Ulorian - Agent of Chaos
Legend
I posted this in another thread:
The problem I have with HD as a monster stat is this: it completely outpaces the PCs' level, so that at high levels, PCs are outclassed when it comes to BAB, saving throws, skills, etc., thus requiring crazy spells, feat combos, magic items, specialized class/PrC combos, etc. to allow PCs to compete.
One of the really great things about 3E is the way that they statted monsters to be virtually identical to PCs. This allows the combat, skills, etc. rules that PCs use to be applied to monsters, making for a very streamlined system.
The one stat that goes against the grain is Hit Dice. In all editions, D&D has treated Hit Dice as a monster's 'level', meaning it works just like a PC level when calculating BAB, saving throws, etc. The problem though, is that D&D also uses Hit Dice to factor in a creature's size (i.e. a bigger monster needs more hit points, so it is assigned more Hit Dice, which artificially increase its BAB, skill points, etc.). The D&D rules use one value, Hit Dice, to represent two separate statistics, level of prowess and size.
Consider this: a normal-sized sheep suddenly zoomed up to Colossal size. Why would this larger sheep suddenly develop better combat skills then a top-level Fighter? Why are his Will saves suddenly able to easily resist the most potent mind-affecting magic? Why can this sheep suddenly gain the capacity to Tumble with the most acrobatic Rogues? The big sheep is stronger and has more hit points than the normal-sized sheep, but the differences don't go much beyond that (besides the standard size-related stuff like grapple bonuses).
By splitting size-based characteristics (e.g. bonus hit points for being larger or reduced hit points for being smaller) from measure of prowess (i.e. level), you end up with a much more balanced system.
How it works:
All monsters have a 'level' in a 'class'. The class is the monster type (undead, vermin, giant, animal, fey, etc.). For example, a typical stone giant could be a level 8 Giant (size Large); a teen or elderly stone giant could be a level 5 or 6 Giant; a child could be a level 2 Giant. Its BAB, saves, etc. would be based on its level, but it would get bonus hit points for being Large (in addition to other size-based benefits/penalties).
One of the many advantages of this system is that adding class levels to a monster no longer make it outrageously powerful.
Now I understand that this is a drastic change: current CRs, magic item values, and the power level of spells go completely out the window, so I'm not suggesting that this is something you can casually toss into your typical d20 game. I'm just throwing this out there as food for thought.
Opinions?
The problem I have with HD as a monster stat is this: it completely outpaces the PCs' level, so that at high levels, PCs are outclassed when it comes to BAB, saving throws, skills, etc., thus requiring crazy spells, feat combos, magic items, specialized class/PrC combos, etc. to allow PCs to compete.
One of the really great things about 3E is the way that they statted monsters to be virtually identical to PCs. This allows the combat, skills, etc. rules that PCs use to be applied to monsters, making for a very streamlined system.
The one stat that goes against the grain is Hit Dice. In all editions, D&D has treated Hit Dice as a monster's 'level', meaning it works just like a PC level when calculating BAB, saving throws, etc. The problem though, is that D&D also uses Hit Dice to factor in a creature's size (i.e. a bigger monster needs more hit points, so it is assigned more Hit Dice, which artificially increase its BAB, skill points, etc.). The D&D rules use one value, Hit Dice, to represent two separate statistics, level of prowess and size.
Consider this: a normal-sized sheep suddenly zoomed up to Colossal size. Why would this larger sheep suddenly develop better combat skills then a top-level Fighter? Why are his Will saves suddenly able to easily resist the most potent mind-affecting magic? Why can this sheep suddenly gain the capacity to Tumble with the most acrobatic Rogues? The big sheep is stronger and has more hit points than the normal-sized sheep, but the differences don't go much beyond that (besides the standard size-related stuff like grapple bonuses).
By splitting size-based characteristics (e.g. bonus hit points for being larger or reduced hit points for being smaller) from measure of prowess (i.e. level), you end up with a much more balanced system.
How it works:
All monsters have a 'level' in a 'class'. The class is the monster type (undead, vermin, giant, animal, fey, etc.). For example, a typical stone giant could be a level 8 Giant (size Large); a teen or elderly stone giant could be a level 5 or 6 Giant; a child could be a level 2 Giant. Its BAB, saves, etc. would be based on its level, but it would get bonus hit points for being Large (in addition to other size-based benefits/penalties).
One of the many advantages of this system is that adding class levels to a monster no longer make it outrageously powerful.
Now I understand that this is a drastic change: current CRs, magic item values, and the power level of spells go completely out the window, so I'm not suggesting that this is something you can casually toss into your typical d20 game. I'm just throwing this out there as food for thought.
Opinions?