Verakka
Lizardman (+2CR)Level 2Rogue, Level 1 Ranger, Level 1 Sorcerer (Monte Version)
Align: Neutral
Male, 6'3".175 pounds, yellow eyes, dark green skin with pale yellow undersides, light green spines and dewlap (neck 'comb'). Age 16 (human equiv 25)
Str 18 16 +2
Dex 18 18
Con 16 14 +2
Int 14 16-2
Wis 12
Cha 14 13+1@4th
HP 51 (LM) 7+5 + (Rogue) 6,+ (Sorcerer) 4 + (Fighter) 8 + 18 Con =45
BaB +3 (LM) +1
Fort +5
Ref +10 (LM) +3
Will +3
Init +4
Move 30'/Swim 30'
Speaks Draconic, Common
AC: 20
Flat: 16
Touch: 19
Listed attacks are 2 claws (or Greatclub, the listed weapon in the MM, implying that claws/weapons are used in combination with their bite as a single full attack action).
I have Multiattack, Ambidex and Two Weapon Fighting. I assume I can use a combo of claws, weapons and the bite? My bonuses would be claws as standard + bite @-2 or weapon as standard + Bite @ -2 or 2 weapons at -2 each plus Bite @ -2.
+5 Natural Armor
+6 Jump, +8 Swim, +4 Balance
Skills:10 (LM) + 40 Rogue,6 Ranger,6 Sorcerer
Multi-Attack
Weapon Proficiency
Exotic Weapon: Bastard Sword
Combat Reflexes
Track, 2 Weapon fighting, Ambidexterity
Favored Enemy: Humans
Sneak Attack +1D6
Summon Familiar
Evasion
<Leadership>
Attacks
Claws +7 /+5 as off-hand with sword 1D4+4 20/X2
Bite 1D4 /+5 1D4+2 20/X2 Gets this in addition to claws/weapons
Bastard Sword +8/+6 as 2 Weapon fighting) 1D10+6 two handed, +4dam 1 handed 19-20/X2
Short Sword +8 1D6+4/2 in of-hand 19-20/X2
Club +7 1D6+4/2 in off-hand 20/X2
Long Composite Bow +7/+8 with master worked arrows 1D8+4 20/X3 110' increments
Dagger +7 1D4+4 10' Increments
Familiar: "Sletha" Tiny Pit Viper
HD:5, HP 25 Initiative +3 Move 15' Climb, Swim and standard
Str 6 Dex 17 Con 11 Int 6 Wis 12 Cha 2 AC:18 (3Dex,2 Size, 3 Natural)
Bite +5 1D4-3 (I min) + Poison: DC 11 Primary and Secondary is 1D6 Con
Scent, Balance +12, Climb +12, Hide +18, Listen +8, Spot +8.
Weapon Finesse: Bite
Alertness, Improved Evasion, Share Spells,
Empathic Link to 1 Mile. +1 NA
Dark Brown with tiny yellow flecks.
Listen 5/+11 (+13 with familiar)
Spot 5/+11 (+13 with familiar)
Search 7/+9
Hide 6/+10
Move Silently 6/+10
Disable Device 4/+10
Open Locks 4/+10
Decipher Script 3/+4
Use Magic Device 4/+6
Bluff 2/+4
Appraise 1/+2
Balance 4/+12
Tumble 3/+7
Jump 4/+14
Swim 2/+14
Climb 2/+6
Spellcraft 2/+3
Concentration 2/+5
Know: Arcana 2/+3
Intimidate 1/+3
Gather Information 1/+3
Wilderness Lore 3/+4
Spells Known: 5/3 Per Day:5/4
Cantrips: Detect Magic, Mage Hand, Light, Daze, Quick Boost
1st Level Spells: Mage Armor, True Strike.
Heward's Handy Haversack (2,000GP)
+1 Bastard Sword (2,335GP)
Neck-Torc of Resistance +1 (1,000GP) as Cloak
MW Short Sword (310)
MW Thieves Tools :2 Sets (200GP) < 1 set in Haversack>
Mighty Long Composite Bow (600GP)
Quiver of 20 MW Arrows (140GP)
Quiver of 20 Normal Arrows (1GP) <In Haversack>
4 Daggers (8GP)
Club (on back)
Headband of the Observant (2,000) +5 to Spot and Listen (pg 242 DMG , Vest of Escape as example of an item that gives bonus to 2 skills, still 10 total)
Small pouch for Sletha (5 SP)
Scrolls: (All at 1st level casting) (150GP) <In Haversack>
Color Spray
Spider Climb
Hold Portal
Change Self
Erase
Feather Fall
< 5 Cure Light Wounds 1D8+1 250GP>
< Scrolls of (@ 1stLevel) Change Self,Erase, Tenser's Floating Disk X2 =100GP>
< Bracers of Armor +1 = 1,000GP>
< Potion of Bull's Strength (3rd Level) 300GP>
1650 spent of 1696..19 GP left.
Potions:
Cure Light Wounds 1D8+1 X4 (200GP) <In Haversack>
3 Tindertwigs (3GP) <In Haversack>
50 Hemp Rope & Grapnel <In Haversack> (2GP)
3 flasks of acid (30GP) <In Haversack>
Belt Pouch (1GP)
3 Sunrods (6GP) <In Haversack>
4 flasks of oil (4SP) <In Haversack>
crowbar (2GP) <In Haversack>
Flint & Steel (1GP) <In Haversack>
Dried Meat Rations: Equivalent to 1 week (3.5GP) <In Haversack>
2 Water Skins-Full (2GP) 1 worn, <1 in Haversack>
Bedroll (1SP) <In Haversack>
Sledge Hammer (1GP) <In Haversack>
Shovel (1GP) <In Haversack>
3 Torches (3CP) <In Haversack>
3 pcs chalk (3 CP) <In Haversack>
200 feet twine in a ball (8CP)
Bag of Stones: 20 or so at a ½ pound each <In Haversack>
2GP, 3SP,8CP in Belt Pouch
Verakka hails from some distant swamp of the Southlands. He doesn't ever speak of his home, except to say that he is no longer welcome there for undisclosed reasons. An affinity for Humans may have been the cause, as Verakka has studied and is fascinated by Mankind. This carried over to his abilities as a Bounty Hunter (Ranger), as he proved very good at tracking down and catching Criminals.Verakka has recently shifted his focus to matters Arcane, using his skills gained as a youth in human cities to good use finding magical items and searching out enchanted places.
The Lizardman travels about with his familiar Sletha, though the little snake usually remains hidden while in cities, as the sight of a Viper would cause a rather bad reaction.
Now in Ptolus searching for a way to Seal the banewarrens, Verakka has been joined by a mysterious Grey Elf who says that he Dreamed of the Lizardman, and has come seeking him out, knowing that he needs to aid him and his companions in their Quest.
Verakka's Cohort
Dyrnas Firesight
Grey Elf Wizard 5 (Diviner)
Male Grey Elf, 5'1",105 lbs, 154 years old, pale violet eyes, silves hair.
Str 8 -1 <10 -2 R>
Dex 14 +2 <12 +2 R>
Con 12 +1 <14,-2 R>
Int 18 +4 <15,+2 R,+1@4th>
Wis 13 +1 <13>
Cha 8 -1 < 8 >
<<array15,14,13,12,10,8>>
HP 21
<<4@1st,+3+3+3+3+5 for Con>>
BaB:+2
Fort: +2
Ref: +3
Will: +5
Init: +2
AC: 12/10 flat/12 touch <16/15/16 Mage Armor>
Move: 30'
Summon Familiar, Scribe Scroll, Spell Penetration (1st),Extend Spell (3rd), Energy Substitution (Wizard 5). +2 Spot,Listen,Search,
Search check passing within 5 feet of a secret door, prof with Longsword, Short Composite Bow, all simple weapons,
Immune to sleep spells/effects, +2 vs, Enchantment.
Speaks: Elvish,Common,Draconic,Orc,Goblin,Sylvan.
Skills <48 points total>
Spot <cross> 2/+5
Listen <cross> 2/+5
Search <cross> 2/+8
Know-Arcana 7/+11
Spellcraft 7/+11
Concentration 8/+9
Alchemy 5/+9
Scry 3/+4
Know-Religion 2/+6
Know-The Planes 4/+8
Longsword +1 1D8-1 19-20/X2
Light crossbow +4 1D8 19-20/X2 80' Increments
Dagger +1melee/+4 missile 1D4-1 19-20/X2 10' Increments
Spells per Day
Cantrips:4
1st: 5 <1D> 7 2
2nd:4 <1D> 2 2
3rd: 3 <1D> 2
Spells in Spellbook
Cantrips: Resistance, Ray of Frost,Detect Poison, Daze, Flare,Light,Dancing Lights,Ghost Sound,mage Hand,Mending,Open/Close,Arcane Mark, Detect Magic,Prestidigitation,Read Magic.
First: Mage Armor,Magic Missile,Burning Hands, Detect Secret Doors,
Change Self, Color Spray,Spider Climb, Comprehend languages.
Second: Rope Trick, Locate Object, See Invisibility,
Melf's Acid Arrow, Cat's Grace, Invisibility.
Third: Dispel Magic, Fireball,Lightning Bolt,Displacement,Clairvoyance/Clairaudience.
<2000 GP on additional spells>
Scrolls:
Mage Armor X4 (1st) =50GP
Detect Secret Doors X4 (1st) =50GP
Spider Climb X2 (1st) =25GP
Comprehend Languages X2 (1st) =50GP
Rope Trick X2 (3rd) =150GP
Cat's Grace X2 (3rd) =150GP
Invisibility X2 (3rd) =150GP
Locate Object X1 93rd) =75GP
Dispel Magic X1 (5th) =187.5GP
Fireball X1 (5th) =187.5GP
Lightning Bolt X1(5th) =187.5GP
1825GP
Quaal's featherToken <Tree>-100GP
4 potions of Cure Light Wounds 1D8+1 = 200GP,
1 Flask of Acid (10GP), Vial of Phantom Ink-Firelight (5GP),7 Sunrods (14GP),5 Tindertwigs (5GP).
3SP left from 4300GP <5th Level NPC Starting>.
Longsword (15GP), 2 Daggers (4GP), Light Crossbow,&20 Bolts(37GP), Backpack, 2 Pouches (2GP),2 Scroll Organizers (10GP),
Bedroll (1SP),10 sheets parchment, Ink (10GP,1SP).
Dyrnas Firesight was a terribly misunderstood child from the Grey Elven Haven of Azenspire. A spindly and ugly Elf, he was reviled cruelly by his fellow children, some even questioning his heritage,so ungainly and homely did he look.
Then, one day Relphrim the Red, Wizard of the Duke Azen took the boy as his Apprentice. Things changed as young Dyrnas learned. The other children stayed clear of him, except for the few who sought to curry favor by befriending the Wizard's helper. Far from hating them, Dyrnas pitied them for the ignorant behavior that they had shown, determining that he would not fall prey to the xenophobic and bigoted view shared by so many of his reclusive kin. It was late in his 67th year that Dyrnas began having the Visions .
Already down the Path of the Diviner, the young Wizard began to see things in Fire, Visions and Portents. Whether a campfire, a torch or a blaze among a burning forest, Fire revealed things that others could not see.
One day last Spring, while conducting an experiment, a Vision appeared in the flame of the Crucible in Rephrim's Laboratory.
A city blackened by a Taint , the Folk dropping like plague victims. Dyrnas looked deeper and he saw signs, familiar things. It was Ptolus, a city that he had visited 10 summers prior. Something Evil lurked there. Then, he saw a figure among the Ranks of the Folk. A Lizardman, irredescent scales gleaming in the pale sunlight. The lizardmanand and several others fought against unseen Foes amongst the masses of Plague-Ridden folk.
Dyrnas felt compelled to go to Ptolus, to seek these folk out.
Borrowing a fast horse, the Wizard rode pell-mell to the city, anxiously searching for the lizardman. Weeks went by, with no sign of him or any ofthe others, and then one day he spotted this Lizardman in the street... Dyrnas had Pledged his services to Verakka, in whatever endeavors needed to stop the Evils of the Banewarrens. Hopefully, the group that accompanies Verakka can acomplish their goal before the city is overrun with whatever Foulness lurks below.