The Shaman
First Post
A thread on the WotC boards details some methods for handling the game mechanics for parachutes, including a weigh-in from designer Rich Redman.
I'm working on a one-shot adventure (or possibly a mini-campaign) in which all of the player characters are paratroopers - I don't want to make the investment in Blood and Guts for a paratrooper AdC (nor do I want all of the characters pursing the exact same class), so would it be reasonable to allow all of the player characters to substitute Jump and/or Pilot as class skills regardless of starting occupation or base class and require them to take at least one rank in either/both, to reflect their training?
Your thoughts and/or experiences would be appreciated.
I'm working on a one-shot adventure (or possibly a mini-campaign) in which all of the player characters are paratroopers - I don't want to make the investment in Blood and Guts for a paratrooper AdC (nor do I want all of the characters pursing the exact same class), so would it be reasonable to allow all of the player characters to substitute Jump and/or Pilot as class skills regardless of starting occupation or base class and require them to take at least one rank in either/both, to reflect their training?
Your thoughts and/or experiences would be appreciated.