This is a place to put mosters with a CR 20+. This is for fun there is no stoping point on how high the CR can go. Heres a monster of my make (ill post what templates I used).
So long as I can get the template easly (Wizo book or hombrew template) you can use it. Just have fun.
Kawaze the Shark Lord
Colossal Elemental (Aquatic, Extraplanar, Kaiju ,Water)
Hite Dice: 114d8+4,473 (5,385 hp)
Initiative: +20 (+12 Dex, +8 Superior Initiative)
Speed: 60 ft., Fly 300 ft. (poor), Swim 300 ft.
AC: 78 (-8 size, +12 Dex, +40 natural, +12 insight, +12 luck), touch 38, flat-footed 66
Base Attack/Grapple: +62/+96
Attack: Bite +108 melee
Full Attack: 8 Bites +108 melee
Damage: Bite 8d6+59/15-20/x3
Space/Reach: 80 ft./20 ft.
Special Attacks: Augmented Critical, Battle Frenzy, Breath Weapon, Drench, Energized Attack, Improved grab, Ray Attack, Spell-Like Abilitys, Swallow Whole, Trample, Water Mastery
Special Qualities: Darkvision 120 ft., Death Throes, DR 10/Epic, Elemental, Fast healing 50, Immune to Mind-Influencing Effects, Immunities, Keen scent, Low-light Vision, No Breath, Reflect Spells, See Invisibility, SR 95
Saves: Fort +95, Ref +81, Will +78
Abilities: Str 63, Dex 34, Con 65, Int 17, Wis 29, Cha 42
Skills: Knowledge (the planes (Elemental Plane of Water)) +130, Listen +152, Search +144, Spot +152, Swim +166
Feats: Ability Focus (Breath Weapon) (B), Alertness, Blind-Fight, Cleave, Combat Expertise, Combate Reflexes (B), Dodge, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative (B), Improved Natural Attack (bite), Mobility, Power Attack, Skill Focus (Swim), Toughness x9, Weapon Focus (bite)
Epic Feats: Epic Ability Focus (Breath Weapon) (B), Epic Skill Focus (Swim), Epic Weapon Focus (bite), Fast Healing (x10), Improved Spell Resistance (x4), Superior Initiative
Environment: Any aquatic (the Elemental Plane of Water)
Organization: Solitary
Challenge Rating: 77
Treasure: None
Advancement: -
Level Adjustment: -
He is the one most people do not know about, the one they don’t want to know about. Those that know of kawaze, know that running is only a way to get your self-killed faster bye him. Yes he’s smart bye human standards but that does not mean he won’t eat you. He has one rule and one rule only eat first ask questions later. For he’s no small thing he big and in order to feed himself he uses that rule.
He is known bye other names on other worlds, like the eight headed one, the bringger of death ECT. For once every 10,000 years he some how leaves the elemental plane of water to another plane. How does it is not known but when he gets there he’s eats all sea life and every things else on the plane. His hunger is like none other.
Know one knows how long he has been around, if any one does there most likely dead. He has bean known to be killed but not often (usually during his 10,000 shift) and comes back every time. It seams when he dies he’s died for over a 1,000 years then reforms in his home plane. Usually buy the time every one has forgotten about him so it’s a new thing for most people when he comes back.
Some people he might be an elemental lord of some kind (at least those that have seen him and lived any way). The fact that that’s a small few and that most of the history of him is small means that theirs not many ways to tell if this is true or not for he wont say so himself (like any ones around while he’s talking anyway).
He looks like a hydra in the front but with a shark head in place of the common hydra heads. His back is that of a really large shark, instead of fines he has for legs with webbed feet. His back like it has a beetle shell that holds his massive wings. His main fin sticking out of the top (the shell is streamlined to the body so the fin has plenty of space to come out).
Kawaze speaks Aquan.
Combat
Battle Frenzy (Ex): When Kawaze is reduced to 25% of his maximum hit point total, he gains a +4 bonus to Strength and can make an additional melee attack with his primary natural attacks each round at a –5 penalty. These benefits cease if the he is healed above 25% of its maximum hit point total or he is rediced to 0 hit points or less.
Breath Weapon (Su): Kawaze possesses eight powerful breath weapons. He can use these breath weapons once every 1d4 rounds. These breath weapons takes the form of a line (ten feet wide and ten feet tall) with a length of 100 feet, and does 10d6 points of cold damage. Creatures can make Reflex saving throws (DC 109) for half damage.
Drench (Ex): Kawaze’s touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin, if these are of Large size or smaller. He can dispel magical fire he touches as dispel magic cast by a 114th-level sorcerer. He gains no benefit or disavantage against creatures from the Elemental Plane of Fire.
Energized Attack (Su): As a standard action once per minute, kawaze can infuce his natural attacks with cold energy. This lasts for 1d4+1 rounds; during this time, all his melee attacks do an extra 3d6+13 points of cold damage. This damage is not multiplied on a successful critical.
Improved Grap (Ex): If kawaze hits a Huge or smaller opponent with a bite attack, he deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If he gets a hold, he can try to swallow it in the next round. Alternatively, the kawaze has the option to conduct the grapple normally, or simply use his mouth to hold the opponent (-20 penalty on grapple check, but kawaze is not considered grappled). In either case each successful grapple check it makes during successive rounds automatically deals bite damage.
Ray Attack (Su): Once every 1d4 rounds, kawaze can generate a beam of energy from each of his eight mouths. He must make a ranged touch attack to hit the targets with its rays; all his rays have a range of 300 feet. If any of his rays hits, it causes 15d6+13 points of cold damage.
Spell-like Abilitys (Sp): 5/day-blur, darkness; 3/day-call lightning, cloudkill, dimension door, fireball, gaseous form, ice storm, invisibility, minute form, vulnerability; 1/day-control weather, haste.
These spell-like abilities function as if cast by a 35th-level sorcerer. The DC to resist these spell-like abilities is 16 + spell level..
Swallow Whole (Ex): Kawaze can try to swallow an opponent of Huge or smaller size by making a successful grapple check. Once swallowed, the opponent takes crushing damage equal to 2d8+ , plus 3d6 points of acid damage from kawaze’s digestive juices per round. A swallowed creature can cut its way out using claws or a light weapon by dealing 50 points of damage to kawaze’s digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed creature must cut its own way out.
Trample (Ex): As a standard action during kawaze’s turn each round, he he can run over an opponent of Gargantuan size or smaller. Kawaze has to merely move over the opponent.
The trample deals 4d12+26. Trampled opponents can attempt attacks of opportunity, but these incur a –4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves for half damage (DC 106).
Water Mastery (Ex): Kawaze gains a +1 bonus on attack and damage rolls if both him and his opponent touch water. If the the opponent or kawaze is landbound, he suffers a –4 penalty on attack and damage rolls.
Death Throes (Su): When he is killed, he explodes in a burst of energy that deals 20d6 points of cold damage to everything within 100 feet. Creatures in this region must make Reflex saving throws (DC 94) to take half damage.
Elemental: Immune to poison, slepp, paralysis, and stunning. Not subject to critical hits.
Immune to Mind-Influencing Effects (Ex): Kawaze is immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects). As he is a kaiju only powerful artifacts might be able to control him, luckly none is known.
Immunities (Ex): Kawaze is completely immune to acid, cold, electricity, fire and sonic attacks. He is also immune to disease and poison.
Keen Scent (Ex): Kawaze notices creatures by scent in a 180-foot radius and detects blood in the water at a range of up to 1 mile.
No Breath (Ex): Kawaze does not breathe and is immune to gas-based attacks that require a Fortitude saving throw. He can also exist buried in the earth, underwater, or in other airless environments with ease.
Reflect Spells (Su): Targeted spells and spell-like effects that fail to penetrate his spell resistance are reflected back upon their caster.
See Invisibility (Su): Kawaze can continously see invisibility as the spell cast by a 20th-level sorcerer. He can suppress or resume this ability as a free action.
New Feat
Epic Ability Focus [Epic]
One of the creature’s special attacks is realy more potent than normal.
Prerquisite: Ability Focus
Benefit: The Difficulty Class for all saving throws against the selected special attack increases by +4. This bonus stacks with ability focus.
Special: This feat can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a different special attack.
So long as I can get the template easly (Wizo book or hombrew template) you can use it. Just have fun.
Kawaze the Shark Lord
Colossal Elemental (Aquatic, Extraplanar, Kaiju ,Water)
Hite Dice: 114d8+4,473 (5,385 hp)
Initiative: +20 (+12 Dex, +8 Superior Initiative)
Speed: 60 ft., Fly 300 ft. (poor), Swim 300 ft.
AC: 78 (-8 size, +12 Dex, +40 natural, +12 insight, +12 luck), touch 38, flat-footed 66
Base Attack/Grapple: +62/+96
Attack: Bite +108 melee
Full Attack: 8 Bites +108 melee
Damage: Bite 8d6+59/15-20/x3
Space/Reach: 80 ft./20 ft.
Special Attacks: Augmented Critical, Battle Frenzy, Breath Weapon, Drench, Energized Attack, Improved grab, Ray Attack, Spell-Like Abilitys, Swallow Whole, Trample, Water Mastery
Special Qualities: Darkvision 120 ft., Death Throes, DR 10/Epic, Elemental, Fast healing 50, Immune to Mind-Influencing Effects, Immunities, Keen scent, Low-light Vision, No Breath, Reflect Spells, See Invisibility, SR 95
Saves: Fort +95, Ref +81, Will +78
Abilities: Str 63, Dex 34, Con 65, Int 17, Wis 29, Cha 42
Skills: Knowledge (the planes (Elemental Plane of Water)) +130, Listen +152, Search +144, Spot +152, Swim +166
Feats: Ability Focus (Breath Weapon) (B), Alertness, Blind-Fight, Cleave, Combat Expertise, Combate Reflexes (B), Dodge, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative (B), Improved Natural Attack (bite), Mobility, Power Attack, Skill Focus (Swim), Toughness x9, Weapon Focus (bite)
Epic Feats: Epic Ability Focus (Breath Weapon) (B), Epic Skill Focus (Swim), Epic Weapon Focus (bite), Fast Healing (x10), Improved Spell Resistance (x4), Superior Initiative
Environment: Any aquatic (the Elemental Plane of Water)
Organization: Solitary
Challenge Rating: 77
Treasure: None
Advancement: -
Level Adjustment: -
He is the one most people do not know about, the one they don’t want to know about. Those that know of kawaze, know that running is only a way to get your self-killed faster bye him. Yes he’s smart bye human standards but that does not mean he won’t eat you. He has one rule and one rule only eat first ask questions later. For he’s no small thing he big and in order to feed himself he uses that rule.
He is known bye other names on other worlds, like the eight headed one, the bringger of death ECT. For once every 10,000 years he some how leaves the elemental plane of water to another plane. How does it is not known but when he gets there he’s eats all sea life and every things else on the plane. His hunger is like none other.
Know one knows how long he has been around, if any one does there most likely dead. He has bean known to be killed but not often (usually during his 10,000 shift) and comes back every time. It seams when he dies he’s died for over a 1,000 years then reforms in his home plane. Usually buy the time every one has forgotten about him so it’s a new thing for most people when he comes back.
Some people he might be an elemental lord of some kind (at least those that have seen him and lived any way). The fact that that’s a small few and that most of the history of him is small means that theirs not many ways to tell if this is true or not for he wont say so himself (like any ones around while he’s talking anyway).
He looks like a hydra in the front but with a shark head in place of the common hydra heads. His back is that of a really large shark, instead of fines he has for legs with webbed feet. His back like it has a beetle shell that holds his massive wings. His main fin sticking out of the top (the shell is streamlined to the body so the fin has plenty of space to come out).
Kawaze speaks Aquan.
Combat
Battle Frenzy (Ex): When Kawaze is reduced to 25% of his maximum hit point total, he gains a +4 bonus to Strength and can make an additional melee attack with his primary natural attacks each round at a –5 penalty. These benefits cease if the he is healed above 25% of its maximum hit point total or he is rediced to 0 hit points or less.
Breath Weapon (Su): Kawaze possesses eight powerful breath weapons. He can use these breath weapons once every 1d4 rounds. These breath weapons takes the form of a line (ten feet wide and ten feet tall) with a length of 100 feet, and does 10d6 points of cold damage. Creatures can make Reflex saving throws (DC 109) for half damage.
Drench (Ex): Kawaze’s touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin, if these are of Large size or smaller. He can dispel magical fire he touches as dispel magic cast by a 114th-level sorcerer. He gains no benefit or disavantage against creatures from the Elemental Plane of Fire.
Energized Attack (Su): As a standard action once per minute, kawaze can infuce his natural attacks with cold energy. This lasts for 1d4+1 rounds; during this time, all his melee attacks do an extra 3d6+13 points of cold damage. This damage is not multiplied on a successful critical.
Improved Grap (Ex): If kawaze hits a Huge or smaller opponent with a bite attack, he deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If he gets a hold, he can try to swallow it in the next round. Alternatively, the kawaze has the option to conduct the grapple normally, or simply use his mouth to hold the opponent (-20 penalty on grapple check, but kawaze is not considered grappled). In either case each successful grapple check it makes during successive rounds automatically deals bite damage.
Ray Attack (Su): Once every 1d4 rounds, kawaze can generate a beam of energy from each of his eight mouths. He must make a ranged touch attack to hit the targets with its rays; all his rays have a range of 300 feet. If any of his rays hits, it causes 15d6+13 points of cold damage.
Spell-like Abilitys (Sp): 5/day-blur, darkness; 3/day-call lightning, cloudkill, dimension door, fireball, gaseous form, ice storm, invisibility, minute form, vulnerability; 1/day-control weather, haste.
These spell-like abilities function as if cast by a 35th-level sorcerer. The DC to resist these spell-like abilities is 16 + spell level..
Swallow Whole (Ex): Kawaze can try to swallow an opponent of Huge or smaller size by making a successful grapple check. Once swallowed, the opponent takes crushing damage equal to 2d8+ , plus 3d6 points of acid damage from kawaze’s digestive juices per round. A swallowed creature can cut its way out using claws or a light weapon by dealing 50 points of damage to kawaze’s digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed creature must cut its own way out.
Trample (Ex): As a standard action during kawaze’s turn each round, he he can run over an opponent of Gargantuan size or smaller. Kawaze has to merely move over the opponent.
The trample deals 4d12+26. Trampled opponents can attempt attacks of opportunity, but these incur a –4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves for half damage (DC 106).
Water Mastery (Ex): Kawaze gains a +1 bonus on attack and damage rolls if both him and his opponent touch water. If the the opponent or kawaze is landbound, he suffers a –4 penalty on attack and damage rolls.
Death Throes (Su): When he is killed, he explodes in a burst of energy that deals 20d6 points of cold damage to everything within 100 feet. Creatures in this region must make Reflex saving throws (DC 94) to take half damage.
Elemental: Immune to poison, slepp, paralysis, and stunning. Not subject to critical hits.
Immune to Mind-Influencing Effects (Ex): Kawaze is immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects). As he is a kaiju only powerful artifacts might be able to control him, luckly none is known.
Immunities (Ex): Kawaze is completely immune to acid, cold, electricity, fire and sonic attacks. He is also immune to disease and poison.
Keen Scent (Ex): Kawaze notices creatures by scent in a 180-foot radius and detects blood in the water at a range of up to 1 mile.
No Breath (Ex): Kawaze does not breathe and is immune to gas-based attacks that require a Fortitude saving throw. He can also exist buried in the earth, underwater, or in other airless environments with ease.
Reflect Spells (Su): Targeted spells and spell-like effects that fail to penetrate his spell resistance are reflected back upon their caster.
See Invisibility (Su): Kawaze can continously see invisibility as the spell cast by a 20th-level sorcerer. He can suppress or resume this ability as a free action.
New Feat
Epic Ability Focus [Epic]
One of the creature’s special attacks is realy more potent than normal.
Prerquisite: Ability Focus
Benefit: The Difficulty Class for all saving throws against the selected special attack increases by +4. This bonus stacks with ability focus.
Special: This feat can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a different special attack.
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