Arkhandus
First Post
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Adventure Post (3.0 RULES UNTIL FURTHER NOTICE)
Adventure Name: Adventures of the S.S. Fortuna
DM: Arkhandus
Campaign URL (if any): X
Level(s): (of Participants): 1-2 (new PCs start at 2nd)
Region: Islands
Kingdom: Rhaavin, but much seafaring across Aerde
Date/Time: Mondays, 6 pm to 9 pm EST (10 pm to 1 am GMT)
Expected Duration of this session: 3 hours
Campaign, Mini-Campaign or Stand-Alone: Campaign or mini-campaign
Background
The semi-renowned vessel Fortuna sails the vast seas of western Aerde, though her crew call the ports of Rhaavin home. Fortuna and her crew sail the seas in search of adventure and lost treasures, but they aren't your typical pirates. The buccaneers of the S.S. Fortuna seek glory and wealth, to be sure, but their righteous Captain Jhovan is a pirate-hunter, a privateer vigilante who defends the innocent seafarers against marauding pirates and pillages the vessels of corrupt nations like Ulruz and Paludosus. Joining the crew of the Fortuna means a life of glory and wealth, but also of danger and righting wrongs. Jhovan and his crew bring justice to the seas as they seek their fortunes.
This campaign will run at approximately 6 pm Eastern Standard Time on Mondays, about 10 pm GMT (correct me if I'm wrong), and each session should run about 3 hours.
Note: The Seafarer's Handbook, by Fantasy Flight Games, is the nautical supplement I will be using for this campaign. Players are free to use material from that book in my campaign, and should note at the bottom of their character sheets any such items, feats, skills, or spells used.
Restrictions:
- Evil characters will be frowned upon, and might not be allowed if they won't cooperate with other PCs; greedy evil is okay, psychotic or backstabbing evil is not
- Any race, though typically-evil races may have to prove their loyalty to crewmates
- Any class, though paladins, monks, wizards, or druids may have trouble getting along with other crewmates, or might not take well to life as a buccaneer
- It is reccomended that characters have some useful seafaring skills, though it is not necessary unless they expect to do any captaining; the party will spend plenty of time on land doing exploration and such, so seafaring skills are not absolutely required by all PCs, but still reccomended
Official Participants: (Checked In)
- Fleown (human cleric 1 of Eraekoth/barbarian 1)
- Griddle Macintosh (gnome cleric 2 of Greyl'k)
- Gibido (lizardfolk fighter 1)
Potential Participants: (waiting for sheets to Check In)
Former Participants:
- Goir (human rogue 1)
- Smoke (human transmuter wizard 2)
- Alaron Thorn (human ranger 2)
- Armon Winsyl (wood elf ranger 2)
- Torgar Hammerstriker (hill dwarf fighter 1)
- Aden Moore (human necromancer wizard 1)
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Adventure Post (3.0 RULES UNTIL FURTHER NOTICE)
Adventure Name: Adventures of the S.S. Fortuna
DM: Arkhandus
Campaign URL (if any): X
Level(s): (of Participants): 1-2 (new PCs start at 2nd)
Region: Islands
Kingdom: Rhaavin, but much seafaring across Aerde
Date/Time: Mondays, 6 pm to 9 pm EST (10 pm to 1 am GMT)
Expected Duration of this session: 3 hours
Campaign, Mini-Campaign or Stand-Alone: Campaign or mini-campaign
Background
The semi-renowned vessel Fortuna sails the vast seas of western Aerde, though her crew call the ports of Rhaavin home. Fortuna and her crew sail the seas in search of adventure and lost treasures, but they aren't your typical pirates. The buccaneers of the S.S. Fortuna seek glory and wealth, to be sure, but their righteous Captain Jhovan is a pirate-hunter, a privateer vigilante who defends the innocent seafarers against marauding pirates and pillages the vessels of corrupt nations like Ulruz and Paludosus. Joining the crew of the Fortuna means a life of glory and wealth, but also of danger and righting wrongs. Jhovan and his crew bring justice to the seas as they seek their fortunes.
This campaign will run at approximately 6 pm Eastern Standard Time on Mondays, about 10 pm GMT (correct me if I'm wrong), and each session should run about 3 hours.
Note: The Seafarer's Handbook, by Fantasy Flight Games, is the nautical supplement I will be using for this campaign. Players are free to use material from that book in my campaign, and should note at the bottom of their character sheets any such items, feats, skills, or spells used.
Restrictions:
- Evil characters will be frowned upon, and might not be allowed if they won't cooperate with other PCs; greedy evil is okay, psychotic or backstabbing evil is not
- Any race, though typically-evil races may have to prove their loyalty to crewmates
- Any class, though paladins, monks, wizards, or druids may have trouble getting along with other crewmates, or might not take well to life as a buccaneer
- It is reccomended that characters have some useful seafaring skills, though it is not necessary unless they expect to do any captaining; the party will spend plenty of time on land doing exploration and such, so seafaring skills are not absolutely required by all PCs, but still reccomended
Official Participants: (Checked In)
- Fleown (human cleric 1 of Eraekoth/barbarian 1)
- Griddle Macintosh (gnome cleric 2 of Greyl'k)
- Gibido (lizardfolk fighter 1)
Potential Participants: (waiting for sheets to Check In)
Former Participants:
- Goir (human rogue 1)
- Smoke (human transmuter wizard 2)
- Alaron Thorn (human ranger 2)
- Armon Winsyl (wood elf ranger 2)
- Torgar Hammerstriker (hill dwarf fighter 1)
- Aden Moore (human necromancer wizard 1)
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