Heres what I have done so far.
Laccolith Whelp
Medium-Size Aberration
Hit Dice: 4d8+4 (22 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
AC: 16 (+2 Dex, +4 natrural)
Attacks: 2 Claws +5 and bite +2
Damage: Claw 1d4+1/18-20/x3, Bite 1d8+1/18-20/x3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 5/+1, Augmented critical, Fast Healing 1, Fire Subtype
Saves: Fort +2, Ref +3, Will +4
Abilities: Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 10
Skills: Climb +5, Spot +4
Feats: Multiattack, Weapon Focus (Claw)
Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 4
Treasure: Standard
Alignment: Any evil
Advancement: 5-7 HD (Medium-Size)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith whelp can release a line of molten rock which deals 2d6 Fire damage and 1d6 Impack damage and can make a Reflex save for half damage (DC 13). A line is always 5 ft. wide and 5 ft. High. A laccolith whelp’s line of molten rock is 60 ft. long.
Firey Blood (Ex): When a laccolith whelp is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d4 Fire damage. No save.
Laccolith Grunt
Large Aberration
Hit Dice: 8d8+4 (52 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+2 Dex, +8 natrural, -1 Size)
Attacks: 2 Claws +10 and bite +7
Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype
Saves: Fort +4, Ref +4, Will +6
Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Skills: Climb +12, Jump +12
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative
Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 7
Treasure: Standard
Alignment: Any evil
Advancement: 9-15 HD (Large)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long.
Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save.
Laccolith Warrior
Huge Aberration
Hit Dice: 16d8+64 (136 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 27 (+3 Dex, +16 natrural, -2 Size)
Attacks: 2 Claws +20 and bite +18
Damage: Claw 1d8+9/18-20/x3, Bite 2d8+5/18-20/x3
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 15/+3, Augmented critical, Fast Healing 3, Fire Subtype
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 24, Dex 16, Con 18, Int 12, Wis 10, Cha 10
Skills: Climb +23, Jump +23
Feats: Multiattack, Weapon Focus (Claw), Weapon Focus (Bite), Weapon Specialization (Claw), Weapon Specialization (Bite)
Climate/Terrain: Any land
Organization: Solitary, pair, Squad (11-20), or Army (20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 13
Treasure: Standard
Alignment: Any evil
Advancement: 17-31 HD (Huge)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith warrior can release a line of molten rock which deals 6d6 Fire damage and 3d6 Impack damage and can make a Reflex save for half damage (DC 22). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.
Firey Blood (Ex): When a laccolith warrior is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d8 Fire damage. No save.
Laccolith Titan
Gargantuan Aberration
Hit Dice: 32d8+336 (480 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 20 ft.
AC: 41 (+3 Dex, +32 natrural, -4 Size)
Attacks: 2 Claws +26 and bite +24
Damage: Claw 2d6+20/18-20/x3, Bite 4d6+10/18-20/x3
Face/Reach: 20 ft. by 20 ft./20 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 20/+4, Augmented critical, Fast Healing 4, Fire Subtype
Saves: Fort +20, Ref +15, Will +18
Abilities: Str 30, Dex 16, Con 26, Int 14, Wis 10, Cha 10
Skills: Climb +52, Jump +52, Spot +32, Bluff +32
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative, Power attack, Cleave, Greate Cleave
Epic feats: Epic Toughness (x4)
Climate/Terrain: Any land
Organization: Solitary or Army (1 plus 20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 39
Treasure: Standard
Alignment: Any evil
Advancement: 32-40 HD (Gargantuan)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith Titan can release a line of molten rock which deals 10d6 Fire damage and 4d6 Impack damage and can make a Reflex save for half damage (DC 34). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.
Firey Blood (Ex): When a laccolith titan is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 2d6 Fire damage. No save.
Venomus Dragonfly
Tiny Vermin
Hit Dice: 1/4d8 (2 hp)
Initiative: +9 (+5 dex, +4 Improved Initiative)
Speed: Fly 60 ft. (Perfect)
AC: 18 (+2 Size, +5 Dex, +1 Natural)
Attacks: Bite +7
Damage: Bite 1d3-4 and pioson
Face/Reach: 2 1/2 ft. by 2 1/2 ft//o ft.
Special Attacks: Pioson
Special Qualities: Vermin
Saves: Fort +3, Ref +5, Will +2
Abilities: Str 2, Dex 20, Con 12, Int -, Wis 14, Cha 10
Skills: Hide +9, Intuit Direction +6, Spot +6
Feats: Weapon Finesse (bite) (B), Improved Initiative (B)
Climate/Terrain: warm marsh, forest or jungle
Organization: Solotary or pair
Challenge Rating: 1/4
Treasure: none
Alignment: Always neutral
Advancement: -
For a bug its hard to hit and its bite has ben known to kill livestock within minutes. Its a tiny Dragonfly with a light green body and orenge wings.
Combat
The venomus dragonfly bites first and formost.
Poison (Ex): Save DC 11, Initial and Secondary damage 1d6 Con.
Laccolith Whelp
Medium-Size Aberration
Hit Dice: 4d8+4 (22 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
AC: 16 (+2 Dex, +4 natrural)
Attacks: 2 Claws +5 and bite +2
Damage: Claw 1d4+1/18-20/x3, Bite 1d8+1/18-20/x3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 5/+1, Augmented critical, Fast Healing 1, Fire Subtype
Saves: Fort +2, Ref +3, Will +4
Abilities: Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 10
Skills: Climb +5, Spot +4
Feats: Multiattack, Weapon Focus (Claw)
Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 4
Treasure: Standard
Alignment: Any evil
Advancement: 5-7 HD (Medium-Size)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith whelp can release a line of molten rock which deals 2d6 Fire damage and 1d6 Impack damage and can make a Reflex save for half damage (DC 13). A line is always 5 ft. wide and 5 ft. High. A laccolith whelp’s line of molten rock is 60 ft. long.
Firey Blood (Ex): When a laccolith whelp is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d4 Fire damage. No save.
Laccolith Grunt
Large Aberration
Hit Dice: 8d8+4 (52 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+2 Dex, +8 natrural, -1 Size)
Attacks: 2 Claws +10 and bite +7
Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype
Saves: Fort +4, Ref +4, Will +6
Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Skills: Climb +12, Jump +12
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative
Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 7
Treasure: Standard
Alignment: Any evil
Advancement: 9-15 HD (Large)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long.
Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save.
Laccolith Warrior
Huge Aberration
Hit Dice: 16d8+64 (136 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 27 (+3 Dex, +16 natrural, -2 Size)
Attacks: 2 Claws +20 and bite +18
Damage: Claw 1d8+9/18-20/x3, Bite 2d8+5/18-20/x3
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 15/+3, Augmented critical, Fast Healing 3, Fire Subtype
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 24, Dex 16, Con 18, Int 12, Wis 10, Cha 10
Skills: Climb +23, Jump +23
Feats: Multiattack, Weapon Focus (Claw), Weapon Focus (Bite), Weapon Specialization (Claw), Weapon Specialization (Bite)
Climate/Terrain: Any land
Organization: Solitary, pair, Squad (11-20), or Army (20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 13
Treasure: Standard
Alignment: Any evil
Advancement: 17-31 HD (Huge)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith warrior can release a line of molten rock which deals 6d6 Fire damage and 3d6 Impack damage and can make a Reflex save for half damage (DC 22). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.
Firey Blood (Ex): When a laccolith warrior is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d8 Fire damage. No save.
Laccolith Titan
Gargantuan Aberration
Hit Dice: 32d8+336 (480 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 20 ft.
AC: 41 (+3 Dex, +32 natrural, -4 Size)
Attacks: 2 Claws +26 and bite +24
Damage: Claw 2d6+20/18-20/x3, Bite 4d6+10/18-20/x3
Face/Reach: 20 ft. by 20 ft./20 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 20/+4, Augmented critical, Fast Healing 4, Fire Subtype
Saves: Fort +20, Ref +15, Will +18
Abilities: Str 30, Dex 16, Con 26, Int 14, Wis 10, Cha 10
Skills: Climb +52, Jump +52, Spot +32, Bluff +32
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative, Power attack, Cleave, Greate Cleave
Epic feats: Epic Toughness (x4)
Climate/Terrain: Any land
Organization: Solitary or Army (1 plus 20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 39
Treasure: Standard
Alignment: Any evil
Advancement: 32-40 HD (Gargantuan)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith Titan can release a line of molten rock which deals 10d6 Fire damage and 4d6 Impack damage and can make a Reflex save for half damage (DC 34). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.
Firey Blood (Ex): When a laccolith titan is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 2d6 Fire damage. No save.
Venomus Dragonfly
Tiny Vermin
Hit Dice: 1/4d8 (2 hp)
Initiative: +9 (+5 dex, +4 Improved Initiative)
Speed: Fly 60 ft. (Perfect)
AC: 18 (+2 Size, +5 Dex, +1 Natural)
Attacks: Bite +7
Damage: Bite 1d3-4 and pioson
Face/Reach: 2 1/2 ft. by 2 1/2 ft//o ft.
Special Attacks: Pioson
Special Qualities: Vermin
Saves: Fort +3, Ref +5, Will +2
Abilities: Str 2, Dex 20, Con 12, Int -, Wis 14, Cha 10
Skills: Hide +9, Intuit Direction +6, Spot +6
Feats: Weapon Finesse (bite) (B), Improved Initiative (B)
Climate/Terrain: warm marsh, forest or jungle
Organization: Solotary or pair
Challenge Rating: 1/4
Treasure: none
Alignment: Always neutral
Advancement: -
For a bug its hard to hit and its bite has ben known to kill livestock within minutes. Its a tiny Dragonfly with a light green body and orenge wings.
Combat
The venomus dragonfly bites first and formost.
Poison (Ex): Save DC 11, Initial and Secondary damage 1d6 Con.
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