Piratecat
Sesquipedalian
[ramble]
No, it isn't; it's cascading. It's hammering down in a translucent sheet as I sit here in the kitchen and drink my coffee and look out into the gray. White splashes like TV static burst from the dark wood of the porch as the falling raindrops rebound.
Right now my wife is out walking the dogs. I plan to have a towel and tea ready for her return. You know, one of my players is moving to Las Vegas this summer; considering that we've had one sunny weekend in the last 20 or so, I can hardly blame her.
The rain just picked up again.
So now I wonder as I search for a way to make this on topic: do I use weather enough in my games? A druid or cleric with weather control spells could be deadly to an entire economy, destroying crops and producing massive panic and famine. Do I ever describe the feeling of cold rainwater dribbling down the back of heavy iron armor? Should I add a monster that only attacks when it is raining, leading townsfolk to fear to go out into the downpour? Or how about a sunny vacation town that all the rich nobles to go in high summer, which suddenly becomes a miserable swamp due to a curse?
Starting to slacken now, drops still making the tree branches dance as they bounce off of leaves.
I just can't relate to people who have constant droughts. The concept is foreign to us. I've been lots of places like this, and it never seems quite real. And yet I'm aware that abundant water is a phenomenal natural resource, one not to be whined about.
A more cynical person might suggest that it can be a phenomenal natural resource during the middle of the week, instead of every weekend.
More coffee, and more idle consideration. Why would a druid target a town with ceaseless rain? Well, to annoy the people, of course, but that's both petty and overdone. How about... there are a race of creatures living under the town. Let's say intelligent carrion crawlers in the sewers? Sure. The druid wants them out of there. But she can't kill all of them herself; so if she makes it rain, it will drive them to the surface, and the town will be forced to hire adventurers to deal with the problem, and this will allow the druid's allies to safely make their way into the sewers to retrieve the object that the carrion crawlers were worshipping as a false god! So the PCs will both have to fight intelligent and scary foes in the rain, then descend to the flooded sewers in order to stop the druid's allies, who will lead them back to the druid herself. Instant adventure.
Okay, your turn. Weather related adventure idea? Distract me. If I hadn't mentioned it, it's raining outside.
No, it isn't; it's cascading. It's hammering down in a translucent sheet as I sit here in the kitchen and drink my coffee and look out into the gray. White splashes like TV static burst from the dark wood of the porch as the falling raindrops rebound.
Right now my wife is out walking the dogs. I plan to have a towel and tea ready for her return. You know, one of my players is moving to Las Vegas this summer; considering that we've had one sunny weekend in the last 20 or so, I can hardly blame her.
The rain just picked up again.
So now I wonder as I search for a way to make this on topic: do I use weather enough in my games? A druid or cleric with weather control spells could be deadly to an entire economy, destroying crops and producing massive panic and famine. Do I ever describe the feeling of cold rainwater dribbling down the back of heavy iron armor? Should I add a monster that only attacks when it is raining, leading townsfolk to fear to go out into the downpour? Or how about a sunny vacation town that all the rich nobles to go in high summer, which suddenly becomes a miserable swamp due to a curse?
Starting to slacken now, drops still making the tree branches dance as they bounce off of leaves.
I just can't relate to people who have constant droughts. The concept is foreign to us. I've been lots of places like this, and it never seems quite real. And yet I'm aware that abundant water is a phenomenal natural resource, one not to be whined about.
A more cynical person might suggest that it can be a phenomenal natural resource during the middle of the week, instead of every weekend.
More coffee, and more idle consideration. Why would a druid target a town with ceaseless rain? Well, to annoy the people, of course, but that's both petty and overdone. How about... there are a race of creatures living under the town. Let's say intelligent carrion crawlers in the sewers? Sure. The druid wants them out of there. But she can't kill all of them herself; so if she makes it rain, it will drive them to the surface, and the town will be forced to hire adventurers to deal with the problem, and this will allow the druid's allies to safely make their way into the sewers to retrieve the object that the carrion crawlers were worshipping as a false god! So the PCs will both have to fight intelligent and scary foes in the rain, then descend to the flooded sewers in order to stop the druid's allies, who will lead them back to the druid herself. Instant adventure.
Okay, your turn. Weather related adventure idea? Distract me. If I hadn't mentioned it, it's raining outside.

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