BastionPress_Creech
First Post
In a thread about Oathbound, one of the points that was indirectly brought up was that there seemed to be a lack of knowledge about Bastion Press' extensive line of products. So in order to help educate EN Worlders about our products, this thread has been set up to answer any and all questions you may have about our books or pdfs.
To kick this off, I'll point out something that comes up from time to time with Torn Asunder: Critical Hits. Exactly, how does magical healing like cure spells heal the damage dealt from a critical wound?
The answer can be found in Table 2-8 on page 37 of the book.
* cure light wounds will heal Mild critical wounds but no hit point damage.
* cure moderate wounds will heal Mild critical wounds plus 1d4 points + 1 per level of caster or Moderate critical wounds and no hit point damage.
* cure serious wounds will heal Mild critical wounds plus 1d8 + 1 per level of caster or Moderate critical wounds plus 1d4 points + 1 per level of caster or Serious critical wounds with no hit point damage.
* cure critical wounds will heal Mild critical wounds plus 2d8 + 1 per level of caster or Moderate critical wounds plus 1d8 points + 1 per level of caster or Serious wounds plus 1d4 points plus 1 per level of caster.
* Heal will handle Mild effects plus 8 hp/caster level (max. 150) or Moderate wounds plus 6 hp/caster level (max. 150) or Serious wounds plus 4 hp/caster level (max. 150).
So there you have it. Any questions from the masses, especially concerning Arms & Armor v3.5??
To kick this off, I'll point out something that comes up from time to time with Torn Asunder: Critical Hits. Exactly, how does magical healing like cure spells heal the damage dealt from a critical wound?
The answer can be found in Table 2-8 on page 37 of the book.
* cure light wounds will heal Mild critical wounds but no hit point damage.
* cure moderate wounds will heal Mild critical wounds plus 1d4 points + 1 per level of caster or Moderate critical wounds and no hit point damage.
* cure serious wounds will heal Mild critical wounds plus 1d8 + 1 per level of caster or Moderate critical wounds plus 1d4 points + 1 per level of caster or Serious critical wounds with no hit point damage.
* cure critical wounds will heal Mild critical wounds plus 2d8 + 1 per level of caster or Moderate critical wounds plus 1d8 points + 1 per level of caster or Serious wounds plus 1d4 points plus 1 per level of caster.
* Heal will handle Mild effects plus 8 hp/caster level (max. 150) or Moderate wounds plus 6 hp/caster level (max. 150) or Serious wounds plus 4 hp/caster level (max. 150).
So there you have it. Any questions from the masses, especially concerning Arms & Armor v3.5??