Formation of an *Elaborate* Plan: Your Advice/Ideas, Please!!

So, here's the situation: our group wants to make our way into the inner-circle of the seemingly all-powerful king. We want to work out way into his palace, become his friends, and learn his secrets. We want to consult his maids, servants, and lady friends to discover all those things that he is - as the big evil bad guy - trying to hide from the world.

Hopefully, knowing his secrets will help us to discover his weaknesses.

In this situation, what would you do?

What character classes would your PCs have? What magic/non-magic items would you not do without? How would you send messages to your buddies "on the outside"?

I know there are a thousand other questions to ask... things to dream up... everything has to be perfect in order to make something like this work... it's going to be a BLAST!!!

Thanks!
--Queen Dopplepopolis
 

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Queen_Dopplepopolis said:
In this situation, what would you do?
BST :p

j/k

Well, if there is enough time, arrange for some "coincidences" where you can prove your worth to or get noticed by a noble from the court, so that eventually you would get an invitation to some festival or anything like that... having an official "excuse" to be inside the palace is always handy.

What character classes would your PCs have?
Uhm? I guess that's pretty random... just what they happen to be at the time... :heh:

What magic/non-magic items would you not do without?
Some item for a quick escape (i.e. a wand of dimension door).
A ring of invisibility or hat of disguise might be handy, too.

How would you send messages to your buddies "on the outside"?
Sending, alternatively send the raven familiar to deliver messages.

Bye
Thanee
 

Spontaneously, only one thing comes into my mind: Don't behave as group! If at once a group of several people come to the palace, it would be suspicious, if all seem to have the same goal. Better is to split up and try on different routes to gain friendships, power and influence. But then the communication with the other group members becomes difficult, if you take into account that a cook won't have in his social circles the general of the king's armies. If there happened some unusual occurence, which would explain the friendship between the cook and the general, good for you - otherwise I suggest some magical communication.
 

Be a bit careful. Any king worth his silly hat is going to have a spellcaster on staff who can check out newcomers. If his detect magic reveals you're draped in illusionary items, you're already in trouble. Nystul's Unremarkable Aura is your friend. I'd recommend forgoing disguise completely unless someone in court will recognise you for who you are, in which case a freshly-grown beard and judicious use of the Disguise skill are in order.

As well as the obvious rogue, wizard or bard, a druid would be brilliant in this situation - able to take the form of a rat or cat, and go prowling round the castle and overhear things that wouldn't be said in the presence of a human. Speak With Plants/Animals/Stone allows you to question the king's potplant, horse, or wall about what he does in private. Commune with Nature can pinpoint his secret dungeons in a minute or two. Animal Messenger is a great way to get reports out.

Get your paladin's mount to suborn the king's horse. Find where he burns his secret messages and cast mending on the charred fragments. Sell him new, improved magical lights for his private suite - that are actually Lantern Archons in glass globes, who will report to you what they overhear. Charm a mimic, and plant it somewhere as a spy under orders not to eat anyone.

Caution is the key. Remember that you're probably not the first person to have tried to Scry on the king's inner chambers. He will have precautions active against such obvious methods such as charm, detect thoughts, clairvoyance, invisibility, and so on. Even mundane wards such as lead sheeting (vs divinations) or heavy incense smoke in the air (vs invisibility) could make your life tricky if you're not a bit imaginative.
 

humble minion said:
Speak With Plants/Animals/Stone allows you to question the king's potplant,

I can immagine how that conversation would go.

"Oh, hey dude, sorry you woke me up... Uhh.. the King? You mean the dude with the funny hat? Yeah I hear him talk sometimes... Uhhh he was here yesterday with some other dude... said somthing about killing innocents and salting feilds... Hey speaking of salt dude, do you have any dorritos? I'm munchin hardcore here."

I'm sorry I had to. Concider this a bump.
 
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Your entry into high society...

Instead of those 500 gp that country mayors are always giving out for someone to defeat the goblins, or whatever, ask for a letter of introduction to someone in the court circles. It need not be to the King himself-- any noble who may spend time at court would need guards, clerks, menservants, &c &c...

Take on a job in the King's Household-- one of the castle guards if you're a fighter, perhaps chambermaid or lady-in-waiting for the Queen/ Princess, &c, tutor to the Dauphin, dance master, member of the castle waits ("I'm with the band.") or so forth. A castle of royal household has hundreds of servants and hangers-on-- and people rarely notice the man who empties the chamberpots (unless he's not there...)

Provide something the household needs-- food and supplies, linen service, cartage and drayage. Alternately, instead of killing that owlbear, capture it and deliver it to the King's menagerie as a gift...

Impersonate (or actually be) some foreign noble-- hey, it worked for Banderas in the Zorro movie...

Got access to a dragon's hoard from your latest adventure? Historically, nobles and governments were always cash-poor-- a little moneylending is a classic way to begin the process of suborning nobles to your cause... and finding someone to turn their coat for cash is a classic espionage leitmotif...

Is the enemy of your enemy your friend? Look around the court-- in period, "diplomat" was nearly the same as "spy"...

Lessen your reliance on magic-- buff up those Bluff, Diplomacy and Knowledge (Noblilty, current events, heraldry, &c &c) scores...

Good for a start, at least...
 

I would favor a multi-pronged attack.

The group Bard could be so good that hes asked to play in court.

The fighter could join the guard and become so good hes given the honor of guarding the king.

etc

Your group will have to learn how to lie while still telling the truth.

Court mage says "So young guard, your really good with a sword and maybe the king wants you in his elite guard. I wil now cast a spell so I can detect if you are lying"

Would you harm the king, or allow any harm to come to him? would you be true and loyal and die for him if need be?"

You can then answer, Yes! I would die for my true and just king, and never let any harm befall him

Bcause hes not your ture and just king, you circumvent the spell.
 

Sandain said:
I would favor a multi-pronged attack.
This is my belief as well. The downside to this is, as a game, that your characters will be doing most of their adventuring separately. The upside is that it's probably the most effective means of doing what you're suggesting.

Before you begin, get a hold of a large wad of cash, perhaps the dragon's hoard that Sandain mentioned. That will help for the Faceman role.

Faceman: Your party faceman's job is to insinuate himself into the nobility. He needs to find out which nobles are for the king and which are against him. If any of the noble ladies are sleeping with the king, he needs to learn that as well. His job is basically to gain a working understanding of the various relationships in the nobility, to such a degree that he can manipulate them.

How does he do this? He steals a page from The Count of Monte Cristo, and buys himself a foreign title, then starts throwing lavish parties in the king's capital city. He then uses his charm to begin working his magic on the nobles.

B.A. Baracus: B.A.'s job is to insinuate himself into the king's military, and ultimately his royal guard. His job is to understand the king's overall strength, and his internal security. He needs to know who can be bribed, and who can't, as well. Access to the king is not necessary for him to complete his job--which is primarily intelligence--but would be an added bonus, if achieved.

How does he do this? Ideally, there is a tourney he can win, to prove his prowess as a knight. Then he applies to join the king's guard, and based on his temporary fame and proven fighting ability, he's accepted.

Hannibal Smith: Hannibal's job is to infiltrate the castle staff. Aristocrats never pay attention to servants, so he has more freedom of movement in the castle to scope it out, as well as the ability to gossip with the rest of the castle staff. Also, there's always a believable reason why a king's guard or a foreign noble would speak to a servant, so Hannibal acts as the communication link between the various teammates.

How does he do this? He simply begs for work from the castle steward. It should not be too difficult for him to get himself a job inside the castle sweeping floors or peeling potatoes, etc.

Note: Hannibal's job can actually be better filled by a royal page. But that might be too difficult a position to get, since you'd need a very young teammate, most likely of noble blood. But if you can manage it, all the better.

"Howling Mad" Murdock: Murdock is your wild card. He stays on the outside and does his best not to draw attention to himself. Since the other teammates are going to be tied into fairly rigid roles, it's up to Murdock to perform any sudden tasks that need to be done outside of them. When nothing is needed, he spends his time chatting with the commons at the inn, or scoping the walls, or anything else he feels might be useful, but not flashy.

How does he do this? This job doesn't require any real setup. He can just get himself a room at a local inn and get to work. Murdock basically just needs to keep in touch with Hannibal to get his orders when they come, and other than that do whatever he can to learn more about the king from the outside. It's also a good idea for Murdock to have several possible escape routes planned out and prepared, in case things go south and one or several of the teammates need to flee the city.
 

Turn it around. Make the King invite you. If he really is a big evil bad guy, he must be interested in gaining more power, securing his position, becoming immortal etc. etc.

Just dangle a few of such carrots in front of him, initially appearing like you don't want to work with him. And then slowly become his 'ally'. This way you can still act as 'a group'. Just be a group that appears to have something he desires (money, information, magic, whatever).
 

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