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CD3: -=- THULLGRIM -=- please read last page

Trainz

Explorer
Here we go for a third Cooperative Dungeon:

Be advised that by adding content to this thread germane to the project, your content might be used (in whole or in part) in an upcoming 'Collective Dungeon' release. You will be given credit for your work, for which we will need your actual name * since we will have express your copyright over the material you provide. Be assured that the project is meant as a community activity with the intention to distribute it freely, though we (or other publishers) may also contact you in regards to your copywritten material for subsequent approval of other publication. Some of your material, by virtue of being current or derivative OGC, may also be used under the terms of the OGL.


* Write your real name beside the room name of your entry.
Crypt of Damnation CD3

The dungeon map was made using Interactive Dungeon (http://www.geocities.com/trainz_ca/ID). I propose to all put our dungeon designing minds together and create this dungeon together. Everyone that feels like it can take a dungeon room number and design it. There is no big plot, so that any DM can plug it into his campaign with little or no preparation. Here are the guidelines:

- The main antagonists of this dungeon are Undead. There can also be other evil antagonists, under undead control.
- Only the core 3.5 rules can be used. Only the Monster Manual. The monsters must be in the SRD (http://3.5srd.com/web/sovelior_sage_srd/Sovelior%20SRD/home.html)
- Make sure you write the monsters in STAT BLOCK format.
- The dungeon is a level 5 adventure.
- The scale is 1 square = 5 feet
- The final room is room 14, in which is the BBEG (Big Bad Evil Guy), a Spectre named Damnation.
- If you reserve a room, you have 1 day to post the description, after which the room will become available again.
- The main pieces of furniture that are used are: Small table, Large table, Wall torch, Columns (large and small), altars (large and small), crates, cupboards, chairs, barrels, chests, bed (small and large), monolith, coffin, bookcase, statues, well (or pool), small pedestal, bag, pile of coins. Look at the following picture to know what a certain feature on the map illustrates:

key.bmp


It is very important to follow the following format in your description. Doing otherwise will make editing harder. Also make sure there are no spelling errors by using a spell-checker.

Room # - Room Name (created by)
Door: Direction Type Un/locked (unlock DC) Break DC . Hardness, Hit points Trap/Trigger
Room: Description of room as if the characters first stepped foot in it. Put this part in quote tags, such as {quote} room description {/quote}, but replace the { } with [ ].
Traps : Stat block of trap
Features : Actually anything part of the room. An altar, Dais, Murals, Columns etc. Also any spells in effect in the room.
Encounter : Conditions (What are they doing, why will they be here), Stats , Tactics
Other Features : Contents of room such as chest, Shelves, Cabinets etc.
Notes : Anything left over, (history of the room etc)

For guidance, use the exact same format as room number 1 in the next post.

crypt.jpg


1. Entry Hall (René "Trainz " Mongrain)
2. The Iron Door (Curtis "die_kluge" Bennett)
3. Merodak's Burial Chamber (Difier)
4. Shrine of the Asphyxiating God (Owain "Dirigible" Abramczyk)
5. The Caretaker's Chapel (Patrik "Conaill" D'haeseleer)
6. Store Room (Craig “Ferret” Stone)
7. Kitchen of the Relentless Chef (Jonathan "Leopold" Weismann)
8. The Chamber of Merinol (Corey "Malk" LeMoine)
9. Freshly Broken Graves (Anthony "Creamsteak" Heman)
10. The Heroes of Durlath Hill (Merak Spielman)
11. A Creeping Chill (Brian "Ovinomancer" Spell)
12. Library (Shannon "Thullgrim" Troester)
13. A Cold Hate (created by Aaron "Jester47" Webb)
14. Damnation's Domain (Shannon "Thullgrim" Troester)
 
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1. Entry Hall (René "Trainz " Mongrain)

Door : The western wood door is locked (Open Lock DC 25; Strength DC 23; Hardness 5; Hit points 20)

As you step off the last step of the long stairs, you arrive in a room deprived of light. The walls are made of stone blocks, with a slightly greasy layer of dust and a few cobwebs. Big plain white columns reach the ceiling 40 feet above. The air is very dry and there's a lingering smell of decay. It is cold in here as can attest the white mist created by your breathing.
Traps : None

Features : Closer inspection of the columns (spot check DC 20, no retry) will reveal that they are very slightly transparent, and inside each one can be seen the perfectly preserved nude corpse of a human. His (her) face is contorted with absolute fright and madness. The columns are almost impossible to break through (Hardness 8, Hit points 540, 200 to reach the corpse, 400 to free it). A corpse will animate into a zombie one minute after it's freed, and will attack.

Encounter : Two Shadows lurk behind the western columns, and only attack when someone passes between the third pair of columns (7 squares west of the stairs):

Shadow (2): Medium Undead (Incorporeal) CR 3; HD 3d12; hp 19; Init +2; Speed Fly 40; AC 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11; Base Atk +1; Grapple —; Attack Incorporeal touch +3 melee (1d6 Str); Full Attack Incorporeal touch +3 melee (1d6 Str); Space/Reach 5 ft./5 ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits; AL chaotic evil; Saves Fort +1, Ref +3, Will +4; Str —, Dex 14, Con —,Int 6, Wis 12, Cha 13
Skills and feats: Hide +8*, Listen +7, Search +4, Spot +7; Alertness, Dodge
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.

Other Features : None

Notes : None
 
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Holy :):):):)! 10 and 11 look really really tempting...

I might enjoy the spectre though...

Nah, I'll wait on declarations for a day or two. I don't have time tonight or tomorrow to finish anything.
 

Creamsteak said:
Holy :):):):)! 10 and 11 look really really tempting...

I might enjoy the spectre though...

Nah, I'll wait on declarations for a day or two. I don't have time tonight or tomorrow to finish anything.
That's a lot of smileys in your post ! :D

I'm sorry about the 1 day-limit reservations. I did this so that things can go smoothly.
 







Into the Woods

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