House Millithor in the City of the Spider Queen PCs & NPCs

Endur

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Character Name:	Dariel Kront'tane
Player Name:	Thels
Dungeon Master:	Endur
Race&Gender:	Drow, Male
Class&Level:	Rogue6, Ranger6
Alignment:	Chaotic Evil
Deity:		Selvetarm
Size:		Medium
Age:		239
Height:		4'11"
Weight:		96lb
Skin&Eyes:	Grey, Red
Hair:		Long, Dark grey

Strength:	11 ( 0)
Dexterity:	21 (+5), 25 (+7)
Constitution:	10 ( 0)
Intelligence:	12 (+1)
Wisdom:		14 (+2)
Charisma:	10 ( 0)

Fortitude Save:	 +7 ( +7 Base, +0 Con)
   +2 against Enchantment spells and effects
Reflex Save:	+17 (+10 Base, +7 Dex)
   +2 against Enchantment spells and effects
Will Save:	 +6 ( +4 Base, +2 Wis)
   +2 against Enchantment spells and effects
   +2 against spells and spelllike abilities

Melee Attack:	+10/ +5 (+10/+5 Base, +0 Str)
Ranged Attack:	+17/+12 (+10/+5 Base, +7 Dex)
Initiative:	+11 (+4 Feat, +7 Dex)

Max Weight:	38 (Light), 76 (Medium), 110 (Heavy)
		110 (Over head), 220 (Off ground), 550 (Push or drag)
Movement Speed:	30/x4, 20/x4, 20/x3

Armor Class:	23 (+3 Armor, +7 Dexterity, +2 Deflection, +1 Natural Armor)
Hit Points:	50 (of 50)
Experience:	66000 (need 78000)

Skills:		118 Points
Balance		+14 ( +5 Rank, +7 Dex, +2 Synergy)
Bluff		 +0 ( +0 Rank, +0 Cha) + FE Bonus
Climb		 +0 ( +0 Rank, +0 Str)
   +2 Synergy to climb ropes
Disable Device	 +6 ( +5 Rank, +1 Int), +2 Equipment
Escape Artist	+14  (+5 Rank, +7 Dex)
   +2 Synergy to escape ropes
Hide		+22 (+15 Rank, +7 Dex), +5 Equipment
Jump		 +2 ( +0 Rank, +0 Str, +2 Synergy)
Knw Dungeon	 +6 ( +5 Rank, +1 Int)
Knw Nature	 +6 ( +5 Rank, +1 Int, +2 Synergy)
Listen		+19 (+15 Rank, +2 Wis, +2 Race) + FE Bonus
Move Silently	+22 (+15 Rank, +7 Dex), +5 Equipment
Open Lock	+12 ( +5 Rank, +7 Dex), +2 Equipment
Search		 +8 ( +5 Rank, +1 Int, +2 Race)
   +4 Luck bonus underground
Sense Motive	 +7 ( +5 Rank, +2 Wis) + FE Bonus
Spot		+19 (+15 Rank, +2 Wis, +2 Race) + FE Bonus
   +4 Luck bonus underground
Survival	 +7 ( +5 Rank, +2 Wis) + FE Bonus
   +2 Synergy to follow tracks
   +2 Synergy aboveground natural and underground
   +4 Luck bonus underground
Tumble		+12 ( +5 Rank, +7 Dex)
Use Rope	+15 ( +8 Rank, +7 Dex), +2 Equipment
   +2 Synergy to bind someone

Race Abilities:
Immune to Sleep spells and effects
Detect Secret Doors
Darkvision 120'
Spell Resistance: 22
Dancing Lights 1/day
Darkness 1/day
Faery Fire 1/day
Weapon Proficiency: Hand Crossbow, Rapier, Short Sword
Light Blindness

Class Abilities:
Armor Proficiency: Light
Shield Proficiency: Basic
Weapon Proficiency: All Simple Weapons
Weapon Proficiency: All Martial Weapons
Trapfinding
Evasion
Uncanny Dodge
Sneak Attack +3d6
Trap Sense +2
Wild Empathy
Track
Two Weapon Fighting (When in light or no armor)
Improved Two Weapon Fighting (When in light or no armor)
Endurance
Animal Companion
Racial Enemy: Elf (+4)
Racial Enemy: Dwarf (+2)

Feats:
Dodge
Improved Critical: Short Sword
Improved Initiative
Weapon Finesse
Weapon Focus: Short Sword

Languages:
Common
Elven
Undercommon
Drow Sign

Weapons:
Composite Longbow +1 (To Hit +18/+13,
   Dmg 1d8, Crit 20/x3, Range 110', Large, Piercing, 3lb)
Adamantite Short Sword +4 (To Hit +22/+17 (-2 with 2 weapons),
   Dmg 1d6+4 (+3d6 SA), Crit 17-20/x2, Small, Piercing, 3lb)
Drow Mission Blade +1 (To Hit +19/+14 (-2 with 2 weapons),
   Dmg 1d6+1 (+3d6 SA), Crit 17-20/x2, Small, Piercing, 3lb)
   +2 Luck bonus on To Hit and Damage near Earth Nodes or areas of Faerzress
   +4 Insight bonus on Search, Spot, and Survival when underground
   Blindsight 30' for 3 minutes, once per day, as a 3rd level caster

Other Equipment:
House Insignia (Levitation 3/day,
   Message 3/day, Target must have House Insignia)
Gloves of Dexterity (+4 Dex bonus)
Bracers of Armor (+3 Armor bonus, 1lb)
Ring of Protection (+2 Deflection bonus)
Amulet of Natural Armor (+1 Natural Armor bonus)
Boots of Elvenkind (+5 Move Silently bonus, 1lb)
Cloak of Elvenkind (+5 Hide bonus, 1lb)
Masterwork Thieves' Tools (+2 Disable Device bonus,
   +2 Open Lock bonus, 2lb)
Backpack (2lb)
Winter Blanket (3lb)
Trail Rations x2 (2lb)
Quiver of 40 Arrows (6lb)
Silk Rope (+2 Use Rope bonus, 5lb)
Whetstone (1lb)
Spell Component Pouch (3lb)
Sleep Poison x6
Giant Wasp Poison x3
Large Scorpion Venom x3
Gems (3200 gp total worth)

Total Weight:	36 lb
Money:		0pp, 268gp, 4sp, 8cp

Spells per day:	2
Spells:		Endure Elements
		Summon Nature's Ally I
 
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House Millithor Character Background Info

House Millithor sigil: Two hollow circles, one within the other. Connecting the two circles, the inner circle throws off seven lightning bolts that extend to the outer circle.


Matron Mother Ki'Willis Millithor
Matron of House Millithor, Priestess of Lloth

Physical Description: Matron Ki'Willis Millithor is a cruel drow female with a savage glint in her extra-large eyes. She is alluring and youthful in appearance, although she is more than 600 years old. She is capable of presenting an extremely attractive and pleasant impression to those in her presence-- she can turn this charm on and off at will, and it bears little relation to her actual feelings towards the target of her attentions. The matron carries a whip of fangs which she uses for amusement as much as combat.

Personality: Matron Millithor's personality suits the occassion, pleasant or domineering, conciliatory or cruel as the situation demands. She is a splendid actress, but in situations of great stress she has been known to lose her temper.

Motivations: The matriarch is devoted to the furtherance of her house's aims. She greatly enjoys her current patron, Krecil Treak, because she believes that he can benefit the house. Indeed, he became her patron after he assassinated his predecessor. Krecil did such an impressive job of the task that Ki'Willis took him as her new patron.

Although she is as evil as necessary to survive in the dark elf world, the matron mother of House Millithor possesses an unusual level of neutral attitudes. She deplores bullying and brutality against subordinates as a counterproductive tactic. She prefers to foster loyalty and even a remote sense of affection rather than fear in those who serve her.

Narcelia Millithor
Elder Daughter of House Millithor
Drow Priestess of Lloth

Physical Description: Narcelia is a remarkably somber-appearing drow, not prone to the cackling displays of vicious humor that characterize so many drow high priestesses. She is lithe and attractive, but tends to wear modest and unadorned garments that conceal her body and the back of her head. Her hair is exceptionally long, but she usually keeps it bound at the base of her neck.

Personality: Narcelia is careful and thoughtful far beyond the normal standards of the drow. She is considered by many to be a little slow--this is a mistake, however. In reality, she is a precise planner and although she takes her time to develop a plan, the plan is likely to have few flaws. She does not enjoy cruelty for cruelty's sake and even recognizes the value of kindness in earning the loyalty of underlings and allies.

Motivations: Narcelia is curious about the world beyond her city. She is very loyal to her mother, and intends to become the next matron mother of House Millithor, but not for a century or two. She is suspicious of the schemes of others, and carefully examines suggestions and directives, looking for weaknesses.

Carcelen Millithor
Second Daughter of House Millithor
Drow Priestess of Lloth

Physical Description: Carcelon is the opposite of her serious and dignified older sister. The younger daughter of Millithor is humorous and social. A natural leader among females and attractive to males. Carcelon wears bright colored garments, often with patterns of faerie fire, silver, and platinum. Her clothese are not modest, but other drow will find them interesting. Her hair is very long and usually unkempt, swirling about her shoulders and back, hanging past her waist when unbound.

Personality: Carcelon is extraordinarily carefree for a drow. She delights in adventure and new experiences, and is curious to the point of rashness. Though she understands the treacherous nature of drow society, she herself tends to remain aloof from double-crosses and betrayals. She enjoys that stuff as much as the next drow, but its fine with her to observe the squabbles between other dark elves, rather than to try and create her own.

Motivation: For all her spontaneousness, Carcelon is a loyal member of House Millithor. She is devoted to her mother and will not hesitate to follow the matron's instructions. She is courageous and steady in times of crisis, and willing to take great chances -- if the reward is worthwhile.

Krecil Treak
House Patron, Rogue/Wizard

Before joining House Millithor, Krecil Treak was a noted assassin and member of Bregan d'Aerthe, Jarlaxle's mercenary band.

Krecil was famous for using a rare poison that turned its victims to stone. His sigil was a black spider with the image of a red dagger thrust through its abdomen.

Though he will not hesitate to use ruthless violence to accomplish his goals, he can also show mercy or negotiate.

Marckarius Millithor
Elderboy of House Millithor, Drow Warrior

Physical Description: Marckarius is somewhat shorter than the average drow, and slightly more heavyset. His physique is muscular, and his arms are unusually long. He wears his white hair short, finding this useful for combat and also because he likes to be a little different from the typical drow. Marckarius wears clothing of fine quality, fitting his idea of his own status. Silver and platinum threads are embroidered into his cloaks, shirts, and leggings, not into his piwafwi however. He is careful of his appearance at all times.

Personality: Marckarius is more sociable and fun-loving than the typical drow. He possesses the nasty alignment of most of his kin, but is unusually willing to cooperate with others in pursuit of a common task. He has been very loyal to his mother and she recognizes his value. He has been given an unusual amount of freedom for a drow male.

Motivations: Marckarius wants his house to survive and prosper. He wishes to grow to a ripe old age -- free to do what he wants. He is extremely wary of involvements with other clans or priestesses, but is confident enough to be assertive when dealing with the priestesses of his own family.

Torrellan Millithor
Secondboy, Warrior/Wizard

Physical Description: Torrellan is a dashing, handsome young drow. He is larger than his older brother, which makes him about average in size. He wears his white hair long and unbound (except when combat might be expected). He spends a lot on his wardrobe and is usually encountered with a cloak outlined in faerie fire, often with some kind of exotic hat on his head. He is much sought after by drow females.

Personality: Torrellan is famed as a practical joker. He delights in situations that are embarrassing to others--but he has an ability, very rare in drow, to also appreciate jokes directed against himself. He is easygoing and talkative, though he sometimes stretches the bounds of good tase in order to make a point. However, the Milliithor Secondboy is also quite sensitive to the pain of those he cares for. He will not forgive any slight directed against his family, and he is more vocal about his desire for revenge than most drow are comfortable with.

Motivations: Torrellan is unusally devoted to his family -- perhaps because they have not treated him with the cruelty that is the norm among drow society. He is loyal to his older brother and will stick his neck out for anyone of his steady companions who might need his help. Torrellan wants to have some fun with his life, and he's not afraid to take a few risks.

Dariel Kront'tane
Adopted Son of House Millithor
Drow Warrior

Physical Description: Dariel is a thin, nervous drow. He survived his original house's slaughter (House Kront'Tane). Since he was a second generation noble, his survival was not relevant once the Matron Mother and her offspring had perished. He was granted the protection of House Millithor. Dariel dresses simply in unadorned black, except for the small silver pin in the shape of a dagger he wears on his collar. His hair is long, but he carefully binds it behind his head. He is tall enough that he almost appears gaunt.

Personality: Because of the disastorous fate of his original house, Dariel tends to be a worrier. He is cautious, suspicious, and meticulous. More than any of his family-mates, Dariel is careful to examine every side of a situation for potential traps and pitfalls. On the other hand, when a course of action has been determined, Dariel puts his energies behind it to the maximum of his abilities. This tenacity has drawn the admiration of the Matron Mother and assures that he will have a place in House Millithor for as long as he wants.

Motivation: Dariel is determined to do everything in his power to insure the survival of House Millithor. In fact, so thoroughly has he been adopted that he places the house's survival above his own.

Quertus Millithor
House Wizard

Physical Description: Quertus Millithor is a pale and exceptionally youthful-looking drow-- a fact that has caused more than one dark elf to assume that he is a weakling and a target for abuse. Such bullies always find out differently, though often the fact is the last thing they learn in their lives. He dresses well, but cannot quite conceal his stooped shoulders or pinched, narrow face. His hair is naturally fine, but it looks so stringy on his head that he has taken to shaving his scalp. He wears a cloak with the House Millithor emblem emblazoned oh the back in faerie fire .. though he can quench the display with a command word if stealth is required.

Personality: Quertus is sensitive about his looks, and quick to take offense at someone who insults him. When this is not the case, however, he can be sociable. He enjoys conversations about all manner of topics, and seeks whenever possible to learn things from those he talks to. Quertus is a cousin of the Millithor noble family, he is not a descendent of the Matron Mother. He goes out of his way to make sure everyone treats him like a true member of the family. He resists any suggestions to the contrary.

Motivation: Quertus is very determined to prove that he is a full fledged member of the Millithor clan. He always does his part, and regularly exhorts his fellow family members to do the same. He aspires to wizardly greatness, and will gladly sacrifice wealth or possessions for things that he thinks will bring him greater magical abilities.

Family: Both of his parents are deceased. One full sister, a priestess of Lloth, is believed dead in the calamity where the house fell. An older half brother is the black sheep of the family and hasn't been back to Menzoberanzan since he left over a century ago.
 
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Dramatis Personae

NPCs

House Millithor NPCs
former patron
Krecil Treak, current patron
Eilos Millithor, older brother of Quertus

Menzoberanzan
Triel Baenre, Matron Mother of Strongest House of Menzoberanzan
Sos'umptu Baenre, One of Triel's sisters
Gromph Baenre, Archmage of Menzoberanzan

Mantol Derith
Laral Kroul, Half-Orc Merchant and Survivor of Calamaties
Lady Yyssiriryl, drow priestess, throat cut by an assassin
Reftael, drow fighter, pulled through a gate to Maerimydra
Kassawar Plickenstint, deep gnome, freed by dwarves from Mithril Hall

Mithril Hall
Endur, Hammer of Moradin
Django, dwarven bard
Tanis Goblin-slayer
Diesa, Endur's Hearth Mate

Oryndoll
Master Klaxeon
Master Klaxeon's associates and servants= all slain

House T'sarran
Irae T'sarran, Drow Priestess of Kiaransalee, Chosen of Kiaransalee
Dorina T'sarran, Drow Vampire Priestess of Kiaransalee
Zedar T'sarran, Drow Ranger, slain
Velasta T'sarran, Drow Priestess of Kiaransalee, slain
Velina T'sarran, Drow Priestess of Kiaransalee, slain

T'sarran Minions
Ripper, Advanced Fiendish Displacer Beast


House Morcane, Former Noble House of Maerimydra
Alisannara Morcane, Matron of House Morcane, Destroyed by Irae T'sarran
Dessa Sik-Morcane, Adopted Daughter of Matron Morcane
Tierak Morcane, daughter of Alisannara Morcane
Zieggrek Morcane, Draegloth Barbarian, son of Dessa Sik-Morcane
Kiernan Morcane, Drow Vampire Fighter, eldest son of Alisannara
Leonon Morcane, Drow Vampire Fighter, nephew of Matron Morcane
Durdyn Morcane, Drow Fighter, nephew of Matron Morcane
Guldor Morcane, Drow Fighter, nephew of Matron Morcane

Lake of Shadows
That Which Swims in Darkness, Ruler of the Lake of Shadows

Maerimydra
Kurgoth, Conquerer of Maerimydra, Rumored to be a Balor
Dunneth Whaeril, Former Archmage and Traitor that summoned Kurgoth
 
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Endur said:

Favored Enemies: Elf is the obvious one (applies to Surface Elves and Drow). Others: Dwarf, Gnome, Human, various underdark beasties, Demons, Undead, etc.

Undead is pretty lame as you don't get the damage bonus.
I'd like to recommend 'Abberation' as an excellent underdark choice though.
 

Endur said:
Lets keep to a max of 3 Pearls of Power.

Alrighty then. Here's the next iteration.

Any problems with any of the equipment?

Also, I'm still trying to figure out an appropriate weapon (Mwk Rapier is currently doing placeholder duty...).
Any thoughts? I've been looking, but haven't found much that's thematically appropriate for a preistess of Lloth.
 

Attachments



Remove the Scroll of "Raise Dead" and replace it with a Scroll of "Create Greater Undead."

Also, see the other thread for a Priestess of Lolth weapon (i.e. Scourge of Fangs).

And you might want to buy a couple of "Cure" wands. And maybe some potions.

Pyrex said:


Alrighty then. Here's the next iteration.

Any problems with any of the equipment?

Also, I'm still trying to figure out an appropriate weapon (Mwk Rapier is currently doing placeholder duty...).
Any thoughts? I've been looking, but haven't found much that's thematically appropriate for a preistess of Lloth.
 
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