New Heroes Arise OOC (Re-Recruitment done)

Jemal

Adventurer
HEy all, welcome to the OOC thread for my 'newbies' game, New Heroes Arise.

So you 4 here goes:

LVL 2 characters, any standard PHB race, any standard PHB class. I don't allow psionics b/c I don't know them very well.

40 point stat system, using the standard point buy from the DMG. If you don't know what that means, then here's a list of how much it costs for each stat.
All stats start at 8. For each # up to 14 it costs 1/point. (9 costs 1 total, 10 costs 2 total, etc) For 15+16, it costs 2 points each. For 17 and 18 it costs 3 points each.

Just to make it a little easier, I've come up with a 'default array' of my own that works for the 40 point system. 18, 16, 14, 12, 10, 10. That's 40 points if you don't wanna work it out yourself.
After you've done all your stats, THEN you add racial modifiers to them.

Max HP at first level, after that it'll be 3/4 rounded down per level (Don't forget to add Con modifier)

You start with 1200 XP and 900 GP. You can buy anything that doesn't cost more than 450 to start with, and then afterwards you'll have to see what's in stores when you return to town from your adventures.

Anyone with animal companions/familiars, you can start with them but don't forget to pay for them (100 GP for the Familiar summoning, and don't forget feed + water for your companions/familiars.)


You'll be starting in the mountain city of Hilgarn, population aprox 1200. It is about 5 miles from the mountainous regions to the East, and 100 Miles from the Sea to the South. North about 160 Miles is the Great Tundra, and there's the Wasting Desert 230 miles to the West. The area between these four 'walls' is fairly lush, including many acres of farmland, as well as numerous forests, lakes, and rivers.
 
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I'll probably play a dwarf fighter.

Edit: Are you planning on allowing a dwarf to start with prof. with all the dwarf weapons as in 3.5
 
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They are Familiar with them. That means that they are proficient with them as a Fighter, Ranger, Barbarian or Paladin, unlike other races, and can take Proficiency with them at level 1 as the other classes, unlike other races, who lack the +1 BaB.
 


Code:
Khondar
Dwarf Fighter 2
25 HP, 1200XP


Str: 17 [Base: 17  Items: xx  Race: xx  Deformity: xx  Level: xx] 
Dex: 14 [Base: 14  Items: xx  Race: xx  Deformity: xx  Level: xx] 
Con: 18 [Base: 16  Items: xx  Race: +2  Deformity: xx  Level: xx] 
Int: 13 [Base: 13  Items: xx  Race: xx  Deformity: xx  Level: xx] 
Wis: 10 [Base: 10  Items: xx  Race: xx  Deformity: xx  Level: xx] 
Cha: 10 [Base: 12  Items: xx  Race: -2  Deformity: xx  Level: xx] 


Initative:
 +2


Languages:
 Common
 Dwarven
 Undercommon


Saves:
 Fort +7
 Ref  +2
 Will +0


Armor Class:
 19 [Base: +10, Armor: +5, Dex +2, Shield +2]


Feats:
 Expertise
 Weapon Focus [Dwarven Waraxe]
 Exotic Weapon Prof. [Dwarven Waraxe]


Skills:
 Swim +4 [Rank +1, Stat +3, Items +0]
 Jump +7 [Rank +4, Stat +3, Items +0]
 Climb +7 [Rank +4, Stat +3, Items +0]
 Spot +3 [Rank 6, Stat +0, Items +0]


Base Attack:
 Dwarven Waraxe : +6/+1 : 1d10+3
 Spiked Gauntlet : +5 : 1d4+3
 Large Steel Shield : +5 : 1d6+3


Possessions:
 Large Steel Shield, Spiked [30gp]
 Spiked Gauntlet [5gp]
 Spiked Gauntlet [5gp]
 Dwarven Waraxe [30gp]
 Breastplate [200gp]
 Backpack [2gp]
  4 Potions of Cure Light Wounds [200gp]
  1 Potion of Spider Climb [50gp]
  1 Bedroll [1sp]
  1 Blanket, Winter [5sp]
  20 Trail Rations [20gp]
  1 Waterskin [1gp]
  5 Alchemist's Fire [100gp]
  Travelers Outfit [1gp]
  Coldweather Outfit [8gp]
  19 Platinium Pieces
  12 Gold Pieces

[/color]


Lemme know if anyone has suggestions for the character or if I made a mistake as I tend to make them alot
 
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im thinking cleric, not sure which race yet, ill make him up 2morrow afternoon... should have him posted by 2morrow night.
 

Update:

I'll edit this rather than repost to save space.

Human Barbarian Lv2
HP: 25 [12+2+9+2]

Str: 12 Bonus +1
Dex: 14 Bonus +2
Con:14 Bonus +2
Int:14 Bonus +2
Wis:15 Bonus +2
Cha:16 Bonus +3

Saves:
:: Fort: +5 [Base 3, +2Con]
:: Ref +2 [Base 0, +2 Dex]
:: Will +2 [Base 0, +2 Wis]

Feats
:: Alert
:: CombatReflexes
:: ImprovedInitiative

Class Feats
:: Rage (1/day)
:: Fast Move
:: Uncanny Dodge

Skills: 35 points
Class
:: Climb (Str): 3 [ Base 2]
:: Handle Animal (Cha): 6 [Base 3]
:: Intimidate (Cha): 7 [Base 4]
:: Listen (Wis): 6 [Base 4]
:: Ride (Dex): 4 [Base 2]
:: WildernessLore (Wis): 4 [Base 2]
Non-Class
:: Bluff (Cha): 5 [Base 2]
:: MoveSilently (Dex): 3 [Base 1]
:: GatherInfo (Cha):4 [Base 1]
:: SenseMotive (Wis):4 [Base 2]
:: Spot (Wis): 4 [Base 2]
:: Literacy - Common [2]

Equipment

Armour
:: Studded Leather [25 gp / 25lbs] (+ AB, -1 ChkPen)
:: Small Shield [3 gp / 5lbs] (+1 AB/-1 ChkPen)
>> Total [28 gp / 30 lbs]

Weapons
:: Short Spear x2 [4 gp /10 lbs]
:: Short Sword [10 gp / 3 lbs]
:: Dagger x2 [4 gp / 2 lbs]
:: Composite Shortbow [30 gp / 2 lbs]
:: Arrows x20 [1 gp / 3 lbs]
>> Total [49 gp / 20 lbs]

Belt Pouch
:: Flint and Steel [1 gp / *]
:: Sewing Needle [5 sp/ *]
:: AntiToxin x2 [100 gp / *]
:: Potion - CLW x2 [100 gp / *]
Backpack [2 gp / 2 lbs]
:: Bedroll [1 sp / 5 lbs]
:: Blanket [5 sp / 3 lbs]
:: Lantern - Hooded [7 gp / 2 lbs]
:: Rations - Trail x5 [25 sp / 5 lbs]
:: Waterskin [1 gp / 4 lbs (full)]
:: ColdWeather Outfit [8 gp / 7 lbs]
:: Travel Outfit (spare) [1 gp / 5 lbs]
>> Total [ 224 gp / 33 lbs]

PackDogs - Mastiff x2 [ 300 gp / *]
Storm (18 months, female, 130 lbs)
:: Pack Harness [8 gp / 4 lbs]
:: Rations - Travel x4 [20 sp / 4 lbs]
:: Waterskin - Small [1 gp / 2 lbs]
:: Rope 50' - Silk [10 gp / 5 lbs]
Teeth (18 months, male 150 lbs)
:: Pack Harness [8 gp / 4 lbs]
:: Rations - Travel x3 [15 sp / 3 lbs]
:: Waterskin - Small [1 gp / 2 lbs]
:: Canvas 2 square yards [4 sp / 4 lbs]
:: Lamp Oil x2 [2 sp /2 lbs]

Warhorse - Light [150 gp / *]
:: Saddle Military [20 gp / 30 lbs]
:: Saddlebags [4 gp / 8 lbs]
Note: Hoegar usually puts the some of the gear on the horse when he is riding. ie Canvas, Rope, Bedroll and Blanket as well as the Spears and Shield.
>> Total [507 gp / n/a]


Money
:: PP 7 [ 3 BeltPouch, 2 each Dogharness]
:: GP 20 [ 10 BeltPouch, 5 each DogHarness]
:: SP 18 [ 18 BeltPouch]
:: CP 20 [ 20 Beltpouch]

Background

Hoegor father was a member of a Barbarian guard, and as soon as Hoegor was old enough he followed his father's footsteps. Not a particularyly capable fighter, he relies on his wits and speed to prevent others from getting the jump on him in combat. These skills made him quite effective as a guard.

Hoegor developed a real respect for the loyal, gentle, massive Mastiffs that helped guard the castle and animals. He spent a considerable amount of time with the Kennel Master developing his skills at training dogs. He bought and trained two puppies of his own - Storm and Teeth. He often spent days roaming the hills and forests around the city when they got old enough.

Hoegor also got drawn into the politics of the city and he stumbled across a plot against his guard's patron, and while he was unable to prevent the assination of the patron, his knowledge enabled the guards to protect the family and ensure the son's succession.

In return Hoegor was offered many things, but he reqested to be given a year to travel the world. It was granted. That was a month ago.

Appearence

Hoegor is a little shorter and leaner than most Barbarians. He has slightly craggy features set around a classic roman nose. But is too often smiling to come across as stern.

Hoegor continues to wear the traditional barbarian fur cloak. Underneath he wears a jacket and wool pants. His long hair is pulled back and tied with rag and plastered with white mud in the tradition of his people.
 
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Duder:
Your Fort save should be +7 (+3 base for class level, +4 con modifier)

And your Swim, Climb, and Jump checks should be lower. The Armour Check penalty for Breast Plate is -4, so your Jump+Climb would each be at +3 only (Unless you take your armour off to climb or jump).

ANd your SWIM is going to be heavily in the negatives, b/c you get a -1 for each 5 Lbs you're wearing/carrying.

Without your backpack you're carrying 69 Lbs, resulting in a -13 to your swim check.

WITH your backpack, your total weight carried is over 90 Lbs, for a -18 to your Swim check.

So don't fall in the water.


Also, this is to everyone:
Look carefully at what Duder did. He may have made a few math mistakes, but he remembered to buy the cold weather stuff, which will probably come in useful when you're right by the Mountains. Good thinking, man. Now we gotta get the other guys characters then we'll be ready to go. I'll start setting up the IC stuff once 4 or 5 characters are done, so we'll be ready to go when everyone's done.
 
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Yeah, I dont plan to do much with all that on, so i'll leave it how it is for now because I plan to change armor within a level or two.

PS: If you want the shadowdancer priestege class start make your first 3 levels fighter and forth a level of ranger and just make sure your int is 14 or more and you should easily make the requirements by level 5. If I were you, I'd also put 18 into dex ,make my race an elf and then use two shortswords as your main weapon. With weapon finesse you won't have to worry about your strength score and you'll have a nice +5 to hit with your dex. Just a suggestion :D

PPS: How do we plan on deciding who is the leader of the party? Whoever has the highest charisma or should we just make decisions as a group.
 
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