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Rhaavin/Seafaring Campaign - Adventures Of The S.S. Fortuna

Arkhandus

First Post
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Adventure Post (3.0 RULES UNTIL FURTHER NOTICE)
Adventure Name: Adventures of the S.S. Fortuna
DM: Arkhandus
Campaign URL (if any): X
Level(s): (of Participants): 1-2 (new PCs start at 2nd)
Region: Islands
Kingdom: Rhaavin, but much seafaring across Aerde
Date/Time: Mondays, 6 pm to 9 pm EST (10 pm to 1 am GMT)
Expected Duration of this session: 3 hours
Campaign, Mini-Campaign or Stand-Alone: Campaign or mini-campaign

Background
The semi-renowned vessel Fortuna sails the vast seas of western Aerde, though her crew call the ports of Rhaavin home. Fortuna and her crew sail the seas in search of adventure and lost treasures, but they aren't your typical pirates. The buccaneers of the S.S. Fortuna seek glory and wealth, to be sure, but their righteous Captain Jhovan is a pirate-hunter, a privateer vigilante who defends the innocent seafarers against marauding pirates and pillages the vessels of corrupt nations like Ulruz and Paludosus. Joining the crew of the Fortuna means a life of glory and wealth, but also of danger and righting wrongs. Jhovan and his crew bring justice to the seas as they seek their fortunes.

This campaign will run at approximately 6 pm Eastern Standard Time on Mondays, about 10 pm GMT (correct me if I'm wrong), and each session should run about 3 hours.

Note: The Seafarer's Handbook, by Fantasy Flight Games, is the nautical supplement I will be using for this campaign. Players are free to use material from that book in my campaign, and should note at the bottom of their character sheets any such items, feats, skills, or spells used.

Restrictions:
- Evil characters will be frowned upon, and might not be allowed if they won't cooperate with other PCs; greedy evil is okay, psychotic or backstabbing evil is not
- Any race, though typically-evil races may have to prove their loyalty to crewmates
- Any class, though paladins, monks, wizards, or druids may have trouble getting along with other crewmates, or might not take well to life as a buccaneer
- It is reccomended that characters have some useful seafaring skills, though it is not necessary unless they expect to do any captaining; the party will spend plenty of time on land doing exploration and such, so seafaring skills are not absolutely required by all PCs, but still reccomended

Official Participants: (Checked In)
- Fleown (human cleric 1 of Eraekoth/barbarian 1)
- Griddle Macintosh (gnome cleric 2 of Greyl'k)
- Gibido (lizardfolk fighter 1)

Potential Participants: (waiting for sheets to Check In)

Former Participants:
- Goir (human rogue 1)
- Smoke (human transmuter wizard 2)
- Alaron Thorn (human ranger 2)
- Armon Winsyl (wood elf ranger 2)
- Torgar Hammerstriker (hill dwarf fighter 1)
- Aden Moore (human necromancer wizard 1)

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I'm not sure what kind of sea skills Armon has if any.But I believe he has good land skills for the land expeditions.Anyway if at any time the campign starts at 3 est I will still be there but may be an hour late(work).Cya all tommarrow.
 
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Hey, finally, a post for a Rhaavin game! I feel special!!! Let me know if you want any information or want to build on anything I've created Arkhandus
 


goir said:
where's the action

post servers ip address my openrpg is not finding a server list

Goir, the address is listed in the Browse Servers option as S.S. Fortuna- T13K with the IP address of ip68-2-244-122.ph.ph.cox.net:6774.

I replied as soon as I found your message whilst I was retiring from the game whilst others had their introductions.
 

Sorry, I don't check the forums during gameplay. Goir will be intro'd in Wednesday's session. Today, Alaron Thorn was intro'd and joined the crew of the S.S. Fortuna in the hopes of someday finding the pirates who destroyed the ship his family was on, and to retake the personal possessions stolen by the pirates. Armon Winsyl traveled from Mittendein to Ceomyr, and there joined the S.S. Fortuna while it was on the way to Rhaavin, rushing to escape the winter chill and storms. Once the vessel returned to its home port in Rhaavin after winter's first snows, the First Mate recruited the young mage Smoke and the young acolyte of Eraekoth, Fleown. The ship is now setting sail for the southern seas, where the weather will be calmer during the winter and where a little more trade and exploration can be done before the worst storms begin. However, even as they first set sail again from Rhaavin, Eraekoth visits them with a mighty storm that will be the first challenge for the new recruits....

Thanks Renfield, I was going to see about private messaging or e-mailing you after today's session, to see if you have any helpful information regarding Rhaavin and its ports. I'd like to know about whatever stuff you've developed for Rhaavin so far!
 



Delwin said:
Hey are we not playing today?didn't see it on serverlist.

AlaronTHORN

I would appear not- I have been searching for the server for the last two hours, but Arkhandus must have been delayed tonight.
 

Sorry folks, I slept in through my alarm. Had insomnia the other night and couldn't sleep, so I was pretty tired yesterday. I'm opening the server now, if anyone's still around to play....

Server IP address is
ip68-2-244-122.ph.ph.cox.net:6774

EDIT: Alright, I kept the server open for a little bit, but decided to cancel since it appeared that most of the party had given up checking the boards or the server list some time ago. Sorry for missing the game today, we'll play again next Tuesday at 4 pm EST like we did yesterday, and we'll play next Wednesday at 4 also if possible.
 
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