Karl Green
First Post
PBP game is Here
Rouges Gallery is Here
'LEAGUE OF THE EXTRAORDINARIES'
Ok so after a long absence I am re-launching this game. I am NOT sure who is all still interested in this game SO first I am going to call for those still interested, and then I will re-intro the world info.
from this list…
Ferrix –Amon changeling Rogue/Telepath
Keia –Azreal Half-celestial male Paladin/War Mage
Biblton – Fury Warforged Monk/Fighter
taltzu52 – Neville Rathbone human male Ranger/Rogue
ShaggySpellsword – Marcus Calvani human male Cleric (of the Silver Flame)/Urban Ranger 4
Blue_Genie – have to re-look through my thread to see what he was going to do… sorry
MatrexsVigil – Enden human male Artificer/Swashbuckler
Slippshade – Bale Kell human male Hexblade/Sorceror
…to reply if they are still interested. After a couple of days I will re-open it to recruiting.
NOW then basic character creations stuff
Re-posting, just in case…
Character Level: 4th (all classes from PHB 3.5, Eberron, Complete Warrior, Divine, Arcane and from the Expanded Psionic Handbook but only from the SRD as that is all I have access to. Also variant classes from the Unearthed Arcana from pg. 47-58 and the variant Specialist Spellcasters from pg. 47-58 are also all allowed).
Skills and Feats changes: All characters get +2 skill points/level (so 8 at first, 2 points after that) and while I am not changing the skill level max, or changing prohibited skills, cross-classes skills only cost 1pt/rank (so a 4th Paladin/Sorcerer could purchase up to 3 ranks of Spot for 3 skill points). Hero Feats are gained each level, with a bonus feat (for 2) at 1st level (so fourth level characters, with no other bonuses would start with 5 heroic feats).
Attribute Buy: 40 points (remember bonus at 4th level). Nothing below 8 or above 18 without racial adjustments though.
Gestalt: two character classes BUT locked. I will allow players to buy prestige class abilities as feats. The prerequisite for the "feat" is the character level needed to acquire the ability through normal minimum class & prestige class advancement i.e. if your character wanted the "Impromptu Sneak Attack 1/day" ability of the Arcane Trickster (a 3rd level prestige class ability), you'd be able to get it with a feat at 8th level. (To get into the Arcane Trickster prestige class you need at minimum 5 levels of wizard to cast 3rd level spells and 3 levels of rogue to get the +2d6 sneak attack, then the 3rd level prestige ability would bring the character level of 8th because of Gestalt)
Racial stuff: all in the base book and Eberron. I also encourage someone to play either an Aasimar, Teifling or Half-Dragon (or even something weirder like a Gnoll or a Werewolf or an Undying). I don’t want LOTS of crazy races BUT I do want/encourage at least 1 (and maybe 2 max).
Wealth: this one I am going to hold up a bit. I think I will only let you start with 500gp to purchase whatever you want (normal gear and equipment, some minor magic) and ALL other gear will be assigned by me depending on your background story and ECL. Otherwise who would ever be able to afford an Air-Gallon
naw I think my initial thought is this… Generally I want the players to have their own abilities and they do not need to rely on equipment (as much, but again their could be an minor artifact in the group).
Action Point Expanded from Unearth Arcana pg. 122-124. I don’t think that stuff is open content so I can’t post them here but I think I can post their ‘names’ so here they are… the first ones were SPECIAL ACTIONS: ‘Activate Class Ability’, ‘Boost Defense’, 'Emulate Feat’, 'Extra Attack', 'Spell Boost', 'Spell Recall', 'Stabilize'. Then there are the IMPROVE FEATS: 'Blind-Fight', 'Combat Expertise', 'Dodge', 'Improve Critical', 'Improved Initiative', 'Metamagic Feat', 'Power Attack', 'Spell Penetration' Also I will be giving bonus points during the game.
Reputation from Unearthed Arcana (good ideas)
ECL up to +3 just ignoring up to three ECL, and giving those without any something else (and if you are a lower ECL then get a smaller bonus of stuff). Again want to make this balanced to a points so this is where we could get some kind of ‘power’ or ‘artifact/magic’ This ‘boosted’ would depend on the ECL. If someone wants a half-dragon, then it is +3, but if the highest is only a +1 well then the bonus does not need to be as much. This is also where I could give special abilities (the Changeling with Chameleon powers, the Warforged with artifacts grafted into this body, the perfect thief or warrior with some special abilities like high level thief abilities or multiattack, etc or someone would get a minor artifact).
* As an example, let’s say that one player is going to be a Half-Dragon (+3ECL) and another is playing a Human. I give the Half-Dragon some magic, etc that would be up to a 3rd or 4th level character (an extra 2,200gp to 3,900gp). The human character just wants more magic, so I could either boost him all the way to that of a 7th level character an extra 18,500gp) or it could be partial bonus OR maybe even maybe a spell that has been cast on him with permanency or a permanent tattoo magic worth so much GP, etc. Grant him a particular magic item that is over that basic limit or a ‘leveling’
Hit Points Max at first level, then…
D4 =3
D6=4
D8=6
D10=8
D12=10
House Rule/Errata I will be using (off the top of my head)…
Stabilize at negative Hit Points = to your Constitution score before death.
Spell Penetration adds +2, and Improved Spell Penetration adds +4 to your roll to overcome Spell Resistance.
Rouges Gallery is Here
'LEAGUE OF THE EXTRAORDINARIES'
Ok so after a long absence I am re-launching this game. I am NOT sure who is all still interested in this game SO first I am going to call for those still interested, and then I will re-intro the world info.
from this list…
Ferrix –Amon changeling Rogue/Telepath
Keia –Azreal Half-celestial male Paladin/War Mage
Biblton – Fury Warforged Monk/Fighter
taltzu52 – Neville Rathbone human male Ranger/Rogue
ShaggySpellsword – Marcus Calvani human male Cleric (of the Silver Flame)/Urban Ranger 4
Blue_Genie – have to re-look through my thread to see what he was going to do… sorry
MatrexsVigil – Enden human male Artificer/Swashbuckler
Slippshade – Bale Kell human male Hexblade/Sorceror
…to reply if they are still interested. After a couple of days I will re-open it to recruiting.
NOW then basic character creations stuff

Character Level: 4th (all classes from PHB 3.5, Eberron, Complete Warrior, Divine, Arcane and from the Expanded Psionic Handbook but only from the SRD as that is all I have access to. Also variant classes from the Unearthed Arcana from pg. 47-58 and the variant Specialist Spellcasters from pg. 47-58 are also all allowed).
Skills and Feats changes: All characters get +2 skill points/level (so 8 at first, 2 points after that) and while I am not changing the skill level max, or changing prohibited skills, cross-classes skills only cost 1pt/rank (so a 4th Paladin/Sorcerer could purchase up to 3 ranks of Spot for 3 skill points). Hero Feats are gained each level, with a bonus feat (for 2) at 1st level (so fourth level characters, with no other bonuses would start with 5 heroic feats).
Attribute Buy: 40 points (remember bonus at 4th level). Nothing below 8 or above 18 without racial adjustments though.
Gestalt: two character classes BUT locked. I will allow players to buy prestige class abilities as feats. The prerequisite for the "feat" is the character level needed to acquire the ability through normal minimum class & prestige class advancement i.e. if your character wanted the "Impromptu Sneak Attack 1/day" ability of the Arcane Trickster (a 3rd level prestige class ability), you'd be able to get it with a feat at 8th level. (To get into the Arcane Trickster prestige class you need at minimum 5 levels of wizard to cast 3rd level spells and 3 levels of rogue to get the +2d6 sneak attack, then the 3rd level prestige ability would bring the character level of 8th because of Gestalt)
Racial stuff: all in the base book and Eberron. I also encourage someone to play either an Aasimar, Teifling or Half-Dragon (or even something weirder like a Gnoll or a Werewolf or an Undying). I don’t want LOTS of crazy races BUT I do want/encourage at least 1 (and maybe 2 max).
Wealth: this one I am going to hold up a bit. I think I will only let you start with 500gp to purchase whatever you want (normal gear and equipment, some minor magic) and ALL other gear will be assigned by me depending on your background story and ECL. Otherwise who would ever be able to afford an Air-Gallon

Action Point Expanded from Unearth Arcana pg. 122-124. I don’t think that stuff is open content so I can’t post them here but I think I can post their ‘names’ so here they are… the first ones were SPECIAL ACTIONS: ‘Activate Class Ability’, ‘Boost Defense’, 'Emulate Feat’, 'Extra Attack', 'Spell Boost', 'Spell Recall', 'Stabilize'. Then there are the IMPROVE FEATS: 'Blind-Fight', 'Combat Expertise', 'Dodge', 'Improve Critical', 'Improved Initiative', 'Metamagic Feat', 'Power Attack', 'Spell Penetration' Also I will be giving bonus points during the game.
Reputation from Unearthed Arcana (good ideas)
ECL up to +3 just ignoring up to three ECL, and giving those without any something else (and if you are a lower ECL then get a smaller bonus of stuff). Again want to make this balanced to a points so this is where we could get some kind of ‘power’ or ‘artifact/magic’ This ‘boosted’ would depend on the ECL. If someone wants a half-dragon, then it is +3, but if the highest is only a +1 well then the bonus does not need to be as much. This is also where I could give special abilities (the Changeling with Chameleon powers, the Warforged with artifacts grafted into this body, the perfect thief or warrior with some special abilities like high level thief abilities or multiattack, etc or someone would get a minor artifact).
* As an example, let’s say that one player is going to be a Half-Dragon (+3ECL) and another is playing a Human. I give the Half-Dragon some magic, etc that would be up to a 3rd or 4th level character (an extra 2,200gp to 3,900gp). The human character just wants more magic, so I could either boost him all the way to that of a 7th level character an extra 18,500gp) or it could be partial bonus OR maybe even maybe a spell that has been cast on him with permanency or a permanent tattoo magic worth so much GP, etc. Grant him a particular magic item that is over that basic limit or a ‘leveling’
Hit Points Max at first level, then…
D4 =3
D6=4
D8=6
D10=8
D12=10
House Rule/Errata I will be using (off the top of my head)…
Stabilize at negative Hit Points = to your Constitution score before death.
Spell Penetration adds +2, and Improved Spell Penetration adds +4 to your roll to overcome Spell Resistance.
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