Small Publishers Band Together To Start “RPG Revolution”!

Ed Cha

Community Supporter
Small Publishers Band Together To Start “RPG Revolution”!

SMALL PUBLISHERS BAND TOGETHER TO START “RPG REVOLUTION”!
INDIE PRESS REVOLUTION OFFICIALLY LAUNCHES TODAY

New York, NY – December 1, 2004 – Seven small press companies have joined forces to launch Indie Press Revolution (IPR). Adept Press, Anvilwerks, Blue Devil Games, Bob Goat Press, Galileo Games, Open World Press, and SloeBrownWolf have all signed on to join this new cooperative sales project founded by Ed Cha of Open World Press and Brennan Taylor of Galileo Games. IPR expects to have a dozen companies signed on by the end of the year.

“We’ve been amazed at the response from the RPG publishing community. People have been asking for something just like this… and now here it is,” says Brennan Taylor. According to Taylor, there are several well-known names in the industry he is currently talking to about joining IPR soon.

The fledgling organization has already gotten the attention of one well-known figure: Ron Edwards of Adept Press. The author and creator of the award-winning RPG Sorcerer, Ron was one of the first people to sign on and says, “It seems to me to be literally what I’ve been calling for over two years now: effectively a very competent service highly specialized for the independent grass-roots publisher.”

So what exactly is IPR? Is it a retail site? Is it a distribution company? Is it a co-op? Is it a community?

“IPR is a radical new way of selling RPGs and RPG-related products,” says Ed Cha who first came up with the idea after a chat with Taylor earlier this year at I-CON. “It’s, what I like to call, a ‘direct sales first’ network of top-quality creator-publishers. That means IPR only carries the best of the best in the independent press, selling directly to the customer first.”

“This approach serves two purposes,” says Taylor. “First, customers know that whatever they order from us meets a certain standard of quality because we selectively recruit the creator-publishers listed on our site. Second, creator-publishers receive a greater portion of a sale on our site than almost anywhere else because we sell direct. They also have greater control over pricing and better access to direct communication with customers.”

And what is the goal of IPR?

“We founded IPR as not only a business venture, but an artistic endeavor as well,” says Cha. “Our goal is to provide the right business model, a profitable business model, for creator-publishers, so they can continue publishing their work. We’ve seen far too many great creator-publishers come and go and we want that to stop! By providing not only the right plan, but also the right place, to sell their products, we want to establish a community in which creator-publishers can flourish and share their ideas and visions together in a cooperative environment.”

“In addition, we want to help anyone with the right manuscript and funding get their work published and into the hands of as many people as possible,” says Taylor. “Since we both have ‘hands-on’ experience in the publishing business, we can help you along the process as you get started. By joining our network, you will also have access to some of the brightest minds and experienced souls among today’s creator-publishers.”

The two founding partners say that IPR is committed to bringing their customers “great products directly from the people who create and publish them.” They ask everyone to help IPR continue to do this by supporting the independent creators on the site and join in spreading the word.

Welcome to the Revolution!

About Indie Press Revolution
Indie Press Revolution (IPR) is a radical new way of selling RPGs and RPG-related products. Founded by Ed Cha of Open World Press and Brennan Taylor of Galileo Games, IPR is a “direct sales first” network of quality creator-publishers. That means IPR only carries the best of the best in the independent press selling directly to the customer first.
http://www.indiepressrevolution.com

About Open World Press
Ed Cha’s Open World Press, based in New York City, is dedicated to publishing high-quality RPGs and supplements. Nominated as The Most Exciting New Company to Emerge in 2003 by GameWyrd, its latest release, World of Whitethorn 1B: The Village of Oester, was nominated for a 2004 ENnie as Best Adventure of the Year.
http://www.openworldpress.com

About Galileo Games
New Jersey-based Galileo Games is run by Brennan Taylor, author of the critically-acclaimed Bulldogs! and creator of the RPGs The Legend of Yore and Mortal Coil. Silven Crossroads recently called Bulldogs! “the best damn sci-fi d20 book on the market.”
http://www.galileogames.com

About Adept Press
Adept Press is the solo publishing venture of Ron Edwards, the author and creator of the Diana Jones Award-winning RPG Sorcerer as well as RPGs like Elfs and Trollbabe. He is also the co-founder of the indie RPGs site, The Forge.
http://www.adept-press.com

About Anvilwerks
Anvilwerks is a new project of Clinton R. Nixon, co-founder of The Forge. His beautifully illustrated post-apocalyptic fantasy RPG, Shadow of Yesterday, is scheduled for release on December 6 at Gen Con So Cal.
http://www.anvilwerks.com

About Blue Devil Games
Blue Devil Games, run by Justin D. Jacobson and Michael W. Ruiz, is the publisher of the double 2004 ENnie-nominated Poisoncraft: The Dark Art. An attorney by trade, Justin started Blue Devil Games as an outlet for his gaming passion and to produce quality RPG products.
http://www.bluedevilgames.com

About Bob Goat Press
Illinois-based Bob Goat Press is managed by Keith Senkowski, the author and creator of the critically-acclaimed paranoia and horror RPG, Conspiracy of Shadows. Characters risk their lives to seek the truth and thwart demonic forces and their co-conspirators.
http://www.bobgoat.com

About SloeBrownWolf
SloeBrownWolf, founded by Spencer Sloe, Aaron Brown, and Josh Wolf, is devoted to those who enjoy everything nerd. Their t-shirts reflect that mission with various nerd designs, including many gamer-oriented themes.
http://www.nerdnyc.com

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Ed Cha said:
SMALL PUBLISHERS BAND TOGETHER TO START “RPG REVOLUTION”!
INDIE PRESS REVOLUTION OFFICIALLY LAUNCHES TODAY

“It’s, what I like to call, a ‘direct sales first’ network of top-quality creator-publishers. That means IPR only carries the best of the best in the independent press, selling directly to the customer first.”



Not to rock your boat too much, but statements like that were part of the cause for the hell and high water that DrivethruRPG still occasionally gets backlash from.
 

D_Sinclair said:
Not to rock your boat too much, but statements like that were part of the cause for the hell and high water that DrivethruRPG still occasionally gets backlash from.

I thought the DTRPG backlash was not from the praising themselves (which is to be expected in a press release) but the sniping at other online sellers by calling them unprofessional.

J
 

This is very cool. These companies produce some great stuff and being able to order it in one place is a convenience, as well as a savings (free shipping on orders over $25.00...W00T :) )

Good luck to all involved.
 

Thanks, JimAde!

As far as the "best of the best" goes, David, I think we are allowed a bit of hyperbole in our marketing materials. ;) We really do have great stuff, though. :)
 

The consternation is somewhat comparable to that over DTRPG. DTRPG used the word "professional" in an attempt to define their niche as different from RPGNow, which has professional companies and semipro companies, but this naturally doesn't sound complimentary to the pros who use and enjoy RPGNow.

Now we have this usage of "indie." By any reasonable definition (like those used for other fields), most game companies are "indie." WotC, White Wolf and (formerly) Decipher are examples of non-indie RPG companies, but that's pretty much it.

I took this up with Ron Edwards earlier this year. To him (as far as I understand it), "indie" means that all aspects of the game are under the authority of the creator, from production to sales. This is an odd definition and seems to mostly exist because he wanted to get Hero Wars/Heroquest into his clique, despite the fact that the setting derives from often-collaborative work in the 80s and the system is designed by Robin Laws.

(Interestingly, this makes Vampire an "indie" game, since WW is still owned by some of its original creatives. Of course, that doesn't make any sense, but what they hey:-)

Now that Adept Press and others have decided to essentially farm out their sales, I wonder which way the goalposts will shift to further redefine "indie." Hopefully, the definition will become muddled enough to break the critical stagnation found in analyzing both business-oriented and creative-driven games, since we currently are mired in discourse-killing babble everywhere. In that vein, I hope IPR does very, very well.
 
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eyebeams said:
Hopefully, the definition will become muddled enough to break the critical stagnation found in analyzing both business-oriented and creative-driven games, since we currently are mired in discourse-killing babble everywhere. In that vein, I hope IPR does very, very well.

:D I'll actually second that. Really, IPR is aimed at getting more bang for the buck for publishers without the size and reach of companies with annual revenues measured in millions, regardless of any official definition of "indie." The Indie part of our name isn't as important as being able to get these books out there and have publishers earn enough in sales to keep publishing.
 

inthisstyle said:
Thanks, JimAde!

As far as the "best of the best" goes, David, I think we are allowed a bit of hyperbole in our marketing materials. ;) We really do have great stuff, though. :)

Just remember, what you find to be hyperbole, others will find to be nothing but arrogance. Especially when you are continuing to expand upon it by adding "Some games are more equal than others" to sigs of individuals involved with this enterprise.
 

I myself am interested in seeing how this pans out for you guys. Sound like a good idea for small publishers to band together in self-defense. Heck, Kenser (sp?) started as a comic publishing group to help fend off the big-wigs who might have squished them. They did pretty well considering.

I also have to say I found nothing objectional in their release. IPR sounds like a group of publishers who got together to help each other get some of their releases into print for a share of the profit. That other group (nameless) sounded like a shark swimming into a dolphin tank.

Then again, we all know what happens when a bunch of dolphins catch a shark... :cool:

Also, I think these guys are banding together to make and distribute print books, not PDFs in this case. Is that right?

Anyway, I think this is a good idea, and will be watching with interest.

Later,
 

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