The_Universe
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PERSONALIZED WEAPONS
A personalized weapon is crafted for the hand (or hands) of a specific wielder. Wielding it provides a +1 personalized bonus on attack rolls.
You can’t add the personalized quality to a weapon after it is created; it must be crafted as a personalized weapon. The personalized quality adds 600 gp to the cost of a normal weapon. Adding the personalized quality to a double weapon costs twice the normal increase (+1200 gp). This quality can not be added to ammunition.
Personalized weapons are not automatically considered masterwork. It is possible to have a masterwork personalized weapon made, effectively doubling both the cost and the benefit. Masterwork personalized weapons add 900 gp to the cost of a normal weapon, and grant an additional +1 on all attack rolls made with the weapon. Crafting a masterwork personalized double weapon costs twice the normal increase (+1800 GP).
Personalized weapons cannot be granted magical enhancements unless they are also masterwork.
Personalized weapons only grant their attack bonuses when being wielded by their intended recipients. Trying to use a personalized weapon made for another person incurs a net -1 penalty to all attack roles made with the weapon.
Masterwork personalized weapons can be used at no penalty by people other than their intended users. The bonus for being a masterwork weapon and the penalty for being personalized simply cancel each other out in the hands of another warrior.
And now - a question for you rules junkies out there -
The +1 bonus on attack rolls from a masterwork weapon does not stack with any magical enhancement the weapon recieves.
Assuming that someone has a masterwork personalized weapon made so that they can enhance it, should the bonus for having a personalized weapon stack with any magical bonuses such an enhancement would grant?
I'm leaning toward yes, as a personalized weapon doesn't necessarily represent overall quality - a blade perfectly balanced for one warrior's swing may be badly balanced for another's. I would imagine that while a +1 magical enhancement simply covers the benefit of masterworking (and makes the blade sharper/club harder/whatever, thus providing a +1 to damage), it cannot easily replicate the benefit of having the blade made for a single person.
So, a +2 personalized longsword would grant a total +3 to attack (+1 for personalization, +2 for magical bonuses) but only +2 to damage.
If I allow this added benefit, should I change the price?
For reference:
MASTERWORK WEAPONS
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.
Even though some types of armor and shields can be used as weapons, you can’t create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.
Of course, feel free to comment on the rule as a whole.
A personalized weapon is crafted for the hand (or hands) of a specific wielder. Wielding it provides a +1 personalized bonus on attack rolls.
You can’t add the personalized quality to a weapon after it is created; it must be crafted as a personalized weapon. The personalized quality adds 600 gp to the cost of a normal weapon. Adding the personalized quality to a double weapon costs twice the normal increase (+1200 gp). This quality can not be added to ammunition.
Personalized weapons are not automatically considered masterwork. It is possible to have a masterwork personalized weapon made, effectively doubling both the cost and the benefit. Masterwork personalized weapons add 900 gp to the cost of a normal weapon, and grant an additional +1 on all attack rolls made with the weapon. Crafting a masterwork personalized double weapon costs twice the normal increase (+1800 GP).
Personalized weapons cannot be granted magical enhancements unless they are also masterwork.
Personalized weapons only grant their attack bonuses when being wielded by their intended recipients. Trying to use a personalized weapon made for another person incurs a net -1 penalty to all attack roles made with the weapon.
Masterwork personalized weapons can be used at no penalty by people other than their intended users. The bonus for being a masterwork weapon and the penalty for being personalized simply cancel each other out in the hands of another warrior.
* * *
And now - a question for you rules junkies out there -
The +1 bonus on attack rolls from a masterwork weapon does not stack with any magical enhancement the weapon recieves.
Assuming that someone has a masterwork personalized weapon made so that they can enhance it, should the bonus for having a personalized weapon stack with any magical bonuses such an enhancement would grant?
I'm leaning toward yes, as a personalized weapon doesn't necessarily represent overall quality - a blade perfectly balanced for one warrior's swing may be badly balanced for another's. I would imagine that while a +1 magical enhancement simply covers the benefit of masterworking (and makes the blade sharper/club harder/whatever, thus providing a +1 to damage), it cannot easily replicate the benefit of having the blade made for a single person.
So, a +2 personalized longsword would grant a total +3 to attack (+1 for personalization, +2 for magical bonuses) but only +2 to damage.
If I allow this added benefit, should I change the price?
For reference:
MASTERWORK WEAPONS
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.
Even though some types of armor and shields can be used as weapons, you can’t create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.
Of course, feel free to comment on the rule as a whole.
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