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House Millithor in City of the Spider Queen
8 PCs in a Campaign in the Underdark
House Millithor in the City of the Spider Queen
The following characters are based on the Menzoberranzan boxed set:
Matron Mother Ki’Willis Millithor, Priestess of Lolth (Yasarra)
Narcelia Millithor, Elder Daughter, Priestess of Lolth (Radiant)
Carcelen Millithor, Second Daughter, Priestess of Lolth (Pyrex)
Krecil Treak, House Patron, Rogue/Wizard (Raurth Snowfang)
Marckarius Millithor, Elderboy, Warrior (Whiner Knight)
Torrellan Millithor, Secondboy, Warrior/Wizard (Calim)
Quertus Millithor, House Wizard (Xael)
Dariel Kront’tane, Adopted Son, Warrior (Thels)
See the House Millithor in the City of the Spider Queen in the playing the game forum for the In-Character posts:
http://enworld.cyberstreet.com/showthread.php?s=&threadid=54053
For background information and the character sheets, see the House Millithor in the City of the Spider Queen thread in the Rogues Gallery forum
http://enworld.cyberstreet.com/showthread.php?s=&threadid=53660
Character Creation Rules
Characteristic Point Buy:
Drow males: 25 points
Drow females: 35 points
(Add racial modifiers + level ups after point buy)
hit points = max for 1st level, half at each level after that (+ con bonus)
Starting Levels
Level: 12 for Matron and Patron
Level: 10 for everyone else
Note that the class listed above is the primary class of the character. If you desire, you can play a multiclassed character with a few levels from some other class. For those characters listed as Warriors, they can have levels from any Warrior type class, i.e. Fighter, Ranger, etc. Paladin is not appropriate (i.e. the characters are CE).
Rules:
PHB, MM, DMG, FRCS
Standard classes only, no Prestige classes
(Note that Priestesses of Lolth have restricted spell access due to Lloth's silence)
Spells for Priestesses of Lolth during Lolth's Silence
1) The Priestesses have extra gold, so they can buy scrolls and wands.
2) Until Lolth answers your prayers, empty spell slots remain empty. Rebuke Undead attempts also don't recharge. Domain powers that aren't limited by use are still ok. Domain powers that are limited by use per day will not recharge.
3) In game terms, all contact with the Demonweb through the ethereal plane, astral plane, or other means of travel has been cut off. No communes/summonings with Lolth, her Yochlol servants, or any other creature from her plane of the Abyss.
4) Lolth has been missing for several months and there have been numerous life and death situations in that time period, so you start with only one spell memorized for each level.
5) For Rebuke Undead (and similar abilities, such as Rebuke Spiders from the Spider Domain), roll 1d6. That's how many uses you have used so far. The difference between how many you get per day and how many you have used so far, is how many Rebukes you have left.
6) If Lolth starts answering your prayers again, Life will be good.
7) If you get impatient or despair, you could try converting to another God/Goddess. Two disadvantages to conversion: a) You need to find a high level cleric of your new God/Goddess who is willing and able to cast Atonement before the new God/Goddess can grant you spells. b) Lolth has a special punishment for Priestesses who stray from the faith.
Drow Racial Abilities:
+2 Dex, +2 Int, +2 Chr, -2 con. SR = 11 + level. Darkvision 120'. Spell Abilities 1/day: Dancing Lights, Darkness, Faerie Fire. +2 on will saves vs. spells and spell like abilities. Immunity to magic sleep spells and effects (includes drow sleep poison). Automatic search check for secret doors within 5'. +2 to Search, Spot, and Listen. Light Blindness: Abrupt exposure to daylight blinds a drow for 1 round. -1 on all attack rolls, saves, and skills checks while in bright light. Proficient with hand x-bow and light x-bow. Proficient with either Rapier or Short Sword. Automatic Languages: Elven, Undercommon.
1st Bonus language should be Drow Sign Language. Other Bonus Languages could be: Abyssal, Common, Draconic, Goblin, Giant.
Magic Items/Wealth
Starting Equipment, gold, jewelry, etc.
Matron Mother Ki’Willis Millithor: 175k
Narcelia, Carcelon, Krecil: 125k each
Marckarius, Torellan, Dariel, Quertus: 75k each
25k is the max price for any particular item.
Magic Items with a caster level higher than 10 require GM permission.
Additional Items:
Everyone has Elven Boots and Elven Cloak
Everyone has a House Insignia with the following powers:
Levitate 3/day (caster level 3)
Message 3/day (caster level 3, only to another who has a House Insignia)
Matron Millithor's House Insignia has the following additional powers: Shield 3/day, Hold Person 3/day, Comprehend Languages 3/day, and Web 3/day (all caster level 3).
The three Priestesses of Lolth each have a "Scourge of Fangs", a whip with animated snake heads. As an attack action, one snake head can be ordered to bite. As a full attack action, all the snake heads can be ordered to bite.
Snake Head stats Tiny Construct, HD 2d10, HP 11, Init +3, AC 17, Atk +5 melee, dmg 1d2 -2 + Pain, SA Pain, Fort 0, Ref +3, Will 0
Str 6, Dex 17, Wis 11, Chr 1, Int -, Con -,
Pain: Fort DC 19. If fail, -4 to all attack rolls, skill checks, ability checks, and saving throws. If pass, -2 the die rolls. Considered a supernatural poison for saving throw purposes.
Matron Ki'Willis has four heads on her snake whip. Narcelia has two heads on her whip. Carcelen has three heads on her whip. The "Scourge of Fangs" function during Lolth's silence, however, a destroyed head can not be replaced during the silence.
Spider Mask (available for purchase for 7750 gp)
Black velvet face mask with protruding spider like legs. Completely conceals the face. Two powers: 1) Immunity to Webs and magical entanglements as if under the affect of a Freedom of Movement spell. 2) +5 resistance bonus to saving throws against poison from vermin.
Figurine of Wonderous Power: Jet Spider (available for 20k)
Gargantuan Monstrous Spider (stats in the MM), usable 3 times per month for up to 24 hours each time.
Spiderfang, +1 Dagger (11,782gp), move through a web at half speed (by cutting web strands), 1/day create a web, 1/day create a 10' square of cobwebs that grant one half concealment and do 2-8 points of acid damage to anyone that collapses the cobwebs.
Rod of Viscid Globs (6000 gp) , 5 tanglefoot bags per day at a range up to 100'
Amber Spider Amulet (700 gp). Amber nugget on gold chain holds a normal sized spider. When broken, it releases a Large Monstrous Spider. 1 use item.
White Cloak of the Spider (8200 gp), White Silk garment embroidered with large spider on the back. Wearer can cast Spider Climb at will and use hold person once per day. +2 luck bonus on all fort saves against poison from spiders and drow sleep poison.
Drow Poisons
Every character can have up to six doses of Drow Sleep Poison.
DC 17 Injury, initial damage is falling asleep, secondary damage is remaining asleep for 2-8 hours. Costs 75 gp per dose.
Krecil Treak has a special poison called "Stone Drake." He currently possesses six doses of this poison. He typically coats a weapon with the poison and if he hits a target, the target has to save against the poison.
The poison is DC 20. Initial Damage 3d6 con. Secondary Damage: petrification(target turns to stone). It is possible for a target to be killed by the poison and then turned to stone one minute later.
Krecil's poison is a supernatural poison, created from the blood of a Dragon. You may or may not be able to find a supply of additional does of this poison. Costs 3000 gp per dose.
It takes a full round to apply poison to a weapon. There is a 5% chance of poisoning yourself. There is also a risk of poisoning yourself if you roll a 1 on a To Hit roll. One dose is enough poison for one successful hit.
Note this the character background info is what the characters were like in the past. You don't have to play the character this way. Their life has been turned upside down, so its expected that their personality might change.
Knowledge of Menzoberranzan boxed set or the disappearance of Lolth isn't necessary to play. The characters come from the boxed set, but I'm repeating all relevant information in posts, so you don't need access to the boxed set.
Likewise, the disappearance of Lolth is a major plot thread, but you don't have to read the novels to participate. Really all it comes down to, is that Lolth is no longer granting spells to her Priestesses and nobody knows why and the Dark Elf cities are in chaos.
8 PCs in a Campaign in the Underdark
House Millithor in the City of the Spider Queen
The following characters are based on the Menzoberranzan boxed set:
Matron Mother Ki’Willis Millithor, Priestess of Lolth (Yasarra)
Narcelia Millithor, Elder Daughter, Priestess of Lolth (Radiant)
Carcelen Millithor, Second Daughter, Priestess of Lolth (Pyrex)
Krecil Treak, House Patron, Rogue/Wizard (Raurth Snowfang)
Marckarius Millithor, Elderboy, Warrior (Whiner Knight)
Torrellan Millithor, Secondboy, Warrior/Wizard (Calim)
Quertus Millithor, House Wizard (Xael)
Dariel Kront’tane, Adopted Son, Warrior (Thels)
See the House Millithor in the City of the Spider Queen in the playing the game forum for the In-Character posts:
http://enworld.cyberstreet.com/showthread.php?s=&threadid=54053
For background information and the character sheets, see the House Millithor in the City of the Spider Queen thread in the Rogues Gallery forum
http://enworld.cyberstreet.com/showthread.php?s=&threadid=53660
Character Creation Rules
Characteristic Point Buy:
Drow males: 25 points
Drow females: 35 points
(Add racial modifiers + level ups after point buy)
hit points = max for 1st level, half at each level after that (+ con bonus)
Starting Levels
Level: 12 for Matron and Patron
Level: 10 for everyone else
Note that the class listed above is the primary class of the character. If you desire, you can play a multiclassed character with a few levels from some other class. For those characters listed as Warriors, they can have levels from any Warrior type class, i.e. Fighter, Ranger, etc. Paladin is not appropriate (i.e. the characters are CE).
Rules:
PHB, MM, DMG, FRCS
Standard classes only, no Prestige classes
(Note that Priestesses of Lolth have restricted spell access due to Lloth's silence)
Spells for Priestesses of Lolth during Lolth's Silence
1) The Priestesses have extra gold, so they can buy scrolls and wands.
2) Until Lolth answers your prayers, empty spell slots remain empty. Rebuke Undead attempts also don't recharge. Domain powers that aren't limited by use are still ok. Domain powers that are limited by use per day will not recharge.
3) In game terms, all contact with the Demonweb through the ethereal plane, astral plane, or other means of travel has been cut off. No communes/summonings with Lolth, her Yochlol servants, or any other creature from her plane of the Abyss.
4) Lolth has been missing for several months and there have been numerous life and death situations in that time period, so you start with only one spell memorized for each level.
5) For Rebuke Undead (and similar abilities, such as Rebuke Spiders from the Spider Domain), roll 1d6. That's how many uses you have used so far. The difference between how many you get per day and how many you have used so far, is how many Rebukes you have left.
6) If Lolth starts answering your prayers again, Life will be good.
7) If you get impatient or despair, you could try converting to another God/Goddess. Two disadvantages to conversion: a) You need to find a high level cleric of your new God/Goddess who is willing and able to cast Atonement before the new God/Goddess can grant you spells. b) Lolth has a special punishment for Priestesses who stray from the faith.
Drow Racial Abilities:
+2 Dex, +2 Int, +2 Chr, -2 con. SR = 11 + level. Darkvision 120'. Spell Abilities 1/day: Dancing Lights, Darkness, Faerie Fire. +2 on will saves vs. spells and spell like abilities. Immunity to magic sleep spells and effects (includes drow sleep poison). Automatic search check for secret doors within 5'. +2 to Search, Spot, and Listen. Light Blindness: Abrupt exposure to daylight blinds a drow for 1 round. -1 on all attack rolls, saves, and skills checks while in bright light. Proficient with hand x-bow and light x-bow. Proficient with either Rapier or Short Sword. Automatic Languages: Elven, Undercommon.
1st Bonus language should be Drow Sign Language. Other Bonus Languages could be: Abyssal, Common, Draconic, Goblin, Giant.
Magic Items/Wealth
Starting Equipment, gold, jewelry, etc.
Matron Mother Ki’Willis Millithor: 175k
Narcelia, Carcelon, Krecil: 125k each
Marckarius, Torellan, Dariel, Quertus: 75k each
25k is the max price for any particular item.
Magic Items with a caster level higher than 10 require GM permission.
Additional Items:
Everyone has Elven Boots and Elven Cloak
Everyone has a House Insignia with the following powers:
Levitate 3/day (caster level 3)
Message 3/day (caster level 3, only to another who has a House Insignia)
Matron Millithor's House Insignia has the following additional powers: Shield 3/day, Hold Person 3/day, Comprehend Languages 3/day, and Web 3/day (all caster level 3).
The three Priestesses of Lolth each have a "Scourge of Fangs", a whip with animated snake heads. As an attack action, one snake head can be ordered to bite. As a full attack action, all the snake heads can be ordered to bite.
Snake Head stats Tiny Construct, HD 2d10, HP 11, Init +3, AC 17, Atk +5 melee, dmg 1d2 -2 + Pain, SA Pain, Fort 0, Ref +3, Will 0
Str 6, Dex 17, Wis 11, Chr 1, Int -, Con -,
Pain: Fort DC 19. If fail, -4 to all attack rolls, skill checks, ability checks, and saving throws. If pass, -2 the die rolls. Considered a supernatural poison for saving throw purposes.
Matron Ki'Willis has four heads on her snake whip. Narcelia has two heads on her whip. Carcelen has three heads on her whip. The "Scourge of Fangs" function during Lolth's silence, however, a destroyed head can not be replaced during the silence.
Spider Mask (available for purchase for 7750 gp)
Black velvet face mask with protruding spider like legs. Completely conceals the face. Two powers: 1) Immunity to Webs and magical entanglements as if under the affect of a Freedom of Movement spell. 2) +5 resistance bonus to saving throws against poison from vermin.
Figurine of Wonderous Power: Jet Spider (available for 20k)
Gargantuan Monstrous Spider (stats in the MM), usable 3 times per month for up to 24 hours each time.
Spiderfang, +1 Dagger (11,782gp), move through a web at half speed (by cutting web strands), 1/day create a web, 1/day create a 10' square of cobwebs that grant one half concealment and do 2-8 points of acid damage to anyone that collapses the cobwebs.
Rod of Viscid Globs (6000 gp) , 5 tanglefoot bags per day at a range up to 100'
Amber Spider Amulet (700 gp). Amber nugget on gold chain holds a normal sized spider. When broken, it releases a Large Monstrous Spider. 1 use item.
White Cloak of the Spider (8200 gp), White Silk garment embroidered with large spider on the back. Wearer can cast Spider Climb at will and use hold person once per day. +2 luck bonus on all fort saves against poison from spiders and drow sleep poison.
Drow Poisons
Every character can have up to six doses of Drow Sleep Poison.
DC 17 Injury, initial damage is falling asleep, secondary damage is remaining asleep for 2-8 hours. Costs 75 gp per dose.
Krecil Treak has a special poison called "Stone Drake." He currently possesses six doses of this poison. He typically coats a weapon with the poison and if he hits a target, the target has to save against the poison.
The poison is DC 20. Initial Damage 3d6 con. Secondary Damage: petrification(target turns to stone). It is possible for a target to be killed by the poison and then turned to stone one minute later.
Krecil's poison is a supernatural poison, created from the blood of a Dragon. You may or may not be able to find a supply of additional does of this poison. Costs 3000 gp per dose.
It takes a full round to apply poison to a weapon. There is a 5% chance of poisoning yourself. There is also a risk of poisoning yourself if you roll a 1 on a To Hit roll. One dose is enough poison for one successful hit.
Note this the character background info is what the characters were like in the past. You don't have to play the character this way. Their life has been turned upside down, so its expected that their personality might change.
Knowledge of Menzoberranzan boxed set or the disappearance of Lolth isn't necessary to play. The characters come from the boxed set, but I'm repeating all relevant information in posts, so you don't need access to the boxed set.
Likewise, the disappearance of Lolth is a major plot thread, but you don't have to read the novels to participate. Really all it comes down to, is that Lolth is no longer granting spells to her Priestesses and nobody knows why and the Dark Elf cities are in chaos.
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