the Jester
Legend
Gossamer
Large Monstrous Humanoid
Hit Dice: 4d8 (14 hp)
Initiative: +0
Speed: 30’
AC: 13 (-1 size, +4 natural)
Attacks: Slam +6 melee
Damage: Slam 1d6+4
Face/Reach: 5’x5’/10’
Special Attacks: Improved grab, constrict 2d4+4
Special Qualities: Tangle, resistances, vulnerabilities
Saves: Fort +1, Ref +3, Will +0
Abilities: Str 16, Dex 11, Con 10, Int 4, Wis 4, Cha 6
Skills: (10 skill points)Animal Empathy +6, Handle Animal +3
Feats: Skill Focus (Animal Empathy)
Climate/Terrain: Any cold land
Organization: Solitary, pair, band (3-8) or tribe (9-16)
Challenge Rating: 2
Treasure: Half standard
Alignment: Usually neutral
Advancement Range: 5-8 HD (large), 9-12 HD (huge)
Description: The gossamer, or hair beast, is a strange, 9’ high creature that appears to be made entirely of hair except for a small pair of feet. It is extremely lightweight, weighing only about 80 lbs. It has two upper limbs that are so hairy that they too appear to be made strictly of hair.
Combat: A gossamer does not seek battle but if threatened will fight back with its slam attack. If it can, it will grab victims and try to constrict them in its hairy strands.
Improved Grab (Ex): The gossamer can use its improved grab ability if it hits with its slam attack. If it gets a hold it can immediately constrict. Furthermore, once a hair beast gets a hold on a victim of medium or smaller size, it can transfer it to its hairy body as a move-equivalent action, freeing its arm to strike again. A gossamer can hold up to one medium, two small, four tiny, etc. creatures and suffers none of the penalties for grappling once it has transferred the creature to its body.
Tangle (Ex): Any weapon that strikes a gossamer may become tangled in its thick hair. If the wielder fails a Ref save, DC12, the weapon is yanked free from its grasp. A creature striking the hair beast with a natural weapon must also make a Reflex save or be tangled in it, essentially grappled (though the hair beast may not constrict a creature it has tangled). It takes a successful opposed grapple check for a creature to free itself from the tangle; freeing a weapon requires that the weapon first be grabbed and then a successful opposed grapple check must be made.
Resistances (Ex): Due to its hairy nature, a hair beast has cold resistance 15. Furthermore, it takes only half damage from all weapon and natural weapon attacks.
Vulnerabilities (Ex): A gossamer is exceptionally vulnerable to fire and suffers double damage from it, unless a saving throw is allowed for half damage (in which case it suffers half damage on a successful save or double damage on a failed save). If a hair beast is killed by fire, it burns away as if disintegrated. A gossamer is also extremely vulnerable to attack by scissors and clippers, suffering double damage from them.
More for fun than anything....
[edited to change name and add scissors and clippers vulnerability]
Large Monstrous Humanoid
Hit Dice: 4d8 (14 hp)
Initiative: +0
Speed: 30’
AC: 13 (-1 size, +4 natural)
Attacks: Slam +6 melee
Damage: Slam 1d6+4
Face/Reach: 5’x5’/10’
Special Attacks: Improved grab, constrict 2d4+4
Special Qualities: Tangle, resistances, vulnerabilities
Saves: Fort +1, Ref +3, Will +0
Abilities: Str 16, Dex 11, Con 10, Int 4, Wis 4, Cha 6
Skills: (10 skill points)Animal Empathy +6, Handle Animal +3
Feats: Skill Focus (Animal Empathy)
Climate/Terrain: Any cold land
Organization: Solitary, pair, band (3-8) or tribe (9-16)
Challenge Rating: 2
Treasure: Half standard
Alignment: Usually neutral
Advancement Range: 5-8 HD (large), 9-12 HD (huge)
Description: The gossamer, or hair beast, is a strange, 9’ high creature that appears to be made entirely of hair except for a small pair of feet. It is extremely lightweight, weighing only about 80 lbs. It has two upper limbs that are so hairy that they too appear to be made strictly of hair.
Combat: A gossamer does not seek battle but if threatened will fight back with its slam attack. If it can, it will grab victims and try to constrict them in its hairy strands.
Improved Grab (Ex): The gossamer can use its improved grab ability if it hits with its slam attack. If it gets a hold it can immediately constrict. Furthermore, once a hair beast gets a hold on a victim of medium or smaller size, it can transfer it to its hairy body as a move-equivalent action, freeing its arm to strike again. A gossamer can hold up to one medium, two small, four tiny, etc. creatures and suffers none of the penalties for grappling once it has transferred the creature to its body.
Tangle (Ex): Any weapon that strikes a gossamer may become tangled in its thick hair. If the wielder fails a Ref save, DC12, the weapon is yanked free from its grasp. A creature striking the hair beast with a natural weapon must also make a Reflex save or be tangled in it, essentially grappled (though the hair beast may not constrict a creature it has tangled). It takes a successful opposed grapple check for a creature to free itself from the tangle; freeing a weapon requires that the weapon first be grabbed and then a successful opposed grapple check must be made.
Resistances (Ex): Due to its hairy nature, a hair beast has cold resistance 15. Furthermore, it takes only half damage from all weapon and natural weapon attacks.
Vulnerabilities (Ex): A gossamer is exceptionally vulnerable to fire and suffers double damage from it, unless a saving throw is allowed for half damage (in which case it suffers half damage on a successful save or double damage on a failed save). If a hair beast is killed by fire, it burns away as if disintegrated. A gossamer is also extremely vulnerable to attack by scissors and clippers, suffering double damage from them.
More for fun than anything....
[edited to change name and add scissors and clippers vulnerability]
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