WizarDru's Southern Exposure 2004 Report! Part 2 up with lots of Pics!

WizarDru

Adventurer
Yes, it's a week late, but here it is.

[fanfare]The patented WizarDru 2004 Southern Exposure Convention Report! [/fanfare]

(Ahem.)


Anyhow, let's get to it.


Opening thoughts: Shorecon is dead. Long live Southern Exposure.
Well, in a manner of speaking. Shorecon 2000 was my first Shorecon, and it was an awesome thing. Thousands of folks gathered for gaming, including the Robot Death Arena (hosted in the dealer's room, believe it or not). Then came 2001, with Shorecon occuring two weeks after 9/11. Shorecon never truly recovered from the crushing blow of the poor attendance of that weekend. Last year was fun, but financially was still saddled with the losses of the past. In the last year, the con suite was run by Double Exposure, a local company that runs several other conventions in the area...this year, they took up the reins of Shorecon, and Southern Exposure rose from its ashes. In some ways, the convention was improved considerably, this year. In other ways...well, it's a growth year, one hopes. ;)


Pre-convention: Let's get this one out first: ENworlders got a discount. That's pretty darned awesome. I have no idea who took advantage of that deal, but I hope more than two people did. Ironically, Valanthe and I had
pre-registered long before that, so they offered us some free t-shirts. Nice. The program went up on the website the week before the con, which was nice. I had actually expected a print copy prior to the 'con, but I understand how these things change, right to the last minute. Minor quibble. Unlike last year, someone actually ANSWERED our e-mail, and there was definitely an increased feeling of organization throughout the administration aspects of the convention. The whole thing felt like they'd listened to some of the eedback. We had some issue with the hotel itself, but they were minor, and we'll talk about them later.


Day One, Thursday: We weren't there. Sorry about that. Instead, I enjoyed a meal with Valanthe, kids-free, and then Scorch joined us for Shaun of the Dead. Seeing an grown-up movie with my wife and friends? Awesome.


Day Two, Friday: We got off to a later start than intended, this year. We had initially planned to reach the convention by 9AM, to make a 'Ticket to Ride' game...but waking up late was a rare treasure, and we savored it.

One short ride down the Schyukill and over the bridge, and to the Clarion Hotel we go. Registration was ultra-quick, and we were off. The dealer's room was open, but still setting up, so off to the initial con run-through.

First up, review the program for Friday. The day worked out to roughly three big slots, iirc. That was 9AM-1PM, 2PM-7PM and 8PM-12PM, or something similar. This year, instead of asking at the administration desk to sign-up for events, mass sign-up sheets dominated a wall near some of the events rooms. We quickly signed up for several events in rapid succession, although a couple had already filled up. The classic conflict of events occured, with the prerequisite hard choices being made.

The room assignments were a little different this year. Whether this reflected a different aesthetic or lessons learned, I couldn't say. The 'con suite was now far, far away from the board game room...a fact that prevented us from visiting it very often. The dealer's room was now located in what had been the CCG room last year, and the adjoining board game room was now the miniatures battle room. Functionally, this meant the board game room had nearly three times as much space (Yay!), the dealer's room was slightly larger (physically, anyhow) and the minis room was much smaller. The RPGA last year was set in a huge ballroom....this year that was the PC gaming room and con suite. The smaller suites that last year had been for panels and such were now for the RPGA. The practical effect was that RPGs were held in a quieter location, something which I think was a positive step.

Now, about that dealer's room. Last year featured the Wall of Dice. This year....well, not so much. Reaper didn't make the trip this year, so no huge choice of minis to search through. Chessex didn't come, so now thousands of dice to choose from. Three good game stores DID come, though, and a weapons dealer. It wasn't much to look at, so no pictures. We bought plenty, you understand, but it just wasn't a notetworthy room. On Saturday, a minis dealer did show up, selling primarily Chronopia materials.

On my first pass through the room, we purchased some Pirates of the Spanish Main (someone would buy the entire stock the next day!), the D&D Basic Set and the Monster Manual III. (I turned to Scorch, cracked open the book and said "You smell that?" Him:"No, what?" I replied "That smells like PC Death!") Then it was off to see if we'd be the alternates in a game of Alhambra.

se2004_alhambra.jpg


But no such luck! The game was full up, as you can see....so let's play Pirates of the Spanish Main, instead!!

se2004_dk_pirates.jpg


ARRRR! Valanthe's Pirate fleet sends Her Majesty's Fleet to the bottom of the ocean. Scurvy Dogs!!

After that, we had lunch, and returned in time for the second session for the Heroquest Tournament. Best described by Aethramyr as "D&D using Risk rules", we entered first as just three players; but Aethramyr showed up a half-hour into the game, so we did some quick shuffling, and got him into the fun, too!

For those who've never played it (and prior to this 'con, that included us), Heroquest is basically a little bit like D&D lite...there are four basic characters (elf,dwarf, warrior and wizard), although for the tournament, two new ones were added (cleric and thief).

Our goal? The royal family's been kidnapped! Round one players rescued the Princess. Our task: rescue the prince! Here's the note we found, from X. It's typical super-villain-esque mockery, daring us to solve his deathtrap. Onward!

se2004_dq02.jpg



Here we are, making our way through the dungeon. Like a well-oiled machine, we were killing the monsters before they even had a chance to blink. You're given the opportunity to name and grow your characters. I named the dwarf GRUMP and the elf FOPPY.

se2004_dq01.jpg



Beware the fickle hand of the DM!

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Here's Craig, who ran all the HeroQuest events. He was great. He made his own customizations to the maps, was a good DM, and rolled with the punches pretty well.

se2004_dq06.jpg



Here we see the final showdown! An evil sorceror summons a gargoyle in the middle of a dimensional rift, while the prince, trapped in a suit of armor, cowers nearby. One titanic battle later, we emerge victorious, wounded but with no deaths.

se2004_dq03.jpg



I'm voted as winner of the event, with Aethramyr in second place. The others act as alternates for the Finals.

Here's a group shot of all of us, after the game.

se2004_dq04.jpg


After that, we sneak out to dinner. Where? Well, you'll see it tomorrow night. ;)

But, wait! What about the 8 o'clock slot, you ask? Glad you did. It was RPG time!

Although I considered playing in the Formula De torunament, instead I headed off to "The Horror of Hag Hill", a Judges Guild adventure, or so I'm told. It was D&D 3.5, and I played a halfing Rog2/Sor2. We had a BLAST. It was fun as hell, and I was voted winner for the table here, but this an RPG. I think that just means I made the group laugh the most. ;) Here we are, with my shiny forehead, trying not to fall off a rooftop or down a hole...again. (And yes, that is a Gameboy Advance SP with Pokemon FireRed loaded in it. What's your point?)

se2004_dru_rpg.jpg



Meanwhile, across the room, Aethramyr and Valanthe are delivering the worst. baby. evar. in a Call of Cthulu game, where everyone's just trying to get out of town. Many SAN points are lost. A good time is had by all. (Note: for those who care or track such things, I noted a LOT of female DMs at the con. I'd say nearly 50%, which was suprising to me. And Cool.)

se2004_karen_CoC.jpg


By the time both games are done, my allergies are killing me in the worst way. Happy, tired and coughing, I retreat to the comfort of a hotel room. Villains have been beaten down, otherworldly babies have been delivered, and fun looms come the morning.

Up Next: Saturday! The ENworld Gathering (such as it was), dinner, more games than time and pics of the cool terrain layouts from the miniatures room!
 
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Con Report, part the second:

Day Three, Saturday: Again, the sleeping thing. The hotel has a hot/cold buffet; make no mistake on this, friends, scrambled eggs with bacon and coffee...these are the things that make life worth living. (Quiet, arteries, I'm talking to the nice people.)

Anyhow, Saturday starts off with a slow roll into fun. A big breakfast gets things rolling, but by the time we're on our way, it's too late for anything but pickup games. Instead, it's off to the dealer's room, to look at many and sundry game things. At this point, some clever fellow has bridged the miniatures and dealer's rooms through a portal at the back, providing quick acess for those crazy guys to bolster their armies, if need be.

We begin purchasing games in earnest, of course. Valanthe tries some demos for Jungle Speed and Wooly Bully. The Good Fella running d20 Mafia at the 'Legitimate Businessmen's Club' is good for a few chuckles, too. Today is the highest for attendance, I think, but it's still less than I expected. There's plenty of people, but fewer than the previous year, I think. I've got no hard numbers, though, so I could be completely wrong.

Anywho, Valanthe and I decide to hook up with these folks for a couple of hours:

se2004_larp.jpg


Yes, I know. LARPers. ;) The game has a pretty complicated world setting, and they actually have us make characters. Valanthe's disposition is towards wielding an Axe, so she naturally selects a fighting combat skill tree. Myself, I go for magic (duh), and build up towards a fireball. The system isn't bad, but leaves something to be desired in the organizational department. Weapons are foam, spells are beanbags. You've probably seen the 'lightning bolt!' movie? It's like that. They'd taken over a conference room and built a mini dungeon in it. Say what you will, I thought it was nifty.


Our adventure was to clear some ruins. It was all going well, until the 14 year-old berserker. See, there was this girl there who was relatively new to stuff, and she didn't really get the 'don't hit in the head or face' concept. That's a problem when she comes out of a blind alley while we're fighting orcs, screaming and wielding two shortswords. She covers her face and flails wildly, smacking me so hard in the face, she knocks my glasses six feet away, and knocks the lens out of one eye. Ow. It takes me a solid hour and a half to get the lens to go back in properly. In the meantime, I play through the rest of the module squinting through one eye, negotiating with a lich, and nearly having the party turn on me. ;)

Taking a break, we buy Dungeoneer at the dealer's room, along with Spooks. We start to prepare to play Dungeoneer, and Valanthe makes us some playing pieces (after I express shock and horror, HORROR mind you, that Atlas wants me to cut up cards to play). The game proves to complicated for our exhausted brains to absorb, and we play spooks again. Valanthe's, however, are grand and glorious things.

se2004_stickfigs.jpg


After that, it's time for the ENWorld Gathering.
Or, as I like to call it: "Hello, Michael Tree." :D

See, Argent and dravot both got waylaid on the way to the con. Argent was called into work on an emergency (some of his coworkers were fired in some sort of emergency, and they needed coverage), and dravot became deathly ill. Some other folks didn't make it, unfortunately, so that left only myself, Valanthe, Aethramyr, Scorch and Michael Tree.

se2004_enworld_gather.jpg


Readers of last year's report might remember I was supposed to wear a loud shirt. Truth be told, I forgot and wore said shirt the previous night (my 'covered in rotating skulls' shirt, in fact). Instead, I wore my GAMER shirt. Yes, it buttons at the top, like an old gas attendant (it's from thinkgeek.com). Readers might also notice I have a different badge than everyone else. We didn't notice at first, until we noted that my badge number was different from Val's, which was odd since we both registered at the same time. Turns out that by running the gathering, I got a DM/Guest pass.

Who knew? :)

http://wizardru.net/img/se2004/se2004_dru_gamer.jpg


Well, we may not have had a ton of people show up, but we still had fun. First, Micheal Tree introduced us to the smackdown that is Lunch Money. Aethramyr beat my head in with a pipe...but not after I choked Scorch into unconsciousness with a steel chain. See those pennies there? That's our lunch money, baby. Next we played a few more hands of Spooks, and then a round of Apples to Apples.
But now it's 5PM. We're hungry, and it's time for the official gathering. Where do we go? Why, to the Elephant and Castle pub, for good heavy English food. Both nights, Scorch and I battle over billiards. Both nights, I lose, but on Saturday, I lead most of the way and screw up on the eight-ball. But I still lose.

se2004_elephant_castle.jpg


Once there, Scorch contemplates dinner. And World Domination. But mostly dinner.​

se2004_ed_pub.jpg

After a big dinner, it's time to decide what to do. Deciding that I'll try and run the Mutants & Masterminds game later, Aethramyr and I decide to got the Heroquest tournament Finals. This means bagging on the second session of "Horror on Hag Hill", too, which is a hard choice. But the grand prize for the tournament is a copy of the game itself (which is 15 years out of print). We go for it. Val joins as an alternate, while Scorch goes to play in the Apples-to-Apples tournament (which he wins, I might add).​
Now it's time for the grand finale. The third group discovered that the Queen was actually the mysterious 'X', and hadn't been kidnapped, at all. She retreated to her fortress with the captive king, and off we go to rescue them. This one is so big, it uses TWO copies of the game. See for yourself:

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The game runs for FOUR+ HOURS. We run at lightning speed towards the end, so the DM can get to the Texas hold-'em $100 tournament at midnight. I place third for the table, while Aethramyr takes first place! We defeat the queen, save the king and have a ball! Then it's time for more spooks, some other games, and then bed. I avoid the Jenga tournament. I mean...it's JENGA. Scorch, Aethramyr and I pool our points and pick up Chronicle of Riddck: Escape from Butcher Bay for the Xbox. Suh-weet.

Day Four, Sunday: Final day. Today is a quiet one, and we take it slow. Another killer breakfast, and then cruising the con. More visits to the dealer's room, of course, and the requisite purchases. We visit the minis room, and while it's not as big as last year, there are still plenty of impressive designs to see and emulate. Here's a sampling of some.

This picture doesn't show it, but there's a waterfall that runs the full length on the far side of the mountain.

se2004_terrain01.jpg


This is your classic blaster urban battlefield. It seems like the future in most of these games consists of burned-out factory husks. :)

se2004_terrain02.jpg

Now, believe it or not, these are cardboard. Very sturdy cardboard. So much so that Aethramyr and I were sure they were some form of pressed board until the owner corrected us. Pretty awesome. Check out the Hindu and Aztec palaces:

se2004_terrain03.jpg

se2004_terrain04.jpg

After that, it was back to the game room for some more pickup games, before saying goodbye and heading home.

We picked up the following games, by the end:

  • Werewolf
  • Spooks
  • Wooly Bully
  • Jungle Speed
  • some Heroclix
  • Some Star Wars Minis
  • Lunch Money
  • Apples to Apples
  • Beer Money
  • Dungeoneer
  • Kids of Catan
  • Pirates of the Spanish Main
and other stuff like dungeon props for Scorch, the MM III for me, some minis, and DICE. You always buy dice.

Overall, a fun time had by all. Hope you enjoyed reading the report, and I hope to see more of you next year!
 


By the way, if you planned on making it and couldn't, don'tfeel bad. You only broke our hearts, is all. ;) (I kid. I'm a kidder).

Maybe sometime we can organize a regional gameday of some sort.
 

WizarDru said:
By the way, if you planned on making it and couldn't, don'tfeel bad. You only broke our hearts, is all. ;) (I kid. I'm a kidder).

Maybe sometime we can organize a regional gameday of some sort.
Sorry about breaking your heart and all that ;), but I had to introduce my 180-yr old, formerly retired, post-menopausal, great-grandmother gnome adventurer to my group, so I was busy. But I'd definitely be interested in a regional gameday. Would be great to meet some ENWorld people from this area.
 

I am sorry but I have never heard of this Con. And now that I am a Con addict I would like to know more about it. How does it compare to Gen Con and Origins? Where is it located is it in a fixed location?

Glad you had a great time!!!

The Seraph of Earth and Stone
 


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