arwink
Clockwork Golem
Just starting a companion thread about the Seldarn empire games which feature in my storyhours. A place where people can leave suggestions and comments, as well as ask questions about the world.
Given the brotherhood of Yip seems to draw the most interest at the moment, I'll start with a capsule description of the order.
The Brotherhood of Yip (AKA Yipmonks)
Kobolds, IMC, come in civilised and uncivilised versions. The civilised kobolds mostly came into society at the lowest rung, living in sewers and doing drudge jobs that few others were willing to take. The most common paths out of this come in three ways. 1) Thieves guilds recruit them for their natural agility and small size. They make excellent pick-pockets and catburglers. 2) The empire tends to scoop up as many fledgling sorcerers as they can to work for the governemnt.
Three is the brotherhood of Yip. The order was started two centuries ago by the temple of St Cuthbert, who realised the small, swift kobolds would make an excellent force when trying to flush theives out of the sewer dens. While not strong, they are stealthy, naturally sneaky and have advantages when manuvering in the dark. So they scooped up three clans and trained them as monks.
The current order are the decendants of the original three clans. In order to make the kobolds easier to controll, the orders were left without identity. Every kobold became Yip, and they were trained to think of themselves as a unit rather than an individual. For nearly two centuries, they were regarded as little more than a rumor. Only in the recent wars against the troll and humanoid forces did the brotherhood come to prominance, when their thief hunting skills were used just as effectively to flush orcish and goblin forces out of their warrens. The downside of this is that a number of the vetrans of the war were granted...independence...and are slowly trying to find their way as inidividuals in the world (albeit with strong ties to the church).
Given the brotherhood of Yip seems to draw the most interest at the moment, I'll start with a capsule description of the order.
The Brotherhood of Yip (AKA Yipmonks)
Kobolds, IMC, come in civilised and uncivilised versions. The civilised kobolds mostly came into society at the lowest rung, living in sewers and doing drudge jobs that few others were willing to take. The most common paths out of this come in three ways. 1) Thieves guilds recruit them for their natural agility and small size. They make excellent pick-pockets and catburglers. 2) The empire tends to scoop up as many fledgling sorcerers as they can to work for the governemnt.
Three is the brotherhood of Yip. The order was started two centuries ago by the temple of St Cuthbert, who realised the small, swift kobolds would make an excellent force when trying to flush theives out of the sewer dens. While not strong, they are stealthy, naturally sneaky and have advantages when manuvering in the dark. So they scooped up three clans and trained them as monks.
The current order are the decendants of the original three clans. In order to make the kobolds easier to controll, the orders were left without identity. Every kobold became Yip, and they were trained to think of themselves as a unit rather than an individual. For nearly two centuries, they were regarded as little more than a rumor. Only in the recent wars against the troll and humanoid forces did the brotherhood come to prominance, when their thief hunting skills were used just as effectively to flush orcish and goblin forces out of their warrens. The downside of this is that a number of the vetrans of the war were granted...independence...and are slowly trying to find their way as inidividuals in the world (albeit with strong ties to the church).
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