Character Name: Dariel Kront'tane
Player Name: Thels
Dungeon Master: Endur
Race&Gender: Drow, Male
Class&Level: Rogue6, Ranger6
Alignment: Chaotic Evil
Deity: Selvetarm
Size: Medium
Age: 239
Height: 4'11"
Weight: 96lb
Skin&Eyes: Grey, Red
Hair: Long, Dark grey
Strength: 11 ( 0)
Dexterity: 21 (+5), 25 (+7)
Constitution: 10 ( 0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 10 ( 0)
Fortitude Save: +7 ( +7 Base, +0 Con)
+2 against Enchantment spells and effects
Reflex Save: +17 (+10 Base, +7 Dex)
+2 against Enchantment spells and effects
Will Save: +6 ( +4 Base, +2 Wis)
+2 against Enchantment spells and effects
+2 against spells and spelllike abilities
Melee Attack: +10/ +5 (+10/+5 Base, +0 Str)
Ranged Attack: +17/+12 (+10/+5 Base, +7 Dex)
Initiative: +11 (+4 Feat, +7 Dex)
Max Weight: 38 (Light), 76 (Medium), 110 (Heavy)
110 (Over head), 220 (Off ground), 550 (Push or drag)
Movement Speed: 30/x4, 20/x4, 20/x3
Armor Class: 23 (+3 Armor, +7 Dexterity, +2 Deflection, +1 Natural Armor)
Hit Points: 50 (of 50)
Experience: 66000 (need 78000)
Skills: 118 Points
Balance +14 ( +5 Rank, +7 Dex, +2 Synergy)
Bluff +0 ( +0 Rank, +0 Cha) + FE Bonus
Climb +0 ( +0 Rank, +0 Str)
+2 Synergy to climb ropes
Disable Device +6 ( +5 Rank, +1 Int), +2 Equipment
Escape Artist +14 (+5 Rank, +7 Dex)
+2 Synergy to escape ropes
Hide +22 (+15 Rank, +7 Dex), +5 Equipment
Jump +2 ( +0 Rank, +0 Str, +2 Synergy)
Knw Dungeon +6 ( +5 Rank, +1 Int)
Knw Nature +6 ( +5 Rank, +1 Int, +2 Synergy)
Listen +19 (+15 Rank, +2 Wis, +2 Race) + FE Bonus
Move Silently +22 (+15 Rank, +7 Dex), +5 Equipment
Open Lock +12 ( +5 Rank, +7 Dex), +2 Equipment
Search +8 ( +5 Rank, +1 Int, +2 Race)
+4 Luck bonus underground
Sense Motive +7 ( +5 Rank, +2 Wis) + FE Bonus
Spot +19 (+15 Rank, +2 Wis, +2 Race) + FE Bonus
+4 Luck bonus underground
Survival +7 ( +5 Rank, +2 Wis) + FE Bonus
+2 Synergy to follow tracks
+2 Synergy aboveground natural and underground
+4 Luck bonus underground
Tumble +12 ( +5 Rank, +7 Dex)
Use Rope +15 ( +8 Rank, +7 Dex), +2 Equipment
+2 Synergy to bind someone
Race Abilities:
Immune to Sleep spells and effects
Detect Secret Doors
Darkvision 120'
Spell Resistance: 22
Dancing Lights 1/day
Darkness 1/day
Faery Fire 1/day
Weapon Proficiency: Hand Crossbow, Rapier, Short Sword
Light Blindness
Class Abilities:
Armor Proficiency: Light
Shield Proficiency: Basic
Weapon Proficiency: All Simple Weapons
Weapon Proficiency: All Martial Weapons
Trapfinding
Evasion
Uncanny Dodge
Sneak Attack +3d6
Trap Sense +2
Wild Empathy
Track
Two Weapon Fighting (When in light or no armor)
Improved Two Weapon Fighting (When in light or no armor)
Endurance
Animal Companion
Racial Enemy: Elf (+4)
Racial Enemy: Dwarf (+2)
Feats:
Dodge
Improved Critical: Short Sword
Improved Initiative
Weapon Finesse
Weapon Focus: Short Sword
Languages:
Common
Elven
Undercommon
Drow Sign
Weapons:
Composite Longbow +1 (To Hit +18/+13,
Dmg 1d8, Crit 20/x3, Range 110', Large, Piercing, 3lb)
Adamantite Short Sword +4 (To Hit +22/+17 (-2 with 2 weapons),
Dmg 1d6+4 (+3d6 SA), Crit 17-20/x2, Small, Piercing, 3lb)
Drow Mission Blade +1 (To Hit +19/+14 (-2 with 2 weapons),
Dmg 1d6+1 (+3d6 SA), Crit 17-20/x2, Small, Piercing, 3lb)
+2 Luck bonus on To Hit and Damage near Earth Nodes or areas of Faerzress
+4 Insight bonus on Search, Spot, and Survival when underground
Blindsight 30' for 3 minutes, once per day, as a 3rd level caster
Other Equipment:
House Insignia (Levitation 3/day,
Message 3/day, Target must have House Insignia)
Gloves of Dexterity (+4 Dex bonus)
Bracers of Armor (+3 Armor bonus, 1lb)
Ring of Protection (+2 Deflection bonus)
Amulet of Natural Armor (+1 Natural Armor bonus)
Boots of Elvenkind (+5 Move Silently bonus, 1lb)
Cloak of Elvenkind (+5 Hide bonus, 1lb)
Masterwork Thieves' Tools (+2 Disable Device bonus,
+2 Open Lock bonus, 2lb)
Backpack (2lb)
Winter Blanket (3lb)
Trail Rations x2 (2lb)
Quiver of 40 Arrows (6lb)
Silk Rope (+2 Use Rope bonus, 5lb)
Whetstone (1lb)
Spell Component Pouch (3lb)
Sleep Poison x6
Giant Wasp Poison x3
Large Scorpion Venom x3
Gems (3200 gp total worth)
Total Weight: 36 lb
Money: 0pp, 268gp, 4sp, 8cp
Spells per day: 2
Spells: Endure Elements
Summon Nature's Ally I