Rafael Ceurdepyr
First Post
[Bad Stormborn! Go away and don't read this!]
How much detail do you go into about the solution when you're designing a problem for players to face?
I'm working on a setup where 1st level PCs will explore a fairly small temple that's been hit by an earthquake. They have to rescue some people (including a woman in labor) from the lower level of the building that's bisected by a chasm. One of the stairs down to that level is beneath the rubble of the roof and pretty much inaccessible. The other is blocked by a heavy column. I figure (although I know how unpredictable players are) they'll attempt to move the column somehow.
In a situation like this, would you as DM just leave the situation as is and leave it up to the players to come up with solutions, or do you list for yourself possible ways they could get around it?
How much detail do you go into about the solution when you're designing a problem for players to face?
I'm working on a setup where 1st level PCs will explore a fairly small temple that's been hit by an earthquake. They have to rescue some people (including a woman in labor) from the lower level of the building that's bisected by a chasm. One of the stairs down to that level is beneath the rubble of the roof and pretty much inaccessible. The other is blocked by a heavy column. I figure (although I know how unpredictable players are) they'll attempt to move the column somehow.
In a situation like this, would you as DM just leave the situation as is and leave it up to the players to come up with solutions, or do you list for yourself possible ways they could get around it?