Grayhawk
First Post
Recently this thread touched upon something that has been concerning me about the current version of D&D.
While I can understand if most players prefer the game as it is, with it's many character creation options, combat options, etc (which just keeps growing with every new accessory), I really feel I had the most roleplaying fun playing a much simpler 1e game back in college, 17 years ago.
I can also certainly understand how many may need most of these options to keep the game fresh, much as my group and I welcomed new stuff back when playing 2e, when we had the time to thoroughly explore it all.
But for someone who wants to relive that early experience with the added bonus of some of D&D 3.x's better innovations (like feats), I feel there might be a need for a simplified version of D&D.
As such, I was really looking forward to the Basic Game box, until I realised it just deals with the first 2 levels of normal 3.5 D&D. (Isn't it?)
Obviously, allowing for more spontaneity and improvisation requires a really competent DM who can make just rulings on the fly, as well as a great group of players who'll trust him and not try to take advantage of the system.
Ideally, I guess you could play the present version as fluidly as I would like, but since we all can't have a DM with the rulemastery of Hypersmurf, my guess is that many playsessions get bogged down by the looking up and interpretation of rules.
Also, I feel that a system that is too rules heavy and complex may act stifling on player creativity.
Thoughts?
Edit: For specific ideas on how to simplify D&D, go here.
While I can understand if most players prefer the game as it is, with it's many character creation options, combat options, etc (which just keeps growing with every new accessory), I really feel I had the most roleplaying fun playing a much simpler 1e game back in college, 17 years ago.
I can also certainly understand how many may need most of these options to keep the game fresh, much as my group and I welcomed new stuff back when playing 2e, when we had the time to thoroughly explore it all.
But for someone who wants to relive that early experience with the added bonus of some of D&D 3.x's better innovations (like feats), I feel there might be a need for a simplified version of D&D.
As such, I was really looking forward to the Basic Game box, until I realised it just deals with the first 2 levels of normal 3.5 D&D. (Isn't it?)
Obviously, allowing for more spontaneity and improvisation requires a really competent DM who can make just rulings on the fly, as well as a great group of players who'll trust him and not try to take advantage of the system.
Ideally, I guess you could play the present version as fluidly as I would like, but since we all can't have a DM with the rulemastery of Hypersmurf, my guess is that many playsessions get bogged down by the looking up and interpretation of rules.
Also, I feel that a system that is too rules heavy and complex may act stifling on player creativity.
Thoughts?
Edit: For specific ideas on how to simplify D&D, go here.
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