New feat: Swarm Wild Shape, looking for comments

Perun

Mushroom
My DM and I discussed the idea for a feat that would grant a druid the ability to wild shape into a swarm, but neither of us is quite certain how it'd affect the game. So we decided I should start a thread on the message boards.

This is what I thought of so far:
  • Prerequsites: Wis 19, Knowledge (nature) 15 ranks, ability to wild shape to Tiny and Large forms [I thought of requiring both Large and Tiny wild shape ability, because swarms are composed of Tiny, Diminutive, or Fine creatures, and Tiny is the smallest size the druid can assume; and Large because swarms take up space identical to a large creature (a 10 ft. square).]
  • the character can wild shape to swarms of any type he can normally wild shape into (druids normally get the ability to wild shape to animals at 5th-level, plants at 12th-level, and elementals at 16th-level, some prestige classes may grant the ability to assume forms of other types)
  • when wild shaped into a swarm, the character gains the swarm subtype, and all traits associated with the swarm subtype (unless noted otherwise)
  • a character wild shaped into a swarm always has a hive mind trait
  • a character reduced to 0 or less hp while in swarm shape is immediately forced back to his natural form

At first, I was thinking of limting it to Tiny swarms, but then I checked the MM, and noticed that there was only one Tiny animal swarm (rat swarm). MMIII introduces needletooth swarm (composed of Tiny dinosaurs) and dread blossom swarm (Tiny plant). The only real difference between a Tiny swarm and Fine or Diminutive swarms is that the latter two are immune to all weapon damage, whereas Tiny swarms suffer one-half damage from slashing and piercing weapons.

This might seem as a great boost to the character's power, but look at it this way: the character might be able to avoid weapon damage entirely, but he won't be able to deal much damage to his opponents either. With the exception of cinder swarm (which is copmposed of tiny elementals), the rest of them deal normal damage. Any amount of DR will severely reduce the effectiveness of their attacks (as they generally don't deal much damage, see below), and there's no way for the character to overcome DR while in swarm form (you can't cast (greater) magic weapon on swarm, it affects a single creature, and swarms are immune to spells targeting a spcific number of creatures). Swarm form also makes the character unable to gain benefits of many usefuly spells (various cure spells, most buffing spells, etc.)

Damage by swarm
bat swarm (3 HD): 1d6
rat swarm (4 HD): 1d6 + disease
viper swarm (5 HD, FF): 1d6 + poison
cinder swarm (16 HD, MMIII): 4d6 + 3d6 fire
dread blossom swarm (7 HD, MMIII): 2d6
needletooth swarm (11 HD, MMIII): 3d6

As I said, the character would get all the traits of a swarm. These include:
  • In order to attack, it moves into an opponent’s space, which provokes an attack of opportunity. It can occupy the same space as a creature of any size, since it crawls all over its prey. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. A swarm can move through cracks or holes large enough for its component creatures.
  • A swarm has no clear front or back and no discernable anatomy, so it is not subject to critical hits or flanking.
  • A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage.
  • A swarm cannot be tripped, grappled, or bull rushed, and it cannot grapple an opponent.
  • A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) if the swarm has an Intelligence score and a hive mind.
  • A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
  • Swarms made up of Diminutive or Fine creatures are susceptible to high winds such as that created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures.
  • Creatures with the swarm subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed.
  • Swarm attacks are not subject to a miss chance for concealment or cover.
  • Swarms do not threaten creatures in their square, and do not make attacks of opportunity with their swarm attack. However, they distract foes whose squares they occupy.

And as a flavour thing, I though of adding a small downside to the feat – an effective reduction in Intelligence, to represent the mental stress of keeping your mind together when you suddenyl find yourself in 300+ different bodies :)

With all that said, this is the preliminary feat writeup:

Swarm Wild Shape [General]
You can take the form of a swarm.
Prerequisites: Wis 19, Knowledge (nature) 15 ranks, ability to wild shape into Tiny and Large forms
Benefit: You can use your wild shape ability to change into swarms of any type you could normally wild shape into. While in swarm form you gain the Swarm subtype, and all traits associated with it. You always have the hive mind trait, regardless of the specific swarm you change into. If you are reduced to 0 or less hit points while in the swarm form, you are immediately forced back to your natural shape. In all other ways this ability functions as regular wild shape.
Special: While in the swarm shape, you suffer a –4 modifier to your Intelligence score, as a result of mental stress of trying to keep your mind together in several hundred different bodies.
Note that being wild shaped into a swarm makes you immune to a large number of spells, both beneficial and harmful.

So, what does everybody think? I'd greatly appreciate any comments and thoughts.
 
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It looks good, It sufficiently limits it to 12th level druids. Thats a fair level, Maybe some other feats for prereuests though. A casting druid could get this with no real focus on wildshaping at all. Otherwise it's good. I'm wait for someone to prove me wrong though... I have a feeling this has been talk over before....
 

MGP's Master Class "Witch's" Book has a similar feat. I think the limitation are the ability to use wild shape or cast polymorph self (the witches in this book didn't have the wild shape ability), normal animals only (divide the animals HD by your HD; that is how many of said creatures you turn into), no spell casting in swarm shape, you could attack, but your a great target for a fireball spell...
 

I really like it. My only problem with it is that I am not convinced that a requirement of 19 wis. add to the feat any. While it is designed to make the feat hard to aquire, making the requirement above 18 forces the druid in question to have devoted at least 1 (and probably 3) ability points to Wis. This assures that the druid in question is not going to have diversified stats. The -4 Int penalty further hampers someone who does not have diversified scores. A druid with an WIS of 19 is probably only going to have an INT close to 10. I could see a lot of people saying "Gee this is neat, but I dont want my druid to have an INT of 6 while I am in swarm shape"

Maybe reduce the WIS req, or reduce the INT penalty.
 

Perun, this is so cool! I can just see a druid bursting into a cloud of pine needles around his opponents or a swarm of ravens. I have been playing with a similar ability for a mummy opponent in my campaign, and I might tweak your feat for the undead, if you don't mind.

My suggestions: Do away with Intelligence penalty (though theory is cool) and Wisdom requirement.
 

Storyteller01 said:
MGP's Master Class "Witch's" Book has a similar feat. I think the limitation are the ability to use wild shape or cast polymorph self (the witches in this book didn't have the wild shape ability), normal animals only (divide the animals HD by your HD; that is how many of said creatures you turn into), no spell casting in swarm shape, you could attack, but your a great target for a fireball spell...

Sorry, should read normal TINY animals...
 

Quickleaf said:
Perun, this is so cool! I can just see a druid bursting into a cloud of pine needles around his opponents or a swarm of ravens. I have been playing with a similar ability for a mummy opponent in my campaign, and I might tweak your feat for the undead, if you don't mind.

My suggestions: Do away with Intelligence penalty (though theory is cool) and Wisdom requirement.

FYI, there is a swarm shifter template in Libris Mortis for exactly that. Adds +1 to the CR, +2 for 2 or more forms, and has about 15 types with their respective abilities and such. Worth checking out.
 

Quickleaf said:
Perun, this is so cool! I can just see a druid bursting into a cloud of pine needles around his opponents or a swarm of ravens. I have been playing with a similar ability for a mummy opponent in my campaign, and I might tweak your feat for the undead, if you don't mind.

Feel fre to use it, and modify it, to your hearts contetn :) But, perhaps the template jerichothebard mentioned would suit the purpose better.

My suggestions: Do away with Intelligence penalty (though theory is cool) and Wisdom requirement.
and
Eldragon said:
I really like it. My only problem with it is that I am not convinced that a requirement of 19 wis. add to the feat any. While it is designed to make the feat hard to aquire, making the requirement above 18 forces the druid in question to have devoted at least 1 (and probably 3) ability points to Wis. This assures that the druid in question is not going to have diversified stats. The -4 Int penalty further hampers someone who does not have diversified scores. A druid with an WIS of 19 is probably only going to have an INT close to 10. I could see a lot of people saying "Gee this is neat, but I dont want my druid to have an INT of 6 while I am in swarm shape"

Maybe reduce the WIS req, or reduce the INT penalty.

I was thinking about this. In essence, this feat, similarly to Dragon Wild Shape (from Draconomicon) gives a higher-level druid an ability that is, in many respects, much better than the regular wild shape. While I did essentially copy the Dragon Wild Shape prerequisistes, I feel that they, if anything, make more sence in this case.

With Swarm Wild Shape, a druid can break his body in (literally) hundreds of indidvidual creatures (a Tiny non-flying swarm is composed of 300 creatures, and a Tiny flying swarm of about 1,000 creatures). Only focused individuals, with a strong willpower can attempt to fragment their mind in so many sepaarte bodies. This is represented by a high Wisdom requirement.

Intellignece is affected in a diffrerent way. Your mind, which is designed for being used by a single creature, suddenly finds it self in control of a wirthing mass or a cloud of creatures. Each creature perceives the world about it in a slightly different way, each one moves separately from the other creatures in the mass, and the mind has to keep track of it all. It uses a large amount of the mind's resources, leaving only a limited amount of it to process any other rinformation. This is refelcted as an Intelligence penalty.

Mind you, this is my reasoning. If you like the feat, but not the prerequisites and the penalty, feel free to drop either or both of them (provided your DM agrees, of course).

Thanks for the comments, everyone! I'm glad you liked the feat. Now I have to choose whether my character will pick this feat or Dragon Wild Shape when he reaches 12th-level.

Regards!
 

Have any of you read Terry Pratchett's book Lords and Ladies? It's got a great description of one mind controlling a swarm. I, also, would not allow spellcasting in swarm form.
 

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