[RG] Shamutanti Hills - psi/gng

doghead

thotd
This is the Rogues Gallery thread for my pbp test run of the psionic rules.

Characters are level 3. Core PHB Races. Core Psionic Classes. 28 point buy.

the head of the dog.
 
Last edited:

log in or register to remove this ad

Lirithan Hartan
Human Male Psion (Kineticist) 3
Neutral Good

XP: 3,000

Str 8 (-1)
Dex 10 (+0)
Con 12 (+1)
Int 18 (+4)
Wis 8 (-1)
Cha 14 (+2)

BAB: +1
Grapple: +0
Defense: +1
Soak: 3 (7 w/ Inertial Armour)
Initiative: +0

Attack +1 melee (damage 1d6, crit 20/x2, 'one good turn')
or +2 ranged (damage 1d8, crit 19-20/x2, range 80' x10, crystal light crossbow)

Saves:
Fort +2
Ref +1
Will +2

Skills:
Appraise +4 (0 ranks +4 Int)
Autohypnosis +5 (6 ranks -1 Wis)
Balance -1 (0 ranks +0 Dex)
Bluff +1 (0 ranks +1 Cha)
Climb -1 (0 ranks -1 Str)
Concentration +6 (5 ranks +1 Con)
Craft +4 (0 ranks +4 Int)
Diplomacy +4 (3 ranks (CC) +1 Cha)
Disguise +1 (0 ranks +1 Cha)
Escape Artist -1 (0 ranks +0 Dex)
Forgery +4 (0 ranks +4 Int)
Gather Information +1 (0 ranks +1 Cha)
Heal -1 (0 ranks -1 Wis)
Hide +0 (0 ranks +0 Dex)
Intimidate +3 (2 ranks +1 Cha)
Jump -1 (0 ranks -1 Str)
Knowledge (Geography) +7 (3 ranks +4 Int)
Knowledge (Psionics) +8 (4 ranks +4 Int)
Listen +1 (0 ranks -1 Wis, +2 alertness)
Move Silently +0 (0 ranks +0 Dex)
Perform +1 (0 ranks +0 Cha)
Profession (cook) +3 (4 ranks -1 Wis)
Psicraft +10 (6 ranks +4 Int)
Ride +0 (0 ranks +0 Dex)
Search +4 (0 ranks +4 Int)
Sense Motive +5 (3 ranks (CC)-1 Wis +3 Psicrystal)
Spot +1 (0 ranks -1 Wis, +2 alertness)
Survival -1 (0 ranks -1 Wis)
Swim -1 (0 ranks -1 Str)
Use Rope +0 (0 ranks +0 Dex)

Abilities:
Quick to Master
Discipline (Psychokinesis)
Bonus Feats (1)

Feats:
Psicrystal Affinity
Overchannel
Psionic Body
Talented

Powers (17 psi/day)
Level 1 (DC 15)
Control Object
Create Sound
Inertial Armour
Mind Thrust
Psionic Grease

Level 2 (DC 16)
Energy Missile
Id Insinuation

Equipment:
'One Good Turn' (Lucky Shortspear +1)
Psionic Tattoo of Tongues
'Snow Water' (Cognizance Crystal, 1pp)
Crystal Light Crossbow
20 Bolts
Bedroll
Blanket
5 days trail rations
Backpack
-Ink (1.oz vial)
-Inkpen
-20 sheets of paper
-5x Sunrod
-Waterskin
458.8gp

Total Weight = 24 lbs (light load)

Description: Lirithan stands about 6' tall, and has unkempt brown hair and sparkling blue eyes. He is dressed in fine, extravagant silk clothes with fine embroidery, in which he looks rather uncomfortable and out of place. He is rarely seen without a cheerful smile on his face, and his demeanour is open and friendly. On his right cheeck is a small tattoo, depicting some abstract design in black ink.

History: Lirithan is a simple country boy at heart, and it will probably be some time before he considers himself otherwise. He never took to physical work like most of his peers when he was growing up, preferring instead to spend his time with the witch of the village as she was the closest to a learned person in the small, sheltered community. He was apprenticed to the innkeeper and learned to cook, although he never really took to the work, having a tendency to mix up ingredients and quantities rather haphazardly.

His life remained sheltered, and any thoughts of anything more were nothing but far-off dreams until the day his latent powers began to manifest. Scared of his own abilities and not comprehending their source or meaning, he went to the witch and asked for help. She tried to instruct him, but soon realised that his powers were far greater than anything she could help him with. After she had conferred with his family, it was decided that Lirithan should be sent away to live with relatives in the city, where he could get instruction and proper training.

Until he arrived in the city, he had had no idea of his family connections. He soon realised that he was, by most people's standards, nobility. His father was closely related to the head of one of the great clans, but had given up the courtly life and moved out to the county in part to be with the woman he loved and in part simply to get away from the strain of politics. Lirithan is still trying to come to terms with his apparent status, and he certainly doesn't have the mindset of a noble. His powers, however, have developed and matured considerably and he is rapidly approaching the point where he needs to discover the rest of his power for himself.

Sakri
Psicrystal (sympathetic)
Diminutive Construct
Initiative +2
Speed 30ft.
Defense +6
Soak 1
BAB/Grapple +0/-17
SQ Construct Traits, hardness 8, psicrystal granted abilities (alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers)
Saves: Ref +3, Fort +1, Will +3
Abilities: Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10
Skills: Climb +14, Listen +6, Move Silently +6, Search +2, Spot +6
Feats: Alertness
 
Last edited:

Bendyn Norath Male Human Fighter/Psion

Bendyn Norath

[sblock]
Human Male Fighter 1 / Psion (Egoist) 2

Alignment: Neutral Good.
Experience: 3650

Abilities:
* Str 16, Dex 14, Con 12, Int 14, Wis 10, Cha 8.

Initiative: +4 ___________ [+2 dex, +2 psicrystal]
Speed: 20 ft. ____________ [base 30 ft., med armour]
Soak: +7 _________________ [+1 con, +1 feat, +5 armour]
Defense: +5 ______________ [+2 bab, +2 dex, +2 shield]

Base Attack: +2
Base Melee: +6 ___________ [+2 bab, +3 str, +0 size]
Base Ranged: +4 __________ [+2 bab, +2 dex, +0 size]
Base Damage: +3 __________ [+3 str, +0 size]
* +1 Lucky Bastard Sword +7 melee (1d10+4, 8/+0)
* Lance +5 melee (1d8+3, 10/+5)
* Dagger +5 melee (1d4+3, 8/+0)
* Dagger +4 range (1d4+3, 8/+0, 10 ft.)
* Javlin +4 range (1d6+3, 10/+0, 30 ft.)

Saves:
* Fortitude +3 ___________ [+2 base, +1 con]
* Reflex +2 ______________ [+0 base, +2 dex]
* Willpower +3 ___________ [+3 base, +0 wis]

Skills: (2+2+1)*4 fighter + (2+2+1)*2 pw = 30 skill points available.

* Autohypnosis +2 ________ [2 ranks, +0 wis] p
* Balance -1 _____________ [1 ranks, +2 dex, -4 armour] p
* Climb +0 ________________ [1 ranks, +3 str, -4 armour] f
* Concentration +3 ________ [2 ranks, +1 con] p
* Heal +4 ________________ [2 ranks, +0 wis, +2 equip] p
* Intimidate +2 ___________ [3 ranks, -1 cha] f
* Jump +0 ________________ [1 ranks, +3 str, -4 armour] f
* Knowledge (psionics) +3 __ [1 ranks, +2 int] p
* Knowledge (history) +4 ___ [2 ranks, +2 int]
* Knowledge (nobility and royalty) +3 __ [1 ranks, +2 int]
* Knowledge (nature) +3 ___ [1 ranks, +2 int]
* Listen +4 _______________ [2 x ranks, +0 wis, +2 psycrys]
* Psicraft +6 _____________ [2 ranks, +2 int, +2 feat] p
* Ride +6 ________________ [4 ranks, +2 dex] f
* Search +4 ______________ [2 x ranks, +2 int]
* Spot +6 ________________ [1 x ranks, +0 wis, +5 psycrys]
* Swim -4 ________________ [1 ranks, +3 str, -8 armour] f

Feats:
* Exotic WP (bastard sword)[human]
* Psicrystal Affinity ______ [L1]
* WF (Bastard Sword) _____ [L1 fighter]
* Psionic Body ___________ [L1 psion]
* Psionic Weapon _________ [L3]

Class and Race Abilities:
* Human Bonus Feat and Skill points.
* WP (simple) and (martial), AP (all) and (shields).
* Bonus Discipline Psychometabolism.

Manifester Level: 2
Power Points: 8 __________ [6 class, +2 int bonus]
* L1 Powers (DC 13):

* * Call to Mind
* * Energy Ray
* * Mind Thrust
* * Precognitive Defense
* * Precognition Offensive

Languages:
* common, draconic, elvish

Equipment:
* +1 Lucky bastard sword __ 006 lbs. "Whisper of bones" sounds like a breeze rustling dry bones when first drawn.
* lance __________________ 010 lbs.
* javlin x 12 _____________ 012 lbs.
* dagger x 3 _____________ 003 lbs.
* mw breastplate _________ 030 lbs.
* mw heavy wooden shield _ 010 lbs.

Backpack (2gp), Explorers Outfit (Base), Traveler's Outfit (1gp), Bedroll (1sp), Blanket, Belt pouchesx2 (2gp), torchx3 (3cp), Quiver sized for javelinsx2, Waterskin x4 (2gp), Flint and Steel (1gp), Healers' Kit (50gp), Trail Rations 2 weeks +5 days (7gp), Light War Horse (150gp), Military Saddle, bags, bit and bridle (26gp)(Total weight of items carried in pack and pouches 019 pounds)
Cash: 7 gp, 6 sp, 7 copper

Cognizance Crystal: "Comoor's Well" Hold up to 3 power points
Psionic tattoo of the sun on right forearm (My light L1)

Psicrystal: "Firaxis" Observant (+3 Spot), Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, Skills as owner: minimum +4 on spot, listen, move silently, and search.

Gear from fallen comrads:
'Snow Water' (Cognizance Crystal, 1pp)
Crystal Light Crossbow
20 Bolts
5 sunrods
325 gp

Encumberance:
* Light (076 lbs.) Medium (077 to 153 lbs.) Heavy (154-230 lbs.) Light by weight, but med. due to armor.
(spare clothing, lance, bedroll, 10 days food, 1 waterskin, 6 javelins, 2 torches are carried on the horse)

Appearance:
* Height: 5'9"
* Weight: 145 lbs
* Hair: Sandy brown worn in a braid, neatly trimed beard
* Eyes: Hazel
* Age: 21

Personality: Bendyn is a somewhat quiet and bookish compared to the rest of his family. He comes from a long line of warriors. While Bendyn was given military training and learned the basics, it was never enjoyable to him. Out of a sense of duty he worked hard and mastered the arts of war, but he lacks that certain spark of a leader. He is not a natural leader and instead tends to turn inward rather than outward. He has a gift for Psionics that his maternal aunt took the time to nurture and he has more talent for it than for war. He enjoys learning and using his gifts much more than sword and shield. Now his family has been called on in a time of crisis and as the scion of the family he must go and try to bring honor to the family name. He knows that he has not been the son his father wanted him to be and so he sees this mission as a chance to prove himself in the eyes of his father.

Background: The Norath family has served the rulers of Analand for generations. While they do not hold a great deal of land or power their loyalty to the throne has never wavered. Bendyn's ancestors have served in the military as commanders for more than a dozen kings. Bendyn's father Railyn had seven children 3 sons and 4 daughters. His eldest sons Railyned and Jerath were warriors in the fine tradition of the Norath family. The eldest daughter Raileena is also a great warrior serving as a commander in the King's army. The three other daughters were married into good families and set about raising the next generation. Then there was Bendyn. He too was raised to be a warrior, but always strayed to other interests. He likes books and scrolls. He has mastered the basic skills of a warrior, but has more talent as a Psion. In his youth he was somewhat overlooked in the large family. When the family traveled to court his father and brothers competed in tourneys and held council with important figures, but little Bendyn was drawn to the study of Bruscilious. He found the books and other fascinating items in the study far more interesting than swords and shields. Bendyn often had questions and spoke for hours with Bruscilious. A more socially aware child might have been afraid or embarrassed to bother such an important man, but Bendyn’s zeal for knowledge overcame any reluctance. Bruscilious was one of his tutors and taught him of Psionics and other things a young noble should learn. He met another Psion named Lirithan who was also trained in part by Bruscilious. As Bendyn got older he studyed with many tutors he still returned to Bruscilious' study and continued to have long converstations. Bendyn also spent time with his aunt, Florymel who was a distinguished Psion. She appreciated his talent and taught him many things. Much to his later regret Railyn had little time for his youngest son. He made sure he had basic training, but otherwise took little interest in Bendyn's upbringing. Then when Bendyn was 12 Railyned was killed in battle. He had died valiantly leading his troops. Sadly two years later Jerath was lost to an accident during a tourney. He fell from a horse and broke his neck. At this point Railyn set about trying to turn young Bendyn into the great warrior who could carry on the family name, but he was frustrated by Bendyn's seeming ambivalence to all things martial. His father secured him positions of responsibility, but Bendyn seemed to perform on marginally. He seemed to falter in positions of leadership. He was intelligent and a good planner, but failed to inspire his troops. Bendyn and his father rarely speak in recent months, but now Railyn finds he must call upon his only remaining son. His father is now very old and cannot undertake the return of the stone. With some reluctance his sends his only son and youngest child to uphold the family name.

[/sblock]

Bendyn appears to be a serious young man. He is not a physically imposing man, yet he wears the highest quality breastplate and shield as if born to it. He has a perpetual look of contemplation on his face. Despite the weaponry and armor it is difficult to describe him as other than bookish. He rides a fine warhorse, a rarity in these parts and his equipment gleams as if well cared for. He has a neatly trimmed beard and sandy blonde hair worn in a braid. His hazel eyes often seem to be focused on something unseen, indicating either deep thought or profound mental defiency.
 
Last edited:

CASPARAN ATAVAR OF DEMON KEEP WARRIOR-PRIEST INITIATE OF TELAK
Human Male Soulknife 3
Alignment: Lawful Neutral
XP: 3425

Abilities:
Str 11,
Dex 13,
Con 15,
Int 10,
Wis 15,
Cha 10.

Initiative: +1 ____________ [+1 stat, +0 feat]
Speed: 30 ft. _____________ [base 30 ft., light load]
Soak: +5 __________________ [+2 con, +0 feat, +3 armour]
Defense: +5 _______________ [+3 bRef, +1 dex, +1 shield]
Base Attack: +2 Base Melee: +2 ____________ [+2 bab, +0 str, +0 size] Base Ranged: +3 ___________ [+2 bab, +1 dex, +0 size]
Base Damage: +0 ___________ [+0 str, +0 size]
Mind Blade +3 melee (XdX+X, XX/+X)
Mind Blade +X range (XdX+X, XX/+X, XXX ft.)

Saves:
Fortitude +3 ____________ [+1 base, +2 con]
Reflex +4 _______________ [+3 base, +1 dex]
Willpower +5 ____________ [+3 base, +2 wis]

Skills: Autohypnosis +7 _________ [5 ranks, +2 wis]
Concentration +6 ________ [4 ranks, +2 con]
Knowledge (Psionics) +2 _ [0 ranks, +0 int, +2 autohyp syn]
Knowledge (Religion) +4 _ [4 ranks# +0 int]
Listen +6 _______________ [4 ranks, +2 wis]
Move Silently +6 ________ [5 ranks, +1 dex]
Spot +6 _________________ [4 ranks, +2 wis]
Tumble +7 _______________ [6 ranks, +1 dex] # GM fiat.

Feats: Up The Wall _____________ [human]
Point Blank Shot ________ [L1]
Weapon Focus (Mind Blade) [L1 Soulknife]
Blind Fight _____________ [L3]

Class and Race Abilities
Human Traits
Mind Blade
Throw Mind Blade
Psychic Strike (1D8)
Wild Talent Manifester Level: X Power Points: X ___________ [XX class, +XX stat bonus]
L1 Powers (DC XX): xxx, xxx, xxx, xxx.
L2 powers (DC XX): xxx, xxx, xxx, xxx.

Languages: Cealic.

Equipment:
MW Studded leather _________ 20lbs.
Darkwood Buckler ___________ 2.5lbs.
Bedroll ____________________5 lbs.
Backpack ___________________ 2 lbs.
Rations (10 days) ________ 10 lbs.
Waterskin ________________ 4lbs.
Shovel ___________________ 8 lbs.
Smokestick (2) ___________ 1lbs.
Everburning Torch ________ 1 lbs.
Feather Token: Swan Boat _ n/a
Shards (3) * +4 Climb * +4 Jump * +4 Swim
"Bitter Pill" * Pearl of Brain Lock
"Jagged Soul" * +1 Melee weapon, Psychokinetic
30 gp.

Encumberance: 53.5 (med)

Light (38 lbs.) Medium (76 lbs.) Heavy (115 lbs.)

Appearance
Height: 5’9
Weight: 170
Hair: bro
Eyes: blu
Age: 20
Personality: Background: A member of an elite order of warrior-priests of Telak from Demonkeep Outpost in Ruddlestone, whose duty it is to guard the border of Brice. With recent cessation of hostilities between the two nations, several members or the order have been assigned missions in various areas of the Old World, both to advance the interests of Ruddlestone and to expose their initiates to new and different challenges. Casparan is a fairly new member of the order, and has been selected for a mission of potentially great importance-the recovery of the Stone, stolen from the Great Hall of the king of Analand.
 

Arn 'Jack' Jackal
[sblock]

Human Male Barbarian 1 / Sorcerer 2

Abilities:
* Str 14, Dex 14, Con 16, Int 10, Wis 8, Cha 12.

Initiative: +6 _______ [+2 dex, +4 feat]
Speed: 30 ft. ________ [base 30 ft., +10 feat, med armour]
Soak: +9 _____________ [+3 con, +5 armour, +1 familiar]
Defense: +6 __________ [+2 bab, +2 dex, +2 shield]

Note: Defense -2, Soak +2 when raging

BAB: +2
Base Melee: +4 _______ [+2 bab, +2 str]
Base Range: +4 _______ [+2 bab, +2 dex]
Base Damage: +2 ______ [+2 str]
* melee +5 (+1 longspear, 1d8+4 +1d6 frost, 10/+5) __ DC 19 (21 rage)
* melee +4 (handaxe, 1d6+2, 10/+0) __________________ DC 13 (15 rage)
* melee +4 (dagger, 1d4+2, 8/+0) __________________ DC 13 (15 rage)
* range +4 (dagger, 1d4+2, 8/+0, 10 ft.) ____________ DC 13
* range +4 (comp longbow, 1d8+2, 10/+5, 110 ft.) ____ DC 18

Note: +2 melee, +2 (+3 two-handed) melee damage when raging.

Saves:
* Fortitude +5 _______ [+2 base, +3 con]
* Reflex +2 __________ [+0 base, +2 dex]
* Willpower +2 _______ [+3 base, -1 wis]

Skills: [5*4 + 3*2 = 26 skill points]
* Climb +6 _______________ [4 ranks, +2 str, -6 ACP]
* Concentration +7 _______ [4 ranks, +3 con]
* Knowledge (local) +4 ___ [4 ranks, +0 int] (Background skill)
* Knowledge (nature) +6 __ [4 ranks, +0 int, +2 syn] (Background skill)
* Listen +5 ______________ [4 ranks, -1 wis] +2 w/familiar
* Survival +4 ____________ [5 ranks (1cc), -1 wis]

Feats:
* Improved Initiative ____ [human]
* * Alertness ____________ [with familiar]
* Combat Reflexes ________ [L1]
* Track __________________ [L3]

Class and Race Abilities:
* Human Bonus Feat and Skill points.
* Fast Movement
* Rage 1/day
* Summon Familiar

Languages:
* Cealic.

Equipment:
Worn Carried
* woodsman's outfit
* breastplate ______________ 030 lb.
* heavy wooden shield ______ 010 lb.
* Quiver of Handrel ________ 002 lb. Efficient Quiver
* handaxe __________________ 002 lb.
* dagger ___________________ 001 lb.
------
045 lb.
In Quiver
* Nemdor's Cold Heart ______ (009 lb.) +1 Frost Longspear
* composite longbow (+2 str) (003 lb.)
* 18 javelins (036 lb.)
* * 60 arrows ______________ (009 lb.)

In Backpack
* Potion: CLW x5
* Potion: Enlarge Person x3
* Dust of Illusion (1 tube)
* Dust of Appearance (1 tube)
* Assorted Camping Gear
* Coin - 39 gp.

Encumbrance:
* Light (58 lbs.) Medium (116 lbs.) Heavy (175 lbs.)

Spells
Oth Level (6/day, DC 11)
* Detect Magic
* Detect Poison
* Light
* Mending
* Message

1st Level (5/day, DC 12)
* Alarm
* True Strike

Familiar: Mugwup the Toad - Jack's 'foul demon servant' who eats the souls of naughty Analander children. (... or maybe he's just a toad.)

Appearance:
* Height: 5'10"
* Weight: 175 lbs
* Hair: Brown, loose to the shoulders; short brown beard
* Eyes: Brown
* Age: 28

Personality:

Jack is a bitter man.

He took great pride in his appointment to the Earl's Guard, and his rejection by both his own people and the Old World he'd grown to serve hurt him terribly. His new 'home' in the Stead does not satisfy him... he has fundamental misgivings about the way life is conducted there, and so even while he seems to have found a niche, he is restless, and knows that he cannot be truly happy. But for now, it appears this is 'as good as it gets', and he has retreated into gruff solitude in response.

Jack has little time for courtesy and formality - he far prefers efficiency in communication. He'd *like* to be able to rely on common sense, but he has learned to his regret that he has a tendency to overlook critical flaws in what seems to him to be an obvious answer. Nevertheless, he has few qualms about making suggestions, even if they end up making his foolishness apparent.

Background:

Arn 'Jack' Jackal, Huntsman of Shamutani Stead

Jack is a tall, burly hillman, who sought out Ma some years ago, following a tenuous trail of whispers and rumours. The thought of a community of sorcerers was an enticing one - Jack had tired of hiding his magical abilities, and dreamed of a place where he might be accepted for who he was.

The Stead hasn't really lived up to his expectations; he has a place, and he contributes, and he no longer has to hide every day... but the sense of oppression and fear of discovery by outsiders still lingers. On top of that, Jack disapproves of banditry. He won't speak out publicly, but knowing that the community stays afloat by plundering others sits uneasily with him.

Consequently, he spends more time out in the hills than in the village, keeping the community in meat and hides beyond what the domesticated animals can provide.

When out hunting, he typically dresses in furs and leathers; when danger is anticipated, however, he prefers to armour up in an old steel breastplate and a heavy shield.

[/sblock]

Appearance:
* Height: 5'10"
* Weight: 175 lbs
* Hair: Brown, loose to the shoulders; short brown beard
* Eyes: Brown
* Age: 28

Jack is tall, broad, and a trifle shaggy. He wears a lot of fur and leather, and his face and hands are craggy and sun-worn. A scowl tends to hover perpetually about his features.
 
Last edited:

Casparan Atavar Level 4 (now an NPC)

CASPARAN ATAVAR OF DEMON KEEP
WARRIOR-PRIEST OF TELAK

[SBLOCK]Human Male Soulknife 4

Alignment: Lawful Neutral
Experience: 6,001

Abilities:
* Str 11, Dex 14, Con 15, Int 10, Wis 15, Cha 10.

Initiative: +2 ____________ [+2 dex, +0 feat]
Speed: 30 ft. _____________ [base 30 ft., light load]
Soak: +5 __________________ [+2 con, +0 feat, +3 armour]
Defense: +7 _______________ [+4 bRef, +2 dex, +1 shield]

Base Attack: +3
Base Melee: +3 ____________ [+3 bab, +0 str, +0 size]
Base Range: +5 ____________ [+3 bab, +2 dex, +0 size]
Base Damage: +0 ___________ [+0 str, +0 size]
* +1 Mind Blade +5 melee (1d6, 8/+0)
* +1 Mind Blade +6 range (1d6, 8/+0, 30 ft.)

Saves:
* Fortitude +3 ____________ [+1 base, +2 con]
* Reflex +6 _______________ [+4 base, +2 dex]
* Willpower +6 ____________ [+4 base, +2 wis]

Skills:
* Autohypnosis +9 _________ [5 ranks, +2 wis, +2 Conc. syn]
* Concentration +7 ________ [5 ranks, +2 con]
* Knowledge (Psionics) +4 _ [2 ranks, +0 int, +2 Autohyp. syn]
* Knowledge (Religion) +4 _ [4 ranks, +0 int] #
* Listen +6 _______________ [4 ranks, +2 wis]
* Move Silently +7 ________ [5 ranks, +2 dex, -0 armour]
* Spot +6 _________________ [4 ranks, +2 wis]
* Tumble +9 _______________ [7 ranks, +2 dex, -0 armour]

# GM fiat.

Feats
* Up The Wall _____________ [human]
* Point Blank Shot ________ [L1]
* Weapon Focus (Mind Blade) [L1 Soulknife]
* Blind Fight _____________ [L3]

Class and Race Abilities
* Human Traits
* Mind Blade
* Throw Mind Blade
* Psychic Strike (1D8)
* Wild Talent
* +1 Mind Blade

Manifester Level: X
Power Points: X ___________ [XX class, +XX stat bonus]
* L1 Powers (DC XX): xxx, xxx, xxx, xxx.
* L2 powers (DC XX): xxx, xxx, xxx, xxx.

Languages: Cealic.

Equipment:
Worn/Carried
* mw Studded leather _________ 020 lbs.
* Darkwood Buckler ___________ 002 lbs.
* Bedroll ____________________ 005 lbs.
* "Bitter Pill" ______________ n/a
* * Pearl of Brain Lock.
* Shards x3 __________________ n/a
* * +4 climb, +4 jump, +4 swim.
* "Jagged Soul" ______________ xxx lbs.
* * +1 melee weapon, Psychokinetic.
* Feather Token: Swan Boat ___ n/a
* 28 gp.

Total Carried: _______________ 027 lbs.

Encumberance:
* Light (38 lbs.) Medium (76 lbs.) Heavy (115 lbs.)

Pony
Saddlebags ___________________ 002 lbs.
* Rations (10 days) __________ 010 lbs.
* Waterskin __________________ 004 lbs.
* Shovel _____________________ 008 lbs.
* Smokestick (2) _____________ 001 lbs.
* Everburning Torch __________ 001 lbs.[/SBLOCK]


Appearance:
* Height: 5'9"
* Weight: 170 lbs.
* Hair: Brown
* Eyes: Blue
* Age: 20

Personality:

Background:

A member of an elite order of warrior-priests of Telak from Demonkeep Outpost in Ruddlestone, whose duty it is to guard the border of Brice. With recent cessation of hostilities between the two nations, several members or the order have been assigned missions in various areas of the Old World, both to advance the interests of Ruddlestone and to expose their initiates to new and different challenges.

Casparan is a fairly new member of the order, and has been selected for a mission of potentially great importance-the recovery of the Stone, stolen from the Great Hall of the king of Analand.
 

Remove ads

Top