i've been tinkering with a 'unique' race called dragonlords. critiques/reviews welcom

Jakathi

First Post
Dragonlord
Dragon (Fire, Outsider/Celestial)
Ages ago, the hell-goddess Tiamat captured a descendant of Bahuma and forced him to have intercourse with her. She had planned on using the resulting children to foment confusion and dismay among the various good-aligned dragons.
Tiamat’s plans went wrong. Instead of having the form of a metallic dragon and the heart and soul of an evil, chromatic dragon, the exact opposite happened. Her children possessed her basic form and abilities, but had the general disposition of a good-aligned or neutral dragon.
The young dragonlords were quick to hide their natures and escaped hell at the first opportunity. When they reached the earth realms, they spread throughout the various dimensions, gleefully creating havoc among their mother’s forces.


Medium-size Outsider (Dragon, Fire, Good)
Hit Dice: 10d8+50 (95 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft, Fly 60 ft (Good)
AC: 36 (+2 Dex, +24 natural)
Attacks: Bite +17 melee, 2 claws +12 melee
Damage: Bite 1d6+7, claw 1d4+3
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: X
Special Qualities: X, blindsight, fire subtype
Saves: Fort +12, Ref +9, Will +11
Abilities: Str 24, Dex 14, Con 20, Int 18, Wis 18, Cha 24
Skills: Balance: +30 Climb: +30. Craft/knowledge: any 8 +30 Gather information: +20 Intimidate: +30
Hide: +30 Jump: +30 Move Silently: +30 Perform any 8: +30 Search: +30 Sense motive: +30 Spellcraft: +30 Survival: +30 Swim: +30
Feats: acrobatic alert blind fight combat expertise lightning reflexes endurance diehard
improved grapple improved unarmed strike iron will self-sufficient track
Fly 90ft Good/Agile (depending on form)
Challenge Rating: 18
Alignment: Any good, usually neutral good with amoral tendencies
Breath Weapon: cone of fire 10d8 hit points, + 10d4 hit points until put out
Breath Weapon: Mist. Acts as a healing spell of at least 15th level
Blindsight: Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing,
the creature maneuvers and fights as well as sighted creatures. Invisibility and darkness are irrelevant, though the creature still can't discern ethereal beings. The creature does not need to make Spot or Listen checks to notice creatures within 100.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Darkvision out to 60 feet
Resistance to acid 10, cold 10, and electricity 10
natural weapons are treated as magic weapons for the purpose of overcoming damage reduction
Spell resistance equal to creature’s HD + 10 (maximum 35).
+4 racial bonus on Fortitude saves against poison
low-light vision
highly resistant to sleep/hold based spells (90%)
Fear while in draconian form,
holy aura, can be masked at will.
Comprehend languages-always active
Psionics (true telekinesis, telepathy, mindlink, empathy, daze, hallucinate, manufacture memory)
Magic use (invisibility, any healing spell, greater invisibility etc)
 

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