[b]Character Name[/b]: Sharilan GlitterMane (truename)
[b]Player Name[/b]: SubMensa
[b]Dungeon Master[/b]: Erekose13
[b]Race&Gender[/b]: Faen Loresong Female
[b]Class&Level[/b]: Magister3
[b]Deity[/b]: Yes Many
[b]Size[/b]: Small
[b]Age[/b]: 33
[b]Height[/b]: 3'7"
[b]Weight[/b]: 60
[b]Skin&Eyes[/b]: Dark tanned skin, Brown eyes
[b]Hair[/b]: Long shimmering brown, tied in a pony tail down the back
[b]Statistics[/b] Start: Finish: Explanation:
Strength 10 8(-1) (-2 Loresong Faen)
Dexexterity 14 14(+2)
Constitution 8 10 2pts
Intelligence 15 17(+3) (+2 loresong Faen)
Wisdom 13 14(+2) 1pts
Charisma 12 14(+2) 2pts
[b]Saves[/b]
Fortitude Save: +1 (+1base)
Reflex Save: +3 (+1base, +2Dex)
Will Save: +5 (+3base, +2Wis)
[b]Combat[/b]
Melee Attack: +2 (+1base, +1Size)
Ranged Attack: +4 (+1base, +2Dex, +1Size)
Initiative: +2 (+2Dex)
Armor Class: 13 (+1size, +2Dex)
Hit Points: 13 (6base, +7levels, +0Con)
Experience: 3301 (need 6601)
[b]Movement[/b]: Light Med Heavy MaxLift Drag
Speed: 20/x4, 15/x4, 15/x3 5'/rnd 5'/rnd
Max Weight: 19.5 39.75 60 120 300
[b]Skills[/b]: 30pts total
Alchemy 7 (+4pts, +3Int)
Concentration 5 (+5pts)
Diplomacy 3 (+1pts/cc, +2Cha)
Knowledge-Magic 10 (+5pts, +3Int, +1Feat, +1Competance)
Knowledge-Nobility 7 (+3pts, +3Int, +1Feat)
Knowledge-Ceremony 6 (+2pts, +3Int, +1Feat)
Sense Motive 4 (+2pts/cc, +2Cha)
Sneak 8 (+0pts, +2Dex, +4Size, +2Racial)
Spellcraft 11 (+5Pts, +3Int, +1Competance, +2Racial)
Untrained Charisma 2 (raw statistic)
[b]Race Abilities[/b]:
•+2 racial bonus to Intelligence and a -2 racial penalty to Strength.
•Small: Because they are Small creatures, all faen gain a +1 size bonus to Armor
Class and attack rolls, and a +4 size bonus to all Sneak checks. They must use
smaller-sized weapons and equipment, and can lift and carry only three quarters
as much as a Medium character.
•Faen are light-footed and quiet when they wish to be, earning them a +2 racial
bonus on Sneak checks.
•Faen base speed is 20 feet.
•Loresong faen have an affinity for magic, which grants them a +2 racial bonus
to Spellcraft.
•Innate Spell-Like Abilities: 1/day detect magic, ghost sound, and lesser
glowglobe. Use the loresong faen’s character level as the caster level.
•Low-Light Vision
[b]Class Abilities[/b]:
•Weapon and Armor Proficiency: Magisters are skilled with no weapons except
staves; at 5th level, magisters acquire proficiency in sword staves as well.
•Magisters are not proficient with any type of armor, nor with shields.
•Spells: A magister’s primary focus is casting spells.
•The Magister’s Staff: hardness 13, 56 hit points, and a break DC of 31.
•Bonus Feats: Every five levels, a magister gains a bonus feat.
[b]Feats[/b]:
•Eidetic Memory: +1Bonus to all knowlege skills, +4 to Int checks to remember past events
•Eldritch Training: May apply Eldritch template to spells,
+1Competance bonus to Spellcraft and Knowlege-Magic
•Energy Mage (electricity): May apply Electricity template to damaging spells
[b]Languages[/b]:
Common, Faen, Giant, Celestial, Draconic
[b]Weapons[/b]:
Name Attack Damage Crit Range Type Weight
Faenstaff +2 1d6 x2 -- B 2lbs
Crossbow,Light -- -- -- -- -- 6lbs **Unskilled**
Bolts (30) +0 1d8 19-20 80' P 3lb **Unskilled**
[b]Other Equipment[/b]:
Item Cost Weight
Bedroll 0.1 3.75
Winter Blanket 0.5 2.25
Scrollcase (2) 2 0.5
Parchment (10) 2 **
Ink (2oz) 18 **
Inkpen (5) 0.5 **
Backpack 2 1.5
Belt pouch 1 0.375
Book (+1,general magic) 10 1
Scholars outfit ** 4.5
Travellers outfit 1 3.75
Adventurers outfit 5 1.5
Rations (6 days) 3 6
Dog, riding 150
Riding saddle 30
Saddlebags 4
Small blue gemstones(5) 150 **
[b]Magical Equipment[/b]:
•[i]Amulet of Spell Knowledge (eldritch armor)[/i] 1000gp
•[i]Headband of Mists[/i] The headband is made of one long brown leather strap which is
wrapped multiple times around the head when worn. By concentrating on the currents of
air flowing around her, the wearer can use any of the following spells, in any combination
3/day: [i]obscuring mist, predict weather, wind churn[/i].
Faint Evocation; Caster Level 1th; Craft Constant Item, [i]obscuring mist, predict weather,
wind churn[/i]; Price: 1200gp
[b]Total Weight[/b]:
Worn: 19
Carried by riding dog: 17
[b]Money[/b]: 0pp, 82gp, 9sp, 0cp
[b]Spells per day[/b]:
0:5 Save DC 14
1:3 Save DC 15
2:2 Save DC 16
[b]Spells Readied[/b]:
0(7):Bash, contact, enchanting flavor, hygene, seeker, appropriate size, telekenesis-lesser
1(5):Safe fall, darkness, fireburst, conjure elemental creature I, eldritch armor
2(3):Control temp, mark allies, energy blade
Alchemy (1pt+3) +4, Appraise (1pt+3) +4, Balance (1pt+2-1acp) +2,
Bluff (5pt+2) +7, Climb (1pt+1-1acp) +1, Craft (Jeweler) (2pt+3) +5,
Diplomacy (4pt+2) +6, Disable Device (3pt+3) +6, Escape Artist (1pt+2-1acp) +2,
Forgery (1pt+3) +4, Gather Information (4pt+2) +6, Heal (1pt) +1,
Jump (1pt+1) +2, Know(Architecture) (3pt+6) +9, Know(Ceremony) (3pt+6) +9,
Know(Cosmology) (1pt+6) +7, Know(Beasts) (1pt+6) +7, Know(Engineering) (1pt+6) +7,
Know(Geography) (1pt+6) +7, Know(History) (1pt+6) +7, Know(Magic) (1pt+6) +7,
Know(Nature) (1pt+6) +7, Know(Nobiliy) (1pt+6) +7, Know(Religion) (1pt+6) +7,
Know(Runes) (1pt+6) +7, Know(Sailing) (1pt+6) +7, Know(Science) (1pt+6) +7,
Listen (1pt) +1, Open Lock (3pt+2) +5, Perform (Flute) (1pt+2) +3,
Ride (1pt+2) +3, Search (3pt+3) +6, Sleight of Hand (1pt+2-1acp) +2,
Sneak (1pt+2+6-1acp) +8, Speak Language (1pt), Spot (1pt) +1,
Swim (1pt+1-7gear) -5, Tumble (1pt+2) +3, Use Magic Device (6pt+2) +8,
Use Rope (1pt+2) +3

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.