Quickleaf
Legend
When the PCs become strangers in a strange land, how do you handle what they know about the new culture? Before getting there? After they arrive?
Do they need to acclimate Knowledge skills? All knowledges or just some? For example, does knowledge (arcana, nature, engineering) apply no matter where you go? Do you need to take knowledge (local, geography, history, nobility, religion) for each nation?
To recognize local customs, should the DC be the same no matter the skill check? In other words, to recognize the same custom, is it as easy with Bardic Knowledge or Gather Information as it is with Knowledge (local) or Knowledge (geography)? Should a player about to make a breach of etiquette automatically get a chance to stop themself with a skill check (like making a Spot check unconsciously), or should the player have to ask the GM?
How do you run a game where your players come to a foreign country?
Do they need to acclimate Knowledge skills? All knowledges or just some? For example, does knowledge (arcana, nature, engineering) apply no matter where you go? Do you need to take knowledge (local, geography, history, nobility, religion) for each nation?
To recognize local customs, should the DC be the same no matter the skill check? In other words, to recognize the same custom, is it as easy with Bardic Knowledge or Gather Information as it is with Knowledge (local) or Knowledge (geography)? Should a player about to make a breach of etiquette automatically get a chance to stop themself with a skill check (like making a Spot check unconsciously), or should the player have to ask the GM?
How do you run a game where your players come to a foreign country?