Here you can post your characters.
As an example I give you here Tedd (your furbolg guide):
TEDD
male furbolg (monstrous Humanoid)
HD 5d8+10(32 hp)
Initiative: +1
Speed: 30ft.
AC: 18 (-1 size, +4 natural, +3 armour, +2 dex) touch 11, flatfooted 16
Base Attack/grapple: +5/+13
Special Attcks: Improved Grab
Special Qualities: Darkvision
Abilities: Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 10 (18 pts.)
[/B]Saves:[/B] F +3, R +7, W +5
Skills:Survival 8r+1+3 (+12), Knowlegde (Nature) 5r+1 (+6), Listen 8r+1 (+9), Spot 3r+1 (+4)
(the idea here is: xr+n where x is the numer of ranks and and n is the attribute bonus followed by the total in paranthesis)
Feats:Weapon Focus (Claw), Skill Focus Survival
Posessions: Studded Leather Armour, Hunting Knive +1, Heavy Crossbow (20 bolts), amulet that can cast extended shield once a day, potion of cure light wounds
you can also list typical attack routines here if you want but this is not nessesary.
e.g.: 2 claws +8/d6+3/20x2
meaning: attack bous +8 for both, then damge, then threat range
folled by multiplier
Image: Tedd looks much like a bear, with a massive build and dark fur. He wears simple clothing and a new Studded leather armour. A clear intelligence is on his blunt ursine face.
Background: Living in the forests of Ashenvale under the shamans rule was never enough for Tedd. Thus he set out across the Mountains into the barrens, where he met the Goblins. As these are always in need for a strong scout, they agreed to provide the starting points for Tedds roaming across Kalimdor. Now he is in Martin Georges employ, as George claims that he found an abandoned vault of Scourge treasure.
Please ask any questions in the "barrenrim" thread in the "talikng the talk" forum.
As an example I give you here Tedd (your furbolg guide):
TEDD
male furbolg (monstrous Humanoid)
HD 5d8+10(32 hp)
Initiative: +1
Speed: 30ft.
AC: 18 (-1 size, +4 natural, +3 armour, +2 dex) touch 11, flatfooted 16
Base Attack/grapple: +5/+13
Special Attcks: Improved Grab
Special Qualities: Darkvision
Abilities: Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 10 (18 pts.)
[/B]Saves:[/B] F +3, R +7, W +5
Skills:Survival 8r+1+3 (+12), Knowlegde (Nature) 5r+1 (+6), Listen 8r+1 (+9), Spot 3r+1 (+4)
(the idea here is: xr+n where x is the numer of ranks and and n is the attribute bonus followed by the total in paranthesis)
Feats:Weapon Focus (Claw), Skill Focus Survival
Posessions: Studded Leather Armour, Hunting Knive +1, Heavy Crossbow (20 bolts), amulet that can cast extended shield once a day, potion of cure light wounds
you can also list typical attack routines here if you want but this is not nessesary.
e.g.: 2 claws +8/d6+3/20x2
meaning: attack bous +8 for both, then damge, then threat range
folled by multiplier
Image: Tedd looks much like a bear, with a massive build and dark fur. He wears simple clothing and a new Studded leather armour. A clear intelligence is on his blunt ursine face.
Background: Living in the forests of Ashenvale under the shamans rule was never enough for Tedd. Thus he set out across the Mountains into the barrens, where he met the Goblins. As these are always in need for a strong scout, they agreed to provide the starting points for Tedds roaming across Kalimdor. Now he is in Martin Georges employ, as George claims that he found an abandoned vault of Scourge treasure.
Please ask any questions in the "barrenrim" thread in the "talikng the talk" forum.
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