Energy Substitution & Create Infusion - Answer Found! (Thanks)

mr_accipitres

First Post
I'm hoping someone can tell me where I can find the 3.5 versions of the feats in the title.

I have the 3.0 versions of these feats, but I'm starting a 3.5 campaign soon and I want to be sure that there haven't been any changes.

Thanks in advance for the replies.
 
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Not sure, but Energy Sub. might be in Complete Arcane and Create Infusion could be in the Mastyers of the Wild, out next month.
 


mr_accipitres said:
I'm hoping someone can tell me where I can find the 3.5 versions of the feats in the title.

I have the 3.0 versions of these feats, but I'm starting a 3.5 campaign soon and I want to be sure that there haven't been any changes.

Thanks in advance for the replies.

Energy Substitution is in Complete Arcane. A similar feat appeared in the Ministures Handbook, but the one in Complete Arcane is sort of a blend of the two.

Regarding Create Infusion: I have not seen it revised anywhere yet. However... Complete Arcane also has a sidebar that basically says: If something works in terms of game rules just like an existing type of magic item (ie., has the same activation method, provokes AoOs like the other, treats choosing targets the same way, etc.) then there is no need for a new feat to make this "alternate version" of a standard item. The example given is a potion tile, a small piece of tile that is broken to activate the magic, which affects the user.

Infusions are essentially potions in a form that animals can use. Thus, there is no need for a Create Infusions feat. You could just make Infusions a variant form of potion and let one feat cover both.
 

Thanks for the replies everyone.

I'll look into the Complete Arcane book and probably take Silveras' suggestion regarding multiple uses of the Brew Potion feat.
 

There is one difference: Brew Potion lets you brew potions of spells up to level 3 or 4, on the other hand you can create infusions of level 9 with the other feat. So there is a significant difference.

Vraister
 

Vraister said:
There is one difference: Brew Potion lets you brew potions of spells up to level 3 or 4, on the other hand you can create infusions of level 9 with the other feat. So there is a significant difference.

Not to mention, potions are limited to spells that target a creature, and always affect the user.

You can make an infusion of Flame Strike or Summon Nature's Ally IV or Move Earth, if you want.

And unlike potions, infusions can only be activated by characters with the spell on their list.

Infusions behave a whole lot more like scrolls than potions... with the exceptions that they're always a standard action to activate, regardless of the spell's casting time; they'e activated by eating, not reading; and they only work for divine spells.

-Hyp.
 

Hypersmurf said:
Not to mention, potions are limited to spells that target a creature, and always affect the user.

You can make an infusion of Flame Strike or Summon Nature's Ally IV or Move Earth, if you want.

And unlike potions, infusions can only be activated by characters with the spell on their list.

Infusions behave a whole lot more like scrolls than potions... with the exceptions that they're always a standard action to activate, regardless of the spell's casting time; they'e activated by eating, not reading; and they only work for divine spells.

-Hyp.

Quite true. I just re-checked Masters of the Wild, and that is indeed the case. Infusions are much closer to Scrolls than to Potions.

I guess the question then becomes "Is treating Infusions as a variant form of Scroll (instead of Potion) close enough ?"

[Edit: And, of course, there is no *requirement* to make any change at all. The last I heard, Wizards' policy was that they were revising what needed to be fixed; if something was not revised, it should work fine "as-is". Only some Organized Play venues (Living Greyhawk, for example) are removing material that has not been revised, as far as I know. ]
 
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Silveras said:
[Edit: And, of course, there is no *requirement* to make any change at all. The last I heard, Wizards' policy was that they were revising what needed to be fixed; if something was not revised, it should work fine "as-is". Only some Organized Play venues (Living Greyhawk, for example) are removing material that has not been revised, as far as I know. ]

Frankly, infusions as written were horribly, horribly wrong. As hyp suggested - always a standard action, all spells etc etc.

Treat them as scrolls except for activation method (eat them instead of reading them), and you can't go wrong. It works, and they don't break the game.
 

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