Mark
CreativeMountainGames.com
Thanks to Art (NeghVar), we have badges for the game. You can grab one here and print it out for your usage. If anyone can print out a couple of sets from the PDF (which contains 8 badges) for folks who don't have the chance or capability to print out their own, I'd appreciate it.
Gameday Badge Large
Gameday Badge Small
Gameday Badge Set
We've got a handful of seats left at the tables that already have games but we've still got a couple of tables per slot that aren't yet occupied and could have completely NEW games added. Just post here and let me know how you would like to participate!!!
Location-
Games Plus ( http://www.games-plus.com )
101 W Prospect Ave
Mount Prospect, Illinois 60056
(847) 577-9656
Hosts: Curt Duval & Jeff Swegler (owners)
Schedule-
Breakfast (Slot Nul) - To be held from 8:30AM to 9:45AM at Little America (#6 on the Gameday Map)-
Here are a couple of maps I have gathered and altered to make finding the place (once you get in the vicinity) a bit easier...
1. Train Station
2. Games Plus (Gameday location)
3. (Gail's) Old Carriage (Pancake House)
4. Sam's Pub (Perhaps for after the Gameday?)
5. Starbucks (There are probably a few more...)
6. Little America (Our breakfast place)
7. Jake's Pizza (Gaming and pizza? Unheard of...)
8. Pickerman's (for sandwiches and such)
9. Ye Olde Town Inn (...for lunch...?)
10. Ye Ole Barber Shoppe (Haircut...?)
11. Italian Beef (...alternate lunch spot...?)
12. Japanese Cuisine (...alternate lunch spot...?)
13. Submarine Express (...alternate lunch spot...?)
Here's an aerial photo of the above map...
http://www.mapquest.com - MapQuest : Driving Directions, Maps & Live Traffic Reports
Here's a list of the people who have said they will likely be at breakfast before the Gameday-
Slot One - 10AM to 2:30PM
Game 1 - D&D3E Her Eye, the Moon (d20 CMG Module)
Summary - Coming soon...
DM - Mark
Seats - 4 (1 seat left)
Game 2 - Star Wars RPG "Cutting Out"
Summary - The Imperial frigate Pilogar Badge has cornered a Rebel privateer that has recently been harrying bacta shipments along the Shapani Bypass. A small squad of Imperial Commandos must sneak into the asteroid belt that this enemy vessel is hiding within, capture it and rendevous safely with the frigate. An original adventure inspired by the "Horatio Hornblower" novels written by C.S. Forester.
GM - Jack Haggerty
Seats - 5 players. (1 seat left)
Game 3 - Deadlands (Original Rules)
GM - Mark Plemmons
Summary - Strap on yer six-guns, bless yer crosses, and kiss yer horses goodbye! It's cowboys vs. cultists, men vs. magic, and heroes vs the horrific! Journey back into a Wild West unlike any you've heard of before! Deadlands: The Weird West is run by a GM with three years of Deadlands-specific experience. Players may choose from a large assortment of pre-generated characters, or come prepared with a character of their own (per GM approval).
Seats - 6
Game 4 - D&D3E Psionics "Of Sound Mind"
Summary - a D&D Psionics adventure by the ENBoards' resident "superjudge" Kevin "P-Kitty" Kulp, GMed by a slightly crazed teenager with a 40-year-old's voice.
GM - Trevalon Moonleirion
Seats - 6 (Full)
Game 5 - Marvel SAGA Superheroes "The Boston Beacons!"
Summary - Everyone's favorite East Coast superhero team finds that throwing the book at criminals isn't always as easy as they'd like it to be. Seven pre-generated characters, rules taught, and superhero butt-kicking guaranteed!
GM - Piratecat
Seats - 5-7 (Full)
Game 6 - Dragonstar
GM - d20Dwarf
Seats - 6
Slot Two - 3:30PM to 9PM (or later...)
Game 1 - D&D3E Vexed at the Vineyard (d20 CMG Module)
Summary - A formerly-successful vineyard, lying at the juncture of three counties in the Kingdom of Toeffrus, is up for grabs since the family has been mysteriously wiped out and left no provision for the estate. The heads of the two counties and two private interests are each sending a group to uncover the mystery and lay claim to the vinyard... Or whatever it might say in their secret orders! (Each player will handle a pre-generated tenth level character with a cohort and hired patrol. We'll move this game to one of the high-top, minis tables but it will involve more than just combat.)
GM - Mark
Seats - 4 (Full)
Game 2 - d20 Call of Cthulhu
Summary - Summer in Milwaukee. Cultural festivals, brewery tours, and fishing on Lake Michigan. There are no more cannibalistic serial killers, philandering mayors, or immoral archbishops to vanquish. What could possibly disturb your summer recreation? Certainly not a missing child, a strange art exhibit, or the hottest eatery in town.... (A Call of Cthulhu d20 adventure for Investigators with some experience.)
GM - Barendd Nobeard (run in the side room)
Seats - 6 (1 seat left)
Game 3 - Star Wars RPG "Seven Jedi"
Summary - In the early days of the Republic when the Jedi were young, a poor colony, far out on the frontier of the Outer Rim, is besieged by pirates. With little to offer for reward, they hire seven out-of-luck Jedi to defend them. An original adventure based on the film "Seven Samurai", by Akira Kurosawa.
GM - Jack Haggerty
Seats - 7 players. (No experience necessary. Contact Jack for character generation guidelines, or use a pre-generated character.)
Game 4 - D&D3E "Sedition"
Summary - Adventurers are asked to investigate raids on merchants near a small town along a vital trade route. Characters of 8th level (non-evil) will be provided. Bring your wits and your weapons, as not all is as it seems. Players can request a character concept, so that a character fitting that concept can be provided for the adventure.
GM - William Ronald
Seats - 6 (2 seats left)
Game 5 - Feng Shui "The Eleventh Commandment"
Summary - Remo Williams is dead. You have been recruited by an organization that doesn't exist to take his place, to be The Destroyer, to be the 11th Commandment: "Thou shalt not get away with it." When Remo's killer shows up in the heart of a New Jersey city, bringing the stench of corruption, crime and drugs with him, it's an opportunity for the operatives of C.U.R.E. to do what they do best: take him out. Rules taught, seven players, PCs provided.
GM - Piratecat
Seats - 5-7 (Full)
Don't forget that these slots are for six regular game tables. There are also two large and one small 'minis' tables (and they have stools) that could be used (even for regular games!)
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Gameday Badge Large
Gameday Badge Small
Gameday Badge Set
We've got a handful of seats left at the tables that already have games but we've still got a couple of tables per slot that aren't yet occupied and could have completely NEW games added. Just post here and let me know how you would like to participate!!!
Location-
Games Plus ( http://www.games-plus.com )
101 W Prospect Ave
Mount Prospect, Illinois 60056
(847) 577-9656
Hosts: Curt Duval & Jeff Swegler (owners)
Schedule-
Breakfast (Slot Nul) - To be held from 8:30AM to 9:45AM at Little America (#6 on the Gameday Map)-
Here are a couple of maps I have gathered and altered to make finding the place (once you get in the vicinity) a bit easier...

1. Train Station
2. Games Plus (Gameday location)
3. (Gail's) Old Carriage (Pancake House)
4. Sam's Pub (Perhaps for after the Gameday?)
5. Starbucks (There are probably a few more...)
6. Little America (Our breakfast place)
7. Jake's Pizza (Gaming and pizza? Unheard of...)
8. Pickerman's (for sandwiches and such)
9. Ye Olde Town Inn (...for lunch...?)
10. Ye Ole Barber Shoppe (Haircut...?)
11. Italian Beef (...alternate lunch spot...?)
12. Japanese Cuisine (...alternate lunch spot...?)
13. Submarine Express (...alternate lunch spot...?)
Here's an aerial photo of the above map...

http://www.mapquest.com - MapQuest : Driving Directions, Maps & Live Traffic Reports
Here's a list of the people who have said they will likely be at breakfast before the Gameday-
- 1. Mark
2. NeghVar
3. d20 Dwarf
4. Barendd Nobeard
5. Roland Delacroix
6. omokage
7. Trevalon Moonleirion
8. Fayredeth
9. Vogless
10. Jack Haggerty
11. William Ronald
12. Piratecat
13. thalmin
14. ghettognome
15. MattB
16. Jade Falcon
17. pat_b
18. Wulf Ratbane
19. Dinkeldog
20. Word
21.
22.
23.
24.
25.
Slot One - 10AM to 2:30PM
Game 1 - D&D3E Her Eye, the Moon (d20 CMG Module)
Summary - Coming soon...
DM - Mark
Seats - 4 (1 seat left)
- 1. omokage
2. Shadeus
3. William Ronald
4. Word
Game 2 - Star Wars RPG "Cutting Out"
Summary - The Imperial frigate Pilogar Badge has cornered a Rebel privateer that has recently been harrying bacta shipments along the Shapani Bypass. A small squad of Imperial Commandos must sneak into the asteroid belt that this enemy vessel is hiding within, capture it and rendevous safely with the frigate. An original adventure inspired by the "Horatio Hornblower" novels written by C.S. Forester.
GM - Jack Haggerty
Seats - 5 players. (1 seat left)
- 1. Kid Charlemagne
2. DocMoriartty
3. MattB (CToe)
4. Barrel Rider
5.
Game 3 - Deadlands (Original Rules)
GM - Mark Plemmons
Summary - Strap on yer six-guns, bless yer crosses, and kiss yer horses goodbye! It's cowboys vs. cultists, men vs. magic, and heroes vs the horrific! Journey back into a Wild West unlike any you've heard of before! Deadlands: The Weird West is run by a GM with three years of Deadlands-specific experience. Players may choose from a large assortment of pre-generated characters, or come prepared with a character of their own (per GM approval).
Seats - 6
- 1. nilus
2. xcomunik8
3. Barendd Nobeard
4. Akkis
5. Ryan P
6.
Game 4 - D&D3E Psionics "Of Sound Mind"
Summary - a D&D Psionics adventure by the ENBoards' resident "superjudge" Kevin "P-Kitty" Kulp, GMed by a slightly crazed teenager with a 40-year-old's voice.
GM - Trevalon Moonleirion
Seats - 6 (Full)
- 1. Fayredeth
2. Eridanis
3. Roland Delacroix
4. Darkness8Me
5. Funkykat78
6. Rickg
Game 5 - Marvel SAGA Superheroes "The Boston Beacons!"
Summary - Everyone's favorite East Coast superhero team finds that throwing the book at criminals isn't always as easy as they'd like it to be. Seven pre-generated characters, rules taught, and superhero butt-kicking guaranteed!
GM - Piratecat
Seats - 5-7 (Full)
- 1. Baron Von Starblade
2. Eric Noah
3. Dinkeldog
4. Sebastian
5. A2Z
6. plbuck (pat_b)
7. thalmin
Game 6 - Dragonstar
GM - d20Dwarf
Seats - 6
- 1. ronin
2. ghettognome
3. Brad
4. Mike
5. Nick
6. Dave
Slot Two - 3:30PM to 9PM (or later...)
Game 1 - D&D3E Vexed at the Vineyard (d20 CMG Module)
Summary - A formerly-successful vineyard, lying at the juncture of three counties in the Kingdom of Toeffrus, is up for grabs since the family has been mysteriously wiped out and left no provision for the estate. The heads of the two counties and two private interests are each sending a group to uncover the mystery and lay claim to the vinyard... Or whatever it might say in their secret orders! (Each player will handle a pre-generated tenth level character with a cohort and hired patrol. We'll move this game to one of the high-top, minis tables but it will involve more than just combat.)
GM - Mark
Seats - 4 (Full)
- 1. d20 Dwarf
2. MattB (CToe)
3. Eric Noah
4. ghettognome
Game 2 - d20 Call of Cthulhu
Summary - Summer in Milwaukee. Cultural festivals, brewery tours, and fishing on Lake Michigan. There are no more cannibalistic serial killers, philandering mayors, or immoral archbishops to vanquish. What could possibly disturb your summer recreation? Certainly not a missing child, a strange art exhibit, or the hottest eatery in town.... (A Call of Cthulhu d20 adventure for Investigators with some experience.)
GM - Barendd Nobeard (run in the side room)
Seats - 6 (1 seat left)
- 1. Roland Delacroix
2. Vogless
3. NeghVar
4. omokage
5. Mark Plemmons
6. Akkis
Game 3 - Star Wars RPG "Seven Jedi"
Summary - In the early days of the Republic when the Jedi were young, a poor colony, far out on the frontier of the Outer Rim, is besieged by pirates. With little to offer for reward, they hire seven out-of-luck Jedi to defend them. An original adventure based on the film "Seven Samurai", by Akira Kurosawa.
GM - Jack Haggerty
Seats - 7 players. (No experience necessary. Contact Jack for character generation guidelines, or use a pre-generated character.)
- 1. Darkness8Me
2. Dinkeldog
3. pat_b
4. A2Z
5. Wulf Ratbane
6. DocMoriartty
7. nilus
Game 4 - D&D3E "Sedition"
Summary - Adventurers are asked to investigate raids on merchants near a small town along a vital trade route. Characters of 8th level (non-evil) will be provided. Bring your wits and your weapons, as not all is as it seems. Players can request a character concept, so that a character fitting that concept can be provided for the adventure.
GM - William Ronald
Seats - 6 (2 seats left)
- 1. Fayredeth Meadowstar
2. thalmin
3. Barrel Rider
4.
5.
6.
Game 5 - Feng Shui "The Eleventh Commandment"
Summary - Remo Williams is dead. You have been recruited by an organization that doesn't exist to take his place, to be The Destroyer, to be the 11th Commandment: "Thou shalt not get away with it." When Remo's killer shows up in the heart of a New Jersey city, bringing the stench of corruption, crime and drugs with him, it's an opportunity for the operatives of C.U.R.E. to do what they do best: take him out. Rules taught, seven players, PCs provided.
GM - Piratecat
Seats - 5-7 (Full)
- 1. Painfully
2. Baron Von Starblade
3. Eridanis
4. Kid Charlemagne
5. Sebastian
6. Funkykat78
7. Trevalon
Don't forget that these slots are for six regular game tables. There are also two large and one small 'minis' tables (and they have stools) that could be used (even for regular games!)
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