The Aspect of Graz'zt

las

First Post
Aspect of Graz’zt
Large Outsider (Chaotic, Evil, Extraplanar, Tanar’ri)
Hit Dice:
9d8+27 (67 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 25 (-1 Sze, +6 Dex, +9 natural), touch 15, flat-footed 18
Base Attack/Grapple: +9/+18
Attack: +1 acidic burst greatsword +14 melee (2d8+8/19-20 plus 1d6 acid plus 1 vile)
Full Attack: +1 acidic burst greatsword +14/+9 melee (2d8+8/19-20 plus 1d6 acid plus 1 vile)
Space/Reach: 10 ft./10 ft.
Special Attacks: Fear
Special Qualities: Damage reduction 5/epic, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, see invisibility, telepathy 100 ft.
Saves: Fort +9, Ref +12, Will +7
Abilities: Str 20, Dex 22, Con 16, Int 21, Wis 12, Cha 23
Skills: Balance +18, Bluff +18, Concentration +15, Hide +18, Intimidate +18, Jump +17, Knowledge (arcana) +17, Knowledge (history) +17, Knowledge (the planes) +17, Listen +13, Move Silently +18, Search +17, Spot +13
Feats: Cleave, Improved Initiative, Vile Martial Strike (greatsword), Weapon Focus (greatsword)
Environment: Infinite Layers of the Abyss (Azzagrat)
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always chaotic evil
Advancement: -
Level Adjustment: -

This tall, darkly hand-some demon with shiny black skin and green, glowing eyes. It also has slightly pointed ears, yellow fangs, and its most striking of all are its digits it has six ebony fingers on each hand and six toes on each foot.

An aspect of Graz’zt manifests as the demonprince’s mastery of fighting. It aslo displays the ability to make combats more chaotic.

An aspect of Graz’zt, like other tanar’ri, can speak telepathically to any creature within 100 feet that has a language. It also speaks Abyssal, Celestial, and Draconic.

Combate
An aspect of Graz’zt loves to wade into melee. Using its fear affect as it goes to help bring more chaos to the fight.

An aspect of Graz’zt’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Fear (Su): At will, an aspect of Graz’zt can use a fear effect. As the spell (caster level 9th, Will DC 20 partial). The save DC is Charisma-based.
See Invisibility (Su): An aspect of Graz’zt has a continuous see invisibility ability, as the spell (caster level 9th).

How does it look?
 
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Question: what's an Aspect supposed to be? What's its role in the grand scheme of things?

Issues: DR 5/Epic at CR 9? Shouldn't the Greatsword be of size Large (thus, 2d8 damage)?

-- N
 

O forgot about to size the weapon.

Nifft thats the only trait that all Aspects have DR 5/epic (that and there usly outsiders).

Aspects are part of the creature but not part of the creature. Namely there not like the creatures avatar or such there weeker (well they could be stronger).
 

Nifft, aspects are from the Miniatures Handbook. Basically, they're lesser avatars of the god or archfiend in question that serve soley to aid their worshippers in combat. They are noted for their epic DR, and very little else.

Demiurge out.
 

Ah. Well, if I think of the DR as 5/--, it looks fine anyway.

Issue: Cleave without Power Attack?

Min/Max Issue: why have a Corrosive Burst Greatsword and not take Improved Critical? Seems more useful in combat than Vile Martial Strike, though I do like that Feat too.

Question: is Fear a spell-like ability? Personally, I'd make it a spell-like ability.

-- N
 

ill change the Cleave to power attack.

The other ill need to think on.

In the BoVD his ability (his fear ability) was a Su ability.
 


Ok now I chaned my accont. I will slowly change things over as I go. But I will be still around. I will be posting new mosnster and such in time. Dont worry.
 
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BoZ I got by Law every place else. When I first singed up about two years ago I gave the wrong email address so it sent it no place I did go for law but it got messed up.

Now that it has ben droped I changed to what I go as every place else. Ask Krishnath since he new about it for a while.
 

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