Thanee
First Post
Hiyas!
Ok, I decided to DM a 3.5 PbP game myself here.
Links:
IC THREAD
ROGUE'S GALLERY
The campaign will be set in the Forgotten Realms (no worries, the uber NPCs won't show up
), more precisely the Silver Marches (I'll use some adventure hooks from the sourcebook in the beginning, but will also use my own imagination, so it's not too bad, if you know some of these already), but isn't necessarily limited to this area.
The year is 1372 DR, the current season is winter (Hammer (~january)).
I'm looking for 4-6 characters.
I will try a fairly fast-paced game, so a high attendance and commitment is required (checking in about 4-5 times per week on average would be good). This is not planned to be only a one-shot adventure, but rather a campaign with several small adventures thrown in and evolving plots (but not a single huge plot), as well as a fair amount of character advancement.
Characters will start at 2nd level (max hit points, rolling for levels 3+) with 300gp of non-magical equipment (no extra regional equipment) using the 3.5 rules with only few additions to the core rules for now (deities and domains from FRCS would be one). Except for special domain spells, only 3.5 spells and magic items will be used. Feats and later Prestige Classes can be used from other official sources as well (but only standard WotC books), with DM's discretion, and PrC should fit into the character's background and not be solely chosen for mechanical benefits (it would be good to list those, if you are planning to get a PrC later). Don't get me wrong, I have nothing against powerful characters, as long as they are believable and not extremely min/maxed.
House Rules: Half-Elves receive bonus skill points like a human; Half-Orcs receive a +4 racial bonus to Intimidate checks; Fighters will receive one or two bonus class skills, depending on the character concept; Sorcerers receive Eschew Materials for free at 1st level; Wizards can scribe new spells at 1/10th the listed cost; Spell Focus and Greater Spell Focus are merged into a single feat (Spell Focus +2 DC); Spiked Chain is not available; no Psionics.
Races: any PHB races (MM races with max ECL +1 are ok, too, as long as it doesn't go overboard, I'll allow up to 2 such races)
Classes: any PHB classes (a fair mix of classes would be good, with no more than 2 or 3 full spellcasters (Cleric, Druid, Sorcerer, Wizard))
Alignments: any non-evil
Patron Deity: any non-evil FRCS deities
Attributes: 28 point buy, with a lil twist (I'll roll a d6 for each attribute except one (your choice), on a 1 it'll be lowered and on a 6 be raised by one, but not beyond the racial maximum)
Hit Points: maximum for 1st and 2nd level, rolling thereafter (with minimum of 1/2 the hit die + modifiers).
Equipment: 300gp, choosing from PHB and FRCS non-magical equipment (no extra regional equipment).
Cleric Domains: One domain must be from the PHB, the other one can be from FRCS (some might be subject to change to reflect 3.5 changes).
Character Background: I require a background for each character, that explains the most important parts of the character concept (i.e. class choice). The characters can hail from anywhere, but should be in or traveling to the Silver Marches at the beginning of the campaign. Characters should be able to work in a group and be of an adventurous type or have other reasons to take part in adventuring.
Character Description: Please include a description of your character, as he or she will usually look like (including clothing and where individual pieces of equipment are worn or carried).
IC and OOC: The IC thread should not be used for OOC talk (a lil comment noted as OOC here and there is acceptable, but keep any discussions or replies to such comments to the OOC thread, please).
Combat: I'll do all dice rolls. Character actions should be described lively and not be too cluttered with mechanical terms (give those in parantheses, if necessary and if they can't be decently merged into the description of the character's action). As usual, actions will be collected before resolving the entire round in initiative order (I'll try to resolve combat rounds on a daily basis or at least every two days). Sometimes actions will be changed, if they don't work anymore because of earlier occurances, unless conditional orders were given that apply. If characters are hurt, I will only give you a general wound level (unwounded (100%), lightly wounded (76-99%), moderately wounded (51-75%), severely wounded (26-50%), critically wounded (1-25%), disabled (0 hps), dying (-1 to -9 hps), depending on your total hit points and included in a status at the end of each round), not the exact hit points you currently have; similar for damage done.
I'm currently looking for a way to visualize combats with decent maps. If you have any advice on that matter, please respond here! Thank you!
Any questions? Here's the place to ask!
Here's a link to the ROGUE'S GALLERY (including a character sheet template).
Bye
Thanee
Ok, I decided to DM a 3.5 PbP game myself here.

Links:
IC THREAD
ROGUE'S GALLERY
The campaign will be set in the Forgotten Realms (no worries, the uber NPCs won't show up

The year is 1372 DR, the current season is winter (Hammer (~january)).
I'm looking for 4-6 characters.
I will try a fairly fast-paced game, so a high attendance and commitment is required (checking in about 4-5 times per week on average would be good). This is not planned to be only a one-shot adventure, but rather a campaign with several small adventures thrown in and evolving plots (but not a single huge plot), as well as a fair amount of character advancement.
Characters will start at 2nd level (max hit points, rolling for levels 3+) with 300gp of non-magical equipment (no extra regional equipment) using the 3.5 rules with only few additions to the core rules for now (deities and domains from FRCS would be one). Except for special domain spells, only 3.5 spells and magic items will be used. Feats and later Prestige Classes can be used from other official sources as well (but only standard WotC books), with DM's discretion, and PrC should fit into the character's background and not be solely chosen for mechanical benefits (it would be good to list those, if you are planning to get a PrC later). Don't get me wrong, I have nothing against powerful characters, as long as they are believable and not extremely min/maxed.
House Rules: Half-Elves receive bonus skill points like a human; Half-Orcs receive a +4 racial bonus to Intimidate checks; Fighters will receive one or two bonus class skills, depending on the character concept; Sorcerers receive Eschew Materials for free at 1st level; Wizards can scribe new spells at 1/10th the listed cost; Spell Focus and Greater Spell Focus are merged into a single feat (Spell Focus +2 DC); Spiked Chain is not available; no Psionics.
Races: any PHB races (MM races with max ECL +1 are ok, too, as long as it doesn't go overboard, I'll allow up to 2 such races)
Classes: any PHB classes (a fair mix of classes would be good, with no more than 2 or 3 full spellcasters (Cleric, Druid, Sorcerer, Wizard))
Alignments: any non-evil
Patron Deity: any non-evil FRCS deities
Attributes: 28 point buy, with a lil twist (I'll roll a d6 for each attribute except one (your choice), on a 1 it'll be lowered and on a 6 be raised by one, but not beyond the racial maximum)
Hit Points: maximum for 1st and 2nd level, rolling thereafter (with minimum of 1/2 the hit die + modifiers).
Equipment: 300gp, choosing from PHB and FRCS non-magical equipment (no extra regional equipment).
Cleric Domains: One domain must be from the PHB, the other one can be from FRCS (some might be subject to change to reflect 3.5 changes).
Character Background: I require a background for each character, that explains the most important parts of the character concept (i.e. class choice). The characters can hail from anywhere, but should be in or traveling to the Silver Marches at the beginning of the campaign. Characters should be able to work in a group and be of an adventurous type or have other reasons to take part in adventuring.
Character Description: Please include a description of your character, as he or she will usually look like (including clothing and where individual pieces of equipment are worn or carried).
IC and OOC: The IC thread should not be used for OOC talk (a lil comment noted as OOC here and there is acceptable, but keep any discussions or replies to such comments to the OOC thread, please).
Combat: I'll do all dice rolls. Character actions should be described lively and not be too cluttered with mechanical terms (give those in parantheses, if necessary and if they can't be decently merged into the description of the character's action). As usual, actions will be collected before resolving the entire round in initiative order (I'll try to resolve combat rounds on a daily basis or at least every two days). Sometimes actions will be changed, if they don't work anymore because of earlier occurances, unless conditional orders were given that apply. If characters are hurt, I will only give you a general wound level (unwounded (100%), lightly wounded (76-99%), moderately wounded (51-75%), severely wounded (26-50%), critically wounded (1-25%), disabled (0 hps), dying (-1 to -9 hps), depending on your total hit points and included in a status at the end of each round), not the exact hit points you currently have; similar for damage done.
I'm currently looking for a way to visualize combats with decent maps. If you have any advice on that matter, please respond here! Thank you!
Any questions? Here's the place to ask!
Here's a link to the ROGUE'S GALLERY (including a character sheet template).
Bye
Thanee
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