Pathfinder 1E Paizo Bites- A Rant

Belen

Legend
I have no clue what these people are doing. An editor edits. They do not change or rewrite material. I edit a medical journal. I can imagine the reaction of the scientific crowd if I changed some numbers or switched a sign. My job is to clean up the manuscript, not change the science.

If they do not like the way material is written, then they should not buy it. Or...they should contact the author and discuss the changes with them. An author should have the right to pull the material.

It's not just DarkSun that Paizo likes to nerf. I have seen several instanced where they have changed rules content for the worse, such as the alternate clerics that were featured several months ago.

Paizo employees are NOT game designers. They are editors and publishers. They have a duty to insure that production on the magazine is in tip top shape. They should not redesign articles to fit their definition of "balanced" material.

3e may be about options. And, if players want option, then they are free to play any generic version of DnD that they enjoy. If they play DarkSun, or Planescape, then they are agreeing to be limited in choice because that is how the world works!

Paizo should fix production problems before "editing" material. One month, subscribers get their issues last, the next we get issues with messed up pages. Obviously, they are not doing the job of a publisher, which is to make certain that such gross errors do not happen. They are far more concerned with redesigning other people's creative work.

I do not know how the rest of you feel, but why do we, the gaming community, tolerate such bad business practices, when the community for other publications would be up in arms?!

Personally, Paizo has lost my money. I cannot see ever subscribing again to a magazine that has no customer service, no loyalty to fans, and no loyalty to its contributing authors.

Link to reason behind rant:

http://forum.rpg.net/showthread.php?s=&threadid=114882
 
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Well, it's nice to start the day by reading an over-reaction. I'd be a lot more impressed with your rant if you were able to do it without cheap shots and snide insults. I'm finding that your frothing is getting in the way of the point you're trying to make.
 

Other than the occasional issue that doesn't suit my fancy, I've got no real beef with Dragon. The Dark Sun "edit" sucks, I agree. But overall, Dragon's got my vote for being the "best bang for your D&D buck". :)

I'm curious--what was changed for those alternate clerics?
(I'm assuming you mean the ones from the "Magic" 3.5 Update issue.)
 
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I'm Johnny McClueless on the Dark Sun edit. What's going on?

Piratecat said:
I'm finding that your frothing is getting in the way of the point you're trying to make.

... but frothing is great on birthday cakes.

-BG

(OK, I'm in a silly mood)
 

WotC_Dave


Registered: Apr 2004
Location:


I’m the guy who wrote the Dark Sun rules. I was as surprised as anyone by some of what I read in Dragon #319. And I strongly disagree with some of the decisions the Dragon editors made.
It’s their right to make those decisions—they bought my work fair and square. But if you’re starting a Dark Sun game, you might find my perspective useful. I’ve run 3E Dark Sun since late 1999, playing out of three-ring binders, and it’s far and away my favorite setting. Along the way I’ve had plenty of opportunities to goof up as DM—and in the process learn how the core rules and the Dark Sun setting interact.

Characters
My original manuscript said this: “There are no bards, monks, paladins, or sorcerers in Dark Sun.” I stand by that 100%.

• Paladins simply have no place in the setting, as any longtime fan of Dark Sun knows. If I had a player at my Dark Sun table who really wanted to play a paladin, I’d write an elemental crusader prestige class or adapt the holy liberator, maybe in an antislavery direction.
• Monks pose serious balance problems that aren’t immediately apparent but emerge once your Dark Sun campaign has been going a while. In short, they’re way too good in a campaign that places significant limits on armor (which the monk doesn’t have to worry about) and weapons (which the monk also doesn’t have to worry about). Removing monks also creates more design space for psychic warriors.
• Rather than a bard base class, I wrote an “athasian bard” prestige class full of mysterious, assassin-like goodness. It didn’t see print.
• Sorcerers crowd the psion’s design space too much. If there’s one thing that playtesting taught me, it’s that Dark Sun works best when psions are the best spontaneous casters in the game. (And I’m baffled why sorcerers would pretend to be wizards.)

Weapons
My original manuscript had a weapon breakage rule that didn’t see print. Without it, I’m not sure that there’s much point to the different weapon materials, because character wealth will quickly ascend beyond the point where inferior weapons matter. With the rules as published, I imagine everyone will buy metal or blood obsidian weapons right away and ignore the other choices. After all, a metal longsword is still only 150 cp in the published rules, and it’ll last indefinitely.

In my playtests and my ongoing campaign, I got satisfying results if PCs start with obsidian/stone, bone, or bronze weapons and have to contend with inferior weapons and breakage for the first few levels of the campaign. Then the PCs earn their metal weapons, but they still have to worry about breakage when they’re unlucky or facing sundering enemies. If your Dark Sun game derives a similar result, I think you’ll enjoy it immensely.

I also think it’s worthwhile to distinguish costwise between all-metal weapons (like swords) and hafted metal weapons (like axes). And if you use blood obsidian in your own game, here's a tip: it might make an interesting component in some monsters' DR.

Armor
The published armor rules are also much different than the ones in my manuscript. I wrote some detailed “hot weather”rules that were punishing to PCs who wore heavy armor. The published rules don’t provide a disincentive for wearing heavy armor; a typical PC will be able to afford iron full plate easily by 7th or 8th level. If you want a traditional Dark Sun game where most PCs are lightly armored, consider adding some teeth to the Heat Dangers section on page 303 of the DMG and send the metal armor prices through the roof.

As an aside, people who really like tinkering with their game could ramp down the character wealth by level (DMG table 5-1) in their Dark Sun game. It’d further emphasize the harsh, metal-poor nature of the world. But character wealth by level touches many other aspects of the game, from class-by-class balance to challenge ratings, so tread carefully. You’ll probably have to refigure CR for monsters based on your own playtesting, which is time-consuming (but kind of fun). I left character wealth unchanged because I wanted DMs to be able to port new monsters and other game elements into their Dark Sun game without extensive playtesting. But if you’re interested in tinkering, I think it’s an idea worth exploring.

While I don’t agree with some of the decisions the Dragon editors made, it’s absolutely their right to make those decisions. And fundamentally, you’re in charge of what goes on at your game table, so do what you want. No matter what rules set you use, I’ll just be glad if you’re playing Dark Sun.

there you go
 

i agree with BeleUmeria i got my issue last one month and nearly first the next. and this month i had to call and email them to find out where it was.


customer service finally got back with me.

now i don't know if they are sending me 1 or 2 copies...as both the phone and email customer service responded.
 

Piratecat said:
Well, it's nice to start the day by reading an over-reaction. I'd be a lot more impressed with your rant if you were able to do it without cheap shots and snide insults. I'm finding that your frothing is getting in the way of the point you're trying to make.

You are correct. I did go overboard a bit, so I edited it somewhat. I apologize for some of the more colorful comments.

However, the main issue remains. Paizo makes little effort to fix production issues that have been discussed many times on EnWorld, while spending a lot of effort redesigning material.

It seems that they care little for their customer base. They watered down DarkSun to create a generic 3e Psionics campaign in a harsh environment, while minimizing liabilities that affect PCs in order to maximize benefits for the PCs.

At the same time they were redesigning material submitted by authors, they allowed faulty magazine production.

Either they are game designers who specialize in rewriting submitted work, or they are editors who specilize in producing a quality magazine.

Until they choose, then they fail at both.

In any event, they failed their audience and their contributors.
 

Thanks Frank the DM!

Hmmm. Well. Editing is part of a writer's life. I agree with Dave's concerns, but I'm surprised he chose a public format to complain about it.
 

Looks like paizo pulled some of Dark*Sun’s teeth to make things easier on the players and make it more marketable.

Those are important rules for DS that go a long way to making it the setting it is. Unfortunatly Paizo seems to fear making a challenging setting will sell less magazines.
 

Having been a leading representative of a somewhat-large group of people (about 250), I know that you certainly cannot please all the people all the time.

I think in this case though, changing something like the 3E Dark Sun rules, which will appeal to a devout (if somewhat smaller than mainstream) group, was probably a mistake, but then, we don't know all of their reasons for their doing so. It's possible that they are working based on mandates from WotC that even David Noonan might not know.

For example, if they were told to make *all* submissions adaptable to all core classes, then that might be why they did what they did (I'm just guessing here).

So, in fairness, it's probably not appropriate to be upset until we hear Paizo's thoughts. They may have a very good reason for doing what they did, even if some of us do not agree with it.

Of course, it's their magazine and they can edit if they want to. If we as subscribers don't agree with their edits in general, we can cancel those subscriptions.

Personally, though, I'm happy with Dragon overall, so one disappointing edit will not affect my overall happiness with the magazine.
 
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