hong

3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
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Old 25th November 2008, 05:26 PM   #125 (permalink)
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Could we get an indication of who's where - including the baddies - and what the initiative order is?
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Old 25th November 2008, 10:58 PM   #126 (permalink)
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My init was, like, 12 or something. Modest. So, it's unlikely that Orthanach's actions will go off uninterupted.

EDIT: Also, we need to fish or cut bait on the 'gridless' system. I'm happy either way.
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Old 26th November 2008, 12:04 AM   #127 (permalink)
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Do you want us to make our own combat rolls as well, or should we just give the dice/modifier numbers with our planned actions?
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Old 26th November 2008, 12:46 AM   #128 (permalink)
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I feel a little silly, but...could you PM me my sheet, Apprentice? It appears I didn't save a copy of it.
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Old 26th November 2008, 05:18 AM   #129 (permalink)
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IC

There is a stream of men on the rope, about 10, and it doesn't seem to stop. There are 4 boats on the water, each with six men in it.

You are all against the rail at the front of the raft, and MacLynn is inside the small hut that is the only shelter on the raft, toward the center of the raft. The shelter is only about 6' high, and is less than 10' on a side, and has three walls and a shed roof. He doesn't seem to notice, as he has full confidence in your ability to guard the raft, and he is engrosed in some paperwork. There are piles of crates everywhere, some stacked as high as 10' and there are only narrow 3' coridors between the stacks of crates. There is the usual equipment to be had on a medium river craft.

The bad guys on the rope will hit the deck at initiative 17. There is probably a little time before the small boats catch up, maybe about 3 rounds, but it is hard to tell.

I will start to adjudicate actions as soon as everyone has posted an initiative here. I it takes longer than the day after thanksgiving, I will assume that characters are as surprised as the players are

Also, please post character sheets. And yes, you should roll and send the results to me as well as posting here with the mecanical aspects of your actions. We will play without strict adherence to the battlegrid, oldschool.
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I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!

"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.

4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.

If you spend more time running a game than world building, this is a net gain." - Hong

3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
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Old 27th November 2008, 06:33 AM   #130 (permalink)
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IC
The bad guys on the rope will hit the deck at initiative 17. There is probably a little time before the small boats catch up, maybe about 3 rounds, but it is hard to tell.

I will start to adjudicate actions as soon as everyone has posted an initiative here. I it takes longer than the day after thanksgiving, I will assume that characters are as surprised as the players are .
To speed things up assume Cian MacRea (my character, should be ready by Friday) had the night watch and was sleeping in the Blackcat cargo hall. By the time he wakes up, grab his sword and get to the action deck a few rounds of combat will pass, hopefully not that many.

Alternatively I could join the battle now as I have the character crunch ready. Then finish his background during the weekend and send it to AP to approve.
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Old 27th November 2008, 10:35 PM   #131 (permalink)
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Nightwatch duty sounds good. If it lasts more than about 3 rounds, you should be ready by then anyway.

Here we go.

Initiative order
Aiffe-21
Llewellyn-20
Culhwych-15
Orthanach-12
Breccan-7
Cian- Still asleep beneath a tarp toward the center of the raft.
MacLynn- Unaware in the central hut.

Aiffe kills one bandit on the rope and burns through the rope. Llewellyn kills another and drops his body near the raft. Culhwych kills one bandit in the front of the lead boat on the north side of the river, Breccan misses one bandit in a boat on the other side of the river. Orthanach gains an advantageous position with high maneuverability and superior combat position, but has yet to engage the enemy. MacLynn and Cian have yet to appear.

There are approximately 23 men in four boats about halfway to the raft. Eight live men are floating in the water, and three dead. Two more boats have just hit the water, and it seems that a few men in each boat are bringing hand crossbows to bear against you.

The initiative order will be maintained throughout this encounter. Cian and MacLynn will roll init when they become involved.

To speed things up, here are the relevant stats for the bandits.

Bandits
AC 16; Fortitude 12, Reflex 14, Will 11, HP 1


I thought that it would be fun to start this campaign out with a good old cinematic fight with bandit minions! A whole bunch of them. If you think that minions are not scary, I would point out that you know that there are at least 46 of them who have made themselves visible attacking you. Good luck. Within the encounter budget for a hard but not impossible battle. We shall see how this WotC creation that is 4e holds up.

Go ahead and use Invisible Castle for rolls. I like the site I link to, but there are a few of you who don't like what Norton tells you about the site. Just post all of your rolls here, and give the link.

I have rethought how I am going to handle magic items. I would like you all to choose a ranged and melee weapon, armor, an implement if you use one, and a neck slot item. You may choose any item of your level or lower for each category above. You should reskin as necessary. You don't actually "have" those items, you just gain the benefits of those items. These slots are "retrainable", so you can upgrade when you level. This represents the "specialness" of the PCs. The benefits are intrinsic to your character, so you can use any weapon properties with any weapon you use, and always gain the benefit of the armor, implement, and neck slot item.

Happy Thanksgiving!!!!
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The Wisdom of Hong
I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!

"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.

4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.

If you spend more time running a game than world building, this is a net gain." - Hong

3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
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Old 27th November 2008, 10:56 PM   #132 (permalink)
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Happy Thanksgiving! I'm thankful for great games and a place to share them! Thanks everyone! And thanks EN World!

---

If it's not appropriate for Orthanach to jump on the shack to cut the rope (and it doesn't seem like it will be with the enemies hitting the deck at init 17), Orthanach will either A) charge an enemy (Powerful Charge +2) at the barge's edge to push them into the water or 2) if there aren't any such enemies he will move close to Aiffe, Challenging and attacking someone near her.

EDIT: Doh. Missed my window for revising my action.

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Old 28th November 2008, 12:07 AM   #133 (permalink)
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The challenge is the most appropriate. I figured you might like to adjust.

For those who haven't, please post your character to the RG thread.
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The Wisdom of Hong
I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!

"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.

4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.

If you spend more time running a game than world building, this is a net gain." - Hong

3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
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Old 28th November 2008, 01:26 AM   #134 (permalink)
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About magic items: Wow, so we pick one of each of these and adjust our stats accordingly? Where and how do you want them reflected on our character sheets. Not under Equipment... A section of their own?
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Old 28th November 2008, 05:32 AM   #135 (permalink)
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That is a good question. How about under a section called "Birthright".

To explain this decision, I have come to realize that 4e is dependant on magic items to work well as writen. Not just for the pluses, but the item powers, feats, milestones, etc...

I figure that magic items are another area that can be used to explore a theme, but I am not into the magic item christmas tree. So we will mostly be using the game effects of magic items, without the items themselves. I also want to award story related rewards that have no real game value. I am also lazy and I don't want to have to track and balance magic items for each character, and I want you to have as much input as possible into the game mechanics of your characters. I kinda just dumped all that stuff onto you guys. I have a feeling that you won't mind though.

This goes with the reskinning theme for this campaign. Story is way more important than sticking to the fluff attached to the game mechanics that wizards came up with.

This probably makes your characters a little more powerful than the typical campaign, but I will just up the ante a little bit for the challenge, and we can skip the whole magic item economy thing.
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The Wisdom of Hong
I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!

"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.

4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.

If you spend more time running a game than world building, this is a net gain." - Hong

3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
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Old 28th November 2008, 10:59 AM   #136 (permalink)
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Culhwych is updated with his Birthright.
Well, not that there's much to choose at first level
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Old 28th November 2008, 12:39 PM   #137 (permalink)
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Culhwych is updated with his Birthright.
Well, not there's much to choose at first level
What? You mean I can't get a flaming vorpal lifestealing holy avanger axe of doom for thanks giving
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Old 28th November 2008, 05:20 PM   #138 (permalink)
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Woot! Thanks indeed! We now return you to our regularly scheduled "morning exercise"...
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Old 28th November 2008, 07:49 PM   #139 (permalink)
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One boat destroyed, five to go, and a crack visible in their resolve.

IC
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The Wisdom of Hong
I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!

"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.

4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.

If you spend more time running a game than world building, this is a net gain." - Hong

3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
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Old 4th December 2008, 07:11 AM   #140 (permalink)
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Sorry about the delay of game guys. Finals are kinda stressing me out. I will be a little slow for a few days. It will all be over by next Wednesday!
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The Wisdom of Hong
I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!

"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.

4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.

If you spend more time running a game than world building, this is a net gain." - Hong

3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
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