[4e] Sins of the Feyborn - OOC (Recruitment CLOSED)

eblue562

First Post
"I don't think...I can believe you." Beld whispered, his voice quiet. The High Priest Paragron slammed his hands down on the table, the sound reverberating through the Great Hall, stunning those that had not been paying attention, and shaking those who had been asleep.

"You're a damned fool to believe that whatever is on the other side of the Fey won't invade us!" Paragron shouted from across the large Unity Table, the one place where the leaders of the Governance and Council met. Beld looked concerned over the High Priest's harsh words. On all other matters important to the city and the morals of Corellon, the High Priest wavered. Beld had never seen such forcefullness in Paragron in all his years as Governance Elder.

"The Fey is moving back from the city after untold millenia," Paragron continued, his voice only slighly lower, "and instead of giving the Council unilateral power to mobilize the army in defense, you wish us to sit on our hands!"

"But we are unsure of what this threat really is, High Priest!" Insisted Beld, the agitation in his voice growing clearer with every sentence, "What good is it to mobilize the forces against a threat that is unknown to us? No, the proper way is to send scouts and begin the Scry to the outskirts of the Commons, where this threat was first reported." The two powerful Eladrin stared silently at each other for moments that seemed like an eternity. The silence was penetrated by a hacking cough.

Centiri, one of the Eldest of the Council, began violently coughing. He attempted to stand and remove himself from the Table but doubled over, coughing mucus mixed with blood onto the Table and food that had been served. The other Members around him moved away quickly, but Beld moved to help the old Eladrin.

"No!" Shouted Paragron, stopping Beld, "you mustn't touch him!" The Eldest was still coughing, his body lurching forward now, each impulse seemingly larger than the last.

"Look!" One of the other leaders said, pointing to the ailing Elder, "he is bleeding from his ears!" Indeed, there was blood coming from both of his long ears. But that is not where it stopped. The blood began to pour from his mouth, nose, and even eyes. The Elder, now choking on his own blood, release a gagging scream and fell to the ground, his body convulsing as blood now seemed to seep from his pores as well. Finally, the Elder feel silent. All of the leaders look at each other, horror filling their eyes. Was Centiri poisoned? Were they next? No one dared move, and no one dared breathe. Some even covered their mouths with the sleeves of their shirts, afraid to breathe the air.

"By the name of Corellon..." Beld finally spoke, breaking the silence. He was covered in sweat, breathing hard from the trauma of seeing on of his friends on the Council suddenly and violently expire, "What in the name of the Nine Hells..."

"Dear Agony." Was all Paragron could manage, his strained voice echoing across the silent Hall.


*****

Sins of the Feyborn

Starring

Chai-Zen (hero4hire), Level 11 Githzerai Monk
Kildrak Steelbark (Walking Dad), Level 11 Dwarf Druid
Duriel the Free (renau1g), Level 11 Human Cleric
Fang Khan (Voda Vosa), Level 11 Human Wizard
Sulos Rothym (Theroc), Level 11 Dragonborn Sorcerer




This is the OOC Thread for the paragon tier campaign that was conceived here. The following people have submitted interest for the campaign. Any additional recruitment will be considered later.

1. WalkingDad - Dwarf Swarm Druid/Blightbeast - Controller Character Submitted
2. Voda Vosa - Human Wizard/Weaver of Chance - Controller Character Submitted
3. renau1g - Human Cleric/Battle Chaplain - Leader Character Submitted
4. hero4hire - Githrezei Monk/Storvakal - Striker Character Submitted
5. Theroc - Cold-themed Dragonborn Sorceror/Dragonsoul Heir - Striker Character Submitted
6. Cabana - Human Cleric|Wizard hybrid/Divine Oracle - Controller|Leader Possible Alternate

Character Creation and House Rules:

Characters must be created using the standard 22 point buy system (as described in the Players Handbook). The standard wealth will also be used. Characters will start at level 11. All races/classes that are available in the Character Builder are acceptable (and any updated materials automatically become acceptable.

Currently, we will be going by all the standard Players Handbook rules. "Legendary" items will be accepted, so long as any power the weapon uses is within the rules. For example, the Legendary Weapon Bladespin is (and always was) a +3 Defensive Longsword, however the legends have made the weapon out to be something special. Legendary items are legend in name only.

Once your characters have been created, please post (or re-post if you have already done so) your completed character using the character posting guidelines given in the "Paragon" thread. Characters posted any other way will not be accepted. I must have a PDF copy of your character sheet that I can download.

If we have more than 5 people who have completed the character process, we will have a small posting competition to determine who will be able to play (I will flesh this out if it is necessary).

Posting Rules

I don't like to give any set rules for posting, but a good rule of thumb is to make sure that I am the one everyone is waiting on. PbP campaigns can be really fast or really slow, I expect them to lag and then pick up pace very quickly throughout the process. I am expecting everyone to be excited by this campaign, and therefore willing to post. If this is not the case for you, then do not submit a character.

If it is your turn to post in any way (combat, RP, or otherwise), please post as soon as you are able. If you cannot post within a reasonable time frame (a day or so), please let me know. If you do not post within a few days of your turn, you will either take a Full Defensive Action (FDA) or will be skipped during RP.

All OOC actions posted in the IC thread must be made in the following format: (size 1 and "Gray" color)

{Minor: Please post your spell or you will sustain or minor action
Move: Please use the grid I provide for maps to state where you want to move.
Standard: Please state the Power Name along with the roll you use. Also roll for damage if it is needed, and any status effects this power creates when used. Also list any special properties this spell has.}


Dice rolling will be performed using Invisible Castle dice roller, and you will be responsible for all dice rolls except for initiative rolls (to start combat rounds) unless I specify. If Invisible Castle is down and you would like to post, use the Online Dice Roller at this link. Please use your username as your nickname, and join the room SinsFeyborn. This allows some sort of fairness in dice rolling from both me as your DM and you as the players.

This IC thread will be posted (whether competition or actual play) once all the characters are accounted for and ready to play. If I am missing anything or you have any questions, please let me know.

Let the fun commence!
 
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Hopefully I did the PDF thing okay.

Character Name: Chai-Zen
Race: Githzerai
Class: Monk
Level: 11

[sblock=Physical Description]
Chai-Zen is a tall willowy humanoid with skin like yellowed parchment drawn taut around his frame. He has steely gray eyes that seem almost always inquisitive. He keeps his jet black hair slicked back close to his skull revealing a sharp widow's peak on his brow. While adventuring or at the serenity of the Monastry; he favors wearing loose clothing almost exclusively of earth tones. On his back he carries a blade that looks almost too big for the spidery thin Gith to wield.
[/sblock]

[sblock=Personality]
1. What is your character's general mood? Sarcasm is a weapon Chai wields almost as sharply as his blade. Though his dry sense of humour can be almost unrecognizable to others. He walks through life with a certain indifference. Only when exploring ancient ruins or uncovering the mysteries of old does the veil of his stoicism break and his emotions shine through.

2. Does your character have a "Burning Drive?" Chai is a self-educated archeologist possessed of incredible physical skill. He would like his mental prowess and knowledge to match his physicality. He would like to discover a lost civilization and become the leading expert that others learn from rather then vice versa. This, he feels would allow him to achieve perfect balance and harmony.

3. Has your character ever been in love or lost a Loved One? Chai has not known romantic love. He held his Sensei in the highest regard and had deep affection for his elder and was deeply saddened by his death.[/sblock]

[sblock=History]In the Eye of the Storm that is the Elemental Chaos lay a Temple dedicated to the teachings of the Unbroken Circle of Zerthimon. It was here that Chai-Zen first learned the scripture of steel.
Chai learned his lessons well and soon became one of the most talented students at the Temple and a favorite of his Sensei; Master Xan-Shen. But young Chai was dissatisfied with Monastic life. Though he spent long hours pouring over tomes, it was not to learn from their contents but to imagine himself uncovering lost treasures or revealing secrets long buried.
Sensing his prize pupil's dissatisfaction Master Xan-Shin bade the young monk to walk the planes and quench his wanderlust and thirst for adventure. Chai-Zen did just that, though his travels and experiences only whetted his appretites. He learned to disguise himself as other races to better fit in with the natives, forge documents needed to travel the realms, disarm ancient traps protecting treasures and honed his fighting skills to a razor's edge. For if something was worth uncovering surely someone felt it was worth fighting for.
Eventually Chai decided to return to the Monastary, if only to tell his Sensei he would was not cut out for the life of an ascetic.
Much to his dismay he found that the Temple had been attacked. Illithid's and their Umber Hulk servants had raided the Temple, taking slaves and leaving the rest for dead. There he found his former Master breathing his last breaths. Xan-Shen bestowed upon him a bundle of scrolls containing the tenets of the Eight Circles of Zerthimon. After desposing of the dead, Chai stayed at the Temple and meditated upon the path before him. Should he stay and rebuild the temple or pursue life abroad? He reflected until he felt he came to a level of introspection to move on. No longer was he conflicted. He had achieved Storvakal. He determined he would travel abroad, learn more and do what he found to be satisfying and when the time was right and he could no longer grow in his travels he would return and rebuild the Temple and pass along the teachings of the Zerth. Those who can't do, teach! But Chai still had a lot to do![/sblock]

[sblock=Character Sheet OR Quickstats]
====== Created Using Wizards of the Coast D&D Character Builder ======
Chai, level 11
Githzerai, Monk, Storvakal
Monastic Tradition: Centered Breath
Background: Curious Archeologist (Curious Archeologist Benefit)

FINAL ABILITY SCORES
Str 15, Con 13, Dex 22, Int 11, Wis 18, Cha 9.

STARTING ABILITY SCORES
Str 13, Con 12, Dex 17, Int 10, Wis 14, Cha 8.


AC: 26 Fort: 22 Reflex: 24 Will: 23
HP: 75 Surges: 8 Surge Value: 18

TRAINED SKILLS
Thievery +18, Acrobatics +20, Athletics +16, Perception +16, Streetwise +11

UNTRAINED SKILLS
Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +8, Heal +11, History +7, Insight +11, Intimidate +6, Nature +11, Religion +7, Stealth +13

FEATS
Level 1: Githzerai Blade Master
Level 2: Focused Expertise (Ki Focus)
Level 4: Melee Training (Dexterity)
Level 6: Battle Awareness
Level 8: Miryath's First Strike (retrained to Defensive Mobility at Level 10)
Level 10: Improved Initiative (retrained to Power Attack at Level 11)
Level 11: Githzerai Mobility

POWERS
Monk at-will 1: Dancing Cobra
Monk at-will 1: Five Storms
Monk encounter 1: Drunken Monkey
Monk daily 1: Masterful Spiral
Monk utility 2: Fast Hands
Monk encounter 3: Dance of Swords
Monk daily 5: One Hundred Leaves
Monk utility 6: Mighty Sprint
Monk encounter 7: Strike the Avalanche
Monk daily 9: Strength to Weakness
Monk utility 10: Spider Technique

ITEMS
Monk Unarmed Strike, Adventurer's Kit, Everburning Torch, Belt of Vim (heroic tier), Bracers of Mighty Striking (heroic tier), Periapt of Cascading Health +2, Ioun's Revelation (level 3), Precise Forgery, Alter Ego, Vigorous Resolve Vestments Githweave Armor +3, Magic Ki Focus +3, Fullblade, Shuriken (10),50gp
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

[/sblock]
 

Attachments

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Character Name: Kildrak Steelbark
Race: Dwarf
Class: (Swarm) Druid
Level: 11

[sblock=Physical Description]
Kildrak is a stocky dwarf with emerald eyes, coal black hair and an unhealthy pale complexion. He has a mark showing a centipede above his left brow. On adventure (what he always is) he wears a hide armor, but you should more say, 'shell', because it is made from the chitin of monstrous underdark spider. He doesn't usually carry any weapons, but a black totem, showing bats and other creatures of darkness. In combat, he is only rarely recognizable as a dwarf. Only when he needs to conjure plagues of insects or to harness farther away opponents. In melee - he vastly prefers - he assumes the form of a rolling cloud of insects, all black and green chitin with just a hint of red. this mass also gives away a death-like stench.
[/sblock]

[sblock=Personality]
Non-trusting, paranoid and moody would be the terms to describe Kildrak. But many are surprised by hearing the first time his humorous and sarcastic remarks. This is the true Kildrak, not the bitter avenger he is now, back before the darkness befall his clan and the death of all his loved ones, including his daughter...

[/sblock]

[sblock=History]
Kildrak was the High Tender of the fungus gardens of his clan. He also oversaw the movement of the beetle herds. Both built the foundation for the food of his rather deep dwelling clan. After living most of his time outside the hall, he finally found love, married and was given a daughter. His life was better than ever.

But as he one day returned from a days long trip, herding the beetles, the hall stand in flame. Raided by a combination of the different kind of scum of the underdark, they have to fallen to an attack lead by either mind flayers or aboleths.

Searching all clues, he slew F'rylzar the Night Witch, a famous drow sorceress and their blink beetle pet. There he acquired the totem of the night and the material for crafting his armor.

Using the cover of darkness and attacking as one carnivorous swarm, some also call him "The Darkness that devours".
---

A loner mostly now by choice, he only joins adventurer parties to accomplish goals he has no chance to reach on his own. Maybe he will finally find a group that is more for him than a collection of assets.
[/sblock]

[sblock=Quickstats]

HP 91; Bloodied 45; Surge Value 22; Surges Per-Day 11
AC 25; Fortitude 21; Reflex 20; Will 23
Skills (* Trained)
Nature* +15, Perception* +15, Insight* +15, Dungeoneering +17, Stealth +9
Racial Bonuses
Cast-Iron Stomach; Dwarven Resilience; Dwarven Weapon Proficiency; Encumbered Speed; Stand Your Ground

Feats
Ritual Caster
1 Toughness (+10 HP)
2 Ferocious Tiger Form (+2 dam with CA)
4 Hide Armor Expertise (use con for AC)
6 Implement Expertise (+1 to hit with totem implement)
8 Stinging Swarm (gain CA after being dam by melee)
10 Vital Form (1/encounter regain SW when wild shape to beast)
11 Bolstered Swarm (Gain 9 THP when you change to beast)

At-Will Powers
Wild Shape
1 Grasping Claws
1 Swarming Locusts
1 Fire Hawk (H)


Encounter Powers
P Blighted Agony
1 Stinging Cloud (H)
3 Roar of the Unbowed Beast
7 Plague of Locusts (H)

Daily Powers
1 Fog of Insects (H)
5 Clinging Drones
9 Sunbeam (H)

Utility Powers
2 Barkskin (H)
6 Black Harbinger (H)
10 Goodberry (H)


Equipment
Standard adventurer’s kit (15gp), Ritual Book (-)

12 Totem of the Night +3
11 Summoned Hide +3
10 Belt of Blood

Gold: Level 10 (5000gp)

Amulet of Protection +2 (1.800)
Panther Slippers (1.000)
Claw Gloves (480)
Bag of Holding (1.000)

Rituals (710)
Brew Potion 75
Endure Elements 100
Disenchant Magic Items 360
Enchant Magic Items 175

10 Gold

[/sblock]

[sblock=Changed Power Visuals]
At-Will Powers
Wild Shape
1 Grasping Claws (Swarm grabs and hinders with pincers etc)
1 Swarming Locusts
1 Fire Hawk (H) (Big glowing Fire Beetle)


Encounter Powers
P Blighted Agony
1 Stinging Cloud (H)
3 Roar of the Unbowed Beast (Same, but more a high pitched chitter)
7 Plague of Locusts (H)

Daily Powers
1 Fog of Insects (H)
5 Clinging Drones
9 Sunbeam (H)

Utility Powers
2 Barkskin (H) (Chitin like armor)
6 Black Harbinger (H) (small sized fly)
10 Goodberry (H) (Summons honey ants, berries are actually their removed thorax))


[/sblock]

[sblock=Image Code]
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[/sblock]

Notes: Changed some powers. Changes also in the (new) attached pdf.
-> Swarm druids are also good as defenders. Could change one feat, to gain an opportunity attack that immobilizes. -> Ferocious Tiger Form to Ruthless Killer (from the actual Dragon)
 

Attachments

  • Kildrak Steelbark.pdf
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  • Swarm Druid.jpg
    Swarm Druid.jpg
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Character Name: Duriel the Free
Race: Human
Class: Cleric/Battle Chaplain
Level: 11

[sblock=Physical Description]
Age: 28
Gender: Male
Height: 6' 0
Weight: 183 LBs
Alignment: Unaligned
Appearance: Durien is a large man with dark brown hair and stormy grey eyes. He usually wears his plate armor with a dark red cloak over his shoulders. When not in battle he carries his well worn waraxe on his side and his gargantuan tower shield strapped across his back. The shield is a large iron ordeal with a hideous looking medusa's face on the front to strike the fear into his enemy. On each side of his waraxe is the symbol of the wind representing Avandra's freedom.
[/sblock]

[sblock=Personality]
Duriel loves the thrill of battle, he is generally in good spirits and keeps things light. His burning desire is to stop the undead threat growing in the north, after finding out the witchking had been responsible for the undead beneath the Undermountain and the cursed item that led him to abandon his allies. Every now and then the guilt breaks through and you realize that Duriel's cheerful demeanor is a front to cover his past failures. He still has feelings for Vintex and hopes to one day pull her away from the Red Wizards and Thay so they can be together, traveling the planes. Duriel is a free spirit and rarely stays in one place long, preferring the wind on his back and the sun on his face.[/sblock]

[sblock=History]
I, Duriel was born in the month of Uktar, the rotting, on the dance of spirits day (31st), my birth killed my mother, the midwife told my father to kill me for she saw the great evil I would do. Alas, he raised me alone, the neighbor lady would stop in from time to time to help with feeding or changings when my father had to work the fields. Soon I was old enough to help him plow and work various other chores on the farm. I did this for six years when a traveling Priest (Dongolf) of Avandra came into town. I begged my father to let me go hear his preaching, this was to no avail, for father thought what did I need to go listen to the ramblings of a priest for. Soon, on the last day the priest was to be in town I snuck away from the farm to go see the him. I knew then I was commiting an evil act by disobeying my father but I had to join this strange priest in his travels. Avandra would forgive me wouldn't he? thought I, a young farm maid. Sure the god of freedom would forgive a minor transgression. I followed the priest far outside of town and soon overtook him.

Many years later I grew in power under the wise tutlige of this aged priest, he taught me to fight with the dwarven waraxe, I soon left him to travel and preach the word of Avandra.

I soon found an adventuring company called the Brave Foragers. Their group constisted of Exrtun the mage, Torden a dwarven fighter from Citadel Adbar, Dongwet a Shou Lung warrior, Trexes a gnome illusionist. We set out on many adventures, delving deep into what was to be called Undermountain. The place was dark and many fights insued as we made our way through the underhalls of Halaster Blackcloak. As we progressed I grew tired of just healing the injured and sick. I wanted to battle too, but being the only priest I was not allowed. They told me I was far too valuable I should protect the wizard. So I did just that, till the Shou Lung warrior fell, and sad to say I had not a one healing magic left. So unhooking my axe I stepped forward to take his place yelling to Trexes to guard the wizard. My first hit was a critical strike I cracked the head of the lead orc before us. After the battle Torden was quiet impressed with my skill, having received only minor wounds. But the Shou Lung warrior died later that eve under my care. I prayed to Avandra to allow me to justify his death and received a vision of the battle I had just fought. We progressed though the underhalls and soon came upon a treasure room with many weapons and artifacts. I found a helm of silver and upon donning it I found I wanted to hurt people for some unknown reason, even willing to throw my allies to their doom. My party was blind to the effects of this magic but I still had magic to ply my way as a priest of Avandra but when I grew exhausted the group would know my secret. I had lost my way to Avandra.

We were forced to flee Undermountain being chased by undead Umber Hulks, and Niogi, the dwarf was the first to fall, and then the gnome fell. I turned to the wizard and told the old fool to get us out of there or he wouldn't have to fear death by the band of creatures following us I would do the job for them. He attempted to cast a teleport spell but we were sent to another part of the deep delve. He appeared in a wall and I was flung down a well. I fell for what seemed like an eternity. After some time, I think I fell asleep, my body was splashed by cold sea water.

I awoke to find I was on the Rat Hills of Waterdeep. The helm, my gold, my weapons all gone, the only thing I had left was the armor on my back and torn clothing.

I made my way into Waterdeep looking for work, and found some with a local smith. I worked for my meager coppers to buy new clothes and sold my armor for lodging. Soon I entered a caravan as a warrior and left the City of Splendors behind two years later.

The caravan took us to Amn and further south. My skill with the waraxe became better and I soon left the caravan in Calamshan.

About a month later I came to the aid of a Red Wizardess named Vintex. We then traveled the Sword Coast in search of ancient tomes and other treasures. We even entered the Mere of Dead Men once only to leave very quickly. Soon we met up with a drow rogue by the name of Moriel, and a Paladin of Kord named Quaylar. We traveled for many years together the four of us. Challenging many a horde of dragon, and wizards tower alike, the tales of us grew as our accomplishments did. Soon when we entered taverns, whispers were heard talking of our deeds and many an aspiring adventurer thought to make a name for themselves by challenging us. I'd like to say we left them alive to rethink the error of their ways, but it would have only led to more trying their luck.

Vintex and I soon became lovers, and I saw the green eyed monster in Quaylar come forth. I played this off on the two for many a moons when we decided to go our seperate ways.

Quaylar went to Waterdeep, Moriel disappeared to never be seen for many years (I think he went back to Menzoberranzan to challenge the matriarch socity), and Vintex went to Thay so she could become part of the Council.

I heard tales of risings in Vaasa. The rumor goes: The witchking is alive again and I've now traveled to the Feywild in search of information that shall help me combat the undead scourge gathering strength in that frozen wasteland. The lich shall be stopped, with my fabled axe, Cutter, the weapon that is rumoured to leave unhealable wounds on my foes. I allow that one to stay out there, keeps the lesser men at bay. [/sblock]

[sblock=Character Sheet OR Quickstats]
====== Created Using Wizards of the Coast D&D Character Builder ======
Duriel , level 11
Human, Cleric, Battle Chaplain
Background: Found Religion Among Others (Athletics class skill)

FINAL ABILITY SCORES
Str 22, Con 16, Dex 11, Int 9, Wis 16, Cha 11.

STARTING ABILITY SCORES
Str 17, Con 15, Dex 10, Int 8, Wis 13, Cha 10.


AC: 30 Fort: 25 Reflex: 21 Will: 24
HP: 78 Surges: 10 Surge Value: 20

TRAINED SKILLS
Athletics +12, Religion +9, Insight +13, Heal +13, Diplomacy +10

UNTRAINED SKILLS
Acrobatics +1, Arcana +4, Bluff +5, Dungeoneering +8, Endurance +4, History +4, Intimidate +5, Nature +8, Perception +8, Stealth +1, Streetwise +5, Thievery +1

FEATS
Cleric: Ritual Caster
Human: Weapon Proficiency (Waraxe)
Level 1: Armor Proficiency (Scale)
Level 2: Armor Proficiency (Plate)
Level 4: Action Surge
Level 6: Battle Healer
Level 8: Stubborn Survivor
Level 10: Greater Divine Fortune (retrained to Paragon Defenses at Level 11)
Level 11: Deadly Axe

POWERS
Bonus At-Will Power: Righteous Brand
Channel Divinity: Turn Undead
Cleric at-will 1: Invigorating Assault
Cleric at-will 1: Gaze of Defiance
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope
Cleric utility 2: Return from Death's Door
Cleric encounter 3: Hammer of the Gods
Cleric daily 5: Rune of Peace
Cleric utility 6: Divine Favor
Cleric encounter 7: Strike of Judgment
Cleric daily 9: Divine Power
Cleric utility 10: Sacred Beneficence

ITEMS
Ritual Book, Summoned Gith Plate Armor +3, Heavy Shield, Periapt of Cascading Health +2, Iron Armbands of Power (heroic tier), Belt of Vigor (heroic tier), Boots of the Fencing Master (heroic tier), Gravespawn Potion (heroic tier), Jagged Waraxe +3
RITUALS
Gentle Repose, Purify Water
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]
 
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I've edited the main post to reflect your character submissions. Hopefully we can get some more fleshed out characters from those that have expressed interest!

What does everyone think of the OOC Intro post? Any questions/comments? I'd be willing to answer any questions (provided I've fleshed out the details enough to answer them) you have.
 

I've edited the main post to reflect your character submissions. Hopefully we can get some more fleshed out characters from those that have expressed interest!

What does everyone think of the OOC Intro post? Any questions/comments? I'd be willing to answer any questions (provided I've fleshed out the details enough to answer them) you have.

I thought the intro was icky...and great! B-)

No questions at the moment. Though I am sure I may have some later.

BTW I changed my PDF attachment to a full fledged D&D character sheet.
 

Fang Khan

Character Name: Fang Khan
Race: Human
Class: Wizard
Level: 11
AOmonk3.jpg

[sblock=Physical Description]
Fang Khan looks much older than he really is. He has a bald head, and long white beard and mustaches. His eyes are of a light blue color, and his skin is pale. He has long fingers, which appear even larger due to his long fingernails.
He wears a heavy tunic, with patterns and plates, and carries a long walking stick, along with a huge book floating around him. Whenever he prepares to cast a spell, the book moves in front of him, and opens in the correct page.
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[sblock=Personality]
1. What is your character's general mood? Stoic and cold, usually mocks unintelligent folk.

2. Does your character have a "Burning Drive?" He believes there is a way to amplify his power beyond the normal bounds, he gained that as an enlightenment during a dream, but as usual, the dream didn't provide much details. He was left with the only choice of accumulate knowledge until he hits hits of the place, or artifact that does the trick.

3. Has your character ever been in love or lost a Loved One? He doesn't believe in love, perhaps because he never received none in exchange.
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[sblock=History (Ready!)]

His bald head, and his long white beard and mustaches give him the looks of a lone hermit, of some forgotten oriental mountain, surrounded by mists and fogs, sitting for hours alone in some shack made of wood. And actually, he was all that.
As a child, Fang was left to die in the mountains by his mother, as he was the product of a perverse act. He was found two days later, by two surprised monks. How did he survived the temperatures of the icy peaks was a complete enigma for them. They have come across Fang's mother, who died at the hands of an inclement hailstorm, a day before.
The monks took the child to their monastery, and raised him as another monk. The monastery of the Gentle Snow, was a place of training for monks, both in the physical as the philosophical aspects of the Gentle Snow's tradition.
Fang was not the best student, usually isolating himself to study the monastery's old tomes and sitting for ours hearing the tales of old masters, instead of playing or practicing.
One night, Fang had a dream. This dream, thought Fang, is a premonition. He saw a fountain of immense power, and the key to eternal life. The young monk also saw himself, old, scenecent, holding a staff with a glowing gem, and abook He knew he could find it, but the dream didn't reveal the details. At the morning, Fang didn't know where to start looking, nor what to look for.
Fang decided to begin a journey of discovery, to collect as many information about this hypothetical source of power as possible. He left his monastery, without turning back even once, and was lost among the snow. After a few days he had descended the mountains, and was walking a sinuous path that runs along the hills and mountains of the area. He came across a traveling merchant, Tien Mei. The middle aged man was transporting a set of valuable pieces of art, and asked Fang, as he thought him a noble monk, to travel with him and help guard the pieces. Fang accepted, he’ll move quicker on a wagon than on feet.
Luckily for Fang, the journey was uneventful. Now the monk was standing on the middle of a quite populated town. People coming and going, carrying stuff around, selling and buying, taking and giving… Ah, the life of towns. But Fang didn’t knew nothing about towns; he had never seen that many people in one place at once. Confused and in awe, Fang stumbled upon the roads and streets of dirt. Suddenly, he remembered his mission. His surprised features of a child hardened, and fixed the look the old man still carries.
Fang found an old wizard, buried among arcane tomes and dusty scrolls, and as intelligent as he was, and advocated to reading and knowledge, the old sage didn’t doubt a moment before taking him as an apprentice.
Fang spend several years leraning the craft of wizardry. After 5 years the old man died of age, leaving him all he owned; the library, the books and his own personal spellbook. The book was exactly as the one Fang dreamed about!
As before, Fang leaved the town, now a full wizard, to explore the lands.
His path lead him to the Everfrost mountains, after facing many perils, in the form of buglers, thieves, monsters and other assorted life threats.
He came across a group of mercenaries. They have lost their mage, an elven gentleman, who was there, hard like a piece of wood, with an arrow stick in his skull. The mercenaries were ambushed by a group of goblins, and the mage took the worst part of it. The group was heading to a hidden crypt in the heights of the the Everfrost mountains, to retrieve an artifact for their employer.
They promised Fang equal parts of the bounty, and a chance to go in a well protected group to the entrails of the Everfrost peaks. The party advanced through the mountains with difficult, even Fang, used to the colds and freezing airs of his temple, had a hard time against the hail and the snowstorms. Eventually, they made up to the crypt, and entered the place, after the dwarven fighter battered the door down.
The crypt was the dwelling of a lich, and was crawling with undead! Bashing skulls of walking skeletons, severing rot heads out of zombies and ghouls, crushing vermin’s carapaces, and blasting deadly traps, the group made it to the final room, the Lich’s phylanctery. After an epic battle, which took the lives of almost half of the adventuring party, the mercenaries rose victorious.
The greedy leader wasn’t there for sharing; he turned against Fang, slashing at the already wounded wizard. Making use of one of his spells, the monk quickly flees the room. His’ spells were enough to leave the leader behind, and the man soon lost interest, turning to the treasure. But Fang knew something about liches. If you don’t destroy their gem, they build themselves back. The monk smiled before returning, to find an almost destroyed Lich, and a bunch of corpses. It took just a spell to finish off the undead, and a couple of others to shatter the phylanctery. So the wizard climbed down the mountains, taking with him many scrolls and tomes collected from the tomb. The robe and gloves of the Lich also became quite handy.
Fang returned to the library of the old sage, and collected all the books together with the scrolls. If he was to learn all about them, he could not be distracted by anything. So he returned to his monastery, and established there as high master. He spend years reading the tomes of knowledge and the scrolls of the arcane, until he stroke enlightenment. A clue to find what he was searching for since the beginning of his day, was in the feywild. The raising of the witchking was the event that Fang was waiting for. He traveled to the frozen waste, in search for his destiny.

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[sblock=Character Sheet OR Quickstats]
====== Created Using Wizards of the Coast D&D Character Builder ======
Fung Khan, level 11
Human, Wizard, Weaver of Chance
Build: Control Wizard
Arcane Implement Mastery: Tome of Readiness

FINAL ABILITY SCORES
Str 11, Con 12, Dex 14, Int 23, Wis 15, Cha 9.

STARTING ABILITY SCORES
Str 10, Con 10, Dex 13, Int 18, Wis 13, Cha 8.


AC: 24 Fort: 18 Reflex: 23 Will: 21
HP: 62 Surges: 7 Surge Value: 15

TRAINED SKILLS
Diplomacy +9, Arcana +16, Insight +12, Dungeoneering +12, Nature +12

UNTRAINED SKILLS
Acrobatics +7, Bluff +4, Endurance +6, Heal +7, History +11, Intimidate +4, Perception +7, Religion +11, Stealth +7, Streetwise +4, Thievery +7, Athletics +5

FEATS
Wizard: Alchemist
Human: White Lotus Defense
Level 1: White Lotus Evasion
Level 2: Human Perseverance
Level 4: Destructive Wizardry
Level 6: Enlarge Spell
Level 8: Student of Artifice
Level 10: Melee Training (Intelligence)
Level 11: Lasting Frost

POWERS
Bonus At-Will Power: Ray of Frost
Tome of Readiness: Chill Strike
Wizard at-will 1: Chilling Cloud
Wizard at-will 1: Magic Missile
Wizard encounter 1: Icy Terrain
Wizard daily 1: Freezing Cloud
Wizard daily 1 Spellbook: Horrid Whispers
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Expeditious Retreat
Wizard encounter 3: Icy Rays
Wizard daily 5: Acid Mire
Wizard daily 5 Spellbook: Stinking Cloud
Wizard utility 6: Dimension Door
Wizard utility 6 Spellbook: Invisibility
Wizard encounter 7: Winter's Wrath
Wizard daily 9: Ice Storm
Wizard daily 9 Spellbook: Taunting Phantoms
Wizard utility 10: Mass Resistance
Wizard utility 10 Spellbook: Blur

ITEMS
Spellbook, Belt of the Brawler (heroic tier), Everlasting Provisions (heroic tier), Potion of Regeneration (heroic tier), Potion of Healing (heroic tier) (4), Cloak of Distortion +1, Adventurer's Kit, Alchemical Reagents (Arcana) (4), Everburning Torch, Fine Clothing, Wailing tome +2, Gloves of Ice (paragon tier), Reading Spectacles (heroic tier), Shimmering Cloth Armor (Basic Clothing) +3
RITUALS
Brew Potion, Create Holy Water, Explorer's Fire
FORMULAS
Scroll of Alchemist's Fire, Scroll of Alchemist's Acid, Scroll of Alchemist's Frost, Scroll of Clearsense Powder, Scroll of Clearwater Solution, Scroll of Tanglefoot Bag, Scroll of Alchemist's Spark, Scroll of Blinding Bomb, Scroll of Corrosive Oil, Scroll of Ghoststrike Oil
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


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Character Name: Whips
Race: Human
Class: Fighter|Cleric/Shock Trooper

[sblock=Physical Description]

Age: 24
Gender: Male
Height: 5'10"
Weight: 159 lbs
Alignment: Unaligned
Appearance: Mostly black robes flow about the form of a strangely painted man. The whip in his right hand, is emblazoned with symbols of Her Dark Majesty, and pulses with a black light. His cloak is lined with arcane runes, and small pockets fold over and again throughout the garment. Bright pink, magenta, lavender, and purple strips of cloth appear from hidden folds as the hooded human comes into view. As if it was always there, another whip appears in the man's hand, as the robe he wears becomes layers of close knit chains, and he vaults the last twenty feet toward his demonic adversary. A whip closes around the beasts neck, another around it's leg, with a short tug, the demon is on it's back, now in it's true form, a changeling vampire!


[/sblock]

[sblock=Personality]

Whips is a typical Shadar-Kai, except his being human. His devotion the Death and Her cause has brought him in contact with any number of devilish undead, and demonic immortals. Very little surprises Whips any longer, but much entertains him, and his lust for life is almost unquenchable.

Whips is slow to anger, quick to trust, and easy to get along with. He enjoys being on the brink of disaster and can't get enough adrenaline. This forces the shadowy man to constantly travel in search of new extremes.

Whips has many loves, but no wife. The company he keeps is well aware of each other, and they enjoy the conditions of their relationship with Whips. Most of his lady-friends visit each other to discuss the latest news brought back from Whips current sojourn.

Courage and glory are to traits Whips seeks out in friends and enemies alike. He actively searches for his next nemesis in order to further challenge himself. Fighting for the competition as much as to take care of Her Majesties will.

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[sblock=History]

Whips still doesn't know how he arrived among the Shadar-Kai, and no one mentions his parents. Even when he asked as a child, everyone acted as if they couldn't hear him. He eventually gave up and focused on living in the unforgiving world he was born.

His first assignments were herding, and tending to the beasts captured during expeditions. He was given a whip and instruction in it's proficient use. Before long he was doing an excellent job of his task, using two whips, and moving the herd with ease. Even when a pack of displacer beasts was captured, Whips was the only one capable of keeping them in line, as he would simultaneously strike where they attempted to be, and where the beasties really were.

Whips technique was further improved by his mentor, Spain. Spain was a master of the spiked chain, and taught Whips techniques of flail mastery. It was far more than Whips could understand at the time, but he eventually learned the most rudimentary bits. Throughout his life, moments of clarity arrived during training. Moments where he could feel himself embodying those teachings which had once eluded him completely.

Whips was promoted to a field expert after the training and incident with the displacer beasts. He was even presented a bracelet that would help him against both undead and the shape-shifters who had recently been hassling his tribe.

Years of field work proved Whips prowess with his flails, and he was presented with two custom flails from the local temple. Whips also began creating his social network at this time. Introducing himself to any lady attractive enough to warrant a hello. Whips was attracted to women who had a wild streak, or those who would gladly bow under his lash. Fiery strength, or utter submission the two extremes of his lovers.

Whips began working with a clever wizard from the temple. Another such as himself who had taken the responsibility of Her Majesties work, in order to further explore existence. Together the two began hopping back and forth between worlds, meddling in affairs of state, and influencing affairs wherever they went.

Recently Whips was summoned again, this time he was unaware of the purpose of his visit...


[/sblock]


[sblock=CS or Quickstats]

====== Created Using Wizards of the Coast D&D Character Builder ======
whip fighter cleric concept, level 11
Human, Fighter|Cleric, Shock Trooper
Hybrid Talent: Fighter Combat Talent
Fighter Combat Talent: Tempest Technique
Birth - Among Another Race: Among Another Race (Shadar-kai)
Background: Birth - Among Another Race (Among Another Race (Shadar-kai))

FINAL ABILITY SCORES
Str 20, Con 12, Dex 16, Int 9, Wis 18, Cha 11.

STARTING ABILITY SCORES
Str 15, Con 11, Dex 14, Int 8, Wis 16, Cha 10.


AC: 27 Fort: 24 Reflex: 22 Will: 23
HP: 75 Surges: 9 Surge Value: 18

TRAINED SKILLS
Endurance +10, Athletics +14, Acrobatics +13, Heal +14

UNTRAINED SKILLS
Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +9, History +4, Insight +9, Intimidate +5, Nature +9, Perception +9, Religion +4, Stealth +7, Streetwise +5, Thievery +7

FEATS
Human: Hybrid Talent
Level 1: Whip Training
Level 2: Focused Expertise (Whip)
Level 4: Dragging Flail
Level 6: Focused Superiority
Level 8: Pin Down
Level 10: Whip Specialist
Level 11: Sweeping Flail

POWERS
Bonus At-Will Power: Knockdown Assault
Hybrid Cleric at-will 1: Righteous Brand
Hybrid Fighter at-will 1: Dual Strike
Hybrid encounter 1: Healing Strike
Hybrid daily 1: Avenging Flame
Hybrid utility 2: Close the Gap
Hybrid encounter 3: Rain of Blows
Hybrid daily 5: Hounding Longarm
Hybrid utility 6: Gift of Good Fortune
Hybrid encounter 7: Not So Fast
Hybrid daily 9: Punishing Storm (retrained to Entangling Whip at Whip Specialist)
Hybrid utility 10: Word of Vigor

ITEMS
Disrupting Whip +2, Vicious Whip +3, Imposter's Braidmail Armor +3, Deep-Pocket Cloak +2, Giantkind Gloves (heroic tier), Acrobat Boots (heroic tier), Lunia's Bracelet (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


[/sblock]

[sblock=Meta]

Whips is a mark machine, condition inflictor, and secondary healer.

Saw the high number of controllers and low number of defenders and leaders, this was the solution.

Whips takes as much whip specialization as possible, and has a great OA.

Designed to be stick, and have a bit of reach, Whips is a great fifth man.



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Post edited to include the latest two submissions from Voda and CaBaNa.

Nice pic Voda, did you create that yourself?

@CaBaNa : Did i not make a post in the GM Wanted thread? I thought I did, but I must have been too tired. I'll go make a small post now.

I'm still currently working on the introduction post (which will probably be a large, good read) and waiting on other submissions. Like I said before, if we need to have a small "contest" of sorts to see who can make it in, that will happen once I receive all submissions.

Fire and Theroc, are you still interested?
 

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