[Eberron][CoC]Ex Oblivion, Eberron!

Mark Causey

Explorer
Welcome! This is my first PbP game that I'll be DMing. I can tailor this game to the participants' desires; adding in some fights, pulp, dark mythos as necessary to reach the balance that we can consent on. Look here for
some examples of my DMing ideas and style.

First and foremost, I ask that grammar and forethought be the prime requisites for players in this game. I'm not an English teacher, but if you can take the time to write whatever you want, take the extra time to look it over.

Secondly, I don't tolerate OOC bickering, whether it be between the players or between myself and a player; you'll find that I'm quite reasonable and I'd rather complaints be associated with possible solutions (e.g. Instead of "You couldn't know that!", you could state: "I don't think you'd know that. Why not come in because of the ruckus you can hear from outside?") I don't know if this is a problem, but I believe in getting things clear from the start.

Thirdly, I'm always up for suggestions and comments. I play these games to express creativity and for the feedback it gives. Tell me what you like, describe how you don't like, and give me the gory details if I give you nightmares.

If I haven't scared you off by now, look below for the details!

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Requirements: An eye to grammar, the desire and ability to post twice a week (unless noted on and agreed to by the entire group), creativity

Setting: Eberron (owning the book not required)
Style: Dark Pulp Heroics*
Characters: Iconic characters from movies/literature/games** are preferred for this game, making it easier for everyone else to grasp your character. This is not a requirement, though, as talk is cheap and typing is nearly free :)
System: 3.5 with Options

*I tend to make character death a player or group decision. It's hard enough to get one of these going, much less making a new character mid-game. If you don't like this type of on-the-edge style where *you* arbitrate how close you come to death, then this may not be for you.

**For instance, I tend to make the Changeling in my tabletop describe himself as an actor/actress for any guise he may use often.

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  • Joshua Dyal - Allen Quartermain mixed with a bestial Sherlock Holmes
  • johnsemlak - Ilya Muromets
  • eabha - Mathilda from Léon minus the murderous extensions
  • nonamazing - The Shadow
  • Ferrix - Necromancer Extraordinaire, Scion of Death
  • Eluvan - Inspector Fred Abberline (Johnny Depp in From Hell)
  • ferretguy - Affected Force User
  • Andrew D. Gable - Van Helsing
  • Tailspinner - Sir Lancelot
  • GentleGiant - Don Juan/Dick Turpin
  • Kajamba Lion - Galahad
Alternates:
  • Argent Silvermage
  • KaintheSeeker
  • Captain Tagon - Musketeer/Solomon Kane
 
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adamantineangel, you totally rock. Count me in, totally. I think it'd be fun to riff off the title of a famous Lovecraft story or CoC Adventure, personally. "Horror on the Karrnath Express" or "At the Mountains of Icehorn" or something like that.
 

I am an English teacher :). Though, you might doubt that after studying the history of my posts ;).

I'm interested. I'm certainly capable of 2 posts per week; I'm on EN World every day. I've been wanting to join an Eberron game. I like the idea of a game where I can make good use of iconic characters I'm familiar with.

I definitely would like to here more about this one.
 


Like I said in the other thread, count me in on this one. Got a couple of character ideas I'm hashing out, mainly sneaky rogue type characters.
 

Character Creation Options

Character Creation Options
[SBLOCK]
Baseline Characteristics
::>32 point buy for stats
::>HP will be dice average plus con modifier
--::>You can elect to roll your hit points at level up if you wish (but no guarantee of getting at least dice average)
::>Names should be modeled after the examples given in the race's description.
::>Feel free to advance your character's age if you wish (each race should have a chart with what ages equal what category). This can allow for different back stories and the classic Amnesia syndrome.
::>Class Defense Bonus - I tend to use this variant, which makes wearing armor a choice and not a requirement. If y'all think that it unbalances the game, just tell me. If you're wondering, I don't give monsters the same bonus unless they take class levels.
::>Cross-classing is different than as represented in the PHB. This is the only non-published house rule I'll be using. Cross-classing is not penalized; however, for every level you take in your race's preferred class, add an additional skill point to the mix (4 if at first level). {Yes, this does stack with the human ability it is modeled after.}
::>Starting gold equal to 350 GP.

Books Allowed
::>Core Rulebooks
::>Eberron Books (including Eberron CS, Sharn, and the two published adventures)
::>Complete Series (Warrior, Divine, Arcane, Adventurer)
::>Libris Mortis
::>Draconomicon
::>Expanded Psionics Handbook*
::>Book of Vile Darkness/Exalted Deeds**
::>Unearted Arcana (see below)
::>Spoiler! Read at your own risk! :P
Ghostwalk
*I tend to only allow dromites and half-giants as I've already gotten a good idea of how they fit in the world. Before making one of these as a character, please post on it first and I'll give the low down on them. Otherwise, I'll just introduce them in the game as I see fit.
**While this game is dark, and there will be much good pulpy seediness and non-good overtones, if you want to play that last bastion of goodness and need something from the Book of Exalted Deeds, go ahead!

Unearted Arcana Options
::>Bloodlines
::>Racial Paragons
::>Paladin Variants Specialist Wizard Variants
::>Traits and Flaws
::>Class Defense Bonus
::>Spell Points (with Metamagic handled ala XPH - extra points)
::>Legendary Weapons
::>Item Familiars
::>Incantations
::>Codes of Honor
::>Sanity*
::>Drugs

*I guess I will have more than one house rule after all. Spellcasting does not cause Sanity loss, and encountering 'normal' monsters will not either. Basically, you won't have to think twice about entering a room or using a class ability. Sanity checks/loss will be pretty free-form on my part; more often than not I will be less 'damaging' than the texts state but I often give more than the text states for books/texts and knowledge which tends to even things out.

Whew, that about covers it. Any questions? If I missed something, just tell me.
[/SBLOCK]
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Non-character option comments previously posted (kept for continuity of thread):

Joshua, I know you have some Green Ronin books, list any that you might want to use and I'll try and get a hold of it/them. Thanks for the responses, everyone. I'm looking forward to this.
 
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Oooh! I am definitely interested.

I have never played in a PbP game though I have wanted to get involved in one for some time now.

Posting twice per week is not a problem for me. Neither is grammar (while not a certified teacher, I do teach English as a second language). And you'll get no bickering from me. Plus, I love to write!

As for a character, well...I haven't given that too much thought yet. Ever since I picked up the Eberron CS, I have imagined playing an Artificer - someone young and gifted, perhaps verging on genius, but who has (in the minds of her parents and other authority figures) wasted her time with her "gadgets and gizmos". Bit of a slacker, I guess...an underachiever.

However, after reading through your ideas for this game (and "Ex Oblivione"), I feel inspired to create a different sort of hero. Perhaps a Shifter Druid or Ranger...I really need to think about it.

In any case, please consider me for your game!
 
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I'm interested as well. Not much PbP experience, but I do consider myself a decent if not exceptional writer, and I'm more than willing to keep up with 2+ posts per week.

I have a few different character ideas (how do you want us to submit characters/character ideas? send you an e-mail? post them here? wait until later?). I like Shifters, and I think it would be neat to play a very beastial Shifter Psy-Warrior with powers specifically chosen to reflect/define his lycanthropic heritage (i.e. claws of the beast, animal affinity, bite of the wolf, etc.). But I have a ton of other ideas as well, based on what would suit the dynamics of the group best (this would be an excellent campaign in which to play a twisted Conjurer, tainted by congress with creatures from far Xoriat).

I really like the Eberron setting, and I've been a fan of Lovecraft's work (and some of his imitators) for many years. I believe this could be an excellent game, and I hope I'll be permitted to be a part of it.
 
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Mmmm... this looks like a blast, and a sort of dark fantasy/horror type that I'd actually enjoy. In the vein of my literary skills, I've done a few years of creative writing in University and have to consistently write essays for my philosophy undergraduate studies. I'd say I at the very least have a good grasp of the english language.

I've been itching to play a necromancer type who is fascinated with death and undeath. He would be a dark, anti-hero type. He considers his profession and actions for the greater good, although they often aren't always viewed that way by others.

Would you possibly allow stuff from Libris Mortis? And if he ends up being a wizard necromancer would you allow the Necromancer Variants from UA?
 

D'oh! I was going to go for a shifter ranger/barbarian, subhuman feral type who was "laid off" from the Breland army Scouting Corps following the war. But if you want the archetype, you can have him. Unless you want to go the druid route, then I'll still do it anyway. Maybe we could even be relatives.

As for Green Ronin books to use; I don't know what I'd recommend. Book of Fiends is totally my favorite monster book for these kinds of dark, insanity-type games (combined with the Monsternomicon for all kinds of freaky undead and the like) but that's not really a player book.
 

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