Silvermoon
Silvermoon
Female Grey Elven Rogue 3/Diviner 5/Arcane Trickster 4 (XP 66000)
CG
medium-sized, 5'6", 98 lb., 122 yrs old
silver hair, emerald eyes, fair skin
STR 7 -2
DEX 16(18) +3(+4)
CON 10(12) +0(+1)
INT 22(28) +6(+9)
WIS 8 -1
CHA 14 +2
Hit Points 53
Initiative +8
Fortitude +4 (+10 with Superior Resistance)
Reflex +12 (+18 with Superior Resistance)
Will +8 (+14 with Superior Resistance)
Feats: Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot, Scribe Scroll, Craft Wondrous Item, Practiced Spellcaster, Alertness (familiar).
Skills: Bluff +7(5), Craft (Calligraphy) +10(1), Craft (Jewelry) +10(1), Craft (Tailoring) +10(1), Decipher Script +16(7), Disable Device +26(15), Escape Artist +11(7), Hide +15(11), Knowledge (arcana) +14(5), Knowledge (dungeoneering) +10(1), Knowledge (geography) +10(1), Knowledge (local) +10(1), Knowledge (nature) +10(1), Knowledge (nobility & royalty) +10(1), Knowledge (religion) +10(1), Knowledge (the planes) +10(1), Listen +15(12), Move Silently +15(6), Open Lock +20(14), Search +26(15), Sleight of Hand +21(15), Spellcraft +20(9), Spot +20(12), Tumble +5(1). Speaks Common, Elven, Dwarven, Celestial, Draconic, Sylvan.
Elf Traits: Low-Light Vision, Immunity to magical sleep effects, +2 racial saving throw bonus against enchantment spells or effects, +2 racial bonus on Listen, Search and Spot checks, Detect secret and concealed doors.
Class Abilities: Sneak Attack +4d6, Trapfinding, Evasion, Trap Sense +1, Summon Familiar, Ranged Legerdemain 1/day, Impromptu Sneak Attack 1/day.
Specialized School: Divination
Prohibited School: Necromancy
Spells per Day: (4+1/7+1/6+1/5+1/4+1/3+1)
Spellbook:
0th - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation;
1st - Protection from Evil, Shield, Mage Armor, Mount, Comprehend Languages, Detect Secret Doors, Identify, True Strike, Charm Person, Magic Missile, Tenser's Floating Disk, Disguise Self, Nystul's Magic Aura, Silent Image, Enlarge Person, Expeditious Retreat, Feather Fall, Reduce Person, Know Protections (MoF), Kaupaer's Skittish Nerves (MoF);
2nd - Resist Energy, Locate Object, See Invisibility, Touch of Idiocy, Scorching Ray, Invisibility, Mirror Image, Misdirection, Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Knock, Levitate, Rope Trick, Familiar Pocket (T&B), Create Magic Tattoo (PGtF), Blindsight (PGtF);
3rd - Dispel Magic, Magic Circle against Evil, Phantom Steed, Arcane Sight, Clairvoyance/Clairaudiance, Tongues, Heroism, Suggestion, Fireball, Lightning Bolt, Displacement, Major Image, Blink, Flame Arrow, Fly, Haste, Keen Edge, Greater Magic Weapon, Shrink Item, Slow, Blacklight (FRCS), Khelben's Suspended Silence (MoF), Deeper Darkvision (UD), Nchaser's Glowing Orb (PGtF);
4th - Dimensional Anchor, Remove Curse, Stoneskin, Dimension Door, Leomund's Secure Shelter, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Greater Invisibility, Polymorph, Stone Shape, Tirumael's Energy Spheres (MoF), Superior Darkvision (UE), Spell Enhancer (PGtF);
5th - Break Enchantment, Major Creation, Lesser Planar Binding, Teleport, Prying Eyes, Dominate Person, Feeblemind, Hold Monster, Sending, Wall of Force, Persistant Image, Fabricate, Passwall, Telekinesis, Energy Buffer (T&B), Ghostform (T&B), Superior Resistance (SS), Firebrand (MoF), Simbul's Spell Matrix (PGtF).
Prepared Spells:
0th - Detect Magic, Mage Hand, Message, Prestidigitation, Detect Magic (S);
1st - 4 slots free, Protection from Evil, Shield, Mage Armor, Know Protections (S);
2nd - 1 slot free, Resist Energy, extended Invisibility, Mirror Image, extended Create Magic Tattoo, Blindsight, See Invisibility (S);
3rd - 1 slot free, Phantom Steed, extended Blink, Haste, Greater Magic Weapon, Arcane Sight (S);
4th - 1 slot free, Dimension Door, Greater Invisibility, Polymorph, 1 slot free (S);
5th - 1 slot free, Energy Buffer, Superior Resistance, Prying Eyes (S).
Magical Equipment: Headband of Intellect +6, Eyes of the Eagle, Amulet of Health +2, Travel Cloak, Ring of Counterspells (Dispel Magic), Ring of Feather Falling, Gloves of Dexterity +2, Belt of Disguise, Boots of Elvenkind, Heward's Handy Haversack, Lesser Metamagic Rod of Extend Spell, Boccob's Blessed Book, Glowing Orb (24), Pebble with Suspended Silence (2).
Mundane Equipment: Composite Shortbow, 600 Arrows, Traveler's Outfit, Bedroll, Winter Blanket, Scroll Case (2), Ink, Inkpen, Paper (10 sheets), Belt Pouch (2), Silk Rope 20', Silk Rope 30', Silk Rope 100', Sack (3), Waterskin, Tindertwigs (10), Masterwork Thieves' Tools, Spell Component Pouch (2), Tattoo Needles, Tattoo Inks (500gp), 2gp.
Kira, raven familiar
S1 D15 C10 I8 W14 C6
HP 26 AC 17
Hide +21, Listen +14, Search +14, Spot +14
Darkvision 60', Low-Light Vision
Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, speaks Common
grants Alertness, grants +3 on Appraise checks
Description: Silvermoon is a slender and attractive elven girl. Her shoulder-long silverblonde hair is worn open and her emerald green eyes are sparkling with curiousity. As most grey elves, she is quite tall, almost like a human, but with a small frame and graceful body. Silvermoon is most commonly dressed in simple and comfortable clothing of dark color, mostly black with a grey-green cloak, contrasted by her fair skin and silvery hair.
Background: Born in a small elven town in the great forest of Degal, Silvermoon had a happy childhood. Her parents being artisans and craftsmen of high skill were living a reclusive live deep within the forest, only dealing with others occasionally to trade their exclusive wares for things they couldn't make themselves. While the fascination for the beautiful creations of her parents left their daughter learning from them, she had many other interests as well. Remarkably outgoing and curious for a grey elf, Silvermoon often met with a young half-elven rogue she was acquainted with and who teached her his 'trade' during the long hours they roamed the town and forest together. After a few years, the boy had grown into a man, while Silvermoon still was very young, and he left the forest to find adventure and wealth. She stayed with her parents for another few decades and while she got older, her father introduced her into another fine elven art, the art of magic. This was something, Silvermoon showed a considerable knack for, and she learned to cast her first spells unusually fast. She also showed a lot of creativity in application and was quickly experimenting on her own as well. During the following years, Silvermoon started to wonder, what her half-elven friend was up to now and whether he had found what he left for, and an unresistable urge grew within her, to follow his example and leave the great forest to find her own adventure. And so she started to travel her home country of Degal and the neighbouring Flynn. While earning money by tailoring luxurous clothes and crafting fine jewelry for the wealthy, she picked up a lot of useful knowledge and meanwhile further honed her mundane and magical skills, even blending together the two to a degree.