Hi,
this is the definitve try to get a Warcraft D&D campaign going here.
Below are the guidelines to follow:
* 4th level
* 28 point buy.
* for creation, you get a fixed number of hp for levels 2,3,4: for d4 you get
2,5 hp, for a d6:4, d8: 5,5, d10: 7, and d12: 8,5.
After summung this up, drop all fractions:
e.g Ftr2/rog1/Hlr1 -> 10+7+4+5,5=26,5 which rounds to 26
* I want no scourge or burning legion sympathy people. No chars evil to
the core. WC3 proved the the horde is NOT evil per se and I want to
keep it that way.
* beginning gold is 5000 gp. I know this is below what the DMG offers for
4th level chars, but I want more economic verisimilitude in the game
so while treasure will less than might be randomly generated by treasure
tables, it will be still over the income of "Normal" people.
* designing a background for you character WILL be apreciated and I am open
to a group concept.
* you will not need the WCRPG book to play, but I want familiarity with the
"world" of Warcraft, for example you played through the computer game. For
other rules the SRD3.5 should suffice, although
I will use PHB, DMG and MM. I will help as best as I can but please understand
that I cannot post copyrighted material.
* I am not adverse to using certain rules or equipment from "Arcana
Unearthed", like dire weapons or exotic armour.
* Please submit your characters in the standard format used throughout the
WotC books: Name, gender race class, HD (hp), etc.
* because I like to tailor adventures & campagins to fit the characters that
do them, I cannot provide a defintive guide for creating them. If you guys
come up with a group concept, no DM interventions is required.
But please keeps in mind that I want to involve seach & exploration missions
(at first!) and want to involve the Gobo city of Rachet.
(also: the addtion below)
* die rolling will be done by me with rolls posted
* I can post once daily, under the week I can try to go for maybe twice.
Most Sundays I cannot post
* please no Half-X please. the WC games did not protray hybrid races and I
personally think their inclusion in the WCRPG not very "close" to the
world of WC.
* while I will somewhat play up to the lure and ambivalence of arcane magic,
i see the the relation of demons and magic as an exterior, not an intrinsic
one. Consequently, ther will be some prejudice, the addiction and the parasitic
realation of demons to arcana, but no wizard or sorcerer will be forced on
a path of evil just by spellcasting.
* reading other posts remined me: i will decide on case by case basis if you
can use material from non-core books
Your characters are hired as bodyguards or scouts or muscle or for some other function by by a goblin explorer named Martin George.
For a current listing of who plays, see post #11 below.
I hope this leaves no questions, but if so don't hesitate to ask.
this is the definitve try to get a Warcraft D&D campaign going here.

Below are the guidelines to follow:
* 4th level
* 28 point buy.
* for creation, you get a fixed number of hp for levels 2,3,4: for d4 you get
2,5 hp, for a d6:4, d8: 5,5, d10: 7, and d12: 8,5.
After summung this up, drop all fractions:
e.g Ftr2/rog1/Hlr1 -> 10+7+4+5,5=26,5 which rounds to 26
* I want no scourge or burning legion sympathy people. No chars evil to
the core. WC3 proved the the horde is NOT evil per se and I want to
keep it that way.
* beginning gold is 5000 gp. I know this is below what the DMG offers for
4th level chars, but I want more economic verisimilitude in the game
so while treasure will less than might be randomly generated by treasure
tables, it will be still over the income of "Normal" people.
* designing a background for you character WILL be apreciated and I am open
to a group concept.
* you will not need the WCRPG book to play, but I want familiarity with the
"world" of Warcraft, for example you played through the computer game. For
other rules the SRD3.5 should suffice, although
I will use PHB, DMG and MM. I will help as best as I can but please understand
that I cannot post copyrighted material.
* I am not adverse to using certain rules or equipment from "Arcana
Unearthed", like dire weapons or exotic armour.
* Please submit your characters in the standard format used throughout the
WotC books: Name, gender race class, HD (hp), etc.
* because I like to tailor adventures & campagins to fit the characters that
do them, I cannot provide a defintive guide for creating them. If you guys
come up with a group concept, no DM interventions is required.
But please keeps in mind that I want to involve seach & exploration missions
(at first!) and want to involve the Gobo city of Rachet.
(also: the addtion below)
* die rolling will be done by me with rolls posted
* I can post once daily, under the week I can try to go for maybe twice.
Most Sundays I cannot post
* please no Half-X please. the WC games did not protray hybrid races and I
personally think their inclusion in the WCRPG not very "close" to the
world of WC.
* while I will somewhat play up to the lure and ambivalence of arcane magic,
i see the the relation of demons and magic as an exterior, not an intrinsic
one. Consequently, ther will be some prejudice, the addiction and the parasitic
realation of demons to arcana, but no wizard or sorcerer will be forced on
a path of evil just by spellcasting.
* reading other posts remined me: i will decide on case by case basis if you
can use material from non-core books
Your characters are hired as bodyguards or scouts or muscle or for some other function by by a goblin explorer named Martin George.
For a current listing of who plays, see post #11 below.
I hope this leaves no questions, but if so don't hesitate to ask.
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