Olive
Explorer
Hi all...
This is a NPC for my campaign, a cataboligne demon (updated to 3.0 in Dragon 295, updated to 3.5 by me here, with 2 levels of the Fiend of Corruption PrC from the Fiend Folio.
Dreadwail deligts most of all in bringing humanoid races into conflict with each other, especially humans and elves. She is currently bound in a cave deep within the Hogara Mountains, but was found recently by an evil elven ranger who she has convinced to start a group designed to drive humans out of the area. The ranger doesn't know she's a demon, as she appeared to him in an alternate form, but he does know she is bound and wishs to help her escape - something that cannot be achieved while humans live among the elves.
The PCs encounted her last night far ahead of when I planned for them to do so), but she appeared to them as an elderly but beutiful elven woman, and told them that the wizard who bound her did so to convince her to marry him. They have no idea what is going on.
Anyway, let me know what you think of Dreadwail. I'd like to give her some kind of sonic attack, but I don't want to bump the CR up really, as the PCs are still only 7th level, so I want them to be about 10th, or at least 9th when they face her. I was thinking of making the name ironic ang giving her a siren's song (from the MM2that she can use to make extra suggestions. Any feedback would be much appreciated!
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Dreadwail, Cataboligne Corruptor
Female Cataboligne Fiend of Corruption 2; CR 14; Large Outsider (Chaotic, Evil, Extraplanar); 12d8+72 plus 2d6+12; HP 139; Init +8; Speed 40 ft., fly 50 ft. (average); AC: 30 (-1 size, +4 dex, +14 natural, +3 deflection), touch 13, flat-footed 26; Attack: +21 melee (2d6+7 +1 cursespewing, human band large longsword); Grapple: +20; Full attack: +21/+16/+11 melee (2d6+7 +1 cursespewing, human band large longsword); Face/Reach 10ft. x10ft./10ft.; SA Spell-like abilities, suggestion; SQ Blindsight 60 ft., damage reduction 10/good or cold iron, immunity to electricity and poison, resistance to acid 10, cold 10, regeneration 5, spell resistance 23, alternate form, fiend’s favour, mind shielding; AL CE; SV Fort +16, Ref +14, Will +13; Str 22, Dex 18, Con 22, Int 18, Wis 16, Cha 22.
Skills and Feats: Bluff +23, Climb +21, Concentration +21, Disguise +23, Hide +15, Jump +21, Listen +22, Search +21, Sense Motive +20, Spellcraft +19, Spot +22, Tumble +21; Combat reflexes, Improved initiative, Power Attack, Weapon Focus (longsword), Alertness.
Spell-like Abilities (Sp): At will – cause fear (DC 17), charm person (DC 17), darkness, disguise self, dispel magic, hallucinatory terrain (DC 20), hold person (DC 19), levitate, mage armour, magic missile, minor image (DC 18). Caster level 12th. The save DCs are Charisma-based.
Regeneration (Ex): Cataboligne demons take normal damage from cold iron weapons, good-aligned weapons, and spells or effects with the good descriptor.
Alternate form (Su): Dreadwail has the ability to assume any humanoid form of small to large as a standard action. This ability is similar to the polymorph spell but only allows humanoid forms. While using this ability Dreadwail gains +10 on disguise checks.
Fiend’s favour (Su): Once per day, Dreadwail can grant a touched creature a +3 bonus to one of the creature’s ability scores. This bonus stacks with any other bonus the creature may already have, and lasts for one day. When the effect expires, the creature takes a –3 penalty to the same ability score for the next day. Another application not only negates the penalty, but restores the full bonus.
Suggestion (Sp): Dreadwail has the ability to use suggestion three times per day. The saving throw DC is 20, as if Dreadwail had Spell Focus (Enchantment). This spell-like ability is at caster level 2nd. If the target of this ability is under the influence of a charm person cast by the fiend, she takes a –2 penalty on her saving throw.
Mind shielding (Su): Dreadwail has complete immunity to detect thoughts, discern lies and any attempt to magically discern her alignment.
Possessions: +2cursespewing human bane large longsword, ring of protection +3, broach of shielding, vacuous grimore.
This is a NPC for my campaign, a cataboligne demon (updated to 3.0 in Dragon 295, updated to 3.5 by me here, with 2 levels of the Fiend of Corruption PrC from the Fiend Folio.
Dreadwail deligts most of all in bringing humanoid races into conflict with each other, especially humans and elves. She is currently bound in a cave deep within the Hogara Mountains, but was found recently by an evil elven ranger who she has convinced to start a group designed to drive humans out of the area. The ranger doesn't know she's a demon, as she appeared to him in an alternate form, but he does know she is bound and wishs to help her escape - something that cannot be achieved while humans live among the elves.
The PCs encounted her last night far ahead of when I planned for them to do so), but she appeared to them as an elderly but beutiful elven woman, and told them that the wizard who bound her did so to convince her to marry him. They have no idea what is going on.

Anyway, let me know what you think of Dreadwail. I'd like to give her some kind of sonic attack, but I don't want to bump the CR up really, as the PCs are still only 7th level, so I want them to be about 10th, or at least 9th when they face her. I was thinking of making the name ironic ang giving her a siren's song (from the MM2that she can use to make extra suggestions. Any feedback would be much appreciated!
---------------
Dreadwail, Cataboligne Corruptor
Female Cataboligne Fiend of Corruption 2; CR 14; Large Outsider (Chaotic, Evil, Extraplanar); 12d8+72 plus 2d6+12; HP 139; Init +8; Speed 40 ft., fly 50 ft. (average); AC: 30 (-1 size, +4 dex, +14 natural, +3 deflection), touch 13, flat-footed 26; Attack: +21 melee (2d6+7 +1 cursespewing, human band large longsword); Grapple: +20; Full attack: +21/+16/+11 melee (2d6+7 +1 cursespewing, human band large longsword); Face/Reach 10ft. x10ft./10ft.; SA Spell-like abilities, suggestion; SQ Blindsight 60 ft., damage reduction 10/good or cold iron, immunity to electricity and poison, resistance to acid 10, cold 10, regeneration 5, spell resistance 23, alternate form, fiend’s favour, mind shielding; AL CE; SV Fort +16, Ref +14, Will +13; Str 22, Dex 18, Con 22, Int 18, Wis 16, Cha 22.
Skills and Feats: Bluff +23, Climb +21, Concentration +21, Disguise +23, Hide +15, Jump +21, Listen +22, Search +21, Sense Motive +20, Spellcraft +19, Spot +22, Tumble +21; Combat reflexes, Improved initiative, Power Attack, Weapon Focus (longsword), Alertness.
Spell-like Abilities (Sp): At will – cause fear (DC 17), charm person (DC 17), darkness, disguise self, dispel magic, hallucinatory terrain (DC 20), hold person (DC 19), levitate, mage armour, magic missile, minor image (DC 18). Caster level 12th. The save DCs are Charisma-based.
Regeneration (Ex): Cataboligne demons take normal damage from cold iron weapons, good-aligned weapons, and spells or effects with the good descriptor.
Alternate form (Su): Dreadwail has the ability to assume any humanoid form of small to large as a standard action. This ability is similar to the polymorph spell but only allows humanoid forms. While using this ability Dreadwail gains +10 on disguise checks.
Fiend’s favour (Su): Once per day, Dreadwail can grant a touched creature a +3 bonus to one of the creature’s ability scores. This bonus stacks with any other bonus the creature may already have, and lasts for one day. When the effect expires, the creature takes a –3 penalty to the same ability score for the next day. Another application not only negates the penalty, but restores the full bonus.
Suggestion (Sp): Dreadwail has the ability to use suggestion three times per day. The saving throw DC is 20, as if Dreadwail had Spell Focus (Enchantment). This spell-like ability is at caster level 2nd. If the target of this ability is under the influence of a charm person cast by the fiend, she takes a –2 penalty on her saving throw.
Mind shielding (Su): Dreadwail has complete immunity to detect thoughts, discern lies and any attempt to magically discern her alignment.
Possessions: +2cursespewing human bane large longsword, ring of protection +3, broach of shielding, vacuous grimore.
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