randomling
First Post
Hi everybody!
I'm thinking of running a swashbuckling/pirates game in the nearish future and I'm looking for some ideas on house-rules to implement. When I'm done the game's probably going to look quite different from standard D&D - gunpowder, no full-progression spellcasting classes - so I'm looking for some fairly radical changes. I've been looking at Swashbuckling Adventures, which is great, but does some very weird things and a lot of things I don't like.
Some ideas I had:
Wounds/Vitality system instead of hit points.
Class-based defence progressions, and either nonexistent armour or armour granting DR.
Priest, Sorcerer, Druid and Voodooun as PrCs. (I may use Swashbuckling Adventures Alchemist and a modified version of the Witch as core classes.)
I'm probably going to use the Core Fighter, Rogue and Barbarian, plus the following SA core classes: Pirate, Swashbuckler, Noble, Courtier, Musketeer, Wanderer and perhaps Alchemist and Witch.
I'm keeping this intentionally vague for now so I can hear a broad range of ideas, but I do have a fairly strong idea of the flavour I want.
Thanks in advance!
I'm thinking of running a swashbuckling/pirates game in the nearish future and I'm looking for some ideas on house-rules to implement. When I'm done the game's probably going to look quite different from standard D&D - gunpowder, no full-progression spellcasting classes - so I'm looking for some fairly radical changes. I've been looking at Swashbuckling Adventures, which is great, but does some very weird things and a lot of things I don't like.
Some ideas I had:
Wounds/Vitality system instead of hit points.
Class-based defence progressions, and either nonexistent armour or armour granting DR.
Priest, Sorcerer, Druid and Voodooun as PrCs. (I may use Swashbuckling Adventures Alchemist and a modified version of the Witch as core classes.)
I'm probably going to use the Core Fighter, Rogue and Barbarian, plus the following SA core classes: Pirate, Swashbuckler, Noble, Courtier, Musketeer, Wanderer and perhaps Alchemist and Witch.
I'm keeping this intentionally vague for now so I can hear a broad range of ideas, but I do have a fairly strong idea of the flavour I want.

Thanks in advance!