Jemal, CE
Human Src(Necro) 10
XP: 45,200
Str: 10 (2 points)
Con: 14 (6 points)
Dex: 14 (6 points)
Int: 14 (6 points)
Wis: 18 (10 points)(+2 Magic)
Cha: 24 (16 points, +2 lvl)(+4 Magic)
AC: 12 HP: 42
Saves: Fort: +8 Ref: +8 Will: +16
B.A.B.: +5
Melee: +5
Ranged: +7
Skills: Spellcraft(+15/13), Knowledge:Arcana(+15/13), Concentration(+15/13), Scry(+15/13), 1 more
Feats: Empower Spell, Bloodburn*, Absorb Spell*, Craft Wand, Iron Will
*=From "Spells and Spellcraft" book.
Spells/day: 6/8/8/8/6/4
Spell DC: 17/18/19/20/21/22
Spells Known:9/5/4/3/2/1
0 LVL : Detect Magic, Mage Hand, Disrupt Undead, Read Magic, Arcane Mark, Mental Alarm+, Mending,
Sum Up+, Conjurers Toolbelt*
1st LVL : Magic Missile, Mage Armour, Alarm, Punishing Spit+, Mount
2nd LVL : Spectral Hand, Enhance Magical Flow+, See Invisibility, Rope Trick
3rd LVL : Fireball, Dispel Magic, Sucking Touch*
4th LVL : Improved Invisibility, Polymorph Self
5th LVL : Hold Monster
*SPECIAL SPELLS DESCRIBED AT END OF CHARACTER
Equipment
Periapt of Wisdom +2 : 4,000 GP
Circlet of Charisma +4 : 16,000 GP
Wand of Empowered Fireballs (10d6X1.5, 50 Charges) : 18,750 GP 1500 XP
Wand of Dispel Magic (Lvl 10, 15 charges)*tucked in belt* : 9,000 GP
Cloak of Resistance + 3 : 9,000 GP
Ring of Sustenance : 2,500 GP
Ring of the Ram : 8,600 GP
Boots of Levitation : 7,500 GP
Gloves of Storing : 4,400 GP
*Right: Wand of Empowered Fireballs stored
*Left: Everburning Torch stored
Hat of Disguise : 2,000 GP
Everburnign Torch : 90 GP
8410 GP
Unless otherwise noted (Tucked in belt or Stored in gloves) all items are being worn.
*I used to sell the wands I made, So my character has made many wands and sold them.
First lvl wands : 375 GP, 30 XP. Sell for 750 GP. total profit: 375GP per wand.
Costs me 41,250 GP and 3,300 XP to make all wands, I sell for 82,500 GP.
Total profit: 41,250 GP. making my total spending money for other stuff = 90,250 GP
From Pocket Grimoire:
Mental Alarm - (Details Soon)
Sum Up - Quickly counts a lot of items.. How many orcs in a horde, Coins in a pile, etc.
Punishing Spit - lets you spit a gob of damaging acid (Details soon)
Enhance Magical Flow - Increases DC of spells by +2 for 1 hr/lvl
From Spells & Spellcraft:
Conjurers Toolbelt - (Details Soon)
Sucking touch: LVL 3
Casting time: 1 action
Range: touch
Target: one creature
Duration: 1 minute/level
Saving throw: Fortitude Halves
Spell resistance: yes
This spell gives the caster a stregth-dranning touch similar to a shadow's (see MM). if the caster makes a successful touch attack, the subject suffers a 1d6+1 per two caster levels (maximum +6) temporary strenght abillity drain. a successful fortituide save halves the abbility damage.
If the subject's strength is reduced to 0 or less, he dies and is transformed 1d4+1 rounds later into a shadow permanently under the control of the caster. a caster may control up to 2HD of shadow creatures per caster level at any one time. If the caster also controls animated dead (per animate dead spell), the total cannot exceed the 2HD per caster level.