If people may or may not know, I have been working on a NPC Designer. I have looked over everything else from free, open source and paid for applications and no one seems to get it even close to correct. So, if not for my own personal enjoyment of coding, I decided to start working on one. Below I am going to post the results of the statblock, the time has come where I my mind is to much in the code and would like some other eyes looking over the results and giving opinions, rules I have missed or not correctly applied.
<Name> Half-Fiend Human Fighter 3/ Sorcerer 6/ Rogue 3: CR 15; Medium Outsider (Augmented Humanoid)(Native); HD 3d10+12 plus 6d4+24 plus 3d6+12 (HP 92); Init 5 (+5 Dex); Spd 30 ft., fly 30 ft. (average); AC 16 (+1 natural, +5 Dex) Touch 15 FlatFooted 11; Base Atk +8; Grp +14; Atk +14 melee (1d6+6, Bite) or +14 melee (1d4+6, Claws) or +15 melee (1d8+6/20, Flail) or +15 ranged (1d4+6/20, Sling); Full Atk +14 melee (1d4+6, 2 Claws) and +9 melee (1d6+3, Bite) or +15/+10 melee (1d8+6/20, Flail) and +9 melee (1d6+3, Bite) or +15/+10 ranged (1d4+6/20, Sling) ; Space/Reach 5 ft./5 ft.; SA sneak attack 2d6, ; SQ spell resistance 22, darkvision 60 ft., immunity to poison, resistance to acid 10, cold 10, fire 10, electricity 10, damage reduction 10/magic, spell resistance 22, trap sense, trapfinding, evasion; AL LE; SV Fort +10, Ref +11, Will +9; Str 22, Dex 21, Con 18, Int 19, Wis 14, Cha 19.
Skills: Listen 6 (+2 Wis), Search 7 (+4 Int), Spot 3 (+2 Wis), Knowledge (Local) 4 (+4 Int), Knowledge (Nobility and Royalty) 4 (+4 Int), Knowledge (History) 5 (+4 Int), Gather Information 4 (+4 Cha), Diplomacy 4 (+4 Cha), Climb 9 (+5 Str), Handle Animals 1, Intimidate 8 (+4 Cha), Jump 9 (+5 Str), Ride 10 (+5 Dex), Swim 9 (+5 Str), Heal 5 (+2 Wis), Bluff 8 (+4 Cha), Knowledge (Arcana) 12 (+4 Int), Concentration 10 (+4 Con), Spellcraft 5 (+4 Int), Appraise 5 (+4 Int), Balance 5 (+5 Dex), Decipher Script 6 (+4 Int), Disable Device 5 (+4 Int), Disguise 9 (+4 Cha), Escape Artist 5 (+5 Dex), Forgery 6 (+4 Int), Hide 6 (+5 Dex), Move Silently 9 (+5 Dex), Open Lock 5 (+5 Dex), Sense Motive 10 (+2 Wis), Sleight of Hand 7 (+5 Dex), Tumble 6 (+5 Dex), Use Magic Device 8 (+4 Cha),
Feats: Dodge, Weapon Focus (Flail), Blind-Fight, Improved Unarmed Strike, Mounted Combat, Spell Focus (Evocation), Weapon Focus (Sling), Weapon Finesse
Spell-Like Abilities: 1/day - desecrate, unholy blight (DC 14), contagion (DC 13), blasphamy (DC 17). 3/day - darkness, poison (DC 14). Caster level 12. The save DC's are Charisma-based
Smite Good (Su): Once per day, This half fiend can make a normal melee attack to deal +12 points of extra damage against a good foe.
Trap Sense (Ex): Has a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Trapfinding: The rogue can use the Search skill to find traps with Search DCs higher than 20.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the rogue takes no damage with a successful saving throw.
Sorcerer Spells Known (6/7/6/4, base DC = 14 + spell level): 0 -- Open/Close, Ghost Sound, Arcane Mark, Daze, Flare, Touch of Fatigue, Resistance, 1st -- Burning Hands, Hypnotism, Magic Missile, Grease, Ray of Enfeeblement, 2nd -- Daze Monster, Minor Image, Whispering Wind, 3rd -- Lightning Bolt, Deep Slumber,
The interface to program at this time allows for the user to do the following:
1. Pick any class, race, alignment, sex
2. Stats can be random, preselected or you give a stat the bare min and it random selects based on it.
3. Allow templates to be applied
4. Preselect feats, armor, skills, weapons, shields.
5. Skills are selected based on modifiers, based on region and other factors. The idea was a NPC near water has a better chance to have swimming then someone living in the desert. Feats will soon have this same feature as well.
Anyways, what I am asking is for people to take a look at the statblock and tell me whats right, wrong, opinions and such.
Thanks
<Name> Half-Fiend Human Fighter 3/ Sorcerer 6/ Rogue 3: CR 15; Medium Outsider (Augmented Humanoid)(Native); HD 3d10+12 plus 6d4+24 plus 3d6+12 (HP 92); Init 5 (+5 Dex); Spd 30 ft., fly 30 ft. (average); AC 16 (+1 natural, +5 Dex) Touch 15 FlatFooted 11; Base Atk +8; Grp +14; Atk +14 melee (1d6+6, Bite) or +14 melee (1d4+6, Claws) or +15 melee (1d8+6/20, Flail) or +15 ranged (1d4+6/20, Sling); Full Atk +14 melee (1d4+6, 2 Claws) and +9 melee (1d6+3, Bite) or +15/+10 melee (1d8+6/20, Flail) and +9 melee (1d6+3, Bite) or +15/+10 ranged (1d4+6/20, Sling) ; Space/Reach 5 ft./5 ft.; SA sneak attack 2d6, ; SQ spell resistance 22, darkvision 60 ft., immunity to poison, resistance to acid 10, cold 10, fire 10, electricity 10, damage reduction 10/magic, spell resistance 22, trap sense, trapfinding, evasion; AL LE; SV Fort +10, Ref +11, Will +9; Str 22, Dex 21, Con 18, Int 19, Wis 14, Cha 19.
Skills: Listen 6 (+2 Wis), Search 7 (+4 Int), Spot 3 (+2 Wis), Knowledge (Local) 4 (+4 Int), Knowledge (Nobility and Royalty) 4 (+4 Int), Knowledge (History) 5 (+4 Int), Gather Information 4 (+4 Cha), Diplomacy 4 (+4 Cha), Climb 9 (+5 Str), Handle Animals 1, Intimidate 8 (+4 Cha), Jump 9 (+5 Str), Ride 10 (+5 Dex), Swim 9 (+5 Str), Heal 5 (+2 Wis), Bluff 8 (+4 Cha), Knowledge (Arcana) 12 (+4 Int), Concentration 10 (+4 Con), Spellcraft 5 (+4 Int), Appraise 5 (+4 Int), Balance 5 (+5 Dex), Decipher Script 6 (+4 Int), Disable Device 5 (+4 Int), Disguise 9 (+4 Cha), Escape Artist 5 (+5 Dex), Forgery 6 (+4 Int), Hide 6 (+5 Dex), Move Silently 9 (+5 Dex), Open Lock 5 (+5 Dex), Sense Motive 10 (+2 Wis), Sleight of Hand 7 (+5 Dex), Tumble 6 (+5 Dex), Use Magic Device 8 (+4 Cha),
Feats: Dodge, Weapon Focus (Flail), Blind-Fight, Improved Unarmed Strike, Mounted Combat, Spell Focus (Evocation), Weapon Focus (Sling), Weapon Finesse
Spell-Like Abilities: 1/day - desecrate, unholy blight (DC 14), contagion (DC 13), blasphamy (DC 17). 3/day - darkness, poison (DC 14). Caster level 12. The save DC's are Charisma-based
Smite Good (Su): Once per day, This half fiend can make a normal melee attack to deal +12 points of extra damage against a good foe.
Trap Sense (Ex): Has a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Trapfinding: The rogue can use the Search skill to find traps with Search DCs higher than 20.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the rogue takes no damage with a successful saving throw.
Sorcerer Spells Known (6/7/6/4, base DC = 14 + spell level): 0 -- Open/Close, Ghost Sound, Arcane Mark, Daze, Flare, Touch of Fatigue, Resistance, 1st -- Burning Hands, Hypnotism, Magic Missile, Grease, Ray of Enfeeblement, 2nd -- Daze Monster, Minor Image, Whispering Wind, 3rd -- Lightning Bolt, Deep Slumber,
The interface to program at this time allows for the user to do the following:
1. Pick any class, race, alignment, sex
2. Stats can be random, preselected or you give a stat the bare min and it random selects based on it.
3. Allow templates to be applied
4. Preselect feats, armor, skills, weapons, shields.
5. Skills are selected based on modifiers, based on region and other factors. The idea was a NPC near water has a better chance to have swimming then someone living in the desert. Feats will soon have this same feature as well.
Anyways, what I am asking is for people to take a look at the statblock and tell me whats right, wrong, opinions and such.
Thanks