Kore | Kingdom of Harmony

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thotd
Kore | Kingdom of Harmony is my homebrew feudal Japanese style PbP D&D game.

You can find the IC and OOC threads in the Playing the Game and Talking the Talk forum respectively.
 

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Chen Xiaoshu
Ftr 3; Medium Human; HD 3d10; HP 25; Init 6; Spd 20/x3; AC 19 (+5 Armor +2 Shield +2 Dex); Atk +5 (2d6,19-20/×2, Greatsword), +5 (1d8, x3, 110 ft., Composite longbow), +5 (1d12, x3, Greataxe); SV Fort +4 Ref +3 Will +4; AL CG; Str 15(+2), Dex 14(+2), Con 13(+1), Int 10(+0), Wis 17(+3), Cha 10(+0); Skills: Handle Animal 4/+6, Heal 0/+3, Intimidate 2/+2, Jump 4/+0, Listen 0/+3, Ride 4/+8, Sense Motive 0/+3, Spot 0/+3, Survival 0/+3, Use Rope 0/+2;
Feats: Power Attack, Mounted Combat, Trample, Animal Affinity, Improved Initiative.

Possessions:
Greatsword, Composite longbow, Greateaxe, Breastplate, Heavy Steel Shield, Quiver of 20 Arrows, Backpack(Caltrops, Flint and Steel, Bullseye Lantern, Small Steel Mirror, 5 1-pint flasks of oil, 5 days worth of Trail Rations, Sledge, 3 lbs of soap, Spade, Waterskin, Sunrod) Bedroll, Tent, Belt Pouch(Acid Flask), Belt Pouch(Thunderstone), Traveler's Outfit, Light Warhorse, Military Saddle, 186 GP, 4 SP

Background:
Chen is a hardened mercenary from the Middle Kingdoms. Experienced in animal handling and a multitude of weapons, he would be feared in his native land, if he were well known. His reason for coming to the land of Kore are the many rumors beginning to spread about a strengthening evil and a falling of the great house of Oe. Seeing this as an opportunity to make money and fame, he traversed the long distance to this kingdom to instill fear in his enemies and bring money to his pocket.
 
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Kaijia
*****
Race: Elf
Alignment: CG
Class: Rogue 2 / Transmuter 1
Age: 131 years
Height: 5' 4"
Weight: 120 lbs.
Eyes: Brown
Hair: Brown
Languages: Common, Elven, Orc, Draconic, Goblin

Hit Dice: 2d6+1d4-3 (10 hp)
BAB: +1
AC: 14 (Touch 14, FF 10)
Saves: Fort: -1, Ref: +7, Will: +3

Abilities: (after racial adjustment)
-----
Str: 10
Dex: 18 +4
Con: 9 -1
Int: 16 +3
Wis: 12 +1
Cha: 13 +1

Feats:
-----
Proficiency with Shortbow, Longbow, Longsword and Rapier
Scribe Scroll
Point Blank Shot
Weapon Finesse Rapier

Equipment:
-----
Masterwork Longbow
40 arrows
Rapier
Hooded Lantern
5 Daggers
Backpack
Hemp rope (50ft)
Grappling Hook
Bedroll
Spellbook
Trail rations x 10
Spell component pouch
Belt pouch
whetstone
Masterwork Thieves tools
76 gp
8 sp
8 cp
Light Warhorse
Military saddle

Attacks: Longbow +7 (+6 outside of 30') (1d8, x3), Rapier +5 (1d6, 18-20 x2), Dagger +1 (1d4, 19-20 x2), Dagger(thrown) +5 (1d4, 19-20 x2)

Skills:
-----
Bluff 5/+6
Disable Device 6/+11 (+9 w/o masterwork tools)
Hide 6/+10
Listen 6/+9
Move Silently 6/+10
Open Lock 6/+12 (+10 w/o masterwork tools)
Search 5/+10
Sleight of Hand 5/+9
Spellcraft 5/+8
Use Magic Device 5/+5
Use Rope 5/+9

Spells:
-----
Level 0 known: All, except necromancy and abjuration schools
Level 1 known: Mage Armor, Magic Missile, Disguise Self, obscuring Mist, Feather Fall,Unseen Servant

Spells per day:
-----
4 zero level (one must be transmutation)
3 first level (one must be transmutation)

Special:
-----
Lowlight vision
Raven familiar
+2 to save against enchantments
Immune to magic sleep effects

Background:
-----
Kaijia was born many years ago to the west of the mountains to a somewhat well-known elven family. He spent his childhood in some of their great cities buried deep in the woods west of the mountains, isolated from the rest of the world. That is, until Kaijia was 20. It was then that this peace was broken as a blood feud older then any can remember re-erupted and the orks from the mountains laid siege to his precious homeland. The elves were unprepared, thinking that the orks could not possibly have regrouped from their last confrontation. But they forgot that one elven generation was two or three orkish generations and the orks were back in full force. The war was swift and hard on the elves. They were pushed from their ancestral home and dispersed farther west into unknown lands. Kaijia's family was among the casualties and he was left an orphan. Knowing that he could not take his revenge against an entire army of orks alone, he took to living in the shadows and using his wit to trip up orks and find them unawares one or two at a time. He also drew heavily upon the magic that had been taught to him as a young elf back in his village. In time, though, the orks left, satisfied that there was nothing left to pillage, and moved east back up into the mountains.

Kaijia was left without a sense of purpose. For as long as he could remember, he had lived running from orks and then ambushing them. Every one he killed he counted as a personal payback for the havoc they had brought crashing down on his country. He did not know where to find more elves, they had dispersed by now like feathers in the wind. He knew not what lied to the west, but he knew to the east there were orks. And so, he followed them. Kaijia crossed the mountains and into new lands intent on resuming his crusade against the marauders. But this time things were different. The land was inhabitted. These 'humans' as they called themselves were everywhere, fighting amongst themselves and scoffing at his pointy ears. He had never head of humans before. And from what he could gather, the humans had no notion of him except for a few who mentioned fairytales told to children. Another thing Kaijia quickly learned was that his magic was not tolerated in these lands. Between his ears and his spellbook, he suffered a beating at the hands of more then one hateful human. Kaijia soon began hiding the fact that he was a wizard. He tried to blend into this society; it was the only one he had. But it was hard.

Then came the call he had been waiting for all his life. He heard that House Oe was sending a small troup of men to a place known as Karatsu. Now, Kaijia was not up on human politics and did not know why these men wanted to go to this rather desolate land. But he knew one thing: They were going there to battle orks. The orks had shifted targets in these last years and now were attacking men instead of elves. Ork blood was in Karatsu, waiting to be spilled. And Kaijia was not going to miss this opportunity. He packed what few belongings he owned and presented himself to Lord Oe on bended knee, pleading for a place in the expedition. He demonstrated that he was well versed with a blade, even if he wasn't a soldier by trade and he explained that he could fight from the shadows, and move like the wind at night. In the end, Lord Oe could not turn down this strange, skinny, foreigner. His heart was where it needed to be.
 


Tharl Gornd

Tharl Gornd
CR 3; Medium Humanoid; 5'x5'/5'; HD 3d8+3; hp 18; Init -1; Spd 20 ft/x3; AC 17(+6 armor, +2 shield, -1 dex); Atk +5 (1d8+1,19-20/×2, Masterwork longsword), +1 (1d8/19-20/×2, Light Crossbow), +3 One-handed (1d4+1/19-20/×2, Dagger);
SV Fort +4, Ref +2, Will +6; AL NG;
Str 12(+1), Dex 9(-1), Con 13(+1), Int 10(+0), Wis 17(+3), Cha 13(+1);
Skills & Feats: Concentration¹ +2, Heal¹ +8, Knowledge (arcana) +1, Knowledge (history) +2, Knowledge (religion) +6, Spellcraft +3.
Lightning Reflexes, Martial Weapon Proficiency(Longsword), Weapon Focus(Longsword), Brew Potion, Scribe Scroll;
Domains: War, Strength;
Spells/Day: 4 0-level, 3+1 1st-level, 2+1 2nd-level; DC 0/13, 1/14, 2/15

Possessions:
Masterwork Longsword, Dagger, Light Crossbow, 20 bolts, Banded Mail, Heavy Steel Shield, Cleric's Vestments, Traveller's Outfit, Trail Rations x3, Backpack, Silver Holy Symbol, Ink, Parchment (x5), Chalk (x2), Bedroll, Light Warhorse, Military Saddle, 66gp, 3sp, 8cp

Background
Tharl is a priest of Strength and War. He has studied the art of battle in seminary and is proficient with sword and bow. He believes in the ability of all beings to find their way and their place. It is because of his faith in this, in the Strength of the individual, that he does not view the masterless as lacking honor or being barbarians.

Tharl's Prepared Spells:

0 Level:
Create Water
Light
Read Magic
Resistance

1st Level:
Bless
Detect Evil
Divine Favor
Magic Weapon*

2nd Level:
Calm Emotions
Hold Person
Spiritual Weapon*

* - Domain Spell
 
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