• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Turmoil in the Golden Ring: A Slavic themed game in the cold (Full)

johnsemlak

First Post
The citizens of the Golden Ring have lived in peace and prosperity for decades. Invasions by the hoards of centaurs from the east, the villainy of the Kolduny, and the wars with western neighers have been in the past for most people's memory. Recently, however, some strange occurances have led to rumors that evil is now stirring again. No one can be sure what the cause is, but some villagers are afraid again. And winter is just now setting in, and the local wise women say it's going ot be a cold one...




This will be a PbP game set in a fantasy version of medieval Russia. The campaign will use real-world geography and to a lesser extent real-world history, with significant modifications.

The campaign will use rules from the books Frostburn and Frost and Fur (By Monkeygod Enterprises). Neither book is necessary to play, however. They will be used primarily for DM information, though some character options from the books will be available. Frostburn will be the primary source of rules on campaigns in cold regions, with Frost and Fur adding some Slavic flavor. Character creation will be kept close to the core rules, though people with either of the above books will be able to use some options presented.

The setting will be mythic, fantasy Russia. It will be loosely based on some historical elements from AD 700-1300 and later. Most of the standard fantasy D&D assumptions will apply however. Religion will be pre-christian, there will be no firearms, etc. I am using the Ars Magica sourcebook, The Dragon and the Bear, for some background info, as well as Gurps: Russia, and my own knowledge (I am an American who has lived in Russia for nearly 10 years).

Standard D&D races will exist, with some adaptation for flavor. PC races will be described below. Monster races such as orcs and giants will exist as well, though be uncommon. However, the east and north of the 'Golden Ring' will include vast expanses of uncivilized land, the inhabitants of which few have survived to tell... In short, just about anything that could exist in fantasy D&D could exist in this campaign.

The campaign will begin in Russia's 'Golden Ring', a group of towns situated to the north-east of what is now Moscow. The towns include Vladimir, Suzdal, Rostov, Yaroslavl, Sergeev Posad, Kostroma, Ivanovo, & Murom. It will be assumed that all these towns exist, regardless of when they when actually founded. (a quick google search should reveal a little about these towns). Other towns existing in Medieval Russia include Moscow, Ryazan, Vologda, Novgorod, and (far away ot the south and west) Kiev. In the golden ring, The largest and most important town is Vladimir, with about 5000 inhabitants. Ohter towns are somewhat smaller. The distant cities of Novgorod and Kiev are somewhat larger.

The campaign could take the PCs to areas beyond the Golden Ring, perhaps to the east or to the north. Travel to the far west (i.e. to central and western Europe) will be outside the scope of the campaign.

PCs need not be from the Golden Ring, but they should have a reason to be there at the start of the campaign.

Disclaimer--Though based on historical Russia, I have taken a number of liberties in creating the setting and background. I will try to make these clear so confusion between real-world Russia and fantasy Russia is kept to a minimum. Changes/simplifications I have made to ethnic groups are done for the purpose of creating a fantasy setting and are not meant to be offensive.

Intested players should post characters below, or you can email me at johngocska at yahoo dot com

Character Creation

PC creation will be kept as close to core as much as possible. Thus, most of the rules for PC races and classes from Frost and Fur will not be used, except where noted.

Rules: 3.5 Edition
Number of players: 3-5 (I'll probably take a maximum of 4 applicants and reserve one spot for a friend.)
Abilities: 32 point buy
Starting Level: 3 (or ECL equivelent); Starting XP is midway between 3rd and 4th.
Starting Gold and Equipment--Use standard rules in the DMG for 3rd level characters.
HP: Maximum at first level, 3/4 (round up) afterwards.
Alignment: no evils

Available Resourses: 3.5 Core Rulebooks, Complete Warrior, Complete Divine, Complete Arcane, Races of Stone, Frostburn, Frost and Fur. Material from non-core books should be approved before use.

Available Races:

Humans: Humans will be standard PHB humans. Players should choose one of two culteres: Vikings and Slavs. Game differences between the two will be minimal. Vikings invaded from the west a long time ago and are now entrenched in Slavic lands, often in positions of power in towns (particularly Novgorod to the west). Vikings are less common in the Golden Ring but sometimes are there as visiting dignitaries, traders, merchants, or, possibly raiders.

Slavs are have inhabited the lands of the Golden Ring and surrounding areas for a long time. Most are villagers (Commoners), working as either farmers or other peasant trades. Slav characters should take Slavic names.

Dwarves--Dwarves in the Golden Ring are mostly immigrants from lands to the west. In the larger cities (Vladimir, and to the west Novgorod and Kiev) there are small dwarven quarters. The dwarves work mostly as craftsmen, engineers, etc.

Elves Standard PHB elves are, like the dwarves, immigrants from the west. Inhabiting mostly large cities, they (rarely, albeit) come to the Golden Ring and other Slavic cities as diplomats, artists, or travellers.

Subrace--Deep within the Russian forests exist a distant brethren of the western elves, the leshii (Wood Elves in D&D terms). They rarely venture from their secluded forest homes but have been known to do so. They are viewed with some suspicion by humans (but also with respect for their closeness to nature). They are thought to be a bit primitive by their western kin.

Gnomes Like dwarves, Gnomes work in larger Slavic cites as craftsmen, working as gemcutters, jewelers, artists, architects, etc. They tend to live alongside dwarves, or sometimes elves. The are greatly valued for their craftsmenship but thought by slavs to be a bit whimsical and tricky.

Halflings Halflings are culturaly the most changed race for this campaign. Halflings this campaign live to the south of Slavic lands, from near what is now the Caucasus mountains. They live and work in many Slavic cities as shopkeepers, innkeepers, etc, often trading foods they import from more southern lands such as dried fruits. In this campaign, Halflings are loosely based on Armenian and other ethnic groups from the Caucuses region now inhabiting Russia. PCs should choose an Armenian name; see here for ideas.

Uldra A new race from Frostburn, this race primarily lives in the far north. They have little contact with humans, but some have been known to travel among human lands.

Half-elves are pretty standard.

Half-orcs are not a suitable race for this campaign.

Classes

All standard PHB classes except Monks are available normally. This is a non-Psionic campaign, so no psionic classes.

Players with Frost and Fur may also take the Volhov class.

Barbarians - Humans either from the far north or the east, from uncivilized lands. The lands to the north and east are generally very sparsely populated, and are good places for 'Barbarians' to originate.

Bards - Storytellers are very common in slavic lands and tell stories (bylini of Heroes (usually, the Bogatyri) battleing monsters and invaders).

Clerics Standard PHB 'battle clerics' are a bit inappropriate. Players should try to design a less militaristic cleric. For information on deities, please see a post further down.

Druids Especially common among the Uldra and Leshii, but also have human practicers. The forests of Russia are vast and and and good settings for druids.

Fighter Pretty standard

Monk Inappropriate for this campaign.

Paladin Though slightly different than the typical heavyily armored knight of Western Europe, Paladins exist in Slavic lands as champions of good and defenders of the villagers against evil. They often worship St. Demetrius.

Ranger The forests of Russia make Rangers feel at home. Rangers are often warriors for hire travelling from city to city.

Rogue Pretty standard

Sorceror Viewed with suspicion, these practicers of magic are rare and generally keep to themselves. PC sorcerers would be advised to be discreet with their magic.

Wizards Like sorcerors, they are rare and viewed with suspicion, sometimes confused with the evil Kolduni. Wizards PCs should also be discreet with their magic.

I will also allow the following alternate core classes: Spirit Shaman, Cloistered Cleric
 
Last edited:

log in or register to remove this ad

Turmoil in the Golden Ring: Deities

Most deities in thsi campaing will be from a Slavic pantheon. All those described in Frost and Fur (Page 223-4) are available. The deities there are: Dahzhbox, Khors, Mokosh, Perun, Simargl, Stribog.

If you don't have Frost and Fur, this website provides some information. Players can email me to ask about the Game information for the deities.

I am supplementing the Pantheon in Frost and Fur with the following Slavic deities:

Mysets
Alignment: Chaotic Good
Portfolio: Travel, Lunar Cycles
Domains: Fey (BoED), Travel, Moon (Player’s Guide to Faerun), Night
Favored Weapon: Whip

Dogoda/Dodola
Alignment: Lawful Neutral
Porfolio: Mild Calm weather, Birds,
Domains: Weather, Air, Law, Birds, Healing
Favored Weapon: Staff

Beilbog
Alignment: Neutral Good
Porfolio:
Domains: Healing, Good, Peace, Travel
Favored Weapon: Staff

belobog.gif





Jarovit
Alignment: Chaotic Neutral
Porfolio: War
Domains: War, Destruction, Strength, Chaos
Favored Weapon: Greatsword

Lada
Alignment: Chaotic Good
Portfolio: Love, Beauty
Domains: Chaos, Charm, Good
Favored Weapon: Dagger

lada.gif






Volos

Alignment: Chaotic Neutral
Portfolio: Underworld, Wealth, Trade, Magic, Ruler of Horned animals
Domains: Chaos, Animal, Magic
Favored Weapon: Dagger

veles.jpg







The above deities are also described in the link I posted above.

Here are two more deities available:

Krukis
Alignment: Lawful Good
Portfolio: Blacksmiths, Craftsmanship,
Domains: Artiface, Community, Fire, Earth, Good
Favored Weapon: Warhammer

Actually a Baltic deity, Krukis is worshipped by craftsmen and various foreign tradsment and craftsmen.

St. Demetrius
Alignment: Lawful Good
Portfolio: Honor, War, Valor, Justice
Domains: Good, Law, War, Strength
Favored Weapon: Longsword

In real-world history St. Demetrius was an obscure saint. Here he represents the archtype deity of justice, valor, etc. St. Demetrius was an epic hero of long past who battled many powerful foes, including giants, evil Kolduni (wizards), hoards of invading barbarians, etc.
 
Last edited:

Excellent, I was looking for you on your last thread! I'll be up for making that character in a bit, I think a druid sounds good. Just wanted to let you know that I'm still interested.

TZ
 

I would definitely be interested in joining, if possible. (I like the setting - in fact, I'm running an ArM game in the same area.)

Would a Human (Mongol) Barbarian fleeding the wrath of Ghengis Khan will be out-of-period/inappropriate? [Somehow I get the feeling the steep-nomads will be Centaurs. Appropriate, I must say.]
Otherwise, if there are pagan-worshipping or "philosophy-worshipping" paladins in the campaign then that is my preference, if not then a druid.

Yair
 

Yair said:
I would definitely be interested in joining, if possible. (I like the setting - in fact, I'm running an ArM game in the same area.)

Would a Human (Mongol) Barbarian fleeding the wrath of Ghengis Khan will be out-of-period/inappropriate? [Somehow I get the feeling the steep-nomads will be Centaurs. Appropriate, I must say.]
Otherwise, if there are pagan-worshipping or "philosophy-worshipping" paladins in the campaign then that is my preference, if not then a druid.

Yair
I waivered on allowing the mongols as a playable human race, but as you guessed, I am having centaurs represent the horseman to the east (This campaign will take place 'before' the Mongol invations, but their were similar horseback invaders earlier).

Paganism will be the standard religion, using the Slavic pantehon so a Paladin following an appropriate slavic god is appropriate. Ilya Muromets may be a useful legend for inspiration. I believe there are several appropriate gods for paladins available. I'll post a little more info on the Slavic Pantheon in a bit.
 

I'd love in on this game.

I'm thinking a Slavic ranger character, probably going the archer route. Sort of ice hunter type guy, probably taking Winter's Mount feat to boost his animal companion.

How would you feel about the Unearthed Arcana Favored Terrain ranger variant, allowing him to take tundra as a favored terrain instead of some race as favored enemies.

Basic charsheet up:

Ivan Coldrunner
Male Slavic Ranger 3
Alignment: N
Height: 5' 10”
Weight: 145lbs
Hair: Greying
Eyes: Grey
Skin: White
Age: 33

Str: 16 (+3) [10 points]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [6 points]
Int: 10 (+2) [2 points]
Wis: 14 (+0) [6 points]
Cha: 10 (+0) [2 points]

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: Favored Terrain: Tundra, Track, Wild Empathy, Track, Combat Style (archery), Endurance

Hit Dice: 3d8+6
HP: 26
AC: 16 (+4 armor, +2 Dex)
Init: +2 (+2 Dex)
Speed: 30ft

Saves:
Fortitude +5 [+3 base, +2 Con]
Reflex +5 [+3 base, +2 Dex]
Will +3 [+1 base, +2 Wis]

BAB/Grapple: +3/+6
Melee Atk: MW Blue Ice Longsword +7 [1d8+4 damage]
Ranged Atk: MW Mighty +3 Composite Longbow +7 [1d8+3 damage]
Ranged Full Atk: MW Mighty +3 Composite Longbow +5/+5 [1d8+3 damage]


Skills (42):
Handle Animal +6 [6 ranks, +0 Cha]
Heal +10 [6 ranks, +2 Wis, +2 Feat]
Knowledge: Geography +6 [6 ranks, +0 Int]
Knowledge: Nature +6 [6 ranks, +0 Int]
Listen +8 [6 ranks, +2 Wis]
Spot +8 [6 ranks, +2 Wis]
Survival +10 [6 ranks, +2 Wis, +2 Feat]

Feats:
Weapon Focus: Composite Longbow (1st level)
Self Sufficient (1st level human bonus)
Cold Endurance (3rd Level)
Track (Ranger 1st Level)
Rapid Shot (Ranger 2nd Level)
Endurance (Ranger 3rd Level)

Languages: Slavic

Equipment:
MW Mighty +3 Composite Longbow (700)
MW Blue Ice Longsword (810)
Dagger (1)
MW Chain Shirt (250)
Potion CLW x6 (300)
Potion CMW x2 (600)

Money: 30 gp, 8 sp, 10 cp

Appearance: Ivan is a thickly built man entering his middle age. His hair is beginning to go grey and his skin is leathery from the constant cold he lives in. Despite this, Ivan is a powerful person and projects all the frailty of a rock.

Personality: Ivan is a gruff person, but live through a snowstorm or two out in the open and he’ll warm to you (so to speak). Ivan is distrustful of “city folk,” understanding that their easy lives have made them soft and untrustworthy, but he is willing to reserve judgment until after a person has had a chance to show their worth.
 
Last edited:

I would also love to play; some kind of glaive-wielding barbarian/fighter type; at home in the tundra, but more martially inclined. The setting really intrigues me, and despite being Canadian, I've never played in a cold-themed setting. You might like Atanarjuat (Canadian National film board piece, amazing authentic Inuit epic from around AD 1000, set in the area now called Nunavut).
 
Last edited:

If you'll have me, I'll go with a Viking descended barbarian-fighter (mild on the nomadic aspects of a barbarian, heavy on the fighter - someone who would be at home in Leif Erikson's halls). Think of a musclebound warrior in thick furs and medium-armor.

This game looks really promising; historical background, cold-themed setting, and (it looks like) a very setting-appropriate party. There's room for the druids to act as the truly spiritually connected members of the party, and having interactions with fey that prove it. For the warriors, the de-emphasis on arcane magic might make room for monster battles that seem more like the ones in epic sagas like Beowulf. Hmm... very exciting stuff...
 

johnsemlak said:
Paganism will be the standard religion, using the Slavic pantehon so a Paladin following an appropriate slavic god is appropriate. Ilya Muromets may be a useful legend for inspiration. I believe there are several appropriate gods for paladins available. I'll post a little more info on the Slavic Pantheon in a bit.
*nods* Paladin it is. I'll do some internet searching for background and post a character today.
 


Into the Woods

Remove ads

Top