Blood and Vigilance

C. Baize

First Post
Well... Blood and Vigilance is out, and is very cool.
At my website, in the tools section, I've put up a couple of extra powers, and I'll be following it up, soon with some more feats, and MORE powers (I only have two powers in there, now, if you have any powers you'd like to see done, let me know, and I'll do my best to do a work up for it). I've done up two feats that I came up with while playing Marvel Super Heroes vs. Street Fighter. :)
Anyway, figured I'd let you guys know. :)
 

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I picked this up the other day and wanted to say that daddy likey, daddy likey a lot. I've still got to get my mind around some of the stuff related to powers and how they work, but if I do maybe then I can convince my group to do some supers with me. I've been waiting for a d20 Modern flavored supers, and this fits the bill pretty nicely.
 


Vigilance said:
Thanks again man, nothing beats hearing that :)

Chuck

Hey, thank you, for putting out something nice and affordable that I've been wanting. Now if someone would do a really nice d20 Modern WWII supplement so I wont have to stat out all those vehicles, I would be completely RPG satisfied.

Though I personally would think that $10,000,000 cash, no tax for life, and a bevy of adoring, hyper-intelligent, and sexually deprived supermodels would beat that, but that's just me ;^)
 

Here's a couple of feats for Blood and Vigilance....

Lightning Fists
You are able to deliver a flurry of hand strikes.
Prerequisite: Improved Unarmed Combat, at least one point of Superhuman Dexterity
Effect: You may deliver a number of hand strikes equal to your Dexterity modifier at a –2 penalty to your highest attack bonus, to a single target.
Special: Only roll the attack die, once. You either hit with all or you hit with none. This is an attack to which you commit all or nothing, if you miss with this special attack, you are considered flat-footed until your next action. This maneuver may only be performed a number of times per day equal to your Constitution modifier, minimum of one time per day.

Lightning Feet
You are able to deliver a flurry of kicking strikes.
Prerequisite: Improved Unarmed Combat, at least one point of Superhuman Dexterity
Effect: You may deliver a number of kicking strikes equal to your Dexterity modifier at a –2 penalty to your highest attack bonus, to a single target.
Special: Only roll the attack die, once. You either hit with all, or you hit with none. This is an attack to which you commit all or nothing, if you miss with this special attack, you are considered flat-footed until your next action. This maneuver may only be performed a number of times per day equal to your Constitution modifier, minimum of one time per day.


And here's a couple of powers...

Energize Item
You possess the ability to energize an object for an explosive effect. When you energize an object, it will explode in 1 round per 2 power points invested in the power, for a timed effect, or whenever the object is struck or strikes another object, whichever is soonest.
Duration: Special
Activation Time: Special
Range: Touch
Exclusivity: Exclusive
The character can affect items of one size category per power point invested in this power.
The activation time is based on the size of the object: one action per 2 size categories.
Energy Explosion: The object explodes doing 1d6 per 2 power points energy damage to everything within a 10 foot radius per size category of the object above tiny.
Physical Explosion: The object explodes, doing 1d6 per 2 power points physical damage to everything within a 10 foot radius per size category of the object above tiny.
General Stunt: Increase damage to the next higher die. d6 becomes d8, d8 becomes d10, d10 goes to the maximum of d12...


Martial Superiority
You possess superior attack abilities.
Duration: Permanent
Activation Time: Free
Range: Personal
Exclusivity: General
Ranged Superiority: For every 2 power points invested in this power, you gain a +1 competence bonus to your ranged attacks.
Melee Superiority: For every 2 power points invested in this power, you gain a +1 competence bonus to your melee attacks.
General Stunts: Ranged attacks increase to the next multiple for crit damage (from x2 to x3, from x3 to x4, and so forth).
Hand to hand damage increases to the next larger die (from d4 to d6, from d6 to d8, and so forth) to a maximum of 1d12.


Thoughts? Comments? Suggestions?
 

C. Baize said:
Here's a couple of feats for Blood and Vigilance....

<snip>

Thoughts? Comments? Suggestions?

I like 'em. Ya know, the more I look at this book and comments like this, the more I want to dust off my copy of Freedom Force for the PC and play again. What a *great* supers game for the computer.
 

ledded said:
I like 'em. Ya know, the more I look at this book and comments like this, the more I want to dust off my copy of Freedom Force for the PC and play again. What a *great* supers game for the computer.

Freedom Force is a great game... I love it... Hmmm.... Might be interesting to dig it up, and stat out the characters.
 

Another triple for Mr. Rice. I'd say home run, but I need my gadgets rules NOW.

Really, really sharp, man. A big recommend.
 

jonrog1 said:
Another triple for Mr. Rice. I'd say home run, but I need my gadgets rules NOW.

Really, really sharp, man. A big recommend.

yes Yes YES!!! Need gadgets now!!! Need... <whew> sorry, got a bit worked up.

Hey jonrog1, it was your pulp heroes story hour that revived my interest in doing a somewhat-supers game. That, and one of our best players is an irrepressible comics geek.

Good stuff, though. I'm really looking forward to trying to do a supers game, if I can convince our modern group to give it a shot sometime.
 

Ledded- its pretty easy to segue modern into supers, depending on the campaign- my players were special ops characters asked to volunteer for an experiment. This allowed me to playtest BNV, and them to not have to make new characters, and it was an interesting twist. :)

I am hard at work on my first fantasy book right now (Excalibur: Arthurian Adventures), the player's guide is done and I am starting work on the GM guide for it.

After that, which shouldnt be long really (Im a maniac and I have no life), Gadgets will be next on my list.

Chuck
 

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