D&D 3.5e: Retired & Bored (Characters)

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Players (you know who you are) please post your characters here.
 
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Vannyn, Diviner 16, 68[+20] of 97hp

Code:
[B]Name:[/B] Vannyn the Seer
[B]Class:[/B] Diviner (Illusion prohibited)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] 

[B]Str:[/B] 10 +0  (2p)                        [B]Level:[/B] 16       [B]XP:[/B] 120,049
[B]Dex:[/B] 12 +1  (4p)                        [B]BAB:[/B] +8         [B]HP:[/B] 97 (16d4+48)
[B]Con:[/B] 16 +3  (4p         +4 Enh)         [B]Grapple:[/B] +8     
[B]Int:[/B] 30 +10 (16p +2 Age +6 Enh +4Lvl)   [B]Speed:[/B] 30'       
[B]Wis:[/B] 16 +3  (6p  +2 Age)                [B]Init:[/B] +5        
[B]Cha:[/B] 14 +2  (4p  +2 Age)                [B]ACP:[/B] -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +1    +0    +0    +4    15
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +3          +8
[B]Ref:[/B]                       5    +1    +2    +8
[B]Will:[/B]                     10    +3         +13

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                    +7      1d4+0        19x2

[B]Languages:[/B] Abyssal, Celestial, Common, Draconic, Dwarven, 
           Elven, Infernal, (One open)

[B]Class Features:[/B] Bonus Feat(Empower Spell), Bonus Feat(Silent Spell), 
                Bonus Feat(Heighten Spell), Scribe Scroll, 
                Summon Familiar (Ferret)  

[B]Feats:[/B] Eschew Materials, Greater Penetration, Improved Initiative, 
       Spell Mastery, Spell Penetration, Still Spell

[B]Skill Points:[/B] 163      [B]Max Ranks:[/B] 19/9.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
  Appraise*                1    +9          +10
  Balance*                      +2           +2
  Climb*                        +0           +0
  Concentration           17    +3          +20
  Craft(Alchemy)           1    +9          +10
  Craft(Armorsmith)        1    +9          +10
  Craft(Glassworking)      1    +9          +10
  Craft(Metalwork)         1    +9          +10
  Craft(Stonework)         1    +9          +10
  Craft(Weaponsmith)       1    +9          +10
  Craft(Woodwork)          1    +9          +10
  Decipher Script         11    +9          +20
  Diplomacy*               6    +2     +2   +10
  Heal*                    3    +3           +6
  Kn(Arcana)              16    +9          +25
  Kn(Architecture)         1    +9          +10
  Kn(Dungeoneering)        6    +9          +15
  Kn(Geography)            6    +9          +15
  Kn(History)              1    +9          +10
  Kn(Nature)               6    +9          +15
  Kn(Nobility)             6    +9          +15
  Kn(Religion)             1    +9          +10
  Kn(Planes)              11    +9          +20
  Listen*                  5    +3           +8
  Search*                  1    +9          +10
  Sense Motive*          7.5    +3          +10
  Spellcraft              19    +9    +2    +30
  Spot*                    2    +3           +5
  Survival*                     +3    +2     +5
  Swim*                    2    +0           +2

*Cross-Class skill

[B]Equipment:                       Cost  Weight[/B]
  Dagger                          2gp    1lb
  Explorers Outfit		 10gp
  Scrying Mirror              1,000gp
  Diamond Dust                  500gp
   (For [i]Nondetection[/i])
  Ruby Dust                   1,500gp
    (For [i]Forcecage[/i])
  Ruby Lens                   1,500gp
    (For [i]Analyze Dwomer[/i])
  Ointment                    1,000gp
    (For [i]True Seeing[/i])
  Ivory Statuette             1,500gp
    (for [i]Contingency[/i])
  Portal, Marble & Spoon         15gp
    (for [i]Magnificent Mansion[/i])

  Spells Purchased & Scribed:
   Lvl 1 ( 50 + 100)x3	        450gp
   Lvl 2 (100 + 200)x6        1,800gp
   Lvl 3 (150 + 300)x4        1,800gp
   Lvl 4 (200 + 400)x4        1,600gp
   Lvl 5 (250 + 500)x6        4,500gp
   Lvl 6 (300 + 600)x5        4,500gp
   Lvl 7 (350 + 700)x5        5,250gp

  Headband of Int +6         36,000gp
  Amulet of Health +4        16,000gp
  Ring of Protection +4      32,000gp

  Lesser rod of Maximize     14,000gp
  Pearl of Power III          9,000gp

  Handy Haversack             2,000gp   5lb
    Acid x5                      50gp
    Alchemist Fire x5           100gp
    Blessed Book[1]          12,500gp
    Bedroll                       1sp
    Crowbar                       2gp
    Hammer                        5sp
    Holy Water x5               125gp
    Flint & Steel                 1gp
    Mirror, Sm Steel             10gp
    Piton x10                     1gp
    Rations, Trail x14            7gp
    Rope, Silk 50'               10gp
    Sunrod x5                    10gp
    Tanglefoot Bag x2           100gp
    Waterskin x14		 14gp
    Winter Blanket                5sp

    Potions: 
      CLW x4                    200gp
      Lesser Restoration x2     600gp

[1] The Blessed Book is his travelling spellbook and contains a complete
copy of the spells stored in his primary spellbooks which are stored at
home.

Total                       149,658.1gp

[B]Total Weight:[/B]6lb      [B]Money:[/B]  30pp  41gp  9sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 33    66   100   200   500

[b]Primary Spellbooks[/b]:
  Lvl 0: All PH Cantrips (Except Ghost Sound)

  Lvl 1: Alarm, Comprehend Languages, Erase, Expeditious Retreat, 
         Feather Fall, Identify, Mage Armor, Magic Missile, Pro: Evil, 
         Shield, True Strike, Unseen Servant

  Lvl 2: Alter Self, Arcane Lock, Command Undead, Continual Flame, 
         Detect Thoughts, False Life, Knock, Locate Object, 
         See Invisibility, Shatter

  Lvl 3: Dispel Magic, Fireball, Fly, Magic Circle: Evil, Nondetection, 
         Pro: Energy, Shrink Item, Tongues

  Lvl 4: Arcane Eye, Black Tentacles, Dimensional Anchor, Dim Door, 
         Locate Creature, Remove Curse, Polymorph, Scrying

  Lvl 5: Break Enchantment, Contact Other Plane, Dismissal, Fabricate, 
         Private Sanctum, Sending, Telekinesis, Teleport, Wall of Force, 
         Wall of Stone

  Lvl 6: Analyze Dwoemer, Antimagic Field, Contingency, Disintigrate, 
         Geas, Greater Dispel Magic, Lucubration, Summon Monster VI, 
         True Seeing

  Lvl 7: Forcecage, Greater Scrying, Greater Teleport, Limited Wish, 
         Magnificent Mansion, Plane Shift, Prismatic Spray, Spell Turning, 
         Summon Monster VII

  Lvl 8: Discern Location, Horrid Wilting, Mind Blank, Poly Any Object

[b]Mastered Spells[/b]: Fly, Greater Dispel, Locate Object, Lucubration, 
                 Polymorph, Teleport

[b]Spells/Day:	0    1    2     3    4    5    6    7    8[/b]
                4+1  4+4  4+4   4+3  4+3  4+3  3+3  3+2  2+2

[b]Prepared Spells:[/b]
  Lvl 0: Detect Poison, Detect Magic, Read Magic, Light, Mage Hand

  Lvl 1: Comp Lang, Feather Fall, Mage Armor, [I]Magic Missile[/I]
         Pro: Evil, Shield, True Strike, Unseen Servant

  Lvl 2: Alter Self, Detect Thoughts, [I]False Life[/I], Knock, 
         Locate Object, See Invis (Two open)

  Lvl 3: [I]Dispel[/I], Fireball, Fly, [I]Magic Missile(Empowered)[/I], [I]Pro: Energy[/I], 
         Shrink Item, (One open)

  Lvl 4: [I]Arcane Eye[/I], Black Tentacles, Dim Door, [I]Locate Creature[/I], 
         Polymorph, Scry, (One open)

  Lvl 5: Break Enchantment, Contact Other Plane, [I]Dispel (Stilled, Silent)[/I], 
         Sending x2, Telekinesis, (One open)

  Lvl 6: Greater Dispel, [I]Lucubration[/I], Teleport (Silent), True Seeing
         (Two open)

  Lvl 7: Greater Scry, Limited Wish, Prismatic Spray, [I]Summon VII[/I], (One open)

  Lvl 8: (Four open)

[b]Familiar[/b]:
Ferret (Tiny Animal)
HD 16 (48hp)
Initiative +2
Speed: 20', Climb 20'
AC 22 (+2 size, +2 Dex, +8 Natural), touch 14, flat-footed 19
BaB/Grapple: +7/-5
Attack: Bite +11 (d3-4)
SA: Attach
SQ: Low Light Vision, Scent
F/R/W: +4/+6/+10
Skills: Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3

[b]Familiar Abilities[/b]:
  Alertness, Improved Evasion, Share Spells, Empathic Link, 
  Deliver Touch Spells, Speak with Master, Speak with other Weasels, 
  SR 19, Scry on Familiar, Int 12

[B]Age:[/B] 72
[B]Height:[/B] 5'6"
[B]Weight:[/B] 140lb
[B]Eyes:[/B] Gray
[B]Hair:[/B] White
[B]Skin:[/B] Pale
 
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Dargo Celenarn
Cleric 3 / Wizard 3 / Mystic Theurge 9

Background:
Forthcoming

Description:
Forthcoming

Long-term Goals:
Forthcoming

Alignment: Neutral good
Experience: 98,280 xps
Age: 55
Gender: Male
Height: 5'9"
Weight: 185 lbs
Eyes: green
Hair: Brown, cropped short
Skin: tanned

STR: 10 +0 [2 points]
DEX: 16 (20) +5 [10 points, +4 enhancement]
CON: 14 (16) +3 [6 points, +2 enhancement]
INT: 18 (22) +6 [6 points, +2 aging, +2 level, +4 enhancement]
WIS: 18 (22) +6 [8 points, +2 aging, +1 level, +4 enhancement]
CHA: 14 +2 [4 points, +2 aging]

Hit Dice: 3d8 + 3d4 + 9d4 + 44
HP: 97
AC: 30 [10 + 6 Armor + 6 Shield + 5 Dex +3 Deflection]
AC, flatfooted: 25
AC, touch: 24
Initiative: +5
BAB: +7
Melee: +7
Ranged: +12
Speed: 30’

FORT: +15 [+7 Base + 3 Con + 5 Resistance]
REFL: +15 [+5 Base + 5 Dex + 5 Resistance]
WILL: +23 [+12 Base + 6 Wis + 5 Resistance]

Save Conditionals: +2 vs. poison, spells, and spell-like effects (from belt, doesn’t stack with cloak)

Attacks-Weapons:
MW Long sword +9 [+7 Melee + 1 focus +1 MW, 1d8 damage [+0]
MW Crossbow +13 [+12 Missile +1 MW] 1d8 [+0] damage


Damage Conditionals: none

Feats: Eschew Materials, Craft Wondrous Items, Craft Arms and Armor, Empower Spell, Spell Penetration, Greater Penetration, (Weapon Focus – long sword – War Domain), +1 more

Skills:
Concentration +17 [14 ranks]
Craft:
- Alchemy +12 [6 ranks]
- Armor smith +8 [2 ranks]
- Weapon smith +8 [2 ranks]
Decipher Script +14 [8 ranks]
Diplomacy +8 [4 ranks, +2 Synergy-Sense Motive]
Heal +8 [4 ranks]
Knowledge
- Arcana +20 [14 Ranks]
- History +9 [3 Ranks]
- Planes +9 [3 Ranks]
- Religion +19 [13 Ranks]
Sense Motive +15 [9 Ranks]
Spellcraft +23 [17 Ranks]
Spot +19 [8 Ranks, +5 Competence]


Languages: Common, Elven, Dwarf, Draconic, Celestial, +2 others

Permanent Spell: See Invisible

Spells Per Day, Arcane [DC 16 + Level]:
0th: 4 / 1st: 6 / 2nd: 6 / 3rd: 5 / 4th: 4 / 5th: 3 / 6th: 2

Spells Known:
0th: All per the player's handbook
1st: Burning Hands, Charm Person, Comprehend Languages, Identify, Mage Armor, Magic Missile, Shield, Sleep, True Strike
2nd: Fox’s Cunning, Invisibility, Levitate, Mirror Image, Scorching Ray, Web
3rd: Greater Magic Weapon, Haste, Lightning Bolt, Protection from Elements, Slow
4th: Enervation, Evard’s Black Tentacles, Greater Invisibility, Polymorph,
5th: Cone of Cold, Permanency, Teleport, Wall of Force
6th: Chain Lightning, Contingency, Disintegrate


Spells Per Day, Divine [DC 16 + Level]:
0th: 6 / 1st: 7+1 / 2nd: 6+1 / 3rd: 5+1 / 4th: 4+1 / 5th: 3+1 / 6th: 2+1

Domains: War, Protection [Corellon Larethian]

Equipment:
Headband of Intellect +4 [8,000 gps, 640 xps]
Eyes of the Eagle (+5 Spot) [2,500 gps]
Periapt of Wisdom +4 [8,000 gps, 640 xps]
Cloak of Resistance +5 [12,500 gps, 1,000 xps]
Explorer's Outfit [0gp]
Bracers of Armor +6 [18,000 gps, 1,440 xps]
Gloves of Dexterity +4 [16,000 gps]
MW Long sword [315 gps]
Mithral Buckler +5 [13,665 gps, 1,000 xps]
Ring of Sustenance [2,500 gps]
Ring of Protection +3 [18,000 gps]
Belt of Dwarven-kind [14,900 gps]
Rod of Empower, Lesser [9,000 gps]
Rod of Silent, Lesser [3,000 gps]
Rod of Extend, Lesser [3,000]
Wand of CLW x 2 [50 charges] [1,500 gps]
Heward’s Handy Haversack [2,000 gps]
Scroll, Divine [Break enchantment, Heal, Mass Heal] [6,600 gps]
Scroll, Divine [Holy Sword x 5] [3,500 gps]
MW Light Crossbow [335 gps]
Bolts 50 [5 gps]
Statuette (for contingency)[1,500gps]

Gp Remaining: 2,330 gps
 
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Character Name: Armand Eagleheart
Player Name: Thels
Dungeon Master: Tailspinner
Race&Gender: Human Male
Class&Level: Cleric14
Alignment: Chaotic Good
Deity: Pelor
Size: Medium
Age: 69
Height: 6'3"
Weight: 213lb
Skin&Eyes: White, Blue
Hair: Halflong Blond with Beard

Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 10 ( 0)
Intelligence: 14 (+2)
Wisdom: 21 (+5), 27 (+8) with Periapt
Charisma: 16 (+3), 22 (+6) with Cloak

Fortitude Save: +9 (+9 Base, +0 Con)
Reflex Save: +4 (+4 Base, +1 Dex)
Will Save: +14 (+9 Base, +5 Wis), +17 (+9 Base, +8 Wis) with Periapt

Melee Attack: +13/+8 (+10/+5 Base, +3 Str)
Ranged Attack: +11/+6 (+10/+5 Base, +1 Dex)
Initiative: +1 (+1 Dex)

Max Weight: 76 (Light), 153 (Medium), 230 (Heavy)
230 (Over head), 460 (Off ground), 1150 (Push or drag)
Movement Speed: 30/x4, 20/x4, 20/x3

Armor Class: 31 (+13 Armor, +7 Shield, +1 Dex)
Hit Points: 73 (of 73)
Experience: 104000 (need 105000)

Languages: 3 (1 Racial, +2 Int)
Common
Celestial
Sylvan

Skills: 85 (5/level)
Concentration +17 (+17 Ranks, +0 Con)
Heal +22 (+17 Ranks, +5 Wis), +25 (+17 Ranks, +8 Wis) with Periapt
Knw Arcana +19 (+17 Ranks, +2 Int)
Knw Religion +19 (+17 Ranks, +2 Int)
Spellcraft +19 (+17 Ranks, +2 Int)

Abilities:
Armor Proficiency: All
Shield Proficiency: Basic
Weapon Proficiency: All Simple
Aura of Good
Strength and Sun Domains
Spontaneous Curing
No Chaos or Evil spells
Turn Undead

Feats:
Improved Critical: Bastard Sword
Improved Turning
Leadership
Power Attack
Weapon Focus: Bastard Sword
Weapon Proficiency: Bastard Sword

Spells per Day: 6/7+1/6+1/5+1/5+1/4+1/3+1/2+1, 6/7+1/7+1/6+1/6+1/4+1/4+1/3+1 with Periapt
0th: Detect Magic, Detect Magic, Detect Magic, Light, Light, Read Magic
1st: Bless, Command, Comprehend Languages, Divine Favor, Hide from Undead, Obscuring Mist, Remove Fear, [Enlarge Person]
2nd: Aid, Align Weapon, Calm Emotions, Find Traps, Hold Person, Remove Paralysis, Zone of Truth, [Bull's Strength]
3rd: Dispel Magic, Invisibility Purge, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, [Searing Light]
4th: Divine Power, Freedom of Movement, Greater Magic Weapon, Neutralize Poison, Sending, Tongues, [Fire Shield]
5th: Atonement, Break Enchantment, Flame Strike, Raise Dead, [Righteous Might]
6th: Geas/Quest, Heal, Heroes' Feast, Mass Bull's Strength, [Fire Seeds]
7th: Greater Restoration, Regenerate, Resurrection, [Sunbeam]

Weapons:
Merciful Bastard Sword +1 (To Hit +15/+10, Dmg 1d10+4 lethal or 1d10+1d6+4 subdual, Crit 19-20/x2, Mediumsized, Onehanded, Slashing, 6lb, 8335gp)

Armor:
Full Plate Mail +5 (Armor 13, Max Dex +1, Check -6, Heavy, 50lb, 26650gp)
Heavy Steel Shield +5 (Armor +7, Check -2, 15lb, 25170gp)

Other Equipment:
Explorer's Outfit (Free)
Belt Pouch (0.5lb, 1gp)
Spell Component Pouch (2lb, 5gp)
Silver Holy Symbol (1lb, 25gp)
Periapt of Wisdom +6 (0lb, 36000gp)
Cloak of Charisma +6 (2lb, 36000gp)
Backpack (2lb, 2gp)
-Sack (0.5lb, 1sp)
-Cleric's Vestments (6lb, 5gp)
-Cold Weather Outfit (7lb, 8gp)
-Courtier's Outfit (6lb, 30gp)
-Bedroll (5lb, 1sp)
-Winter Blanket (3lb, 5sp)
-Silk Rope (5lb, 10gp)
-Whetstone (1lb, 2cp)
-Crowbar (5lb, 2gp)
-Healer's Kit (1lb, 50gp)
-Everburning Torch (1lb, 50gp 1cp)
-Waterskip (4lb, 1gp)
-Atonement Focus (0lb, 100gp)
-Raise Dead Materials (0lb, 5000gp)
-Resurrection Materials (0lb, 10000gp)
-Gems worth 2500gp

Total Weight: 123lb
Money: 0pp, 52gp, 29sp, 37cp

Armand Eagleheart looks like a tall, charismatic human, with curly blond hair reaching to his shoulders and a short blond beard. He tends to dress himself comfortable with a shine of goodlooking, taking great care on his looks in the morning. He looks young, but his deep blue eyes seem to tell a different story. A silver disk looking like a flaming sun hangs down his neck on a silver chain. A deepblue cloak seems to be hanging down his shoulders whatever the rest of his garderobe might be. Armand prefers to direct conversation so that the other person will be doing most of the talking. When talking himself, he has a nice and pleasant voice, but is wary to tell much about himself.
 

Thergan Deneval
1/2 Orc/Half Dragon
1 Bard/5 Barbarian/10 Dragon Disciple
Alignment: Chaotic Good


37 (17) Stregnth (+4 lvl, +8 Class, +2 Race, +6 Enhancement)
16 (14) Dexterity (+2 Enhancement)
20 (14) Constitution (+2 class, +4 Enhancement)
14 (12) Intelligence (-2 Race, +2 Class, +2 Age)
11 (9) Wisdom (+2 Age)
16 (14) Charisma (-2 Race, +2 Age, +2 Class)

HP 191 (1d6 + 15d12 + 80)

Fortitude: +19 (+11 class, +5 Con, +3 Resistance)
Reflex: +12 (+6 Class, +3 Dex, +3 Resistance)
Will: +13 (+10 Class, +3 Resistance)

BAB +12/+7/+1
Greatsword (+30/+25/+20 2d6 +23)
Longbow (+16/+11/+6 1d8 +11)

AC 34 (+11 Armor, +7 Natural Armor, +3 Dexterity, + 3 Deflection)

Feats: Power Attack, Improved Bullrush, Weapon Focus: Greatsword, Improved Natural Armor, Improved Natural Armor, Improved Natural Armor

Skills:

Bluff +7/4
Diplomacy +8/5
Gather Information +11/8
Intimidate +16/13
KS: Arcana +10/4(+4 CC)
Listen +19/19
Perform: Singing +7/4
Sense Motive +4/4
Spot +23/18


Languages: (2 Racial, 1 from Int)

Common
Orcish
Draconic

Class Special Abilities: Bardic Music, Bardic Knowledge, Counter Song, Fascinate, Inspire Courage +1, Fast Movement, Rage 2/day, Uncanny Dodge, Trap Sense +1, Improved Uncanny Dodge, +8 Str, +2 Con, +2 Int, +2 Cha, Claws and Bite, Natural Armor (+4), 6d8 Cone-Fire Breath Weapon, Blindsense 60ft, Low Light Vision, Wings, Immune to Fire, Immune to Sleep, Immune to paralysis effects, Dragon Apotheosis (has the Half dragon template, Type=Dragon)

Spells Known:
Prestidigitation, Message, Mending, Detect Magic

9 0 levels Spells per day

Mithral Full Plate +3 19,650
Admantine Greatsword +4 35,050
Hat of Disguise 1,800
Ring of Protection +3 18,000
Cloak of Resistance +3 9,000
Belt of Strength +6 36,000
Gloves of Dexterity +2 4,000
Amulet of Health +4 16,000
Hewards Handy Haversack 2,000
Eyes of the Eagle 2,500
Alchemical Silver Masterwork Greatsword 530
Masterwork Cold Iron Greatsword 400
Masterwork Composite Longbow (+11 Str) 1500
40 Arrows 2
Bedroll .1
Flint and Steel 1
Waterskin 1
Spell Component Case 5
10 Days of Trial Rations 5
1555.1 gp

Background:
My name is Thergan Deneval, I am the adopted son of Aegric Deneval, the master showman. Perhaps you have heard of Deneval Circus of Delights? No matter, that was more than 50 years ago, but in its day it was known far and wide.

I was left as a wee babe on the circus tent flap. I suppose my mother felt that I could find a living in the circus, perhaps in the side show. Perhaps she felt I would fit in better there. Aegric took me in and took care of me, despite my heritage, or perhaps because of it.

You see I am a Half Orc and more. The blood of dragons runs through my veins. Not recently, but somewhere in my ancestry lies a true dragon. I didn’t know this at first, I knew that I had small deformities, small patch of light scales, larger teeth, harder nails. Nothing too outrageous, but of course augmented with the proper costume and makeup, I became The Dragon Boy. That may sound terrible to you, but in the atmosphere of a circus it is not nearly so bad.

I had an unusual childhood, but one filled with love and a strong sense of community. That came to an end when the circus was travelling and one of the local lords took a fancy to the three nymphs that traveled with us. He offered to buy them from my father, but Aegric was not the type of man to betray his people, nor the type of man to peddle in flesh. So as we traveled quickly away from his lands we were set upon by “bandits”.

The circus was destroyed, they killed everyone but the nymphs, who were carted away. I was left for dead, buried underneath a burning wagon. I of course didn’t die, I fled into the wilderness, sure that if I showed my face, a terrible “accident” would befall me.

I learned to live off the wilds with a few tricks I had learned from the circus. I honed my skills for months until I finally felt I was ready. I returned to the lords land, intent on my revenge.

Let us say that I was not ready enough, but I was lucky. A group of adventurers, out to stop the very same lord, freed me from the jail cell where I was waiting execution and together we freed the nymphs and slew the lord.

Having no ties left, I joined the adventuring party. We traveled wide and far, righting wrongs and being paid well for it. I was content, until we went after the White Witch. We had been hired by a group of local businessmen to remove an evil sorceress, who lived in the mountains and had been harassing their trade caravans. We quickly tracked her back to her lair.

It seemed the White Witch was actually a silver dragon, she was attempting to stop the slave trade coming through her territory. We were understandable upset at having been lied to, so we agreed to help the Witch put the slavers out of business for good. Afterwards she came to me and explained some of my nature, she told me that the draconic part of me was repressed, but with the proper technique, taking the proper herbs, I could bring it to the surface.

Since the days at the circus I had always been fascinated by my draconic heritage, I jumped at the chance to explore it. I continued on with my friends, as our experience broadened and our fame grew, so did my Dragon. I began to change physically, growing larger, stronger, harder. I could breath fire, sense things without seeing them. Finally I grew great wings that could carry me aloft into the sky.

We then slew the Great Dragon of the Everglades, the ultimate achievement for a group of adventurers. Our names were known far and wide, we had more wealth than we knew what to do with. We finally decided to retire. Our fame brought pupils to learn from us, we built a home in the swamp and aside from a few minor problems through out the years, we have lived peacefully. To top it all off, we were able to secure a supply of rejuvenating liquid, delivered to us yearly, to fend off the roll of years.

Then a few months ago, I began having dreams, dreams of the dragon. I can feel a change building within my body, I had thought I had finished the transformation, I had stopped taking the herbs, but apparently I had traveled far enough down the path to let the transformation happen despite the lack of the herbs, it just took longer.

Appearance:

Standing nearly 7 feet tall, Thergan is massive in every sense of the word. He has an off green pallor which is offset by the occasional patch of deep reddish scales on his body. His teeth are larger than normal, even for a half orc and his fingers end in thick, black claws. His great wings are black, running towards red near the tips. His over all appearance is quite frightening and he has often been mistaken for a demon. On the other hand he has a rich and deep baritone voice.

Since he has undergone the dragon apotheosis, his body has been completely covered in red scales, he has developed a set of black sweeping horns staring at his temples and sweeping back along the sides of his head and protruding a few inches beyond his skull.

Usually he wears his hat of disguise and appears as a tall, powerfully built human with long blond hair (tied back with a simple leather thong – the hat) with grey eyes.
 
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Ghannellis Boar-Blood

Elven Ranger 6 / Barbarian 8

HP: 8+ 5d8 + 8d12 + 42 = 131
Initiative: +10 (+6 dex, +4 Improved Initiative)
Move: 50'
AC: 28 (+ 9 Armour, + 6 Dex, + 3 Deflection), Touch 19, Flat Footed 22
Base Attack / Grapple: +14 / +20
Attack: +1 Shortsword of Wounding + 22 melee (1d6+7 & +1 Con Damage, 17-20/x2) or +1 Longbow +21 ranged (1d8+5, 20/x3)
Full Attack: +1 Shortsword of Wounding + 20/+15/+10 melee (1d6+7 & +1 Con Damage, 17-20/x2) and +1 Shortsword of Wounding + 20/+15 melee (1d6+4 & +1 Con Damage, 17-20/x2) or +1 Longbow +21/+16/+11 ranged (1d8+5, 20/x3)
Special Attacks: Favoured Enemy (Aberrations) +2, Favoured Enemy (Undead) +4, Rage x3/day
Special Qualities: Damage Reduction 1/-, Elven Traits, Fast Movement, Improved Uncanny Dodge, Spells, Trap Sense +2, Wild Empathy
Saves: Fort + 16, Ref + 15, Will + 9
Abilities:

...........Buy...Race...Age..Lvl..Magic..Total..Bonus
Str.......15......................+3....+4.......22......+6
Dex.....16......+2.....................+4.......22......+6
Con.....14......-2.....................+4.......16......+3
Int.......12...............+2......................14......+2
Wis......14...............+2......................16......+3
Cha......10..............+2......................12......+1

Skills: Ranger (72): Heal 5, Hide 9, Knowledge (dungeoneering) 5, Knowledge (geography) 5, Knowledge (nature) 5, Listen 9, Move Silently 9, Search 5, Spot 9, Survival 7, Use Rope 4. Barbarian (48): Balance 4[cc], Climb 9, Craft (woodcarving) 4, Jump 9, Listen 6, Survival 8, Swim 4.

(Ranks/Total with stat, synergy and items): Balance (4/10), Climb (9/15), Craft (woodcarving) (4/6), Heal (5/10), Hide (9/15), Jump (9/20 [28 with 50' move]), Knowledge (dungeoneering) 5/7, Knowledge (geography) 5/7, Knowledge (nature) 5/9, Listen (15/20), Move Silently (9/15), Search (5/10), Spot (9/14), Survival (15/20), Swim (4/10), Use Rope (4/10).

Feats: Combat Reflexes, [Endurance], Improved Critical: Shortsword, Improved Initiative, [Improved Two Weapon Fighting], Power Attack, [Track], [Two Weapon Combat], Weapon Focus: Shortsword


Equipment:

Mithril Chain Shirt +5 [10 lb, 26 100 gp]
"Tusk" Shortsword +1, Wounding [3 lb, 18 310 gp]
"Tooth" Shortsword +1, Wounding [3 lb, 18 310 gp]
Composite Longbow +1 (Mighty +4) [3 lb, 2 900 gp]
Arrows (20) [1 gp]
Javelin of Lightning x3 [6 lb, 4 500 gp]

Amulet of Health +4 [16 000 gp]
Belt of Giant Strength +4 [1 lb, 16 000 gp]
Gloves of Dexterity +4[16 000 gp]
Ring of Protection +3 [18 000 gp]
Cloak of Resistance +2 [1 lb, 4 000 gp]
Boots of Striding and Springing [1 lb, 5 500 gp]

Hewards Handy Haversack 120lb [5 lb, 2 000 gp]

Potion of Cure Serious Wounds x2 [1 500 gp]
Healers Kit [50 gp]
Rations (1 week) [35 sp]
Waterskin [1 gp]
Flint & Steel [1 gp]
Lantern (hooded) [7 gp]
Oil (5 flasks) [5 sp]
Torches (10) [1 sp]
Bedroll [1 sp]
Rope, silk [10 gp]

805 gp, 8 sp

Total Weight Carried: 34 lb


Appearance:

Ghannellis is a wild elf of average height but a stocky, human-like build. His features are harsh and angular, but a smile comes easily to his lips. He has olive skin tattooed with the hunters marks of his clan and his long black hair falls in plaids weaved around feathers, bones, jewels and carved wooden fetishes. When girding himself for the hunt or battle he wears the pelt of a great stag, horned head atop his own to signify his right to hunt and traces streams of blood from his eyes to mourn the death of his quarry.

Background:

Ghannellis grew up in the Cish forest as a hunter in a small wild elf clan. The great trunks of the Silveroaks of Cish were a constsant draw to the human loggers of nearby cities and the hunters of the clan had a dual role as guardians of the oaks. For many years Ghannellis viewed humans on less than favourable terms until he had the opportunity to visit human lands as an armed escort for negototiations on the forest. Realisation was like a slap in the face, although he loved his homeland, he had never seen the world - its ugliness or its beauty. So followed many years of travel and adventuring, and an understanding and later friendships with humans.

Ghannellis is generally good natured though ruled by his passions at times. Years amongst humans has given him an open, jovial demeanor. However, Ghannellis found that the years of adventuring kindled in him a wild fire for battle and deepneed his hatred for despoilers of nature. After the defeat of the dragon of the Everglades, Ghannellis was only too happy to settle and appoint himself as the protector of the swamp, a place he has come to love with an even greater passion than his home forests of Cish.
 
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Daniel Adams
CG Human Ranger 1/ Fighter 6/ Horizon Walker 9

STR: 27 (10 Points, +4 lvl, +1 Inherent, +6 magic)
DEX: 20 (10 Points, +4 Magic)
CON: 14 (6 Points)
INT: 14 (4 Points, +2 Age)
WIS: 18 (4 Points, +2 Age, +4 Magic)
CHA: 12 (2 Points, +2 Age)

HP: 94 AC: 21
Saves: FORT: +15 REF: +12 WILL: +9
Init: +5, Speed: 60'

Bab: 16
Attacks: Spiked Chain (+29/24/19 to hit, 2d4+18 damage, Crit: 19-20/X2, 10' reach)
Trip Attempt: +33/28/23
Disarm Attempt: +35/30/25


Skills: Hide(+28/19), Move Silently(+28/19), Listen(+29/19), Spot(+29/19), Sense Motive(+23/19),
Survival(+17/13), Knowledge:Geography(+15/9), Tumble(+11/6.0)

Feats: Exotic Prof(S.Chain), W.Focus(S.Chain), Combat Expertise, Improved Disarm, Improved Trip,
Endurance, W.Specialization(S.Chain), Combat Reflexes, Alertness, Improved Critical(S.Chain),
Dodge

Class Abilities:
Track, Favoured Enemy(Dragons), Wild Empathy (1d20+2), Terrain Mastery

Favoured Enemy:
Dragons (+2 Bluff, Sense Motive, Listen, Spot, Damage Rolls)

Terrain Mastery: Plains(+4 Spot), Marsh(+4 Move Silent), Forest(+4 Hide), Hills(+4 Listen),
Underground(60'Darkvision).

Planar Mastery: Cold(Cold Resistance 20), Fire(Fire Resistance 20), Shifting(Dimension Door once
every 1d4 rounds as 8th lvl caster[720 feet, self plus 2 Med. size]), Cavernous(30' Tremorsense)

+1 attack/Damage vs all Plains, Marsh, Forest, Hill, and Underground creatures, as well as vs
all Cold & Fire elementals/outsiders, or any elementals/outsiders from a shifting plane.


SPECIAL QUALITIES LIST:
Cold Resistance 20
Fire Resistance 20
Darkvision 60'
Tremorsense 30'
Dimension door (every 1d4 rounds)


Languages: Common, Sylvan, Elven

Equipment:
Manual:StR+1 (27,500)
Belt of Str+6 (36,000)
Gloves of Dex+4 (16,000)
Periapt of Wis+4 (16,000)
Ring of Sustenance (2,500)
Boots of Striding & Springing (5,500)
+2 Mithril Shirt (5,100)
+4, Adamantine Spiked Chain (35,325)
2 packets of Dust of Sneezing + Choking (4,800)

total:150,000 GP
used: 148,725
left: 1,275

QUOTE: "Been there, done that."
 
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Magic

Current Spells

Used Spell: -x
Channeled Spell: -c
Domain Spells: {}
Metamagic: []

Vannyn's spells:

Spells Memorized, Arcane [DC 19 + Level]:
0th: 5 / 1st: 8 / 2nd: 7 / 3rd: 7 / 4th: 7 / 5th: 7 / 6th: 5 / 7th: 4 / 8th: 3
0th: Detect Poison, Detect Magic, Light, Mage Hand, Read Magic
1st: Comp Lang, Feather Fall, Mage Armor, Magic Missile-x, Protection from Evil, Shield, True Strike, Unseen Servant
2nd: Alter Self, Detect Thoughts, False Life-x, Knock, Locate Object, See Invis, (Free Slot)
3rd: Dispel Magic-x, Fireball, Fly, Magic Missile [Empowered]-x, Protection from Energy, Shrink Item, (Free Slot)
4th: Arcane Eye-x, Black Tentacles, Dim Door, Locate Creature-x, Polymorph, Scry, (Free Slot)
5th: Break Enchantment, Contact Other Plane, Dispel [Stilled, Silent], Sending, Sending, Telekinesis
6th: Greater Dispel, Lucubration-x, Teleport [Silent], True Seeing, (Free Slot)
7th: Greater Scry, Limited Wish, Prismatic Spray, Summon Monster VII-x


----------------------------------------------------------------------

Dargo's spells:

Spells Memorized, Arcane [DC 16 + Level]:
0th: 4 / 1st: 6 / 2nd: 6 / 3rd: 5 / 4th: 4 / 5th: 3 / 6th: 2
0th: Detect Magic, Ghost Sounds, Prestidigitation, Prestidigitation
1st: Identify, Mage Armor, Magic Missile-x, Magic Missile-x, Magic Missile, Shield
2nd: Mirror Image, Mirror Image, Scorching Ray, Scorching Ray, Web, Web
3rd: Greater Magic Weapon, Haste-x, Lightning Bolt, Empowered Magic Missile, Slow-x
4th: Enervation, Enervation, Evard’s Black Tentacles, Greater Invisibility
5th: Cone of Cold-x, Teleport, Wall of Force
6th: Disintegrate-x, Greater Dispelling


Spells Prepared, Divine [DC 16 + Level]:
0th: 6 / 1st: 7+1 / 2nd: 6+1 / 3rd: 5+1 / 4th: 4+1 / 5th: 3+1 / 6th: 2+1
0th: Create Water, Detect Magic, Guidance, Mending, Read Magic, Read Magic
1st: {Sanctuary} Bless, Divine Favor, Divine Favor, Doom, Protection from Evil, Protection from Evil, Remove Fear
2nd: {Spiritual Weapon} Align Weapon, Bull's Strength, Hold Person x 2, Remove Paralysis, Silence
3rd: {Protection from Elements} Daylight, Invisibility Purge, Remove Curse, Searing Light, Searing Light
4th: {Spell Immunity} Air Walk, Divine Power, Restoration, Tongues
5th: {Spell Resistance} Command (greater), Flame Strike-x, True Seeing
6th: {Blade Barrier} Harm, Heal


Note: Contingency is set up if targeted with a Dispel Magic to counter with it with a Dispel Magic.

----------------------------------------------------------------------

Armand's spells:

Spells Prepared, Divine [DC 18 + Level]:
0th: 6 / 1st: 7+1 / 2nd: 7+1 / 3rd: 6+1 / 4th: 6+1 / 5th: 4+1 / 6th: 4+1 / 7th: 3+1
0th: Detect Magic, Detect Magic, Detect Magic, Light, Light, Read Magic
1st: {Enlarge Person} Bless, Command-c, Comprehend Languages, Divine Favor, Hide from Undead, Obscuring Mist, Remove Fear
2nd: {Bull's Strength} Aid, Align Weapon, Calm Emotions, Find Traps-c, Hold Person, Remove Paralysis, Zone of Truth
3rd: {Searing Light-x} Dispel Magic, Invisibility Purge, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease
4th: {Fire Shield} Divine Power, Freedom of Movement-c, Greater Magic Weapon-c, Neutralize Poison, Sending-c, Tongues-c
5th: {Righteous Might-x} Atonement, Break Enchantment, Flame Strike-x, Raise Dead
6th: {Fire Seeds} Geas/Quest, Heal-x, Heroes' Feast, Mass Bull's Strength-x
7th: {Sunbeam-x} Greater Restoration, Regenerate, Resurrection


==================================================

Expendable Magic Items

Vannyn

Potion of Cure Light Wounds (4)
Potion of Lesser Restoration (2)

----------------------------------------------------------------------

Dargo

Wand of Cure Light Wounds [50/50]
Wand of Cure Light Wounds [50/50]
Scroll, Divine [Break enchantment, Heal, Mass Heal]
Scroll, Divine [Holy Sword (5)]

----------------------------------------------------------------------

Ghannellis

Potion of Cure Serious Wounds (2)

----------------------------------------------------------------------

Daniel

Packet of Dust of Sneezing and Choking (2)
 
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Elrick

Male Medium-size Humanoid (Human)
Experience: 104,000/105,000
Class: Rog 14
Hit Points: 100
Init: +10 (+6 Dex, +4 Improved Initiative)
Speed: 30 ft.

Armor Class: 25 (+6 Dex, +3 armor, +3 deflection, +3 enhancement)

Touch AC: 19 (+6 Dex, +3 deflection)
Flat-Footed AC: 22 (+6 Dex, +3 armor, +3 deflection)

Attack (Primary): +16/+16/+11/+11 melee (+10 BAB, +6 Dex, +2 enhancement, -2 feat; handaxe +2/handaxe +1)
Damage: 1d6+1/1d6+1 (20/19-20; x3)

Special Attacks:
Sneak Attack +8d6

Special Qualities:
Evasion
Improved Uncanny Dodge
Skill Mastery
Slippery Mind
Trap Sense +5
Trapfinding

Alignment: Neutral Good

Saves:
Fort +8 [+4 base, +2 Con, +2 resistance]
Ref +19 [+9 base, +6 Dex, +2 resistance, +2 feat]
Will +8 [+4 base, +2 Wis, +2 resistance]

Abilities:
Str 12 (12 base)
Dex 23 (16 base, Up at 4th, 8th, 12th, +4 enhancement)
Con 16 (12 base, +4 enhancement)
Int 18 (16 base, +2 age)
Wis 14 (12 base, +2 age)
Cha 14 (12 base, +2 age)

Skills:
Balance +22 [14]
Decipher Script* +18 [14]
Disable Device* +33 [17]
Escape Artist +20 [14]
Forgery* +28 [14]
Hide* +48 [17]
Listen +16 [14]
Move Silently* +48 [17]
Open Lock* +30 [14]
Search* +31 [17]
Sleight of Hand +22 [14]
Spot +19 [17]
Tumble +20 [14]
Use Magic Device +16 [14] {18 vs. scrolls}
*Can take 10 on skill check even when distracted or pressured

Feats:
Improved Initiative
[Weapon Finesse]
Dodge
Lightning Reflexes
Two-Weapon Fighting
Improved Two Weapon Fighting

Languages: Common, Undercommon, Elven, Terran, Dwarven, Aquan, Draconic, Orc, Gnome, Ignan (+10 skill points spent on languages)

Possessions:
Gloves of Dexterity +4 (16,000)
Cloak of Resistance +2 (4,000)
Amulet of Health +4 (16,000)
Robe of Arachnida (14,000)
Goggles of Minute Seeing (1,250)
Ring of Protection +3 (18,000)
Handaxe +2, throwing/returning (32,306)
Handaxe +1 keen (8,306)
Studded Leather +3 shadow/silent moves improved (39,175)

Total:150,000 GP
Used: 149,037 GP
Left: 963 GP
 

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