James McMurray
First Post
The party started out as they usually do, recovering from a recent death. Luckily, they had found one of the only two good clerics on the continent willing to perform a True Resurrection. Unluckily, he was not interested in money, and insisted that they quest to destroy the Black Academy that had killed their paladin friend. (insert link to a thread here).
While resting and recuperating for three days, the group wisely decides to stay inside a Mordenkainen's Magnificent Mansion, whose doorway is obscured within a Mordenkainen's Private Sanctum. This manages to avoid the planned ambush by the Necromancer's Vampire Associates, the Dim Triad, an ancient trio of oriental vampires: Samurai, Shugenja, and Wujen. The ambush would have targeted a single party member (the Cleric of Heironious, and killed him in his sleep, stripping him, mutilating him, and leaving a message along with 3 body bags "The Dim Triad Comes for Thee." But, despite the cleric's protests (he expected an ambush and was itching for a fight) the party slept safe and sound.
During those three days, they also met up with several old friends, and gained new followers themselves, and would be heading back into battle doubled in size:
William Siege, Cleric of Heironious (cleric 14, ranger 1)
Kargur Melasur, Paladin of Heironious (paladin 8, Knight of the Middle Circle 6)
Galrond Glorykin, Sorcerer of Heironious (aasimar Sorcerer 14)
Cristoph Siege, Rogue and Son of William Siege. (Cohort rogue 14)
Side note: Due to a time shift effect William was trapped in, Cristoph is actually two years his father's senior.
Amastacia, Half-elven artist (Bard 7, Sorcerer 1, True Artist 5)
Gundarag, Amastacia's Husband (Cohort Half-orc Barbarian 1 / Fighter 11)
Lanis, Elven Guide (Cohort Ranger 8)
Teflon Billy, Dwarven Fireball expert (Dwarven Wizard 13 with Signature Spell: Fireball)
Finally the time came for the group to renew their assault upon the Academy. Being much larger than they were used to caused come travel difficulties, forcing the party to split up on their trip to the swamp, as 3 members teleported and the remainder wind walked to an area near Skull City. Meeting up outside, the group decided to send a scout ahead, so Cristoph was made invisible and flying, then headed towards the gate. He reached it with no difficulty and watched for an hour or so, and was rewarded by seeing a group of chanting, black robed individuals coming up the mossy path towards the large bone gate. The gate challenged the group, asking “What is the sign?” and the group replied “Acererak.” This let the party know that the password to the gate had been changed. The gate ground itself apart and back together, forming into a huge humanoid figure and then stepping aside. The rogue was satisfied with his trip, and headed back.
Upon reaching the group, it was decided that a couple of party members should try to walk through the gate, using the password. So Cristoph and Amastacia headed towards the gate, walking this time. However, the wraiths which guard the area heard the tell-tale sounds of squishing on the thick surface of the massed vegetable matter that makes up the path, and when it was not accompanied by chanting, they knew that intruders approached. Moving towards the scouts, three wraiths came up and hissed a warning, then the battle was joined.
Amastacia and Cristoph were both quickly sapped of life force from rapid touches to their hearts by the wraiths, and decided that retreat was in order. However, the wraiths can fly faster than the two people could run, so Amastacia was forced to use her magic. Drawing out a paintbrush, she began spreading paint upon her face. It dripped and flowed, covering her and one of the wraiths (who just happened to be in range), and everywhere it touched, the painted being turned translucent. Unable to see them, the wraiths (including the invisible one, who soon reappeared) struck about aimlessly, while Amastacia and Cristoph headed back towards camp.
Back at the camp, the Heironious followers (especially the Cleric and Paladin) were getting antsy, as was the fireball wizard. It was decided that the time for stealth was nearly past, so the group took to the air with a mass fly spell cast by the wizard and several invisibilities cast by the sorcerer and bard, and headed up and over the city. Unable to see it through the trees, they landed atop the hill where they knew the Academy (which they still believe to be a Temple) lay. Heading down, they come out of the trees directly above the entrance the Black Academy.
Waiting for a few minutes to decide what to do, they spot a group of four black robed individuals come out of the Academy and head towards where they know a huge black tent is. Not wanting these people to get away, Billy lobs his first of many fireballs for the day, slaughtering the low-level necromancy students easily, and also alerting those still inside the Academy that someone was outside.
Gundarag leaps down and charges inside, swinging at the 8 ½ foot tall full-plated figure who seemed to be guarding the door. Although he manages to cut through a slot in the armor, it feels as if he is cutting into stone, and Leon, the Troll Fighter 7 only laughs.
Lanis and Amastacia also come down, and shoot at two black robed figures in the back of the room, mildly injuring one. They also notice swarming masses of snakes writhing around four columns which support the ceiling, and a statue in the corner of a man holding a large tome.
The battle gets fully under way as the entire group piles into the room, the cleric killing one necromancy student before he can react, and the paladin nearly fumbling his sword at the feet of the Troll, who took that opportunity to swipe a nasty gash along Kargur’s arm. Meanwhile, Lanis, Gundarag, and Cristoph all fall victim to the hypnotic swaying patterns of the venom golems, effectively removing them from the battle for a half minute each.
As the fight continues, Leon shouts out in infernal “Entryway!” and concentric rings of illusory black flame sprout from the floor and head towards the entrances of the room, to shoot down the hall in trails of dark fire, alerting all occupants of the academy (The Dim Triad, Instructor Ngise (the Penumbral Lord), Headmistress Nuala (Necromancer 18 and previous foe of the party), and Academician Drake (Cleric / Contemplative follower of Tharizdun)). Those occupants soon begin buffing themselves with magic, and will head toward the battle shortly.
The surviving graduate student casts mirror image on himself, and steps away from the cleric, trying to survive the onslaught. The golems move forward, hissing and biting, scoring several hits on people. Only the daily hero’s feast saves them from the deadly venom. Galrond, knowing that their only hope is to close off avenues of assault, places a wall of force across the western twoo entrance, and rapidly follows it up with another a few seconds later, this one covering the eastern entrances, and leaving only a pair of double doors to the south as entrances to the remainder of the Academy.
The battle rages on, with one golem slamming fruitlessly into a wall of force, and the graduate student heading around to try to get into the room from the other direction. Leon’s natural armor, coupled with his ensorcelled full plate, hold off many blows, and his regenerative capabilities handle the rest. He is weakened a bit, but not enough to worry him. This continues for 30 seconds or so, when a quick shot from the cleric, an acid arrow from Billy, and a tandem attack from the paladin fell the troll, who begins to immediately heal. Billy, seeing what is happening, and realizing that fire has yet to hurt the thing, moves over to remove its gauntlets and, seeing two rings, also remove those before starting to remove its leggings. A couple of coup de graces later, the beast is finally dead.
But the leaders of the academy have not been sleeping, and Amastacia, seeing the battle is nearly over, opens the double doors. She is greeted by the sight of the student, who casts a magic missile at her, before he is dropped by a shot from Amastacia’s hand crossbow (frost and holy). Moments after he falls though, Academician Drake rounds one corner and instructor Ngise enters the opposite side of the room. Drake points to Galrond and tells him “Hextor will destroy you utterly” (he likes to taunt his foes, he is not actually a follower of Hextor himself). Galrond, aided by the magic of William, survives the initial assault, but sees his life flash before his eyes as fire chews its way out of his belly to be vomited on the floor at his feet. The group attempts to charge Drake and bring him down with sheer weight of numbers, but an invisible force holds back all but William, preventing them from stepping towards him. Billy casts a greater Dispel, but fails to drop the repulsion. He does succeed in dropping several other spells though, including invisibility purge, would have actually helped the group. Galrond also casts a sacrifice spell, maximized, in an attempt to blast Drake from the face of Oerth, but it washes harmlessly away, stopped cold by Drake’s Spell Immunity (Sacrifice Spell, Sun Spear, Flame Strike, and Lightning Bolt).
(Out of game, a large confusion happened here, which saw Galrond fail a save against he second destruction spell. However a miscalculation of movement showed that Drake had already double moved, and only had his haste action remaining. So that fate was held back a round. The next round, a debate had interrupted Amastacia’s action, and her Hold Monster had failed to be dealt with, so Drake got to cast again. When reminded, we rolled back the clock one action, and she cast her spell. He rolled a 3 or 4 on his save, and was screwed! Thus Galrond is now believed to have only 6 lives remaining.
)
Meanwhile, Ngise has animated Amastacia’s Shadow twice, attacking her with it in an attempt to drain her strength and leave her defenseless. Her defensive magics hold them off though, an they soon falls to her crossbow.
With Drake dead (William charged his held form and brutally annihilated him) and Instructor Ngise seemingly dead (a shadow image had been destroyed by a fireball) the party seemed to be doing good. However, they did not foresee the arrival of two members of the Dim Triad and Nuala. With her Flame Skull guardian.
Nuala and the guardian teleported in, with Nuala under Improved Invisbility. The Flame Gaurdian Magic Missiled William, and a bolt of flame from its eyes also scorched him, while Nuala dropped a cast a spell, summoning tortured souls to assault Galrond, Amastacia, Gundarag, Cristoph, and Lanis, stealing portions of their life force and delivering it to her. (Leech field, upped her hit points 115). Galrond and Amastacia were both dropped unconscious by the blow, but Kargur rapidly revived Galrond, and Lanis also revived Amastacia a few moments later.
The party knew something was up, but only truly realized how bad it was when an ornately armored figure wielding a katana appeared in front of William, and cut him down rapidly with 4 swings and four hits. The Samurai Vampire’s arrival was coupled with a flame strike from the Shugenja, which hurt a large portion of the group, although it killed no one.
Nuala hits people with black bolts, draining their strength considerably (enervation, maximized) and her Flame Skull continues its assault. The group assails the samurai, as they cannot find the improved invisible Shugenja, and although they hurt him, he is nowhere near out. A couple more flame strikes hit, and Kargur falls to the Samurai’s onslaught, leaving Gundarag as the group’s only true warrior.
Gundarag fall a moment later, and it seems that the assault will not be stopped. Galrond throws up another wall of force, to block off the final entryway into the foyer, leaving the group alone with the samurai, who turns gaseous after a few shots from Lanis and Amastacia, coupled with a maximized Sacrifice spell from Galrond. However, Nuala and her skull teleport into the area, and continue their assault. An energy drain aimed at Billy reflects several times off of each person’s Spell Turning effect, fizzling them out and leaving Nuala free to be targeted, if she can be found.
Billy begins blasting the corner of the room where she is believed to be with fireballs, 2 per round, and a few of them are made of acid (via a rod). He does drop the flame skull, and manages to also drop Nuala low enough that she is forced to flee. He doesn’t see her go, and pumps two more fireballs into that corner, then Galrond and Billy teleport out with Amastacia, Gundarag, and the bodies of Kargur, Lanis, and Cristoph. Galrond teleports back immediately and grabs William’s body, but the fleeing Nuala had already stripped it of the easily removable magical gear.
The next day, the group decided that they needed to rescue Whitefire, the elven rogue who had been turned to stone the last time they attacked, so Billy and Galrond teleported in. Billy casts flesh to stone and Galrond teleports them out before anyone seemingly notices. However, they are as yet unaware that Whitefire has been transformed into a Vampire and then returned to stone, to act as a trap should they decide to rescue him. He will assassinate whoever he can before being found out.
While resting and recuperating for three days, the group wisely decides to stay inside a Mordenkainen's Magnificent Mansion, whose doorway is obscured within a Mordenkainen's Private Sanctum. This manages to avoid the planned ambush by the Necromancer's Vampire Associates, the Dim Triad, an ancient trio of oriental vampires: Samurai, Shugenja, and Wujen. The ambush would have targeted a single party member (the Cleric of Heironious, and killed him in his sleep, stripping him, mutilating him, and leaving a message along with 3 body bags "The Dim Triad Comes for Thee." But, despite the cleric's protests (he expected an ambush and was itching for a fight) the party slept safe and sound.
During those three days, they also met up with several old friends, and gained new followers themselves, and would be heading back into battle doubled in size:
William Siege, Cleric of Heironious (cleric 14, ranger 1)
Kargur Melasur, Paladin of Heironious (paladin 8, Knight of the Middle Circle 6)
Galrond Glorykin, Sorcerer of Heironious (aasimar Sorcerer 14)
Cristoph Siege, Rogue and Son of William Siege. (Cohort rogue 14)
Side note: Due to a time shift effect William was trapped in, Cristoph is actually two years his father's senior.
Amastacia, Half-elven artist (Bard 7, Sorcerer 1, True Artist 5)
Gundarag, Amastacia's Husband (Cohort Half-orc Barbarian 1 / Fighter 11)
Lanis, Elven Guide (Cohort Ranger 8)
Teflon Billy, Dwarven Fireball expert (Dwarven Wizard 13 with Signature Spell: Fireball)
Finally the time came for the group to renew their assault upon the Academy. Being much larger than they were used to caused come travel difficulties, forcing the party to split up on their trip to the swamp, as 3 members teleported and the remainder wind walked to an area near Skull City. Meeting up outside, the group decided to send a scout ahead, so Cristoph was made invisible and flying, then headed towards the gate. He reached it with no difficulty and watched for an hour or so, and was rewarded by seeing a group of chanting, black robed individuals coming up the mossy path towards the large bone gate. The gate challenged the group, asking “What is the sign?” and the group replied “Acererak.” This let the party know that the password to the gate had been changed. The gate ground itself apart and back together, forming into a huge humanoid figure and then stepping aside. The rogue was satisfied with his trip, and headed back.
Upon reaching the group, it was decided that a couple of party members should try to walk through the gate, using the password. So Cristoph and Amastacia headed towards the gate, walking this time. However, the wraiths which guard the area heard the tell-tale sounds of squishing on the thick surface of the massed vegetable matter that makes up the path, and when it was not accompanied by chanting, they knew that intruders approached. Moving towards the scouts, three wraiths came up and hissed a warning, then the battle was joined.
Amastacia and Cristoph were both quickly sapped of life force from rapid touches to their hearts by the wraiths, and decided that retreat was in order. However, the wraiths can fly faster than the two people could run, so Amastacia was forced to use her magic. Drawing out a paintbrush, she began spreading paint upon her face. It dripped and flowed, covering her and one of the wraiths (who just happened to be in range), and everywhere it touched, the painted being turned translucent. Unable to see them, the wraiths (including the invisible one, who soon reappeared) struck about aimlessly, while Amastacia and Cristoph headed back towards camp.
Back at the camp, the Heironious followers (especially the Cleric and Paladin) were getting antsy, as was the fireball wizard. It was decided that the time for stealth was nearly past, so the group took to the air with a mass fly spell cast by the wizard and several invisibilities cast by the sorcerer and bard, and headed up and over the city. Unable to see it through the trees, they landed atop the hill where they knew the Academy (which they still believe to be a Temple) lay. Heading down, they come out of the trees directly above the entrance the Black Academy.
Waiting for a few minutes to decide what to do, they spot a group of four black robed individuals come out of the Academy and head towards where they know a huge black tent is. Not wanting these people to get away, Billy lobs his first of many fireballs for the day, slaughtering the low-level necromancy students easily, and also alerting those still inside the Academy that someone was outside.
Gundarag leaps down and charges inside, swinging at the 8 ½ foot tall full-plated figure who seemed to be guarding the door. Although he manages to cut through a slot in the armor, it feels as if he is cutting into stone, and Leon, the Troll Fighter 7 only laughs.
Lanis and Amastacia also come down, and shoot at two black robed figures in the back of the room, mildly injuring one. They also notice swarming masses of snakes writhing around four columns which support the ceiling, and a statue in the corner of a man holding a large tome.
The battle gets fully under way as the entire group piles into the room, the cleric killing one necromancy student before he can react, and the paladin nearly fumbling his sword at the feet of the Troll, who took that opportunity to swipe a nasty gash along Kargur’s arm. Meanwhile, Lanis, Gundarag, and Cristoph all fall victim to the hypnotic swaying patterns of the venom golems, effectively removing them from the battle for a half minute each.
As the fight continues, Leon shouts out in infernal “Entryway!” and concentric rings of illusory black flame sprout from the floor and head towards the entrances of the room, to shoot down the hall in trails of dark fire, alerting all occupants of the academy (The Dim Triad, Instructor Ngise (the Penumbral Lord), Headmistress Nuala (Necromancer 18 and previous foe of the party), and Academician Drake (Cleric / Contemplative follower of Tharizdun)). Those occupants soon begin buffing themselves with magic, and will head toward the battle shortly.
The surviving graduate student casts mirror image on himself, and steps away from the cleric, trying to survive the onslaught. The golems move forward, hissing and biting, scoring several hits on people. Only the daily hero’s feast saves them from the deadly venom. Galrond, knowing that their only hope is to close off avenues of assault, places a wall of force across the western twoo entrance, and rapidly follows it up with another a few seconds later, this one covering the eastern entrances, and leaving only a pair of double doors to the south as entrances to the remainder of the Academy.
The battle rages on, with one golem slamming fruitlessly into a wall of force, and the graduate student heading around to try to get into the room from the other direction. Leon’s natural armor, coupled with his ensorcelled full plate, hold off many blows, and his regenerative capabilities handle the rest. He is weakened a bit, but not enough to worry him. This continues for 30 seconds or so, when a quick shot from the cleric, an acid arrow from Billy, and a tandem attack from the paladin fell the troll, who begins to immediately heal. Billy, seeing what is happening, and realizing that fire has yet to hurt the thing, moves over to remove its gauntlets and, seeing two rings, also remove those before starting to remove its leggings. A couple of coup de graces later, the beast is finally dead.
But the leaders of the academy have not been sleeping, and Amastacia, seeing the battle is nearly over, opens the double doors. She is greeted by the sight of the student, who casts a magic missile at her, before he is dropped by a shot from Amastacia’s hand crossbow (frost and holy). Moments after he falls though, Academician Drake rounds one corner and instructor Ngise enters the opposite side of the room. Drake points to Galrond and tells him “Hextor will destroy you utterly” (he likes to taunt his foes, he is not actually a follower of Hextor himself). Galrond, aided by the magic of William, survives the initial assault, but sees his life flash before his eyes as fire chews its way out of his belly to be vomited on the floor at his feet. The group attempts to charge Drake and bring him down with sheer weight of numbers, but an invisible force holds back all but William, preventing them from stepping towards him. Billy casts a greater Dispel, but fails to drop the repulsion. He does succeed in dropping several other spells though, including invisibility purge, would have actually helped the group. Galrond also casts a sacrifice spell, maximized, in an attempt to blast Drake from the face of Oerth, but it washes harmlessly away, stopped cold by Drake’s Spell Immunity (Sacrifice Spell, Sun Spear, Flame Strike, and Lightning Bolt).
(Out of game, a large confusion happened here, which saw Galrond fail a save against he second destruction spell. However a miscalculation of movement showed that Drake had already double moved, and only had his haste action remaining. So that fate was held back a round. The next round, a debate had interrupted Amastacia’s action, and her Hold Monster had failed to be dealt with, so Drake got to cast again. When reminded, we rolled back the clock one action, and she cast her spell. He rolled a 3 or 4 on his save, and was screwed! Thus Galrond is now believed to have only 6 lives remaining.

Meanwhile, Ngise has animated Amastacia’s Shadow twice, attacking her with it in an attempt to drain her strength and leave her defenseless. Her defensive magics hold them off though, an they soon falls to her crossbow.
With Drake dead (William charged his held form and brutally annihilated him) and Instructor Ngise seemingly dead (a shadow image had been destroyed by a fireball) the party seemed to be doing good. However, they did not foresee the arrival of two members of the Dim Triad and Nuala. With her Flame Skull guardian.
Nuala and the guardian teleported in, with Nuala under Improved Invisbility. The Flame Gaurdian Magic Missiled William, and a bolt of flame from its eyes also scorched him, while Nuala dropped a cast a spell, summoning tortured souls to assault Galrond, Amastacia, Gundarag, Cristoph, and Lanis, stealing portions of their life force and delivering it to her. (Leech field, upped her hit points 115). Galrond and Amastacia were both dropped unconscious by the blow, but Kargur rapidly revived Galrond, and Lanis also revived Amastacia a few moments later.
The party knew something was up, but only truly realized how bad it was when an ornately armored figure wielding a katana appeared in front of William, and cut him down rapidly with 4 swings and four hits. The Samurai Vampire’s arrival was coupled with a flame strike from the Shugenja, which hurt a large portion of the group, although it killed no one.
Nuala hits people with black bolts, draining their strength considerably (enervation, maximized) and her Flame Skull continues its assault. The group assails the samurai, as they cannot find the improved invisible Shugenja, and although they hurt him, he is nowhere near out. A couple more flame strikes hit, and Kargur falls to the Samurai’s onslaught, leaving Gundarag as the group’s only true warrior.
Gundarag fall a moment later, and it seems that the assault will not be stopped. Galrond throws up another wall of force, to block off the final entryway into the foyer, leaving the group alone with the samurai, who turns gaseous after a few shots from Lanis and Amastacia, coupled with a maximized Sacrifice spell from Galrond. However, Nuala and her skull teleport into the area, and continue their assault. An energy drain aimed at Billy reflects several times off of each person’s Spell Turning effect, fizzling them out and leaving Nuala free to be targeted, if she can be found.
Billy begins blasting the corner of the room where she is believed to be with fireballs, 2 per round, and a few of them are made of acid (via a rod). He does drop the flame skull, and manages to also drop Nuala low enough that she is forced to flee. He doesn’t see her go, and pumps two more fireballs into that corner, then Galrond and Billy teleport out with Amastacia, Gundarag, and the bodies of Kargur, Lanis, and Cristoph. Galrond teleports back immediately and grabs William’s body, but the fleeing Nuala had already stripped it of the easily removable magical gear.
The next day, the group decided that they needed to rescue Whitefire, the elven rogue who had been turned to stone the last time they attacked, so Billy and Galrond teleported in. Billy casts flesh to stone and Galrond teleports them out before anyone seemingly notices. However, they are as yet unaware that Whitefire has been transformed into a Vampire and then returned to stone, to act as a trap should they decide to rescue him. He will assassinate whoever he can before being found out.