Aluvial
Explorer
I have the idea for a new 10 level Prestige Class.
I have three names pending....
A) Sphere Mage (boring)
B) Sphere Savant (I think this is my favorite)
C) Scion of the Sphere (Maybe to fancy)
You can vote on them if/when you comment.
I don't have a flavor text right now, just the basics.
The Sphere Savant (SS from here in) is essentially a high level arcane caster who has better manipulation of Spheres, Orbs, Balls, Eyes, and Globes (maybe spherical bursts). Essentially anything spherical. Most of the Orb and Sphere spells require that you spend a movement portion of your round to manipulate the spell effect (if it can move). My idea is of a mage who has a bunch of whirling spheres around him, who can control (a number of them) at will; to protect himself, or to lash out at enemies.
Since this is a really, really specific case, and I wanted the mage to be allowed a number of specials, I tried to make the requisites harder to obtain.
The most important aspect of this class is that the arcane caster is able to achieve one level of spell casting for each of the ten levels of the prestige class.
Here are some of the basics so far, I plan on changing the ideas around as I get feedback and then do a final workup with flavor text. This is the first time I've tried to design a Prestige Class so bare with me...
Hit Dice: d4
Requisites:
Ability: Intelligence 15
Skills: Knowledge Arcana: 9 ranks, Knowledge Geometry: 5 ranks, Spellcraft: 7 ranks.
Feats: Any two Metamagic feats
Spells: Ability to cast 5th level arcane spells, must have any 3 "sphere" or "orb" spells.
(I originally thought that the mage might have to have at least one spherical spell for each spell level 1 through 5, but I'm not sure)
I'm not sure how to create a table so I'm skipping BAB, Saves, and Spellcasting
The BAB and Saves are just like any other wizard/sorcerer class
BAB
+0 at 1st
+1 at 2nd
+1 at 3rd
....
+4 at 9th
+5 at 10th
Saves follow the one good save (Will)
Spellcasting is +1 spell level of existing class per level of Sphere Savant prestige class.
Here are the special abilities.
1st--Sphere Control. (Control number of spheres/orbs that move up to your Int modifier as a free action) ((This is the most important aspect that I wanted for the PC))
2nd--Book of Geometry. (Same as Geomancer from Complete Arcane, p. 46) (Basically instead of pages of spells, each spell is in geometric notation and only takes up one page. This reduces the cost of the spellbook and makes it harder for other arcane casters to read.)
3rd--Sphere Focus +1, Sphere Defense +1. (Basically a +1 (focus) to DC's of the SS's spherical spells and a +1 (defense) to Saves against spells of a spherical nature.)
4th--A bonus Metamagic Feat.
5th--Sphere Mastery. (This is the tough one, I basically need help here!) (I thought sphere mastery would be control of all movable spherical spells cast as a free action.)
I don't know if I should just put something else for 5th....
6th--Sphere Focus +2, Sphere Defense +2. (As above)
7th--Enlarge Sphere. (This special would allow the SS to double the sphere's dimensions. My idea would be that the SS could double the dimensions 1 per round, and as many spheres as he has a modifier to his Intelligence. He could double spheres up to his Intelligence modifier, once per day.)
This was basically the other BIG idea that I wanted for this class. It gives a metamagic feat for free to all of the spherical spells... it might be too much...?
8th--A bonus Metamagic Feat.
9th--Sphere Focus +3, Sphere Defense +3. (As above)
10th--Sphere of Annihilation (w/ save) OR Sphere of Ultimate Destruction (from Complete Arcane). (Either one of these options. I originally thought the Sphere Savant would be able to temporarily summon a Sphere of Annihilation, once a month?, to control, and then give a Fort save if it touched an opponent. I'd use all the other control rules as written for the artifact version. That's when I began to wonder if it were too powerful. I then came across the 9th level spell Sphere of Ultimate Destruction, which does 2d6 per caster level, Fort save for partial, 5d6.)
I suppose either would work, I was going for one of those 'kill em all' types for the major 10th level special. Let me know what you think!
So, that's it so far. I take criticism pretty well. Remember that this was my very first stab at a Prestige Class.
What do you guys think?
Thanks,
Aluvial
I have three names pending....
A) Sphere Mage (boring)
B) Sphere Savant (I think this is my favorite)
C) Scion of the Sphere (Maybe to fancy)
You can vote on them if/when you comment.
I don't have a flavor text right now, just the basics.
The Sphere Savant (SS from here in) is essentially a high level arcane caster who has better manipulation of Spheres, Orbs, Balls, Eyes, and Globes (maybe spherical bursts). Essentially anything spherical. Most of the Orb and Sphere spells require that you spend a movement portion of your round to manipulate the spell effect (if it can move). My idea is of a mage who has a bunch of whirling spheres around him, who can control (a number of them) at will; to protect himself, or to lash out at enemies.
Since this is a really, really specific case, and I wanted the mage to be allowed a number of specials, I tried to make the requisites harder to obtain.
The most important aspect of this class is that the arcane caster is able to achieve one level of spell casting for each of the ten levels of the prestige class.
Here are some of the basics so far, I plan on changing the ideas around as I get feedback and then do a final workup with flavor text. This is the first time I've tried to design a Prestige Class so bare with me...
Hit Dice: d4
Requisites:
Ability: Intelligence 15
Skills: Knowledge Arcana: 9 ranks, Knowledge Geometry: 5 ranks, Spellcraft: 7 ranks.
Feats: Any two Metamagic feats
Spells: Ability to cast 5th level arcane spells, must have any 3 "sphere" or "orb" spells.
(I originally thought that the mage might have to have at least one spherical spell for each spell level 1 through 5, but I'm not sure)
I'm not sure how to create a table so I'm skipping BAB, Saves, and Spellcasting
The BAB and Saves are just like any other wizard/sorcerer class
BAB
+0 at 1st
+1 at 2nd
+1 at 3rd
....
+4 at 9th
+5 at 10th
Saves follow the one good save (Will)
Spellcasting is +1 spell level of existing class per level of Sphere Savant prestige class.
Here are the special abilities.
1st--Sphere Control. (Control number of spheres/orbs that move up to your Int modifier as a free action) ((This is the most important aspect that I wanted for the PC))
2nd--Book of Geometry. (Same as Geomancer from Complete Arcane, p. 46) (Basically instead of pages of spells, each spell is in geometric notation and only takes up one page. This reduces the cost of the spellbook and makes it harder for other arcane casters to read.)
3rd--Sphere Focus +1, Sphere Defense +1. (Basically a +1 (focus) to DC's of the SS's spherical spells and a +1 (defense) to Saves against spells of a spherical nature.)
4th--A bonus Metamagic Feat.
5th--Sphere Mastery. (This is the tough one, I basically need help here!) (I thought sphere mastery would be control of all movable spherical spells cast as a free action.)
I don't know if I should just put something else for 5th....
6th--Sphere Focus +2, Sphere Defense +2. (As above)
7th--Enlarge Sphere. (This special would allow the SS to double the sphere's dimensions. My idea would be that the SS could double the dimensions 1 per round, and as many spheres as he has a modifier to his Intelligence. He could double spheres up to his Intelligence modifier, once per day.)
This was basically the other BIG idea that I wanted for this class. It gives a metamagic feat for free to all of the spherical spells... it might be too much...?
8th--A bonus Metamagic Feat.
9th--Sphere Focus +3, Sphere Defense +3. (As above)
10th--Sphere of Annihilation (w/ save) OR Sphere of Ultimate Destruction (from Complete Arcane). (Either one of these options. I originally thought the Sphere Savant would be able to temporarily summon a Sphere of Annihilation, once a month?, to control, and then give a Fort save if it touched an opponent. I'd use all the other control rules as written for the artifact version. That's when I began to wonder if it were too powerful. I then came across the 9th level spell Sphere of Ultimate Destruction, which does 2d6 per caster level, Fort save for partial, 5d6.)
I suppose either would work, I was going for one of those 'kill em all' types for the major 10th level special. Let me know what you think!
So, that's it so far. I take criticism pretty well. Remember that this was my very first stab at a Prestige Class.
What do you guys think?
Thanks,
Aluvial
Last edited: