OOC for on the Merchant's road. (RE-STARTING the Game!! CLOSED)

ToddSchumacher

I like to draw!
Hey all,

Looking to start 5 first level characters in the Silver Marches. Abilitties purchasaed with point-buy 28 points. You can use any material from the following sources: The core books, FRCS, and Magic of Faerun. That's all I own.

EDIT: PLEASE goto the end of the thread for current information on the re-start.


Questions? Comments?

Cheers,
 
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Aravalir Celincoer

Aravalir Celincoer
Male Sun Elf Pal1 of Sune, LG
Region: Silverymoon
131 yrs. old, 5 ft. 0 in., 128 lbs.

S 10, D 14, C 10, I 14, W 14, Ch 14
HP 10, AC 15 (+2 Dex, +3 Studded Leather)

Fort +4 (+2 Pal), Ref +4 (+2 Dex, +2 Pal), Will +4 (+2 Wis, +2 Pal)
Init +2 (+2 Dex), Speed 20 ft.
BAB +1 melee/+3 ranged/+1 unarmed
Armor Check -1 (-1 Studded Leather)
Spell Failure 15%

Skills and Feats: Climb -1 (No Ranks, Armor -1), Concentration +4 (4 Ranks, Con +0), Heal +4 (2 Ranks, Wis +2), Hide +2 (1 Rank CC, Dex +2, Armor -1), Jump -1 (No Ranks, Armor -1), Knowledge/History +4 (2 Ranks CC, +2 Int), Knowledge/Religion +4 (2 Ranks, +2 Int), Listen +4 (Elf +2, Wis +2), Move Silently +2 (1 Rank CC, Dex +2, Armor -1), Search +4 (Int +2, Elf +2), Spot +4 (Wis +2, Elf +2); Weapon Finesse (Rapier).

Automatic Languages: Elven, Common, Chondathan, Illuskan
Bonus Languages (2 Int): Midani, Celestial

MW Rapier +4/1d6/18-20/x2 (Piercing) [Regional Equip. Pkg.]
Shortbow +3/1d6/20/x3/60 ft. (20 Arrows, Piercing)
Dagger (4) +1/1d4/19-20/x2 or +3/1d4/19-20/x2/10 ft. (Piercing)
[2 daggers in belt, one in left boot, one on left forearm]
Scimitar +1/1d6/18-20/x2 (Slashing)
[Armor Proficiency: Light, Medium, Heavy, Shield; Weapon Proficiency: Simple, Martial.]

Equipment: Studded Leather Armor, Traveler's Outfit, Backpack (Bedroll, MW Chess Set, 6 Sunrods, Silver Holy Symbol of Sune), Potion Belt, Belt Pouch (11 gp) [Carrying Capacity 100 lbs., Carried 56 lbs., Load: Medium.]

Special Abilities: Immunity to magic sleep spells, +2 racial bonus to saves vs. Enchantment spells and effects, low light vision, elven weapon proficiencies, +2 racial bonus to Listen/Spot/Search, Secret door proximity (5 ft.) search check; Detect Evil at will, Divine Grace, Lay on Hands 2 hp/day, Divine Health

History: Aravalir, born and raised in Silverymoon, is the only child of a pair of Sun Elf artisans (a sculptor and a glazier). Most of his younger years were spent wandering the city, popping in and out of the various conservatories, libraries, and parks. Sometime around the time he was 50 or so, he and his parents packed up and moved to Athkatla in order to open another shop. The crass commercialism of the inhabitants bothered Aravalir, but the sheer variety of items that came into the city from the rest of the world (Zakhara, Maztica, Kara Tur) astounded him.

After some 50 odd years in Amn, he was bitten by wanderlust, joining on as a caravan guard with a Zakharan caravan heading north to Baldur's Gate and Waterdeep (where he picked up the language Midani). He trained with some of the other guards there, both to get himself in shape physically and also to work on his swordsmanship (he would never in a million years consider himself a fencer, as that would be fairly insulting to people who could indeed fence. At best, Aravalir is a passable swordsman).

After passing through Baldur's Gate, the caravan headed north to Waterdeep along the Trade Way, only to be ambushed by a group of hobgoblins and human mercenaries near the Troll Claws. There were few major casualties, but a misplaced spell from one of the human mercs ended up setting a few of the wagons on fire, destroying many of the goods inside (some paintings, woodcarvings, rugs, etc.). The rest of the trip was uneventful, and Aravalir took, in addition to a modest sum of gold, a fine ebony and ivory chess set as payment. The careless destruction of the art depressed Aravalir, and eventually he found himself looking into Waterdhavian libraries studying the History of Art in the North and the Silver Marches, focusing on lost paintings and sculptures (and other similar things).

His studies eventually brought himself to Waterdeep's Temple of Sune, where he dedicated himself to finding and retrieving lost treasures, particularly pieces of art. After spending about 25 years in meditation and purification, something which most of the Sunites found a little bit too serious, he set back out to Silverymoon. Joining up with the temple there, he started to train as a paladin in service of Sune, managing to alienate some of his more traditional peers when he forsake heavier armor and most martial weapons in favor of a personal aesthetic choice, feeling that heavy arms and armor impeded mobility and were impractical for long term adventuring.

Description: Short for an elf, Aravalir has blakc hair, green eyes, and bronze skin. All of his equipment is shiny, new, and well-maintained. Aravalir himself resembles his equipment in that he keeps himself trim and neat at all times. Although not the best looking elf (slightly above average in the attractiveness category, but nothing to write home about at the same time), he makes up for anything he might lack in appearance with his presentation (good posture, smooth walking, etc.).

[Edited to add languages and history. Changed Feat: Blooded swapped out for Weapon Finesse (rapier). Changed Skill: dropped 2 ranks of Knowledge/Religion and 2 ranks of Heal to add 2 ranks CC of Knowledge/History]

[Edited to add Description.]

Best,
tKL
 
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Greeting, thanks for playing.

Azuth for a Paladin seems an interesting choice. Torm or Tyr would be the normal choices I think, but you may want to consider Sune as well.
 

ToddSchumacher said:
Greeting, thanks for playing.

Azuth for a Paladin seems an interesting choice. Torm or Tyr would be the normal choices I think, but you may want to consider Sune as well.

Sune might be perfect for what I'm aiming at with this. I'll fix the PC now. Thanks, Todd.

Best,
tKL
 


reapersaurus said:
a MW chess set!
That's great!

What kind of bonuses does it provide, I'm wondering.

Todd - how much starting cash are you offering? :)

Hi, Reaper. :) The MW chess set is actually the fine chess set from the FRCS. No bonuses, but I've been thinking about Bergman's The Seventh Seal a bit today, so I wanted a knightly figure with a chess set. I guess I just wanted an aesthetically pleasing set (according to the FRCS, standard fine chess sets have ebony and ivory pieces and a marble board). I ran with the starting cash from the PHB for Aravalir.

Best,
tKL
 

Aravalir looks great, and I love the chess set (I've got to work that in the adventure somehow).

I'm starting with standard cash, plus regonal equipment.

I'm thinking...to get the ball rolling so to speak...All the players know each other (at the very least respect each other) and have formed a group already. Details I'll leave to you. As soon as I get four players, I'll start the Adventure thread. You, as a party will be starting along Evermoor Way traveling from Everlund and are halfway to Olsten's Hold. It is early spring. Details to follow.
 

I'd be really interested in playing a human ranger from the hordelands, unfortunately I don't have the FRCS with me, so if you could tell me what my regional gear is I'll get the stat stuff done quickly. Thanks much.
 

JohnClark said:
I'd be really interested in playing a human ranger from the hordelands, unfortunately I don't have the FRCS with me, so if you could tell me what my regional gear is I'll get the stat stuff done quickly. Thanks much.

A masterwork composite shortbow or Light warhorse, bit and bridle, millitary saddle, and studed leather barding
 

Wouldn't mind playing a Dwarven rogue ahem I mean trapmaker/X-bow mercenary...

What's the regional eqpt package for this type of character? Hope I can do minor tweaking...
 

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