Tell me of the gnolls (and flinds) in your world

DMH

First Post
This is the second and last one from me of this line. I have always liked gnolls and flinds (sans flindbars) ever since I read the Sociology of the Flind in Dragon. I have run them as such- political, lazy carrion eaters that hunt other intelligent races to prove their own worth*. They are just about the only race that is always evil IMCs (I don't use orcs). In some ways I have adopted traits from the carrins from Gamma World and now that I think about it- I run them the same.

*The difference between the two races here is that flinds kill gnolls in adulthood rights.
 

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DMH said:
I have always liked gnolls and flinds (sans flindbars) ever since I read the Sociology of the Flind in Dragon. I have run them as such- political, lazy carrion eaters that hunt other intelligent races to prove their own worth*.

Mine are more like hyenas. They are nomads, roaming the plains/savanna, and have a strict family (pack) structure. They normally resolve all conficts between themselves through ritualistic combat (unarmed, 'natch). As such, they are generally lead they the toughest SOB around. They are also known for their honor and loyalty so they are highly prized as bodyguards (assuming you can stand the smell). Those normally encountered in the civilized world are lesser born males kicked out of their pack.


That gnome/troll crossbreed thing was a joke.


Aaron
 
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Aaron2 said:
That gnome/troll crossbreed thing was a joke.
Well, I know that Diaglo wasn't joking. In our game, gnolls really are gnome/troll crossbreeds with hyena-like heads and a mercenary mindset. That hopefully will help us in game. By paying them more than their current employers we hope to convince them to help sabotage the current humanoid invasion. What doesn't help us in game is their slow regenerative ability. We learned the hard way that all dead gnolls must be burnt.
 
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Aaron2 said:
That gnome/troll crossbreed thing was a joke.

it is directly from OD&D.

also go read the 1edADnD DMG(1979) revised suggested reading list. you will find the book they came from in that list.
 

howandwhy99 said:
Well, I know that Diaglo wasn't joking.

I meant the comment in the OD&D M&T book. Lord Dunsany never even gave a description of his gnoles, let alone talked about where they came from.


Aaron
 

There are no gnolls in IK, but in my Eberron game they are normal, with the exception that flinds are just a ruler/warrior bloodline that always uses the eilte array, and that flindbars use flail stats. In my homebrew with AU rules, it's basically the same, but there's a black-furred kind called lachen that are the priests of Bokath, a really, really nasty deity. There's also a significant tiefling gnoll population.
 

Aaron2 said:
I meant the comment in the OD&D M&T book. Lord Dunsany never even gave a description of his gnoles, let alone talked about where they came from.


Aaron

try: Three Hearts and Three Lions by Poul Anderson

and the description of Trolls. Trolls are just larger more fierce Gnolls.

edit: and since they(gnolls) have gnome blood.... they are hairier. all over.
 
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I've never given Gnolls much thoguht in terms of society, though I like DMH's take. As for Flinds, since flindbars are just nunchukas for all intents and purposes, I make them Gnoll Monks - more of a societal status thing than a seperate breed.
 

Gnolls, or at least a variant of the gnoll, play a very important role in my campaign. They are known as groylkyn and live only in the deep coniferous forests of the east (unlike the savannah -dwelling gnoll). In Braxus (the name of my setting) the groylkyn are a wolf-like race not unlike the lupines of earlier editions and are in league with dire wolves, lycanthropes, and other similar creatures.

They can be classified into essentially two different varieties: the cur and the war breed. A third varient is the kobold which are often called runts by those who recognize the loose kinship that the dog-like kobolds (rather than the reptilian origins of the core kobold) share with their larger cousins. Grolkyn are extremely voracious and view humanity as a principle source of food. Their language is altogether unknowable to man since it involves such a wide range of yips, growls, facial, and body expressions. Groylkyn are much more barbaric than gnolls and use flint weaponry and other primitive equipment. They are also much more agile (though not as strong) and typically fight with a pair of matching flint daggers (shortswords).

To some degree, groylkyn possess a pack mentality and require the presence of others of their kind to function normally. Left on their own, a lone grolkyn usually reverts to more beastial behavior, often throwing down its weapons to fight with tooth and claw if not fleeing the battle altogether.

The groylkyn are greatly feared by the people of the east and are a frightening, alien presence in the tall dark pines of the eastern forests. On one hand, they obviously possess the intellect to knap flint and organize themselves, yet they seem driven to consume other sentient races rather than trade or make alliances of any sort. They are the Hunger in the Woods and are the stuff of both nightmare and fables.
 

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